GM Zoomba's PFS 2-21 In Pursuit of Water [[Outpost VI]] (Inactive)

Game Master Zoomba

RPG Chronicles sheet

Macro sheet

Maps/Slides


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Radiant Oath

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CG Female Human | Merchant | Bard Lvl 5 | Pathfinder Agent Dedication | Hero Points: 1/3 | Focus Points: 2/3 | HP 58/58 | AC 21 | F/R/W 11/13/11 | Perc +11 | Spell Attack: +11 | 25 feet | Class DC 21 | ◈◇↺ | Spells: -/3/2/0 | Exploration Activity: Avoid Notice | Performance(E)/Diplomacy(E): +13, Acrobatics/Stealth/Thievery: +11, Deception/Medicine: +10, Intimidation(U)/Nature/PFS Lore(E): +9, Athletics: +8, Lore (Mercantile)/Occultism: +7, Religion/Survival: +7, Arcana/Crafting/Society: +5 |

Fort Save: 1d20 + 7 ⇒ (13) + 7 = 20

"Thevenin!" Shayna screams, as the leshy collapses.

Shayna grabs a scroll from her scroll case. Unrolling it, she immediately sends some healing energy at Thevenin.

Soothe: 1d10 + 4 ⇒ (9) + 4 = 13

Thevenin will also get +2 to saves vs mental effects.


◆ Interact
◆◆ Soothe Scroll

btw, we should have IC up for 3 rounds. (this post


The End Awakens | The Day the River Died

IC is up, sorry, dropped it again and thanks for always calling me out on that. It's important!

Shayna's spell causes Thevenin to gasp back to consciousness.

JR delivers a deep cut against the zombie by him, but though badly damaged its still up. The elf does however manage to scratch out the runes on the closest pillar. Its glow fades, though the three others still have Daemonic script crawling across them.

Still, the moisture being pulled from him by the pillars is quite draining. You take Nonlethal mental damage: 1d6 ⇒ 3 form that failed save while already fatigued

Initiative

Inspire Courage

Thevenin, 13/26, wounded 1, prone
Agash Div 11 damage
JR 21/24, fatigued
Shayna

Princess, psyche unleashed, need Will save
Red undead 10 damage
Green Undead 16 damage
Blue Undead
Cascading Rapids 8/20 HP, sickened 1, persistent mental damage, need Fort save
Lesley 12/18, fatigued
Yellow zombie
pillars

Verdant Wheel

Male Leshy Monk 4 | HP 56/56 | AC 22/24 | F+10 R+12 W+11 | Perc +9 Low-Light Vision | Class DC 20 | Shield Hardness 5, HP 20/20 | Speed 25ft | Hero Points 1 | Focus Points 1/1 | Exploration: Defend | Active Conditions: None

If there is one thing that Cascading Rapids likes, it is not being dry.
Fort save, Sickened: 1d20 + 5 ⇒ (12) + 5 = 17 Whoops, somehow applied the penalty twice. Should be 18.

Vigilant Seal

Poppet | HP 30/30 | AC: 17 | F: +7 R: +7, W: +8 | Perception: +8 (Darkvision) | Default Exploration: Searching

Will: 1d20 + 7 ⇒ (8) + 7 = 15 Successes vs. emotion or fear effects are critical successes instead, +1 circumstance bonus vs. death effects, disease, poison, and draining, paralyzing, and sickening effects

Princess embeds her mind into several of her companions. "It will be alright." She says in a soothing voice as she mentally calms them.

Heal Thevenin, Cascading Rapids, and Lesley each for 6 HP.

◇ Unleashe Psyche Round 2
◆ Restore the Mind (Thevenin)
◆ Restore the Mind (Cascading Rapids)
◆ Restore the Mind (Lesley)

Status:

HP 19/22
AC 16 (17 2/ shield)
Amped Focus 1/2
Battle Medicine:
Restore the Mind:(Thevenin | Cascading Rapids | Lesley)
Spells (1) 0/2


The End Awakens | The Day the River Died

Injured and sick, Cascading Rapids nevertheless manages to keep plenty of moisture in himself.

Meanwhile Princess seems quite scared of the div's eye, but even as she takes some mental scarring of her own she focuses to soother her allies.

Princess you take Mental damage: 4d4 ⇒ (2, 2, 2, 1) = 7 and are Frightened 2 (now 1) from that failed save.

