Full Name |
Pixie Glowhorn |
Race |
♥️ 32/32 | AC 16 | F +7; R +6, W +8 | Perc +6 (lowlight, darkvision) |
Classes/Levels |
| Speed 25ft | Spell DC 19 | ⚕: None | ✋: | ☘️ 2/2 | Exploration Action: Covering Tracks (Always) |
Gender |
N Female Small Fungus Leshy | |
About Pixie Glowhorn
Action Symbols > Single (◆), Double (◆◆), Triple (◆◆◆), Free (◇), Reaction (↺)
Status Symbols > ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
N Small Fungus Leshy Humanoid
Languages: Common, Sylvan, Elven
Pixie Glowhorn Pathbuilder Sheet
Ancestry: Leshy
Heritage: Fungus
Class: Sorcerer 3
Bloodline: Elemental: Earth
Background: Noble (Genealogy)
Appearance
======================================================
Vital Stats
======================================================
Str +0, Dex +1, Con +2, Int +1, Wis +1, Cha +4
AC 16, Fort +7, Ref +6, Will +8
HP 32
Speed 25 feet
Perception +6, low-light vision & darkvision
======================================================
Weapons & Attacks
======================================================
Melee +1 Dagger; +7 (Agile, Finesse, Thrown 10ft, Versatile S, Magical; Damage: 1d4 P
Ranged +1 Sling, +7 (Propulsive, Magical), Damage 1d6 B
◆ Widen Spell (Manipulate, Metamagic) You manipulate the energy of your spell, causing it to spread out and affect a wider area. If the next action you use is to Cast a Spell that has an area of a burst, cone, or line and does not have a duration, increase the area of that spell. Add 5 feet to the radius of a burst that normally has a radius of at least 10 feet (a burst with a smaller radius is not affected). Add 5 feet to the length of a cone or line that is normally 15 feet long or smaller, and add 10 feet to the length of a larger cone or line.
Primal Known Spells DC 19, Attack +9
Cantrips Prestidigitation, Guidance, Tanglefoot, Dancing Lights, Produce Flame
1st Nettleskin, Pass Without a Trace, Pummeling Rubble, Burning Hands 4/4
2nd Entangle, Fungal Infestation, Resist Energy 3/3
Focus Spells (1 point) ◆ Elemental Toss (Range, 30ft) Targets 1 creature
With a flick of your wrist, you fling a chunk of your elemental matter at your foe. Make a spell attack roll, dealing 1d8 bludgeoning damage (or fire damage if your element is fire) on a success, and double damage on a critical success. This spell has your element's trait. Heightened (+1) The damage increases by 1d8.
Elemental Bloodline Spells and Description
======================================================
Equipment & Items
======================================================
Total Bulk: 4.1; Enc: 5; Max: 10
Main Inventory: Backpack, Caltrops (2), Lesser Healing Potion (2), Sling Bullets (20)
Backpack: bedroll, 10 chalk, flint and steel, flint and steel, grappling hook, oil, 2 rations, rope (50ft), soap, waterskin, 5 torch
Money:
Platinum: 0
Gold: 12
Silver: 5
Copper: 8
======================================================
Skills
======================================================
T [dice=Acrobatics]1d20 + 6[/dice]
E [dice=Arcana]1d20 + 9[/dice]
U [dice=Athletics]1d20 + 0[/dice]
U [dice=Crafting]1d20 + 1[/dice]
U [dice=Deception]1d20 + 4[/dice]
T [dice=Diplomacy]1d20 + 9[/dice]
T [dice=Intimidation]1d20 + 9[/dice]
T [dice=Lore: Genealogy]1d20 + 6[/dice]
T [dice=Lore: Leshy]1d20 + 6[/dice]
U [dice=Medicine]1d20 + 1[/dice]
T [dice=Nature]1d20 + 6[/dice]
U [dice=Occultism]1d20 + 1[/dice]
U [dice=Performance]1d20 + 4[/dice]
U [dice=Religion]1d20 + 1[/dice]
T [dice=Society]1d20 + 6[/dice]
T [dice=Stealth]1d20 + 6[/dice]
T [dice=Survival]1d20 + 6[/dice]
U [dice=Thievery]1d20 + 1[/dice]