GM Zoomba's SFS 1-99 The Scoured Stars Invasion, Tier 1-2 [[Outpost VI]] (Inactive)

Game Master Zoomba

Slides/Maps

Preparation boons:
Ziggy's
Once during the adventure, the party can either:
gain a +2 bonus to all your starship attack rolls in a single round, and those attacks does not consume ammunition in the case of a weapon with the limited fire property.
OR you can instead use it to declare one successful starship attack a critical hit, even if it wasn't on a nat 20

Fitch's
Once this adventure your party can either:
* reroll one check to recall knowledge about any creature they encounter within the Scoured Stars, or
* give everyone in the party a +2 to all your initiative checks for an encounter (+4 if you've ID'd at least one of your enemies in this fight)

Historia-7's
ONCE during the scenario, you can use this to either:
* For one Computers check during starship combat roll two dice, take the better, then add another +4 to it, or
* attempt a Computers check as if you were trained in it (gettign to roll twice, take, better, add +4 to it), or
* when you fail a Computers check, you may re-roll it twice, take the better roll and add a +4 bonus to it

Radaszam's
Each of you can at one point this adventure requisition a weapon with an item level up to your PC’s level+1 for the duration of one mission. (each of you can use this at a different time, doesn't all need to be the same mission, though can be). The weapon comes with a fully charged battery or magazine, and must be requisitioned prior to an encounter actually starting.
In addition, you can each request and receive a single consumable item whose item level is equal to your own.

Arvin's
Once during the adventure you may either:
* have the whole party get the benefits of Aid Another (+2 bonus) to all skill checks and attack rolls for 1 round, or
* when your table uses an Aid token, gain two benefits instead of one (have to be two different benefits)

Naiaj's
Once during this adventure, you can either:
* give a +4 bonus to all of the party's Engineering and Piloting checks for a single round of starship combat, or
* Instead force the crew of an enemy ship to take a –2 penalty to all of their Engineering and Piloting checks made during the round.


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The End Awakens | The Day the River Died

O torpedo: 1d20 + 4 ⇒ (20) + 4 = 24 for damage: 2d8 ⇒ (3, 4) = 7
O laser: 1d20 + 4 - 2 - 4 ⇒ (13) + 4 - 2 - 4 = 11 for damage: 4d4 ⇒ (2, 4, 4, 1) = 11
P torpedo: 1d20 + 4 ⇒ (12) + 4 = 16 for damage: 2d8 ⇒ (8, 1) = 9
P laser: 1d20 + 4 - 2 ⇒ (9) + 4 - 2 = 11 for damage: 4d4 ⇒ (1, 2, 2, 4) = 9

Two solid hits set several fires to the aft of the enemy craft. Unfortunately a pair of torpedos also slam into and through your starboard shields. Aster's patch falls apart are your sensors are now Malfunctioning.

1d100 ⇒ 29

O Engineering: 1d20 + 5 - 2 ⇒ (13) + 5 - 2 = 16
P Engineering: 1d20 + 5 ⇒ (19) + 5 = 24
O Piltoing: 1d20 + 10 ⇒ (13) + 10 = 23
P Piloting: 1d20 + 10 ⇒ (8) + 10 = 18

Round 5
Engineering Phase
Piloting 'Initiative'
(looking to beat 23)
Helm Phase
Gunnery Phase

Jinsul capital ship - 48 damage

Orange - 18 damage, engines sputtering (patched), power core spiking, turret glitching (patched)

Parting Shot
Shields (light 40)
Forward: 8
Port: 7
Starboard: 0
Aft: 10
Hull Points: 51/70
Sensors Malfunctioning

Acquisitives

Male N Drow | Operative (Hacker) 3 |Sta: 21/21 |Hp: 22/22|Rp: 5/5| EAC 16 KAC 17 | F +4 | R +7 | W +3 | Init +5 | Perception +10| SM + 8

Valas tries to look calm and confident as he diverts power to the Starboard shields.

Engineering: 1d20 + 11 ⇒ (11) + 11 = 22

Second Seekers (Ehu Hadif)

Male LG Bloodseeker Tromlin Solarian (Electrical Attunement, Stewards Officer) 5 | SP 12/40 HP 49/49; resist electricity 5 (in solar armor only), piercing 5 | RP 7/7 | EAC 23; KAC 23 (22/22 without solar armor) | Fort +5; Ref +6; Will +4 | Init: +4 | Perc: +4 (low-light), SM: +4 | Speed 30 ft. | Attunement energy 0/3 | 0 Reroll | Active conditions: -2 Cha, Gaze Averted

Piloting: 1d20 + 9 ⇒ (5) + 9 = 14

Someone please boost Aid Token #1, probably with Medicine.