Red Zombie fist: 1d20 + 7 ⇒ (9) + 7 = 16 for Bludgeoning: 1d6 + 3 ⇒ (6) + 3 = 9

And just in time, as the zombie Lesley's been stabbing at steps up to her and swings its fist. Luckily the gunslinger dodges!

Red Zombie fist: 1d20 + 7 ⇒ (8) + 7 = 15 for Bludgeoning: 1d6 + 3 ⇒ (6) + 3 = 9
Green Zombie fist: 1d20 + 7 - 5 ⇒ (9) + 7 - 5 = 11 for Bludgeoning: 1d6 + 3 ⇒ (4) + 3 = 7

As does JR from the two swings from the undead by him!

Initiative

Inspire Courage

Thevenin, 19/26, wounded 1, prone
Agash Div 11 damage
JR 21/24, fatigued
Shayna
Princess 15/22, psyche unleashed, frightened 1
Red undead 10 damage
Green Undead 16 damage
Blue Undead

Cascading Rapids 814/20 HP, sickened 1, persistent mental damage, need Fort save
Lesley, fatigued

Yellow zombie
pillars

Envoy's Alliance

[Q15] Female Human Triggerbrand Gunslinger 2 / Shieldmarshal | Grave Robber | HP 28/28, AC 19 w Leather Armor (20 w Buckler raised), Fortitude** +7, Reflex** +10, Will* +5, Perception* +7, Stealth* +8 | Speed 25 ft. | Exploration Activity Avoid Notice | Active Conditions --- | ◆◇↺

I apologize for being absent during the holidays. I was able to inform the tables I am running that I will be away for the duration of the holidays but I forgot to post on the games I play. Internet is also not steady in the places I went. Thank you for botting me, Shayna.

Fortitude save, Fatigued: 1d20 + 6 - 1 ⇒ (6) + 6 - 1 = 11

Lesley feels more drained as ever. Healing from Princess at least helped her ease the fatigue she is feeling right now. Nevertheless, she reloads her weapon, as she changes the weapon mode from ranged to melee. She then slices the Red Undead in front of her with the dagger of her weapon.
Dagger Pistol Melee Attack vs Red: 1d20 + 7 ⇒ (4) + 7 = 11
Hero Point: Dagger Pistol Melee Attack vs Red: 1d20 + 7 ⇒ (18) + 7 = 25
Dagger Damage: 1d4 ⇒ 4 Slashing Damage

She then returns her weapon back to ranged mode and reloads it again.

◆ Touch and Go
◆ Strike
◆ Touch and Go

Radiant Oath

CG Female Human | Merchant | Bard Lvl 5 | Pathfinder Agent Dedication | Hero Points: 1/3 | Focus Points: 2/3 | HP 58/58 | AC 21 | F/R/W 11/13/11 | Perc +11 | Spell Attack: +11 | 25 feet | Class DC 21 | ◈◇↺ | Spells: -/3/2/0 | Exploration Activity: Avoid Notice | Performance(E)/Diplomacy(E): +13, Acrobatics/Stealth/Thievery: +11, Deception/Medicine: +10, Intimidation(U)/Nature/PFS Lore(E): +9, Athletics: +8, Lore (Mercantile)/Occultism: +7, Religion/Survival: +7, Arcana/Crafting/Society: +5 |

btw, JR's sword should have Magic Weapon cast on it as it was part of Shayna's prep before opening the final door

Verdant Wheel

Male Leshy Monk 4 | HP 56/56 | AC 22/24 | F+10 R+12 W+11 | Perc +9 Low-Light Vision | Class DC 20 | Shield Hardness 5, HP 20/20 | Speed 25ft | Hero Points 1 | Focus Points 1/1 | Exploration: Defend | Active Conditions: None

I again disagree with my HP total in your tracker, but I'm willing to accept it.

With the closest pillar defeated, moving between them may be a little safer... ?
Regardless, taking down the undead seems sufficiently pressing. Cascade slides into a more advantageous position and presses the attack.

