GM ShadowLord's Quest for the Frozen Flame

Game Master The Rising Phoenix

Book Two: Lost Mammoth Valley
Battle Map


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NG male half-elf animist 8 HP 56/72 | AC 26 | F +12 R +14 W +16 | Perc +16 | 4: 0/2 X 3: 2/2 X 2: 2/2 X 1: 2/2 S speed 25 ft | focus 2/3| Hero 3 | Active Conditions:

Hakata channels some healing into Valda, then infuses his bow with the spiritual energy.

heal I: 1d8 + 8 ⇒ (1) + 8 = 9

shortbow: 1d20 + 15 ⇒ (5) + 15 = 20 for piercing: 2d6 + 1 ⇒ (5, 1) + 1 = 7 + spirit: 1d6 ⇒ 6
shortbow: 1d20 + 15 - 5 ⇒ (14) + 15 - 5 = 24 for piercing: 2d6 + 1 ⇒ (4, 2) + 1 = 7 + spirit: 1d6 ⇒ 3


Male Goblin ◆◇↺ Witch [Beastmaster] 8 Hp 66/78 AC (T) 23 Fort(E) +14, Ref(E) +15, Will(E) +11 Perception(T) +9 Focus Points 2/3 Conditions Vital Beacon 0/4

Life Boost Hex for Valda and Kadosh Fast Healing 8

The Witch Reacts by casting Hide bound on Valda!
The target's skin erupts in thick hide or dense scales. It gains resistance 5 to physical damage, except adamantine, until the beginning of its next turn.

Strongjaw then contemplates casting a Fireball, but unfortunately the last Fireball he cast was a bit hot for folks....oops.

Instead, the Witch casts Haste on everyone!

He then Commands Tanngrisnir to Stride(Climb), Stride(Climb) and Strike the draconian bothering Valda!
Melee(T) headbutt: 1d20 + 18 ⇒ (17) + 18 = 352d8 + 9 ⇒ (3, 2) + 9 = 14 bludgeoning Shove


Male Demonic Sarkorin Boar God 8 - AC 24 | F +15 R +12 W +11 | Perception +11

Catamoch lets loose a squeal of delight at the dragonkins' impending doom. "Soon we will dance on your bones, your bones."

Demoralize Blue: 1d20 + 15 ⇒ (9) + 15 = 24


Female Demontouched Female Kellid God-Caller 8 - HP 46/112| AC 23 | F +14 R +13 W +15 | Perception +15 | Focus 0/2 |Hero Points 2 |Spells: level 1 1/2, level 2 0/1, level 3 1+1/2+1, level 4 0/2

With a hacking cackle that oddly harmonizes with the demon boar's squeal, Veshka readies herself to fling wrathful lightning into their midst!

Demoralize @ Red: 1d20 + 18 ⇒ (7) + 18 = 25
Electric Arc: 5d4 ⇒ (4, 3, 1, 1, 1) = 10 Basic Ref DC 24 for Red and Blue


Radiant Valda, Peerless Under Heaven | Female human exemplar 8 | HP 25/128| AC 26 | Fort +16, Ref +11, Will +16 | Perc +13 | Focus: 1/3 | Hero Point: 1/3

Quickened Strike: 1d20 + 7 ⇒ (8) + 7 = 15


NG male half-elf animist 8 HP 56/72 | AC 26 | F +12 R +14 W +16 | Perc +16 | 4: 0/2 X 3: 2/2 X 2: 2/2 X 1: 2/2 S speed 25 ft | focus 2/3| Hero 3 | Active Conditions:

quickened strike: 1d20 + 15 - 10 ⇒ (20) + 15 - 10 = 25 for piercing: 2d6 + 1 ⇒ (2, 2) + 1 = 5 + spirit: 1d6 ⇒ 4
deadly: 1d10 ⇒ 4


TG1 | FF

Kadosh critically injures red and provides some cover to Valda against the flanking monks, denying them their advantage. Valda lands a strike and instills some fear into her foe, who is already not feeling well.

The hacking, cackling witch shocks both of her targets, with the redish-skinned one taking the brunt of the attack as the other one seems to evade her as the talking boar brings a quiver to the blueish dragonkin's knees.

Hakata lands his first strike nearly finishing the creature and finding the weak spot, delivers a deadly blow with his second shot, taking red down.

The monks begin rapidly lashing their tails out at the party, but one one strike hits Valda. Valda Damage: 1d10 + 5 ⇒ (10) + 5 = 15. After hitting her, it tries to wrap its tail around her leg and knock her down, but fails.

Party up! 2 left.

GM:

Will DC24-1: 1d20 + 10 ⇒ (3) + 10 = 13
Bleed: 1d6 ⇒ 6
Flat: 1d20 ⇒ 3
Ref DC24: 1d20 - 2 ⇒ (7) - 2 = 5
Ref DC24: 1d20 - 1 ⇒ (20) - 1 = 19
Ref DC24: 1d20 - 1 ⇒ (7) - 1 = 6
Attack: 1d20 + 16 - 1 ⇒ (17) + 16 - 1 = 32
Attack: 1d20 + 16 - 1 ⇒ (3) + 16 - 1 = 18
Attack: 1d20 + 16 - 1 - 5 ⇒ (2) + 16 - 1 - 5 = 12
Attack: 1d20 + 16 - 1 - 5 ⇒ (1) + 16 - 1 - 5 = 11
Attack: 1d20 + 16 - 1 - 10 ⇒ (16) + 16 - 1 - 10 = 21
Attack: 1d20 + 16 - 1 - 10 ⇒ (7) + 16 - 1 - 10 = 12

Br: 65 s1
Bl: 33 s1 f1


Radiant Valda, Peerless Under Heaven | Female human exemplar 8 | HP 25/128| AC 26 | Fort +16, Ref +11, Will +16 | Perc +13 | Focus: 1/3 | Hero Point: 1/3

Valda barely feels the pain from the blow as Strongjaw's magic continues to heal her. She assaults the dragonkin with her blade!

