
GM Lantern |

@Pixie: Looking at your sheet this morning, I think you also only have one focus point since you only have the one focus spell. Generally those two numbers match until you hit three focus points for three or more focus spells. There are some exceptions, but it appears that those are glitches in the rules that are being worked out in errata later this year.
Also, reminder to everyone that I use spoiler tags to prevent walls of text as well as to separate out information you as players know from information that your characters know.
So as players, you should read all of my spoilers. If there is a DC, or character name, or something like that on the label then the characters can - or at least might - know the information too.
For example, the Enemy Stats spoiler is player knowledge. The characters wouldn't know the information because it is game mechanics. Characters really don't think in terms of Armor Class or Hit Points or other game mechanics stats - though they may notice changes in the enemy characters in-game.

Pixie Glowhorn |

Oops! I misread something on the sheet and thought it meant 2, it was just a heightened thing. Thanks for pointing that out. Spellcasters are weird in 2e.

GM Lantern |

Something else I'll mention because I saw nonlethal attack being used earlier. The KO and Dying rules mention that most NPCs just die immediately when dropped. But it gives the option for any NPC to use the full PC Dying condition and recovery rules.
The way that I interpret that is that any player at the table on either side of the GM screen can request that an NPC use the full Dying condition process.
It weakens the need for using nonlethal attacks, and tarnishes some feats like Takedown Expert, Nonlethal Takedown, and Nonlethal Spell that no one ever takes anyway. But I think the ruling does more good than harm.

BretI |
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It weakens the need for using nonlethal attacks, and tarnishes some feats like Takedown Expert, Nonlethal Takedown, and Nonlethal Spell that no one ever takes anyway. But I think the ruling does more good than harm.
Two out of three isn’t bad.
Takedown Expert and NonLethal Spell.I probably could find someone with the other one as well.

Pixie Glowhorn |

What do you need from us next, GM? I see we've been quiet for a few days and want to make sure I'm not missing something like someone went on vacation or something. :)

GM Lantern |
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Sorry. Two things. Which have apparently both been resolved.
One is that I have been feeling under the weather a bit - and while playing a character isn't terribly hard, being a GM is a lot harder.
I also thought we were still looking for Popcorn's rolls over the fence. But it looks like those got ninja'd in there while I wasn't looking closely enough.
I'll see if I can get something posted here shortly.

Fengal the Fungal |

I, personally, would LOVE to watch her have a complete meltdown in her own backyard, but I'll wait for the others, lol.

GM Lantern |

If I read it correctly, Pixie's bloodline is earth elemental - so her damage with these elemental spells becomes bludgeoning with the Earth trait rather than Fire and it's rubble rather than fire.
Yes, for those force-picked spells from your Elemental Bloodline, the traits and damage types are changed. So Produce Flame is throwing rocks and looks a bit like Telekinetic Projectile, and Burning Hands very nearly becomes Pummeling Rubble (slightly different damage amount and no push effect).
For a longer-term game I wouldn't have a problem if you wanted to learn the standard forms of those spells with a different Repertoire slot so that you would have both available.

Pixie Glowhorn |

Popcorn: DM has the colors with the names of our enemies under the spoiler tag "Enemy Stats"
DM, I love this whole enemy stats, etc. thing. I'm going to steal it for my DMing.

Pixie Glowhorn |

For your tracking - Pixie's guidance is worn off now.

GM Lantern |
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Ah. Yes.
In other news, you are feeling a lot healthier now.
I'm not even bothering to track the rounds on Rage. The chances that this battle will last 10 rounds are practically zero. Combat in PF2 snowballs one direction or the other rather quickly. I'm only tracking Nettleskin because its duration also decreases when you get hit.

GM Lantern |

Escape action has the Attack trait which means MAP applies.
I'm not seeing anyone using the Escape action.
Web imposes either an Athletics check or a Reflex save in order to use Move actions such as Stride or Stand. But it doesn't require Escape unless you crit-fail the check and become immobilized and want to remove that condition early.

GM Lantern |

I'm willing to call the fight at this point. It is snowballing in spectacular fashion now.
Unless anyone has opposition to that and wants to fight out the last round or two, my plan is to have the enemy leshies treat that last statement from Constance as an order to return to her side. That will at least confuse them - and probably Constance. That will allow you to say any last things you want to say as you leave.
For reference:
Mint - Green
AC 18
♥️ severe headache (-12) 18/30 with persistent damage
⚕ Dazzled (DC 5 flat check to target others), sickened 1, 2d4 persistent mental damage
Honeysuckle - Yellow
Bamboo - Red
AC 18
♥️ nearly dead (-25) 5/30
⚕

Yet Another Avatar |

I see no reason to extend the battle, if others do we can. Treat Popcorn as in delay until others have left. If combat continues, she will get back into the combat.

Fengal the Fungal |

More spells would be slung, but if they start going towards Constance, then that would suit Fengal perfectly. If it weren't for the heals, Fungal Infection and Mud Pit would have been cast earlier, lol.