* Raise Shield
* Stride to flank Green, provoking AoO from Green if applicable
* Flurry of Blows against Green. Fist (Sickened): 1d20 + 7 ⇒ (7) + 7 = 14 for bludgeoning damage: 1d6 + 2 ⇒ (2) + 2 = 4 and Fist: 1d20 + 3 ⇒ (8) + 3 = 11 for bludgeoning damage: 1d6 + 2 ⇒ (1) + 2 = 3; combine damage before resistance or weakness.
Persistent Mental damage: 1d4 ⇒ 1 and Flat Check: 1d20 ⇒ 11

Radiant Oath

CG Female Human | Merchant | Bard Lvl 5 | Pathfinder Agent Dedication | Hero Points: 1/3 | Focus Points: 2/3 | HP 58/58 | AC 21 | F/R/W 11/13/11 | Perc +11 | Spell Attack: +11 | 25 feet | Class DC 21 | ◈◇↺ | Spells: -/3/2/0 | Exploration Activity: Avoid Notice | Performance(E)/Diplomacy(E): +13, Acrobatics/Stealth/Thievery: +11, Deception/Medicine: +10, Intimidation(U)/Nature/PFS Lore(E): +9, Athletics: +8, Lore (Mercantile)/Occultism: +7, Religion/Survival: +7, Arcana/Crafting/Society: +5 |

Cascading Rapids is indestructible!! 814 hp!! :)


The End Awakens | The Day the River Died

Gods my typo-ing is out of control this fight :p

With a deep strike Lesley critically slashes the zombie assaulting her, dropping it. Though she takes nonlethla mental damage: 1d6 ⇒ 2 from magically drained moisture. Down the way Cascading Rapids then does a quick one-two against the other undead that punches the unlife out of it as well. Now only the div remains!

3d6 ⇒ (1, 6, 3) = 10
...well, the div and the pillars corrupted by its magic. JR, Shayna, and Lesley each feel moisture being pulled from them once more.

Initiative

Inspire Courage

Thevenin, 19/26, wounded 1, prone
Agash Div 11 damage
JR 21/24, fatigued, need Fort save
Shayna, need Fort save
Princess 15/22, psyche unleashed, frightened 1
Red undead
Green Undead
Blue Undead

Cascading Rapids 13/20 HP, sickened 1, persistent mental damage, need Fort save
Lesley 16/18, fatigued, need Fort save
Yellow zombie
pillars

Radiant Oath

CG Female Human | Merchant | Bard Lvl 5 | Pathfinder Agent Dedication | Hero Points: 1/3 | Focus Points: 2/3 | HP 58/58 | AC 21 | F/R/W 11/13/11 | Perc +11 | Spell Attack: +11 | 25 feet | Class DC 21 | ◈◇↺ | Spells: -/3/2/0 | Exploration Activity: Avoid Notice | Performance(E)/Diplomacy(E): +13, Acrobatics/Stealth/Thievery: +11, Deception/Medicine: +10, Intimidation(U)/Nature/PFS Lore(E): +9, Athletics: +8, Lore (Mercantile)/Occultism: +7, Religion/Survival: +7, Arcana/Crafting/Society: +5 |

Fort: 1d20 + 7 ⇒ (12) + 7 = 19

GM, you forgot JR's sword. It's Magic Weapon'ed, or it should be :)

Envoy's Alliance

[Q15] Female Human Triggerbrand Gunslinger 2 / Shieldmarshal | Grave Robber | HP 28/28, AC 19 w Leather Armor (20 w Buckler raised), Fortitude** +7, Reflex** +10, Will* +5, Perception* +7, Stealth* +8 | Speed 25 ft. | Exploration Activity Avoid Notice | Active Conditions --- | ◆◇↺

Fortitude save, Fatigued: 1d20 + 6 - 1 ⇒ (11) + 6 - 1 = 16

Lesley feels like she is thirsty, affecting the state of her mind.

Horizon Hunters

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open | Nonbinary (they/them) leaf leshy (Finadar) oracle (tempest) 4 | ◆◇↺ | AC 20 (21) | HP 52/52 | P +8, F +8, R +8, W +10 | Explore: Search | NV, 25' | Focus: 2/2 | Spells 1st (3/3) 2nd (3/3) | Curse: 0 | Hero: 1/3 | Active Conditions: sunbathing

Thevenin stands up and bravely runs away! Catching their breath, they pull out a scroll of heal.


The End Awakens | The Day the River Died

nonlethal mental to Lesley: 1d6 ⇒ 2
Shayna again keeps her lips moist (probably from all that bard training) but Lesley feels her skin crack a bit.

The div, its favorite target fleeing, instead whirls towards 1d2 ⇒ 2 Princess. Advancing on the doll, it hisses Your platitudes are lies. It will NOT be all right, for any of you. I will tear back open the cracks you have covered until your entrials are decorating the sands!