Mirrored Spirit Strike: 1d20 + 17 ⇒ (13) + 17 = 301d20 + 15 ⇒ (10) + 15 = 25
Damage: 2d12 + 10 ⇒ (4, 6) + 10 = 202d12 + 10 ⇒ (6, 10) + 10 = 26
Quickened Strike: 1d20 + 7 ⇒ (3) + 7 = 10

Blue must succeed at a DC 24 Will save or be frightened 1. That creature is then temporarily immune to this effect for 10 minutes. This is an emotion, fear, mental, and visual effect.


Male HP 104, AC 25, F +15, R +14, W +12 Half-orc thaumaturge 8

Quick stats:

HP 104/104 (plus 5 temp)
AC 25
Fort +15, Ref +14, Will +14 (resolve)
Hero points: 2
Effects: inspiring marshal stance

Moving carefully, Kadosh jumps toward one of the remaining two monks and drives his ax toward its chest!

Jump, Exploit Brown, Strike!
Lore (esoteric) (trained) to Exploit Vulnerability vs. standard DC of creature's level: 1d20 + 14 ⇒ (4) + 14 = 18

+1 striking battleaxe: 1d20 + 16 ⇒ (10) + 16 = 26
Slashing, with implement empowerment, personal antithesis: 2d8 + 7 + 4 ⇒ (8, 1) + 7 + 4 = 20
Persistent bleed: 1d6 ⇒ 4

React to Ring Bell if target of Exploit Vulnerability makes a Strike or Casts a Spell that would affect me or an ally (DC 24, 3 rounds) or to Implement's Interruption if target of Exploit Vulnerability uses a concentrate, manipulate, or move action, or leaves a square during a move action it's using. Make a Strike against the triggering creature with your weapon implement. If your attack is a critical hit, you disrupt the triggering action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike.


Male Goblin ◆◇↺ Witch [Beastmaster] 8 Hp 66/78 AC (T) 23 Fort(E) +14, Ref(E) +15, Will(E) +11 Perception(T) +9 Focus Points 2/3 Conditions Vital Beacon 0/4

Life Boost Hex for Valda and Kadosh Fast Healing 8

The Witch seems to be pouting about not having Electric Arc. Instead, the snow goblin uses his Clinging Ice Hex on each of them!
Ref DC 26 each: 5d4 ⇒ (1, 2, 3, 4, 1) = 11

Critical Success The target is unaffected.
Success The target takes half damage.
Failure The target takes full damage and a –5-foot circumstance penalty to its Speeds until the spell ends.
Critical Failure The target takes double damage and a –10-foot circumstance penalty to its Speeds until the spell ends.

The Beast Master then Commands Tanngrisnir to Strike!
Melee(T) headbutt, flank: 1d20 + 18 ⇒ (14) + 18 = 322d8 + 9 ⇒ (2, 2) + 9 = 13 bludgeoning Shove

The giant goat then Shoves the Monk down the icy path!
Athletics(E) to Shove: 1d20 + 18 - 5 ⇒ (16) + 18 - 5 = 29

Critical Success You push your target up to 10 feet away from you. You can Stride after it, but you must move the same distance and in the same direction.
Success You push your target back 5 feet. You can Stride after it, but you must move the same distance and in the same direction.
Critical Failure You lose your balance, fall, and land prone.

The trio just watch as the Monk flails down the slippery and icy path....


Female Demontouched Female Kellid God-Caller 8 - HP 46/112| AC 23 | F +14 R +13 W +15 | Perception +15 | Focus 0/2 |Hero Points 2 |Spells: level 1 1/2, level 2 0/1, level 3 1+1/2+1, level 4 0/2

Catamoch and Veshka continue to glower and squeal at the remaining Dragonkin, lashing them with lightning from a safe distance.

Catamoch Demoralize Grey: 1d20 + 15 ⇒ (20) + 15 = 35
Veshka Demoralize Blue: 1d20 + 18 ⇒ (9) + 18 = 27
Electric Arc: 5d4 ⇒ (1, 2, 4, 3, 2) = 12 Basic Ref DC 24


NG male half-elf animist 8 HP 56/72 | AC 26 | F +12 R +14 W +16 | Perc +16 | 4: 0/2 X 3: 2/2 X 2: 2/2 X 1: 2/2 S speed 25 ft | focus 2/3| Hero 3 | Active Conditions:

Hakata raises a shield of energy and fires off a series of shots at the remaining enemies.

Cast shield, Hunt Prey, Hunted Shot

shortbow: 1d20 + 15 ⇒ (15) + 15 = 30 for piercing: 2d6 + 1 ⇒ (4, 3) + 1 = 8
shortbow: 1d20 + 15 - 5 ⇒ (9) + 15 - 5 = 19 for piercing: 2d6 + 1 ⇒ (1, 3) + 1 = 5


TG1 | FF

The paty collapses on the two remaining monks, demoralzing, frightening, piercing, smashing, eletrifying, slashing and shoving them around the icy battlefield. In short order, the battle is over and none of the dragonkin are left standing. One of Venexus’s chosen wears a ring of sustenance.

Everyone take a hero point!

Once ready, you push forward into a massive, diamond‑shaped that hall has an offering bowl at its center, set before a forty‑foot‑tall ice sculpture of Venexus. The oval antechamber to the west leads back to Lyuba, while two other icy hallways, one to the north and one to the south, lead deeper into the glacial palace. Each of these two exits is blocked by a massive mammoth, clearly dead and rotting, that stands completely immobile.

As you close the distance, they engage, acting first.

The huge northern mammoth rushes forward, the ground shaking beneath your feat as it charges forward into Valda, Kadosh, Catamoch and Veshka, trampling them. Before they can recoverm the mammoth blocking the southern passage charges over them trampling them again!

