Sunshine of Happiness
|
Sunshine's Will save: 1d20 + 10 ⇒ (17) + 10 = 27
Upuan's Will save, Stupefied 2: 1d20 + 5 - 2 ⇒ (14) + 5 - 2 = 17
"Why don't you just shut up? You are getting on my nerves! I don't even understand what you are saying." she rants at the lecturer. She wonders if the lecturer even listens to her. Looking at Upuan, she finds her legchair useless at the moment. She is at her own for now.
Intimidation: 1d20 + 0 ⇒ (9) + 0 = 9
I am not sure how many actions are needed for the Intimidation. If she has any actions left, she will use them to get closer to the lecturer.
| GM Brew |
Sunshine's mind is able to shrug off most of the information from the lecturer but listening to so much information is still taxing. The lecturer does not respond to the Druid's rebuke. Sunshine is Stunned 1. She also notices the lecturer is semi transparent and did not react to her intimidation attempt at all, as if she did not even hear it.
Therago moves toward the lecturer but the information load is almost too much for the kitsune to bear. Therago takes 1 mental non lethal damage and is stunned 2.
Yohanu's mechanical head feels heavy as the lecturer tries to pour a universe of information into his mind. Yohanu takes 1 mental non lethal damage and is stunned 2.
Therago sees the lecturer who appears semi transparent. Looking at the podium, it is etched with several glyphs and runes.
Sorry I am a bit confused as to Elduin's actions. I know he took actions to leave the room but may have missed the actions taken to get back to Alyreha. You folks are on the second floor so it will take a round or two to get there. The party is engaged in a combat of sorts, so need to move in actions as in combat. So just to clarify, first round he had to spend one action to find a seat based on success WILL save on the re-roll, then I take two actions to stride toward Alyreah's room, then 3 more to get there for round 2 action?
my head!: 1d6 ⇒ 1
-------------
ROUND 2
-------------
Elduin 22/22
Therago 31/32 Stupefied 1, Stunned 2
Sunshine 27/28 Stunned 1
Upuan Stupefied 2, Fascinated
Yohanu 27/32 Stupefied 1, Stunned 2
Thelsa 26/26
Alices 40/42
----------
Fascinating Lecturer
Bold needs WILL saves and may act.
Thelsa Doom
|
Thelsa followed Elduin back to the Arclords.
"I think that the team is fascinated by your lecturer. What's going on in that room, do you remember Alyreha?
Alice the Poppet
|
Ragdoll will save: 1d20 + 8 ⇒ (9) + 8 = 17
Little girl will save: 1d20 + 9 ⇒ (11) + 9 = 20
Combined actions: Boost Eidolon and Little girl attacks
Strike: 1d20 + 10 ⇒ (11) + 10 = 21 for 1d8 + 4 + 2 ⇒ (6) + 4 + 2 = 12 damage
Ragdoll Recall Knowledge, occultism: 1d20 + 8 ⇒ (18) + 8 = 26
Little girl Recall knowledge, arcana: 1d20 + 5 ⇒ (3) + 5 = 8
| GM Brew |
Alice the girl is able to shrug of the fact dump but the doll is a bit overwhelmed. As Alice the doll listens, she does notice some things on the podium of interest. Alice the girl takes is stunned 1, Alice the doll takes 1 mental non lethal damage and is stunned 2.
Alice believes the spectral lecturer can be thwarted in one of three ways, she feels the lecturer could be bullied into keeping quiet (intimidate), a skilled thief could try to scratch a rune out that may disable the enchantment or a trained magic user could dispel a rune.
Elduin and Thelsa reach Alyreah.
After explaining the situation, Alyreha cocks her skull to one side.
"Hm. Ah yes, that is an image of my younger self, could you tell? Anyway, I put her there to scare off people after my notes. Careful with her, she can drop so much knowledge on you it can knock you out cold! If I had my body back I could dispel it but you folks will have to. You can actually talk to the image and try to bully her to keep her quiet. I tried to thief proof the runes on the podium that powers the enchantment, but I am pretty sure a skilled thief could scratch one or more of them out. You could also try to dispel those runes. Anyway, better hurry back before the rest of your friends are knocked out!"
The lecturer drones on!
-------------
ROUND 2
-------------
Elduin 22/22 to Alyreha
Therago 31/32 Stupefied 1, Stunned 2
Sunshine 27/28 Stunned 1
Upuan Stupefied 2, Fascinated
Yohanu 27/32 Stupefied 1, Stunned 2
Thelsa 26/26 to Alyreha
Alices 39/42 Stunned 2(doll), Stunned 1 (girl)
----------
Fascinating Lecturer
Need WILL saves from Therago, Sunshine, Yohanu and the Alices. Everyone may act.
Thelsa Doom
|
"Thank you, that would help ! Thelsa salutes ALyreha and she rushes back to the lecture room to share the information
Alice the Poppet
|
Rag doll will save: 1d20 + 8 ⇒ (15) + 8 = 23
Little girl will save: 1d20 + 7 ⇒ (3) + 7 = 10
"SHUT UP. SHUT UP, YOU STUPID LECTURER," Alice the rag doll yells.
Intimidate: 1d20 + 9 ⇒ (4) + 9 = 13
Use Hero Point: Intimidate: 1d20 + 9 ⇒ (14) + 9 = 23
Sunshine of Happiness
|
Will save: 1d20 + 10 ⇒ (16) + 10 = 26
"Well, if that's how we can stop it," Sunshine rushes toward the blabbering teacher after she learns from Thelsa how the semi-transparent lecturer can be stopped. "That arclord never changes, whether she be a skull or not, she talks too much. But this one talks an overload of information!"