Claw: 1d20 + 12 ⇒ (9) + 12 = 21 for Slashing: 1d6 + 4 ⇒ (3) + 4 = 7 plus Evil: 1d4 ⇒ 4
Claw: 1d20 + 12 - 4 ⇒ (4) + 12 - 4 = 12 for Slashing: 1d6 + 4 ⇒ (4) + 4 = 8 plus Evil: 1d4 ⇒ 2

One slice cuts into the poppet, though it seems to tickle a bit less than with Thevenin

[i]Initiative

Inspire Courage (last round)

Thevenin, 19/26, wounded 1
Agash Div 11 damage

JR 21/24, fatigued, magic weapon'd, need Fort save
Shayna
Princess 8/22, stupefied 1, frightened 1

Red undead
Green Undead
Blue Undead

Cascading Rapids 13/20 HP, sickened 1, persistent mental damage
Lesley 14/18, fatigued

Yellow zombie
pillars

Horizon Hunters

N Male Elf | Mastermind Rogue (Archeologist) 3 HP 33/33 | AC19(20) | F +6 R +10 W +8 | Expert Perc +8 | Speed: 35 | Hero Points: 1 | Active Conditions:

Fort vs Cotton Mouth Extreme DC17, Fatigue, Trap Finder: 1d20 + 5 - 1 + 1 ⇒ (4) + 5 - 1 + 1 = 9

"I guess its now or never." Declares Junior as the div moves closer and Princess provides a flanking partner. He mutters a brief prayer in his heart and moves to flank the div, attempting to drive the magical, cold iron short sword through the creature's dark heart.

"We will cleanse these sands and let the cool, beautiful waters flow free of your corruption!"

Short Sword (Agile, Finesse, P/S), Cold Iron, Magic, IC vs FF?: 1d20 + 6 + 1 + 1 ⇒ (7) + 6 + 1 + 1 = 15
Slashing Damage, Magic Weapon, Sneak Attack, IC: 2d6 + 1d6 + 1 ⇒ (2, 1) + (6) + 1 = 10

Hero Point: Short Sword (Agile, Finesse, P/S), Cold Iron, Magic, IC vs FF?: 1d20 + 6 + 1 + 1 ⇒ (12) + 6 + 1 + 1 = 20
Slashing Damage, Magic Weapon, Sneak Attack, IC: 2d6 + 1d6 + 1 ⇒ (1, 6) + (6) + 1 = 14

Short Sword (Agile, Finesse, P/S), Cold Iron, Magic, IC vs FF?: 1d20 + 6 + 1 + 1 - 4 ⇒ (14) + 6 + 1 + 1 - 4 = 18
Slashing Damage, Magic Weapon, Sneak Attack, IC: 2d6 + 1d6 + 1 ⇒ (5, 4) + (1) + 1 = 11

Radiant Oath

CG Female Human | Merchant | Bard Lvl 5 | Pathfinder Agent Dedication | Hero Points: 1/3 | Focus Points: 2/3 | HP 58/58 | AC 21 | F/R/W 11/13/11 | Perc +11 | Spell Attack: +11 | 25 feet | Class DC 21 | ◈◇↺ | Spells: -/3/2/0 | Exploration Activity: Avoid Notice | Performance(E)/Diplomacy(E): +13, Acrobatics/Stealth/Thievery: +11, Deception/Medicine: +10, Intimidation(U)/Nature/PFS Lore(E): +9, Athletics: +8, Lore (Mercantile)/Occultism: +7, Religion/Survival: +7, Arcana/Crafting/Society: +5 |

Shayna pulls another scroll from her scroll case. Instead of reading it, she concentrates on the div and sends a rock at it.

TKP, IC: 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 21
Bludgeoning, IC: 1d6 + 1 + 4 ⇒ (4) + 1 + 4 = 9


◆ Interact to draw scroll
◆◆ TKP vs Div

Verdant Wheel

Male Leshy Monk 4 | HP 56/56 | AC 22/24 | F+10 R+12 W+11 | Perc +9 Low-Light Vision | Class DC 20 | Shield Hardness 5, HP 20/20 | Speed 25ft | Hero Points 1 | Focus Points 1/1 | Exploration: Defend | Active Conditions: None

"I'm not from the desert. I dance upon the water, and you cannot dry it up."

Still feeling woozy, Cascade hopes he can back up the confident words with a whirl of fist.