Those four need to make 2 DC30 basic Reflex saves.

Trample 1 Bludgeoning-DC30R: 2d10 + 13 ⇒ (3, 4) + 13 = 20
Trample 2 Bludgeoning-DC30R: 2d10 + 13 ⇒ (6, 4) + 13 = 23

Party up!

GM:

1d20 ⇒ 9
1d20 ⇒ 2
1d20 ⇒ 14
1d20 ⇒ 15
1d20 ⇒ 8
Valda: 1d20 + 4 ⇒ (13) + 4 = 17
Hakata: 1d20 + 7 ⇒ (4) + 7 = 11
Strong Jaw: 1d20 + 2 ⇒ (4) + 2 = 6
Veshka: 1d20 + 5 ⇒ (4) + 5 = 9
Kadosh: 1d20 + 5 ⇒ (8) + 5 = 13
Baddies: 1d20 + 7 ⇒ (19) + 7 = 26


Male HP 104, AC 25, F +15, R +14, W +12 Half-orc thaumaturge 8

Reflex (expert): 1d20 + 14 ⇒ (6) + 14 = 20
Reflex (expert): 1d20 + 14 ⇒ (5) + 14 = 19

Ugh. Guess I'll use that new Hero Point on the first one...

Reflex (expert): 1d20 + 14 ⇒ (8) + 14 = 22 Well, at least it's not a crit failure anymore. I forgot how bad poor Kadosh's rolls are

Quick stats:

HP 61/104
AC 25
Fort +15, Ref +14, Will +14 (resolve)
Hero points: 3
Effects:

Completely unsuspecting of a zombie mastodon, Kadosh is brutally trampled, just barely getting out of the way of getting hit by all four legs, instead of only two.

He lets out a pained groan as he sizes up the monster and moves to attack -- but slips and completely whiffs with his ax.

Exploit Vulnerability, Step, Strike
Lore (esoteric) (trained) to Exploit Vulnerability vs. standard DC of creature's level: 1d20 + 14 ⇒ (18) + 14 = 32 Well, one good roll out of five...

+1 striking battleaxe: 1d20 + 16 ⇒ (5) + 16 = 21
Slashing, with implement empowerment: 2d8 + 7 ⇒ (6, 1) + 7 = 14
Or slashing, with implement empowerment, personal antithesis: 2d8 + 7 + 4 ⇒ (5, 5) + 7 + 4 = 21
Persistent bleed: 1d6 ⇒ 5


Female Demontouched Female Kellid God-Caller 8 - HP 46/112| AC 23 | F +14 R +13 W +15 | Perception +15 | Focus 0/2 |Hero Points 2 |Spells: level 1 1/2, level 2 0/1, level 3 1+1/2+1, level 4 0/2

Catamoch rears up to meet the mammoths' charge, goring the first mammoth to charge with a slash of his great tusks. Unfortunately he and Veshka are badly battered by the sheer bulk of the zombies, though any injuries the boar god sustain quickly flow to her.

Already leaking life-giving blood from her nose, mouth, and both ears, Veshka has no shortage of channels as she funnels vitality into her clan and her foes alike!

DC 30?! And there's two of them?!
Catamoch Reactive Strike: 1d20 + 17 ⇒ (15) + 17 = 32 Probably vs. Red? Whichever one went first
Slashing: 2d6 + 6 ⇒ (4, 3) + 6 = 13
They're Zombies so just in case this is a crit: 5d10 + 12 ⇒ (7, 6, 4, 1, 9) + 12 = 39

Veshka Reflex: 1d20 + 13 ⇒ (6) + 13 = 19
Catamoch Reflex: 1d20 + 12 ⇒ (19) + 12 = 31
Veshka Reflex: 1d20 + 13 ⇒ (17) + 13 = 30
Catamoch Reflex: 1d20 + 12 ⇒ (15) + 12 = 27

HHHeal: 3d8 ⇒ (8, 1, 3) = 12 to Kadosh, Valda, me and the Mammoths, DC 24


Male Demonic Sarkorin Boar God 8 - AC 24 | F +15 R +12 W +11 | Perception +11

Catamoch continues to harry the hulking mammoth, trying to slit open its massive abdomen.

Tusk: 1d20 + 17 ⇒ (7) + 17 = 24
Slashing: 2d6 + 6 ⇒ (1, 2) + 6 = 9


Radiant Valda, Peerless Under Heaven | Female human exemplar 8 | HP 25/128| AC 26 | Fort +16, Ref +11, Will +16 | Perc +13 | Focus: 1/3 | Hero Point: 1/3

Reflex: 1d20 + 11 ⇒ (6) + 11 = 171d20 + 11 ⇒ (7) + 11 = 18

Valda cries out in pain as the mammoths crush her under their feet. It would have been enough to kill any normal woman, but Valda is no normal woman, but a mythic warrior. Veshka's healing helps some, and Valda lays hands on her own wounds, feeling fractured bones knitting themselves back together. She moves up beside Kadosh and attacks the mammoth!

Strike: 1d20 + 17 ⇒ (6) + 17 = 23

Assuming that's a miss.


Male Goblin ◆◇↺ Witch [Beastmaster] 8 Hp 66/78 AC (T) 23 Fort(E) +14, Ref(E) +15, Will(E) +11 Perception(T) +9 Focus Points 2/3 Conditions Vital Beacon 0/4

Strongjaw (sitting comfortably on top of Tanngrisnir) watches in horror how close they were ending up looking like a cheese pretzel got ran over by an angry anti -pretzel parade.
Mees may need da moment. Dat was extremely gross. Blood. Guts. Glory right Valda!

The Witch then Life Boost Hex for Valda Veshka and Kadosh!

Tanngrisnir Strides away from any groupings....

