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I'm confused. Sunshine and Upuan are still at the stairs on the Map and have to go along it to get inside the circular chamber, or has the icon just accidentally moved back? I find the others already inside the circular chamber (not at the stairs leading to it).

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◆ Thelsa draws her spiked chain
◆ she moves to flank
◆ she attacks the bad shishk 1d20 + 9 ⇒ (1) + 9 = 101d8 + 4 ⇒ (3) + 4 = 7

GM Brew |

Sunny, you were in the stairwell when the round started. I beleive everyone who has acted has moved their tokens on the map. For game purposes, lets put you top of the stairs behind Alice the doll to start your turn.
Thelsa wades into the fight! She gets behind the shishk and tries to stab her, but Liskara is able to dodge the blow.
Therago steps to the fight as well, he perfomrs a nifty thrust that is pulled back at the last moment. Liskara, already insulted, also falls for the feint.
The blue assistant takes a step then lets forth its own plume of fire at Thelsa and Therago! Need REF saves from Thelsa and Therago.
Fire Damage: 2d6 ⇒ (4, 3) = 7
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ROUND 2
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Alices 34/42
Yohanu 29/32
Elduin 22/22
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Yellow Flashwarp, -3,
Liskara -18 hurt feelings
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Thelsa 26/26
Sunshine 27/28
Therago 32/32
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Blue Fleshwarp -3
Bold may act, Sunny acts for round 1.

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Sunshine on Upuan commands her companion to keep moving and head for the Yellow Fleshwarp. The legchair kicks Yellow with his wooden hoof! Sunshine, on the other hand, sends a ball of flame to Yellow.
Hoof Attack vs Yellow: 1d20 + 7 ⇒ (13) + 7 = 20
Hoof Damage: 1d6 + 3 ⇒ (4) + 3 = 7 bludgeoning damage
Produce Flame Spell Attack vs Yellow: 1d20 + 8 ⇒ (18) + 8 = 26
Spell Damage: 1d4 + 4 ⇒ (1) + 4 = 5 fire damage
◆ Command a Companion (◆ Stride, ◆ Strike)
◆◆ Cast a Spell, Procuce Flame

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Alice the ragdoll casts Boost Eidolon
Combined Actions:
Alice the ragdoll casts Telekinetic Projectile
-- Strike: 1d20 + 9 ⇒ (8) + 9 = 17
-- Damage: 2d6 + 4 ⇒ (1, 4) + 4 = 9
Alice the little girl hits with her fist
-- Strike: 1d20 + 10 ⇒ (11) + 10 = 21
-- Damage: 1d8 + 6 ⇒ (1) + 6 = 7
Alice the little girl hits again
Strike: 1d20 + 10 - 4 ⇒ (13) + 10 - 4 = 19
Damage: 1d6 + 6 ⇒ (6) + 6 = 12

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After having unleashed his psychee the half elf moves nearer to the chief enemy foe and casts a spell throwing a random item of the room towards them.
Telekinetic projectile: 1d20 + 8 ⇒ (3) + 8 = 11
Telekinetic projectile, hero point: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d6 + 4 + 2 ⇒ (5) + 4 + 2 = 11

GM Brew |

Sunshine unleashes her rage, her power and her chair at the yellow apprentice. A wave of fire engulfs the thing and then is stomped on by the chair. It falls.
The Alices combine their talents and team up on Liskara. Already wounded, they dispatch the enemy agent with flying objects and the furies fists of Alice the girl.
Elduin, seeing his fellow agents down the other foes, turns his attention to the blue apprentice. He sends a book hurtling into its head. The creatures head caves in a bit and it falls to the ground.
END OF COMBAT.
The agents successfully overcome Liskara and her invading force. Searching the bodies and area, the Pathfinders recover the last notes of Alyreha's research. On Liskara, they find an ornate kukri with inlaid gems that would fetch a nice sum in the markets of Absalom.
The group returns to Alyreha and reports on Liskara and her cohort. She asks the party to bring he to the tower. As they carry her into th eroom, small fires burn in the sockets of the skull.
"I..I recognize her! Yes, for certain. Thats the cretin who interrupted my spell! I caught wind of her asking around about my research. I looked into what she was after. Turns out, she wanted to somehow learn to “cook” multiple true names, essentially “boiling them down” to raw material or combining them, and thus “molding” individuals according to their desires." Alyreha shakes her skull. "That's why I needed to hide myself and get that ritual completed."
Alyreah asks the party to gather all the fragments of research they have recovered. She looks the gathered notes over and nods. "Good work Pathfinders, this appears to be all of what I was missing. I think I can finally put myself together." She looks at the agents, "Hehe, any last zingers before I, well, you know."
Does anyone discuss or have questions regarding her research before Alyreha continues?

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"good news. Do we need to do anything ?"

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“True names... That sounds interesting... Now I womder what you really look like, if you are the same with those statues that represent you.“ Sunshine adjusts herself while sitting on Upuan.

GM Brew |

Alyreha just laughs "Well, Sunny, let's see if you are right. Don't worry Thelsa, I think I have this, finally."
Alyreha speaks a name out loud, the sound is both confusing and powerful, a word of great weight, even if the Pathfinders could not quite understand it. A brilliant arcane light to burst forth from the skull. As the light fades, sitting on the desk before the Pathfinders is a small, elderly Garundi woman dressed in flowing desert robes bearing the symbol of a Nexian arclord. With her previous form returned to her, she quickly rummages through her shelves and books and spends the next several hours going room-to-room and restoring all her wards and defenses.
Alyreha is incredibly grateful and thanks the party for all of their efforts and asks to group to convey the same to the Pathfinder Society, and commend them for recovering all of her research.
After putting together the pieces of Alyreha’s true name and saving her research from falling into the hands of Liaskra, the agents return to the Nexus house and report their findings to Sebnet Sanserkoht. She thanks the all of you for preventing the research from falling into the wrong hands. She also assures that she will continue to work with Alyreha to recover any of her other work that might still be left behind or needs to be recreated.
Sebnet is so impressed with the party's performance that she gifts them with a Ganjay Book.
END