* Raise Shield
* Stride
* Flurry of blows; Fist: 1d20 + 7 ⇒ (9) + 7 = 16 for bludgeoning damage: 1d6 + 1 ⇒ (5) + 1 = 6 and Fists: 1d20 + 3 ⇒ (7) + 3 = 10 for bludgeoning: 1d6 + 1 ⇒ (1) + 1 = 2
Persistent Mental Damage: 1d4 ⇒ 3 and Flat Check: 1d20 ⇒ 6

Envoy's Alliance

[Q15] Female Human Triggerbrand Gunslinger 2 / Shieldmarshal | Grave Robber | HP 28/28, AC 19 w Leather Armor (20 w Buckler raised), Fortitude** +7, Reflex** +10, Will* +5, Perception* +7, Stealth* +8 | Speed 25 ft. | Exploration Activity Avoid Notice | Active Conditions --- | ◆◇↺

"You talk too much." Lesley tells the div before she shoots at the the div.
Dagger Pistol Ranged Attack vs Div, IC: 1d20 + 9 + 1 ⇒ (19) + 9 + 1 = 29
Dagger Pistol Damage, IC: 1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6 P/B concussive damage

She then Steps forward while she changes her weapon into melee mode and reloads it. She then pierces the same div with her weapon in melee.
Dagger Pistol Melee Attack vs Div, IC, MAP, Agile: 1d20 + 7 + 1 - 4 ⇒ (18) + 7 + 1 - 4 = 22
Dagger Pistol Damage, IC: 1d4 + 1 ⇒ (2) + 1 = 3 P damage

◆ Strike
◆ Touch and Go
◆ Strike

Are there strict rules for moving in squares adjacent to hard corners? I would like Lesley to Step in flanking position to make the Div flat-footed but if it is not allowed, she will Step in the square I moved her into the Map.


The End Awakens | The Day the River Died

Nonlethal mental damage: 1d6 ⇒ 3

JR finds his muscles weakening from the pillar's corrupted power, but strides forwards nonetheless to slice at the div. Distracted by its assault on Princess the fiend is cut twice by the elf and its skin sizzles as the cold iron penetrates it. Keeping the pressure on, Shayna sends a stone crunching into the injured creature as well.

With a final, terrible cry, the agash div stumbles under the blows. It's eye starts blinking wildly as its body goes limp. No, not now! I was so close to fre---

It *thuds* to the floor. As its central eye glazes over in death, the Daemonic runes one the pillars sparkle and disintegrate around the room as well. Immediately the air in the room feels fresher.

COMBAT OVER!!!
Thevenin, 19/26, wounded 1
JR 18/24, fatigued
Princess 8/22
Cascading Rapids 10/20 HP
Lesley 14/18, fatigued

Persistent damage can be stopped quickly now/as the sickened condition is retched out.

Verdant Wheel

Male Leshy Monk 4 | HP 56/56 | AC 22/24 | F+10 R+12 W+11 | Perc +9 Low-Light Vision | Class DC 20 | Shield Hardness 5, HP 20/20 | Speed 25ft | Hero Points 1 | Focus Points 1/1 | Exploration: Defend | Active Conditions: None

"I need... a moment."

Fort to Retch: 1d20 + 6 ⇒ (15) + 6 = 21
Retch: 1d20 + 6 ⇒ (19) + 6 = 25
Retch: 1d20 + 6 ⇒ (6) + 6 = 12
Yeah, no worries.

Horizon Hunters

N Male Elf | Mastermind Rogue (Archeologist) 3 HP 33/33 | AC19(20) | F +6 R +10 W +8 | Expert Perc +8 | Speed: 35 | Hero Points: 1 | Active Conditions:

Junior takes a step back away from the div, not sure if it will go into some sort of dramatic death scene Who am I to take away someone's six second spotlight after they've waited centuries to gain it?

Once the formalities of dying are out of the way, and the pillars seem to power down, Junior chugs water from his water skin to the beautiful background music of Case wretching. "That was.. exhausting. I'm glad we all seem to be still in one piece. Well done team."

After a quick breather and some hydration he forces himself back to his feet "Now, what do we do with this room? The runes need to be permanently disabled.. the water needs to somehow run freely.. and these bodies? Burned maybe with the cultists outside?" He busies himself with looking the room over, runes, and the fountain.

After disabling the first pillar and not seeing that much of a difference I decided I better have a go at the div. If I didn't have that sword with magic weapon on it I probably would have focused on disabling.