Life Boost Hex for Valda, Veshka and Kadosh Fast Healing 8 for Rounds 4/4[/ooc]


NG male half-elf animist 8 HP 56/72 | AC 26 | F +12 R +14 W +16 | Perc +16 | 4: 0/2 X 3: 2/2 X 2: 2/2 X 1: 2/2 S speed 25 ft | focus 2/3| Hero 3 | Active Conditions:

Hakata hunts prey on the red mammoth, then bathes the cavern in a blast of spiritual power, one that passes right though his allies but tears at the undead creatures.

Hunt Prey (Monster Hunter), Cast divine wrath

Religion: 1d20 + 14 ⇒ (5) + 14 = 19

spirit: 4d10 ⇒ (4, 8, 6, 3) = 21 DC 26 Fortitude


TG1 | FF

Valda Damage: 2d12 + 8 + 2 ⇒ (10, 7) + 8 + 2 = 27

As Kadosh finds out, it's not that difficult to land a hit on these huge creatures. His flash of insight reminds him that these beasts benefit from negative healing, and are immune to death effects, disease, mental, paralyzed, poison, unconscious. They are weak to positive 10, slashing 10.

Catamoch rips into the hulking mammoth, tearing exposing a section of its abdomen.

Valda finds her feet after being trampled and still manages to damage the mammoth! (You are going to have a hard time missing these things.

Strongjaw heals his companions, lessening the damage from the trampling.

Hakata's channels divinity against the mammoths, catching both of them unready and sickening both of them.

These huge undead creatures continue to dish out a beating to the party, reinforcing that this battle is going to be quite difficult.

Both the mammoths employ similiar attack tactics. They swing their powerful necks towards their targets who are next to each other. Each swing allows their tucks to independently strike a different target in the attack! The northern mammoth attacks Kadosh and Valda, with the souther attacks Catamoch and Veshka.

Both Valda and Kadosh are struck twice in the three attacks, despite Kadosh's attempt at using the bell to distract it. One of he tusks pierces Kadoshs's chest, critically wounding him.

On the southern side, Veska and Catamoch are each only hit once, but both are critically impaled as well.

Crit Veshka: 2d8 + 10 + 2d8 + 10 ⇒ (8, 2) + 10 + (1, 4) + 10 = 35
Crit Catamoch: 2d8 + 10 + 2d8 + 10 ⇒ (3, 2) + 10 + (2, 5) + 10 = 32
Crit Kadosh: 2d8 + 10 + 2d8 + 10 ⇒ (7, 8) + 10 + (4, 2) + 10 = 41
Hit Kadosh: 2d8 + 10 ⇒ (2, 2) + 10 = 14
Hit Valda: 2d8 + 10 ⇒ (2, 3) + 10 = 15
Hit Valda: 2d8 + 10 ⇒ (1, 8) + 10 = 19

Damage totals:
Veshka: 35
Catamoch: 32
Valda: 34
Kadosh: 55

Party up!

GM:

Fort DC26: 1d20 + 18 ⇒ (2) + 18 = 20
Fort DC26: 1d20 + 18 ⇒ (7) + 18 = 25
Bell: 1d20 + 19 ⇒ (16) + 19 = 35

Attack DT V: 1d20 + 20 - 1 ⇒ (2) + 20 - 1 = 21
Attack DT K: 1d20 + 20 - 1 ⇒ (20) + 20 - 1 = 39

Attack DT V: 1d20 + 20 - 1 - 5 ⇒ (14) + 20 - 1 - 5 = 28
Attack DT K: 1d20 + 20 - 1 - 5 ⇒ (14) + 20 - 1 - 5 = 28

Attack: 1d20 + 20 - 1 - 10 ⇒ (18) + 20 - 1 - 10 = 27
Attack: 1d20 + 20 - 1 - 10 ⇒ (9) + 20 - 1 - 10 = 18

Attack DT V: 1d20 + 20 - 1 ⇒ (17) + 20 - 1 = 36
Attack DT C: 1d20 + 20 - 1 ⇒ (4) + 20 - 1 = 23

Attack DT V: 1d20 + 20 - 1 - 5 ⇒ (7) + 20 - 1 - 5 = 21
Attack DT C: 1d20 + 20 - 1 - 5 ⇒ (6) + 20 - 1 - 5 = 20

Attack DT V: 1d20 + 20 - 1 - 10 ⇒ (13) + 20 - 1 - 10 = 22
Attack DT C: 1d20 + 20 - 1 - 10 ⇒ (20) + 20 - 1 - 10 = 29

B: 68 S1
R: 68 S1


NG male half-elf animist 8 HP 56/72 | AC 26 | F +12 R +14 W +16 | Perc +16 | 4: 0/2 X 3: 2/2 X 2: 2/2 X 1: 2/2 S speed 25 ft | focus 2/3| Hero 3 | Active Conditions:

"By Sister Cinder's light!" Hakata gasps. He channels as much healing power as he can handle into his following-mates, scorching the undead in the process.

Heal IV
healing/positive: 4d8 ⇒ (2, 5, 4, 5) = 16
DC 26


Male HP 104, AC 25, F +15, R +14, W +12 Half-orc thaumaturge 8

Then I would trigger the weakness, so would do 24 total. I don't think I get to trigger both (which would be 34), but maybe?

Quick stats:

HP 14/104
AC 25
Fort +15, Ref +14, Will +14 (resolve)
Hero points: 2
Effects:

Kadosh reels as the monster hits him even harder, barely keeping his feet down to 14 HP; Hakata's spell and fast healing this turn will put me at 38.