Second Seekers (Ehu Hadif)

N Male Ysoki Corporate "Professional" Envoy 2 | SP 12/12 HP 14/14 | RP 3/4 | EAC 15; KAC 16 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Active conditions: None.

Cal finally realizes the potential long-term health complications related to back-seat driving and quietly backs away from piloting towards the gunnery station. He taps Aster on the shoulder..
"I'll press the shooty-button here, can you go help Valas make sure the shields are more ... shieldy?"

Second Seekers (Luwazi Elsebo)

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CN Female ysoki tinker weapons mechanic 2 | SP 14/14 HP 14/14 | RP 3/4 | EAC 15; KAC 16 | Fort +4; Ref +5; Will +0 | Init: +2 | Perc: +5, SM: +0 | Speed 30ft | Active conditions: None.

Aster nods, blows a bubble with her gum and says "absolutely babe, I am on the job!"

computers to rebalance shields: 1d20 + 9 + 1 ⇒ (2) + 9 + 1 = 12

sparks and buzzing start shooting out of Aster keyboard and monitor. She shouts and frantically looks in her pack for her fire enstinguisher. "IT'S FINE. EVERYTHING'S FINE."


The End Awakens | The Day the River Died

Valas gives you more shields to work with but Aster struggles to spread them around.

Round 5
Engineering Phase
Piloting 'Initiative'

Helm Phase
Gunnery Phase

(You move first)

Second Seekers (Ehu Hadif)

Male LG Bloodseeker Tromlin Solarian (Electrical Attunement, Stewards Officer) 5 | SP 12/40 HP 49/49; resist electricity 5 (in solar armor only), piercing 5 | RP 7/7 | EAC 23; KAC 23 (22/22 without solar armor) | Fort +5; Ref +6; Will +4 | Init: +4 | Perc: +4 (low-light), SM: +4 | Speed 30 ft. | Attunement energy 0/3 | 0 Reroll | Active conditions: -2 Cha, Gaze Averted

Back Off DC 13: 1d20 + 9 ⇒ (11) + 9 = 20

Kalhoun takes the ship back slightly, keeping the capital ship in range of all the Starfinders' weapons.

Use those nodes! Pass that token!

Exo-Guardians

Male Human Soldier 1/Solarian 5 | SP 54 | HP 46 | RP 7 | EAC 21 KAC 24 | Fort +8; Ref +2; Will +6 | Init +0; Perception +6 | Speed 20 | Active effects: none Soldier 1/Solarian 5

Dirk aims again. But this time his luck runs out and a circuit smokes and the guns fail to fire. He kicks the gun in anger.

"Frack!"

attack: 1d20 + 3 ⇒ (1) + 3 = 4

damage: 4d4 ⇒ (2, 2, 4, 3) = 11

Acquisitives

Male N Drow | Operative (Hacker) 3 |Sta: 21/21 |Hp: 22/22|Rp: 5/5| EAC 16 KAC 17 | F +4 | R +7 | W +3 | Init +5 | Perception +10| SM + 8
Aster Isk wrote:


sparks and buzzing start shooting out of Aster keyboard and monitor. She shouts and frantically looks in her pack for her fire enstinguisher. "IT'S FINE. EVERYTHING'S FINE."

Valas sympathizes with Aster's bad luck.

Aster, you keep using that word, fine. I think we might have different ideas about what that word means... Seriously though we're still mostly ok here."

Second Seekers (Ehu Hadif)

N Male Ysoki Corporate "Professional" Envoy 2 | SP 12/12 HP 14/14 | RP 3/4 | EAC 15; KAC 16 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Active conditions: None.

Cal takes a deep breath, runs the calculations for his targeting solution, and happily presses the shooty button!

Gyrolaser Gunnery: 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10
Lasery Damage: 1d8 ⇒ 8

"Also 'Frack!'" He exclaims as an errant spark arcs from the console up to his paw..

"Asteeerrrrr ... what did you dooo?!?"


VC Australia - WA

All through the fleet, Starfinders have beat back the jinsul invaders. Those flying protection return to the larger vessels. Small groups of Starfinders still struggle with boarders but soon find themselves supported by groups sweeping through to help ensure the complete elimination of the enemy.

