
GM chadius |

(I'm awake between 8 am to 10 pm EDT (UTC-4 hours) so roughly 1300 to 0300 hours, GMT.)
Howdy. If you're a member of one of my games, then here are a few rules I'd like you to follow:
PFS 2E rules
1. Please post at least once a day. If you are absent for 24 hours I'll send you a PM. If you're missing for 36 hours I'll mark you inactive and your Player Character will simply delay - that's not fun!
2. Under your name, please add a stat block, so I can quickly find your stats and keep the game moving. You can edit your character's Race, Class/Levels and Gender fields to include information such as:
- Hit Points
- AC
- Saving Throws
- Perception Bonus
3. What about Secret Rolls? Pathfinder 2nd ed has a lot of secret rolls the GM is supposed to make for the players, so the PCs can't react to a bad roll. Any skill with the Secret tag should be rolled privately. If I show the DC, feel free to make the roll openly. Otherwise, there are 2 ways to do this in my games:
- You can say which skill and which bonus you want to apply. (Example: "I use Occultism +5 to investigate the skull's mystic origin.")
- Or you spoiler your dice roll and everyone sticks to the honor system of not opening it.
If you haven't added Pathfinder specific equipment, I suggest you look at the >PFS 2 Society Rules<, in particular the Pathfinder Training section.
Once you have your character selected, please go to RPG Chronicles and post your character's details there >Sign Up Page<

GM chadius |

I think almost everyone has checked in. Please introduce your character in the >gameplay thread< if you haven't already.
If you haven't added your icon to the >slides<, go ahead and do so now. There are 2 marching formations (single file and double file) so feel free to rearrange your position.

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I'm not familiar with the 'level bump' rules for lower levels playing in higher tiers. Can someone point me in the right direction with a link here?

GM chadius |

>Mentorship and PC Level Bumps<
To provide low level players a more fun and fair experience, PCs whose level equals the adventure’s base level (such as a 3rd-level PC playing in a Level 3–6 scenario) gain a temporary boost when playing in the higher level range called a level bump to represent the higher-level PCs’ mentorship and support.
- Increase every DC the PC has by 1.
- Increase the attack modifiers, attack damage, spell damage, saving throw modifiers, skill modifiers, Perception modifiers, and AC of the PC by 1.
- Increase the Hit Point totals of the PC by 10 or by 10%, whichever is higher.These adjustments are less beneficial than gaining a level, yet they provide the PC more survivability and opportunity to contribute to the adventure experience, reducing the degree to which higher-level PCs might overshadow these less experienced Pathfinders.
You should also remind higher-level PCs to apply any mentor boons they might have purchased.
Apply the relevant adjustments to the PC's animal companions, eidolons, and familiars as well. If a value is already increased by applying the adjustment to a PC (such as a familiar's save modifiers and AC), do not increase the value a second time.
I'll try to remember these bonuses throughout the scenario, but this should help Eddie.

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Samantha is Grand Archive and can offer you the Magical Mentor Boon
Prerequisites: Liked by Grand Archive
While working with less experienced Pathfinder allies, you provide key spellcasting insights that augment your colleagues’ magic. Any PCs benefiting from a Level Bump and whose levels are lower than yours can prepare one additional spell of their highest-level spell slot or cast one additional spell of their highest-level spell slot. When casting spells of a magical tradition that is the same as the tradition you use for spellcasting, the affected PC also increases the Level Bump’s modifier to spell DCs to 2.
Normal A Level Bump increases a PC’s spell DCs by 1, and it does not grant any additional spells prepared or spell slots.
Special A PC can only benefit from two mentor boons.

GM chadius |

We are almost done with this battle. I'd like to give 2 Hero Points away.
Please nominate 2 PCs who should get a point. You can post your picks in this thread, or you can put them in a spoiler. Or you can PM me. Let's try to get the nominations within 48 hours.
This scenario has 2 optional encounters. 1 is completely optional, and the other is a "hard mode" variant. I'll add more details about them as we continue.

GM chadius |

Optional Encounter: Cho'aatan Hard Mode
The enemies will spawn in over time to challenge you for the next 5 rounds. Their formation is randomly selected.
...unless all of you agree to Hard Mode, in which case you will get a huge spawn immediately to deal with.
There is no reward for Hard Mode beside bragging rights.
I need consensus from everyone. So if anyone objects or someone does not agree to it, we will skip Hard Mode.
Interested?

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Being under-leveled and not an optimized type of character I'm not interested in hard mode anything.

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To be fair I posted this before I read gameplay.
So is it a foregone conclusion that if we skip the hardmode encounter we have to wait a week for his research to finish and thus fail the negotiations? Or am I misunderstanding things?

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Oh ok. I didn't want to destroy our chances of success in the scenario by declining the hard mode encounter!

GM chadius |

We're up to the second optional encounter.
Any individual players can play the game of Exuto, and you can play up to 5 rounds. You can also choose to play 0 rounds.
If everyone decides to skip it no biggie. We'll move on to the final challenge after this.

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I'm back.
A quick question on the discussions we're having:
We got those 4 potions, each lasting 10mins, I'm under the assumption that with the length of the meeting we'll only get one check from each of them?
I'm also wanting to know about guidance. I plan to have Toady/Eddie offering guidance on each person throughout the meeting, will the 1hr lockout fade before the next check? Every other check?
Functional summary:
Guidance: (+1 status bonus) per character every hour (or check?)
Potions: +2 item bonus on one check only? (4 total)

GM chadius |

The potions will work long enough for exactly 1 check.
Guidance won't work, because the check represents a 10 minute period of time, and guidance will fade out by then.
Don't forget the >Diplomat's Badge< for a +1 bonus. One of you would have had enough time to attune yourself to it for the rest of the day.
Also Rysk, Radim, Samantha get a +4 bonus on a single Deception, Diplomacy, or Intimidation check made against an iruxi until the end of this scenario.
If anyone is an Expert in a given skill, you may instead decide to >Follow the Expert< so you can use your level as a proficiency bonus (with a +2 since they are Experts), instead of 0 since you're untrained.

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Thanks for the clarifications.
Eddie would definitely be putting that badge to use, diplomacy is their thing.
Also, Eddie is an expert in Diplomacy if that changes anyone's rolls/plans.

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Also Rysk, Radim, Samantha get a +4 bonus on a single Deception, Diplomacy, or Intimidation check made against an iruxi until the end of this scenario.
Probably won't be much use for Rysk as is Diplomacy is +7 but in any Int or Wis based skill he's at least +11 (he's at least trained in all of them). All due to the +0 Charisma modifier vs the +4 Intelligence and Wisdom.

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> Society: 1d20 + 1 ⇒ (20) + 1 = 21
I forgot about Untrained Improvisation/Clever Improviser, so there should be another +2 with a total score of 23. However, with a natural 20, maybe it doesn't matter (it's still an increase in the result by one step, right?)

GM chadius |

>CLICK HERE< to download your chronicle sheets. Please check for errors tell me if there are any corrections to be made.
If things look good I'll close this thread sometime during the weekend.

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Looks good thanks GM.
I think I'm going to use my downtime to start retraining a class feat. Eddie has the feel of poison resistance, not reach spell...