Realizing he doesn't have long to live, Kadosh chops furiously

Strike x2, Stride
+1 striking battleaxe: 1d20 + 16 ⇒ (11) + 16 = 27
Slashing, with implement empowerment: 2d8 + 7 ⇒ (3, 5) + 7 = 15 Plus activate weakness
Plus 1d6 persistent bleed

+1 striking battleaxe: 1d20 + 16 ⇒ (20) + 16 = 36 BOOM!
Slashing, with implement empowerment: 2d8 + 7 ⇒ (8, 3) + 7 = 18 Plus activate weakness
Plus 1d6 persistent bleed

React to Implement's Interruption if target of Exploit Vulnerability uses a concentrate, manipulate, or move action, or leaves a square during a move action it's using. Make a Strike against the triggering creature with your weapon implement. If your attack is a critical hit, you disrupt the triggering action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike.

Don't forget the bell lasts for 2 more rounds!


Male Goblin ◆◇↺ Witch [Beastmaster] 8 Hp 66/78 AC (T) 23 Fort(E) +14, Ref(E) +15, Will(E) +11 Perception(T) +9 Focus Points 2/3 Conditions Vital Beacon 0/4

Life Boost Hex for Valda, Veshka and Kadosh Fast Healing 8 for Rounds 3/4

The Witch winces as Kadosh is pierced and smashed! Strongjaw--Reacts-- by granting the Thaumaturge Hidebound .

Physical Resistance 5 until start of your Turn, including one of the current strikes.

The Songsinger then points his Staff of Healing at the battered orc!
Heal(3): 3d8 + 24 + 2 ⇒ (7, 4, 8) + 24 + 2 = 45

Tanngrisnir Strides to within 30' of the most injured dead mammoth.

Strongjaw then Clinging Ice Hex it!
Clinging Ice Hex Ref DC 26: 4d4 ⇒ (4, 2, 1, 3) = 10


Radiant Valda, Peerless Under Heaven | Female human exemplar 8 | HP 25/128| AC 26 | Fort +16, Ref +11, Will +16 | Perc +13 | Focus: 1/3 | Hero Point: 1/3

Valda slashes the mammoth twice.

Strikes: 1d20 + 17 ⇒ (7) + 17 = 241d20 + 12 ⇒ (16) + 12 = 28
Slashing Damage: 2d12 + 10 ⇒ (7, 8) + 10 = 252d12 + 10 ⇒ (5, 1) + 10 = 16

If it falls, she moves to the other mammoth. If not, she makes another attack!

Third Strike: 1d20 + 7 ⇒ (2) + 7 = 9


Female Demontouched Female Kellid God-Caller 8 - HP 46/112| AC 23 | F +14 R +13 W +15 | Perception +15 | Focus 0/2 |Hero Points 2 |Spells: level 1 1/2, level 2 0/1, level 3 1+1/2+1, level 4 0/2

Veshka wrings every last drop off vitality out of her blood as she barely keeps her feet

HHHeal: 4d8 ⇒ (5, 5, 7, 8) = 25 DC24


Male Demonic Sarkorin Boar God 8 - AC 24 | F +15 R +12 W +11 | Perception +11

Catamoch is hardly daunted by the undead malignities before him, but the sheer concussive force they bring to bear has scrambled his senses a bit.

Tusk: 1d20 + 17 ⇒ (5) + 17 = 22
Hero Point: 1d20 + 17 ⇒ (7) + 17 = 24
Slashing: 2d6 + 6 ⇒ (1, 1) + 6 = 8


TG1 | FF

The scouts put up an impressive offensive performance, taking advantage of the slashing weakness of these huge creatures. Valda and Kadosh work together to deliver multiple critical hits, hacking enough of the creature apart that it topples to the ground with a tremendous cavern-shaking thud.

Catamoch slashes the remaining mammoth which Veshka, Hakata and Strongjaw do what they can to keep everyone on their feet as they flood the room with healing.

The mammoth continues to viciously swing its tusks at Catamoch and Veska. He hits Veshka twice and Catamoch, each strike landing with tremendous force!

Veshka Damage: 4d8 + 20 + 2d8 + 10 ⇒ (6, 5, 2, 7) + 20 + (3, 8) + 10 = 61
Catamoch Damage: 2d8 + 10 ⇒ (5, 1) + 10 = 16

Party up! One left. Not sure if Veshka's HP is accurate, if so she's down. She got hit with a crit but that didn't take her down, just the regular hit did.

GM:

1d20 + 10 - 1 ⇒ (20) + 10 - 1 = 29
DT: 1d20 + 20 - 1 ⇒ (18) + 20 - 1 = 37
DT: 1d20 + 20 - 1 ⇒ (10) + 20 - 1 = 29

DT: 1d20 + 20 - 1 - 5 ⇒ (3) + 20 - 1 - 5 = 17
DT: 1d20 + 20 - 1 - 5 ⇒ (5) + 20 - 1 - 5 = 19

DT: 1d20 + 20 - 1 - 10 ⇒ (18) + 20 - 1 - 10 = 27
DT: 1d20 + 20 - 1 - 10 ⇒ (12) + 20 - 1 - 10 = 21

1d20 + 15 - 1 ⇒ (5) + 15 - 1 = 19

120 S1


Male HP 104, AC 25, F +15, R +14, W +12 Half-orc thaumaturge 8

Quick stats:

HP 83/104
AC 25
Fort +15, Ref +14, Will +14 (resolve)
Hero points: 2
Effects:

Almost fully healed by his companions, Kadosh lets out a cry as Veshka falls. "No, I'm sorry, this is all my fault!" he moans, rushing back into the fight. His blade cuts deep once more, slashing apart the zombie mammoth.

Stride, Exploit Vulnerability, Strike!
Lore (esoteric) (trained) to Exploit Vulnerability vs. standard DC of creature's level: 1d20 + 14 ⇒ (18) + 14 = 32

+1 striking battleaxe: 1d20 + 16 ⇒ (17) + 16 = 33
Slashing, with implement empowerment: 2d8 + 7 ⇒ (5, 5) + 7 = 17
Plus 1d6 persistent bleed


Male Goblin ◆◇↺ Witch [Beastmaster] 8 Hp 66/78 AC (T) 23 Fort(E) +14, Ref(E) +15, Will(E) +11 Perception(T) +9 Focus Points 2/3 Conditions Vital Beacon 0/4

Life Boost Hex for Valda, Veshka and Kadosh Fast Healing 8 for Rounds 2/4

The Witch worries that his Healer Role is being stretched out like a pair of baby socks place on a hill Giants foots.