Thanks to selfless sacrifices and tactical victories, the Starfinder fleet manages to evacuate most of the transport ships back to the carriers, bringing nearly all the surviving Starfinders to safety. One by one in a rapid succession, the enormous ships dive into the Drift. The carriers converge at their rendezvous point, still at full battle readiness. But no jinsul craft follow; the pursuit is over.

Nominated First Seeker Luwazi Elsebo addresses the fleet through the ships’ comm units. “Starfinders, today we did something no one would have thought possible a year ago. We were able to rescue many of our comrades and two members of the Society’s former leadership, and what we now know about the Scoured Stars system may at least bring some closure to the loved ones of those who were beyond our help. Despite our victory today, we must remain vigilant, because a new threat has revealed itself. We know little of these jinsuls, but we all witnessed that their armada is massive, and they may have hundreds of thousands of soldiers eager for battle. It is clear they are an enemy we cannot ignore. Today, we must head back home to recuperate, but tomorrow, we must prepare.”

As House GM, I would like to thank all our players for making this a successful event, and a huge thank you for all the GMs who made it possible, including our backup GMs who were on standby for the entire adventure. In addition, there is a team of mostly VOs who have organized the convention, handle the reporting, and follow up with any issues. Thank you all.

GMs, please wrap up your tables, complete your reporting, and issue chronicles in a timely manner.

Advocates

CG Male Human Corporate Agent Operative (Spy) 3 |SP 18/18 HP 22/22 RP 5/5| Spd 40; EAC 15 KAC 16 ; Fort +2 Reflex +7 Will +5 | Perc +8 (Darkvision) SM +8 | Condition: None

"Frack!"

"Also 'Frack!'"

"Okay, so that sounds like it's going well. We got one of these left! Targeting..."

Gunnery: 1d20 + 5 ⇒ (7) + 5 = 12 for damage: 4d8 ⇒ (5, 3, 7, 2) = 17

Exo-Guardians

Male Human Soldier 1/Solarian 5 | SP 54 | HP 46 | RP 7 | EAC 21 KAC 24 | Fort +8; Ref +2; Will +6 | Init +0; Perception +6 | Speed 20 | Active effects: none Soldier 1/Solarian 5

Thanks for running. This was a fun game

The gun fixes itself as the enemies retreat.

"Nice work gang. I hope we're on a mission together soon! I'm ready to get back out there!"


The End Awakens | The Day the River Died

GM:
O: 1d20 + 4 ⇒ (6) + 4 = 10 for damage: 2d8 ⇒ (5, 7) = 12
OP: 1d20 + 4 ⇒ (11) + 4 = 15 for damage: 2d8 ⇒ (3, 3) = 6
O: 1d20 + 4 ⇒ (20) + 4 = 24 for damage: 4d4 ⇒ (3, 3, 3, 1) = 10
P: 1d20 + 4 ⇒ (3) + 4 = 7 for damage: 4d4 ⇒ (1, 1, 2, 3) = 7

With the last missile a series of explosions ring out across the capital ship. You take the opportunity to race back to the fleet - and just in time as the jinsul fighters unleash a final barrage that further scours your own ship!

Reaching the Stafinder convoy just in time, you transition into the Drift! As Luwazi's report echoes across the fleet-wide comms you all contemplate her words. Whatever and whoever these 'jinsul' are they caught you unprepared and seem shockingly well equipped and numerous. But the day is still a victory: you all survived, and now carry with you hundreds of grateful fellow Starfinder survivors as well. Whatever happens next, thanks to your work the Society is in a stronger place to face it.

Congratulations on making it through the Scoured Stars Invasion! Mutlitables can be especially grueling for the lower-level tables, but you all did you part to help the mission achieve its goals!

Second Seekers (Ehu Hadif)

Male LG Bloodseeker Tromlin Solarian (Electrical Attunement, Stewards Officer) 5 | SP 12/40 HP 49/49; resist electricity 5 (in solar armor only), piercing 5 | RP 7/7 | EAC 23; KAC 23 (22/22 without solar armor) | Fort +5; Ref +6; Will +4 | Init: +4 | Perc: +4 (low-light), SM: +4 | Speed 30 ft. | Attunement energy 0/3 | 0 Reroll | Active conditions: -2 Cha, Gaze Averted

"It was a privilege serving with each of you. I expect our future missions to be as successful as this one." Kalhoun salutes the group - a gesture that seems like it belongs in a holo rather than a conference room - before departing.

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