Horizon Hunters

open | Nonbinary (they/them) leaf leshy (Finadar) oracle (tempest) 4 | ◆◇↺ | AC 20 (21) | HP 52/52 | P +8, F +8, R +8, W +10 | Explore: Search | NV, 25' | Focus: 2/2 | Spells 1st (3/3) 2nd (3/3) | Curse: 0 | Hero: 1/3 | Active Conditions: sunbathing

Thevenin will make sure everyone is okay, patching them up with Treat Wounds before they explore the room.

"Hopefully no more Big Eyes. They're scary."

Verdant Wheel

Male Leshy Monk 4 | HP 56/56 | AC 22/24 | F+10 R+12 W+11 | Perc +9 Low-Light Vision | Class DC 20 | Shield Hardness 5, HP 20/20 | Speed 25ft | Hero Points 1 | Focus Points 1/1 | Exploration: Defend | Active Conditions: None

"N-nonsense," says Cascading Rapids weakly as he gets out his own healers' tools, "we had it entirely under control."


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The End Awakens | The Day the River Died

JR is able to check the pillars much easier now that there's a lot less undead and fiends distracting him. Even better? The fact that the agash's death seems to have taken the Daemonic runes' magic with it! It takes only a little time to discover how the pillars and the handles carved into them can direct the water from the waterfall to the room's rear and allow the chamber's pools and cisterns to begin to fill once more.

In fact, looking behind the waterfall you see there's something else back there! A long and deep passageway extends to the south behind the falling water, leading farther into the Wellspring. Quite a bit farther in fact - its unclear how deep the passage goes or even if its still structurally sound. Perhaps something best left for future exploration for now.


1 person marked this as a favorite.
The End Awakens | The Day the River Died

When you eventually recover enough to head back towards Aspenthar you find Prrpft and Sir Spitzalot waiting nonchalantly above by the tower's entrance. The journey back across the sands is much less eventful than the one out. When you rest at the oasis Seda and Rasool are gone, though underneath a rock you find a message from them confirming they are traveling home with another convoy - and that they invite you to visit their spice shop anytime you pass through Aspenthar once more.

Upon returning to the city representative Gol Amri is eager to meet you. She listens to your tale intently, responding when it is over: "So, another foul fiend no longer plagues our sands, and an old wellspring is potentially restored once more. Prince Zinlo was truly inspired with divine wisdom when he selected your group for this task! Word has also spread that you performed noble deeds beyond your mandate - rescuing citizens and the like." She gestures to an attendant who brings forth a crystalline chalice filled to the brim with small topazes, sapphires, and black opals. "A present for you and your Captain. You will note the gems bear the colors of Aspenthar's heraldry, a sign of Prince Zinlo's pleasure even more rewarding than the stones themselves! And you can pass on to her the news that the sagacious Prince also sees no reason to amend his deal: your Pathfinders may continue to bear exploration rights for any unexplored sections of this Wellspring."

Gol Amri gives a shallow nod and smiles at you. "A fair end for a quick pursuit of water, I am sure you would agree."

Horizon Hunters

open | Nonbinary (they/them) leaf leshy (Finadar) oracle (tempest) 4 | ◆◇↺ | AC 20 (21) | HP 52/52 | P +8, F +8, R +8, W +10 | Explore: Search | NV, 25' | Focus: 2/2 | Spells 1st (3/3) 2nd (3/3) | Curse: 0 | Hero: 1/3 | Active Conditions: sunbathing

Thevenin looks at the pretty stones, but doesn't understand the appeal.

They fist bump all of their teammates before bounding off.

Horizon Hunters

N Male Elf | Mastermind Rogue (Archeologist) 3 HP 33/33 | AC19(20) | F +6 R +10 W +8 | Expert Perc +8 | Speed: 35 | Hero Points: 1 | Active Conditions:

Junior spends as much time as possible taking notes and categorizing the finds in the temple, resisting the urge to delve deeper "We may someday earn the chance to return here and explore further, I believe we already have, but politics are a tricky business."

---

On the trip back he spends time drafting and redrafting the notes on their mission, cross referencing everyone's memories and experiences so they all add up to a cohesive and detailed report.

He smiles after he reads the note left for them at the oasis "Glad they made it out of here in one piece, I'll be sure to pay them a visit, feel free to come along if any of you like. I'll likely keep in this area as long as I can convince the VCs I'm useful here."

---

with a deep bow Junior accepts the praise and gifts from Gol Amri "It wasn't easy but we've got a good team. The Society appreciates the generosity and wisdom of the Grand Prince. Perhaps someday we will be afforded the privilege of meeting him in person." He bows again before heading off to find Seda and Rasool's shop, and maybe a cool glass of wine.

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