He points his Staff at Veshka!
Heal(3): 3d8 + 24 + 2 ⇒ (8, 4, 8) + 24 + 2 = 46

The greedy goblin then Commands Tanngrisnir to Flank the Big Beastie and Strike it!
Melee(T) headbutt, flank: 1d20 + 18 ⇒ (13) + 18 = 312d8 + 9 ⇒ (6, 1) + 9 = 16 bludgeoning Shove


NG male half-elf animist 8 HP 56/72 | AC 26 | F +12 R +14 W +16 | Perc +16 | 4: 0/2 X 3: 2/2 X 2: 2/2 X 1: 2/2 S speed 25 ft | focus 2/3| Hero 3 | Active Conditions:

With Strong Jaw healing, Hakata whispers to the spirits of battle, then looses a trio of arrows at his hunted prey.

Embodiment of Battle, Hunted Shot, Strike
shortbow: 1d20 + 15 + 2 ⇒ (2) + 15 + 2 = 19 for piercing: 2d6 + 1 + 2 ⇒ (4, 4) + 1 + 2 = 11 deadly?: 1d8 ⇒ 5
shortbow: 1d20 + 15 + 2 - 5 ⇒ (10) + 15 + 2 - 5 = 22 for piercing: 2d6 + 1 + 2 ⇒ (4, 2) + 1 + 2 = 9 deadly?: 1d8 ⇒ 6

shortbow: 1d20 + 15 + 2 - 10 ⇒ (16) + 15 + 2 - 10 = 23 for piercing: 2d6 + 1 + 2 ⇒ (6, 4) + 1 + 2 = 13 deadly?: 1d8 ⇒ 4


Radiant Valda, Peerless Under Heaven | Female human exemplar 8 | HP 25/128| AC 26 | Fort +16, Ref +11, Will +16 | Perc +13 | Focus: 1/3 | Hero Point: 1/3

Valda slices and dices!

Strikes: 1d20 + 17 ⇒ (10) + 17 = 271d20 + 12 ⇒ (9) + 12 = 21
Slashing Damage: 2d12 + 10 ⇒ (1, 5) + 10 = 162d12 + 10 ⇒ (5, 7) + 10 = 22


Female Demontouched Female Kellid God-Caller 8 - HP 46/112| AC 23 | F +14 R +13 W +15 | Perception +15 | Focus 0/2 |Hero Points 2 |Spells: level 1 1/2, level 2 0/1, level 3 1+1/2+1, level 4 0/2

Catamoch vanishes as Veshka falls, with a vaguely thwarted look on his face. Still, even as her blood spreads new shoots of grass and weeds in the earth around her, it is not long before Strongjaw sees her back on her feet.

Staggering up, she backs away from the great beast, granting Guidance to Valda's first strike before bowing her head in readiness to invoke her god once more.

Stand, Stride, Guide.
Wounded 1, back up to 54


TG1 | FF

The second mammoth gives way to the relentless onslaught from the scouts as they cover Valda's retreat. The second mammoth hits the ground with a loud thud, sending another tremor through the ground.

Out of combat.

The offering bowl contains 100 gp worth of offerings given to Venexus by Sutaki supplicants. Hidden beneath a loose hunk of ice in the corner is a pair of greater bracers of missile deflection.


Male Goblin ◆◇↺ Witch [Beastmaster] 8 Hp 66/78 AC (T) 23 Fort(E) +14, Ref(E) +15, Will(E) +11 Perception(T) +9 Focus Points 2/3 Conditions Vital Beacon 0/4

Life Boost Hex for Valda, Veshka and Kadosh Fast Healing 8 for Rounds 1/4

Strongjaw sits on top of Tanngrisnir meditating.
Refocusing x3


Male HP 104, AC 25, F +15, R +14, W +12 Half-orc thaumaturge 8

"These bracers could save one of our lives," Kadosh says with excitement. "Maybe Hakata should wear them!"


TG1 | FF

The wide path winds up hundreds of feet through Venexus’s glacial palace. The ice walls are shaped in images, some clearly depicting Venexus, Lost Mammoth Valley, and her subjects, and others are more abstract and stylized, with entire walls shaped like crashing waves, rippling water, roaring flames, flower petals, spirals, and other patterns reflecting the natural world. A recurring theme among the ice art is a simple bone and hide lamp containing a flickering flame.

5d20 ⇒ (4, 19, 11, 20, 2) = 56

Veshka:
As you travel these ice tunnels, Veshka notices the Primordial Flame’s continual presence, which they spot in nearly every image. This serves as a sign of Venexus’s obsession, or is it something else?

After ten minutes of climing, the wide ice tunnel levels out, then narrows, transitioning into a long ice bridge only five feet wide and over seventy feet long. It spans a wide chasm at least sixty feet deep. In the corners of the chamber, each positioned slightly higher in elevation than the ice bridge, are four raised ledges.

This slick ice bridge crosses a chasm 60 feet deep. A character can attempt a DC 25 Athletics check to Climb one of these ice walls.


Male Goblin ◆◇↺ Witch [Beastmaster] 8 Hp 66/78 AC (T) 23 Fort(E) +14, Ref(E) +15, Will(E) +11 Perception(T) +9 Focus Points 2/3 Conditions Vital Beacon 0/4

Appreciating the icy decor, the Winter Witch Snow Goblin seems quite content traveling it's halls, corridors, ledges and bridges.
Wees bees moving in after Wees kicks the ice snot out of Venexus.

Peering across the 70' expanse of open bridge terrain, the Songsinger points upwards.
Wees no bees likes da ambushing. Wees goes up?

Tanngrisnir Climb 15'

The grinning goblin waits for more hearty folks before climbing up the closest ice wall, pillar, icy raised ledges....

The White Rabbit is seen wearing a complete spelunking outfit....


Male HP 104, AC 25, F +15, R +14, W +12 Half-orc thaumaturge 8

Kadosh drinks his winterstep elixir and carefully heads out over the bridge.


NG male half-elf animist 8 HP 56/72 | AC 26 | F +12 R +14 W +16 | Perc +16 | 4: 0/2 X 3: 2/2 X 2: 2/2 X 1: 2/2 S speed 25 ft | focus 2/3| Hero 3 | Active Conditions:

Hakata puts on the bracers, then follows Kadosh.


TG1 | FF

Party across the bridge, the scrape of claws across ice and a cruel, hissing laughter mark the appearance of four small white dragons, one on
each raised ice shelf and each no bigger than a pony. The dragons are discolored—ruddy beige and cream rather than true white, with curving horns and stunted frills.

One of the dragons cackles, splaying its frills with interest. "People! And not the one we’re forbidden from eating! It’s a gift!"

A second dragon licks its snout. "Good! I’m starving! Mother’s been away too long."

"You always say that," a third one counters. "And you’re always hungry. We’re sharing these ones!"

"No!" a fourth whines. "Don’t eat them! Not yet! I want to play with them first!"

"Deal," the dragons chime in unison, stalking forward with hungry eyes.

Kadosh, Valda, Hakata are up first.

Valda: 1d20 + 4 ⇒ (19) + 4 = 23
Hakata: 1d20 + 7 ⇒ (15) + 7 = 22
Strong Jaw: 1d20 + 2 ⇒ (6) + 2 = 8
Veshka: 1d20 + 5 ⇒ (4) + 5 = 9
Kadosh: 1d20 + 5 ⇒ (19) + 5 = 24
Baddies: 1d20 + 12 ⇒ (6) + 12 = 18


Male HP 104, AC 25, F +15, R +14, W +12 Half-orc thaumaturge 8

Quick stats:

HP 104/104
AC 25
Fort +15, Ref +14, Will +14 (resolve)
Hero points: 2
Effects:

"Dragons!" Kadosh cries. "RUN!"

He rushes forward, sizing up one of the horrors that are certain to eat him as he glares, preparing to attack it (unless it eats him first).

Stride, Exploit Vulnerability, Demoralize
Lore (esoteric) (trained) to Exploit Vulnerability vs. standard DC of creature's level: 1d20 + 14 ⇒ (15) + 14 = 29
Intimidation (trained): 1d20 + 14 ⇒ (9) + 14 = 23

Trying to get out of breath weapon formation...


Radiant Valda, Peerless Under Heaven | Female human exemplar 8 | HP 25/128| AC 26 | Fort +16, Ref +11, Will +16 | Perc +13 | Focus: 1/3 | Hero Point: 1/3

"Dragons! Charge!" Valda shouts. With a fierce grin, she runs forward alongside Kadosh before veering away and leaping across the gap to the nearest ice shelf! She swings her sword at the dragon, missing, but quickly bringing her blade back up to prepare for another attempt!

Long Jump with Assurance (Athletics) for a result of 24, enough to jump the 20 feet to the dragon, then Strike

Strike: 1d20 + 17 ⇒ (2) + 17 = 19


NG male half-elf animist 8 HP 56/72 | AC 26 | F +12 R +14 W +16 | Perc +16 | 4: 0/2 X 3: 2/2 X 2: 2/2 X 1: 2/2 S speed 25 ft | focus 2/3| Hero 3 | Active Conditions:

Hakata moves to the center of the bridge, then hunts prey on the dragon Valda attacked and looses two arrows into it.

Stride, Hunt Prey, Hunted Shot
Recall Knowledge (Arcana): 1d20 + 12 ⇒ (3) + 12 = 15

shortbow: 1d20 + 15 ⇒ (15) + 15 = 30 for piercing: 2d6 + 1 ⇒ (3, 3) + 1 = 7
shortbow: 1d20 + 15 - 5 ⇒ (1) + 15 - 5 = 11 for piercing: 2d6 + 1 ⇒ (2, 4) + 1 = 7


TG1 | FF

While Kadosh dashes forward down the bridge, Valda leaps over the chasm and lands adjacent to a wyrmling. She swings too soon, not collecting her footing and allowing her swike to slice too high.

Hakata takes his time and lands a beautiful shot on Valda's enemy.

Two of the four dragons take flight and move to the flank the bridge, about thirty feet away, while Valda's stays to fight her where she is.

Kadosh knows these frozen creatures are weak to fire (Nearly a crit!). He glares at the one approaching him and frightens it for a moment before it swoops in to engage him directly. It rakes its claws at him, scoring a critical hit! Kadosh Crit Damage S: 4d6 + 10 ⇒ (6, 2, 6, 4) + 10 = 28.

All three attacks Valda miss.

The occupants on the bridge are not so lucky. From both sides an explosion of ice pummels them!

Breath (Cold) DC22R - Strongjaw, Catamoch, Veshka, Hakata: 6d6 ⇒ (6, 5, 1, 5, 6, 1) = 24
Breath (Cold) DC22R - Strongjaw, Catamoch, Veshka, Hakata: 6d6 ⇒ (5, 6, 5, 5, 4, 3) = 28

Party up!

GM:

1d4 ⇒ 4
1d4 ⇒ 1
R:
Y:
B:
BR: 7
Attack Kadosh C: 1d20 + 15 - 1 ⇒ (20) + 15 - 1 = 34
Attack Kadosh C: 1d20 + 10 - 1 ⇒ (4) + 10 - 1 = 13
Attack Kadosh T: 1d20 + 3 - 1 ⇒ (11) + 3 - 1 = 13

Attack Valda C: 1d20 + 15 ⇒ (2) + 15 = 17
Attack Valda C: 1d20 + 10 ⇒ (12) + 10 = 22
Attack Valda T: 1d20 + 3 ⇒ (3) + 3 = 6


Female Demontouched Female Kellid God-Caller 8 - HP 46/112| AC 23 | F +14 R +13 W +15 | Perception +15 | Focus 0/2 |Hero Points 2 |Spells: level 1 1/2, level 2 0/1, level 3 1+1/2+1, level 4 0/2

Veshka Reflex: 1d20 + 13 ⇒ (13) + 13 = 26
Catamoch Reflex: 1d20 + 12 ⇒ (6) + 12 = 18

Veshka Reflex: 1d20 + 13 ⇒ (5) + 13 = 18
Catamoch Reflex: 1d20 + 12 ⇒ (11) + 12 = 23

Veshka and Catamoch emerge through the blizzard chilled but not frozen thanks to their fiendish resilience. Veshka tears open a wound in her palm as she moves towards Kadosh and Hakata, Blessing them for battle and slaughter.

+1 Status to attack for both!


Male Demonic Sarkorin Boar God 8 - AC 24 | F +15 R +12 W +11 | Perception +11

Catamoch chimes in, squealing in menace at Kadosh's prey.

Intimidate: 1d20 + 15 ⇒ (7) + 15 = 22


Male HP 104, AC 25, F +15, R +14, W +12 Half-orc thaumaturge 8

Quick stats:

HP 76/104
AC 25
Fort +15, Ref +14, Will +14 (resolve)
Hero points: 2
Effects: Blue exploited

Kadosh's ax quickly flickers with a small flame as he strokes it across his bell before slashing the nearest dragon once, and then a second time!

Strike x2, Inspiring Marshall aura

+1 striking battleaxe: 1d20 + 16 ⇒ (16) + 16 = 32
Slashing, with implement empowerment: 2d8 + 7 ⇒ (7, 6) + 7 = 20
Plus 1d6 persistent bleed

+1 striking battleaxe: 1d20 + 16 - 5 ⇒ (19) + 16 - 5 = 30
Slashing, with implement empowerment: 2d8 + 7 ⇒ (2, 7) + 7 = 16

Diplomacy (expert): 1d20 + 18 ⇒ (8) + 18 = 26 Success! you and allies in my aura (which I think is just Veshka at this point) gain a +1 status bonus to attack rolls and saves against mental effects.

React to [ url=https://2e.aonprd.com/Actions.aspx?ID=1230]Ring Bell[/url] if target of Exploit Vulnerability makes a Strike or Casts a Spell that would affect me or an ally (DC 24, 3 rounds) or to Implement's Interruption if target of Exploit Vulnerability uses a concentrate, manipulate, or move action, or leaves a square during a move action it's using. Make a Strike against the triggering creature with your weapon implement. If your attack is a critical hit, you disrupt the triggering action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike.


Radiant Valda, Peerless Under Heaven | Female human exemplar 8 | HP 25/128| AC 26 | Fort +16, Ref +11, Will +16 | Perc +13 | Focus: 1/3 | Hero Point: 1/3

Valda lashes out at the dragon and shifts her immanence back to her blade.

Mirrored Spirit Strike: 1d20 + 17 ⇒ (20) + 17 = 371d20 + 15 ⇒ (2) + 15 = 17
Damage: 2d12 + 10 ⇒ (6, 10) + 10 = 26

Valda's target must succeed at a DC 24 Will save or become frightened 1.


NG male half-elf animist 8 HP 56/72 | AC 26 | F +12 R +14 W +16 | Perc +16 | 4: 0/2 X 3: 2/2 X 2: 2/2 X 1: 2/2 S speed 25 ft | focus 2/3| Hero 3 | Active Conditions:

Reflex: 1d20 + 14 ⇒ (16) + 14 = 30
-12
Reflex: 1d20 + 14 ⇒ (5) + 14 = 19
-28

Hakata heals himself, then channels the energy of the spell into quick attacks against the dragon.

Heal II, Hunted Shot
heal: 2d8 + 16 ⇒ (2, 6) + 16 = 24

shortbow: 1d20 + 15 + 1 ⇒ (16) + 15 + 1 = 32 for piercing: 2d6 + 1 ⇒ (4, 1) + 1 = 6 + spirit: 1d6 ⇒ 5

shortbow: 1d20 + 15 + 1 - 5 ⇒ (10) + 15 + 1 - 5 = 21 for piercing: 2d6 + 1 ⇒ (2, 5) + 1 = 8 + spirit: 1d6 ⇒ 2


Male Goblin ◆◇↺ Witch [Beastmaster] 8 Hp 66/78 AC (T) 23 Fort(E) +14, Ref(E) +15, Will(E) +11 Perception(T) +9 Focus Points 2/3 Conditions Vital Beacon 0/4

Strongjaw watches two of the Whites reposition themselves for optimal performance. The Snow Goblin sighs. The Goat shrugs.
Ref(E) DC 22: 1d20 + 15 ⇒ (16) + 15 = 3112 = 12
Tanngrisnir Ref(E) DC 22: 1d20 + 16 ⇒ (4) + 16 = 2024 = 24

He sighs twice. The Goat shrugs twice.
Ref(E) DC 22: 1d20 + 15 ⇒ (12) + 15 = 2714 = 14
Tanngrisnir Ref(E) DC 22: 1d20 + 16 ⇒ (12) + 16 = 2814 = 14

Cold Resistant 4 (lol)

The Beast Master and his Animal Companion seem a bit frosty now.

The Witch casts Life Boost Hex on Tanngrisnir.

Tanngrisnir then Strides them so each Dragon is within 30'.

Strongjaw casts Fear(3)!
Will DC 26

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