◆ Stunned 1
◆ Stride
◆ Stride
| GM Brew |
Bot Yahonu for Will save.
Y WILL: 1d20 + 7 ⇒ (14) + 7 = 21
YAWN!: 1d6 ⇒ 6
Elduin, holding his ears and followed by Thelsa, runs back to the lecture hall to share information gleaned from the skull.
Therago, Sunshine and Yohanu are able to withstand the mental load though the effort to resist leaves them weary. Takes 3 mental non lethal damage and now Stunned 1.
Alice the doll pipes up and screams at the lecturer. The shock of the oddly forceful language from the very small doll clearly effects the speaker, and the image takes a double take before continuing. 1 success
The lesson, however, nearly overpowers Alice the girl. The information is too much for the Eidolon to bear and her eyes go wide as all she can do is stare at the speaker. Alcie the girl takes 12 mental non lethal and is stunned and fascinated.
Alice the doll weathers the info storm much better. Takes 3 mental non lethal damage and now Stunned 1.
The lecturer drones on and on and on and on!
-------------
ROUND 3
-------------
Elduin 22/22 to Alyreha
Therago 28/32 Stunned 1
Sunshine 24/28 Stunned 1
Upuan Fascinated
Yohanu 24/32 Stunned 1
Thelsa 26/26 to Alyreha
Alices 21/42 Stunned 1(doll), Stunned, fascinated (girl)
----------
Fascinating Lecturer
Party may act.
Yohanu Melek
|
Seeing that Alice's angry response seems to give the lecturer pause, and not knowing any other way to silence the spectral droning, Yohanu joins in, "WHY ARE YOU EVEN WASTING MY TIME WITH A LECTURE THAT'S OBVIOUSLY YEARS BEHIND ON FUNDAMENTAL RESEARCH?!"
Intimidate: 1d20 + 2 ⇒ (18) + 2 = 20
Sunshine of Happiness
|
Sunshine has (untrained) Thievery +2 and Intimidation +0. She does not have Dispel Magic prepared as well because it is level 2, sad.
Intimidation: 1d20 + 0 ⇒ (15) + 0 = 15
"Yeah that's true! We can't understand even a single word of what you are actually saying!" Sunshine agrees with Yohanu.
| GM Brew |
Elduin and Thelsa run back to aid their fellow agents. You will be able to roll to disable a rune on your third action next round.
Therago slides to the podium and, as an deftly as an expert thief, successfully scratches out one of the runes on the podium, causing the spectral lecturer to flicker and then blink in surprise. [occ]2 successes![/ooc]
Alice and Sunshine continue to try and bully the lecturer but she seems unaffected.
The lecturer, though clearly weakened, drones on!
-------------
ROUND 3
-------------
Elduin 22/22 to Alyreha
Therago 28/32 Stunned 1
Sunshine 24/28 Stunned 1
Upuan Fascinated
Yohanu 24/32 Stunned 1
Thelsa 26/26 to Alyreha
Alices 21/42 Stunned 1(doll), Stunned, fascinated (girl)
----------
Fascinating Lecturer
Critical Success The creature is unaffected.
Success The creature is stunned 1 and takes half damage as
it shakes off most of the mental load.
Failure The creature is stunned 2 and takes full damage as
it can’t help but try and process all the information.
Critical Failure The creature is stunned for 1 round,
fascinated for 1 minute, and takes double damage as all
its mental faculties are focused on the lecture.
After Will saves, and after any conditions applied, party may act.
Sunshine of Happiness
|
The words of the lecturer are too much for Sunshine.
DC 20 Will save: 1d20 + 10 ⇒ (12) + 10 = 22
But now she can at least contradict it by shouting non-sense but insulting words to the lecturer to drown the same.
Intimidation: 1d20 + 0 ⇒ (18) + 0 = 18
"I said you shut up because we just don't understand your words and you are just wasting your time blabbering anything to us! Ughhh! I hate school!" she exclaims then turns to others. "Can anyone make this thing stop? This really is getting into my nerves now."
Thelsa Doom
|
Thelsa will cover her ears before entering as well.
| GM Brew |
EDIT from last round'
Yahanu speaks to the lecturer in a forceful manner. She looks at the automaton meekly and slowly fades away. 3rd success!
The agents recover from the grueling lesson and search the room, in a pile of notes, they find another scrap of Alyreha's research. Six fragments collected.
The agents contemplate their next move.
Options are to return to Alyreha to go over what has been found to this point or to explore this floor to the south.
| GM Brew |
The agents head back to Alyreha and tender her the recovered research fragments. The arclord made skull looks over her gathered notes...
"Hmm, yes..I am beginning to remember...
Alyreha's skull nods as she continues to pour through the notes
"Yes, of course! I remember having that breakthrough! Oh, I was so reckless, but yes, I see it now..."
After reading the sixth fragment..
"Haha! You Pathfinders are a real gem, a HEAD of the pack so to speak. I can summon enough power now to control the wards protecting my house. Better yet, I can let you all on in a little secret.." The skull bobs urging the group to gather to her closer. When the agents are huddled close, the skull suddenly yells
"HAZZAM!"
Alyreah laughs as the party is slightly startled. "But seriously, if you say that word aloud it will let loose a burst of positive energy, good for the soul and also the wounded." The skull bobs once more
"You guys are doing great, but there are more of these out there. If you find them, I may be able to do more with the wards."
Any questions or actions or are you ready to head back into the manor?
| GM Brew |
Alyreha perks up at Elduin's question. "Once each. Don't ask me why that's just how it works." The skull bobs up and down once, the headless beings equivalent of a shrug.
The agents once again venture into the mansion to gather the remaining fragments of research.
Back to the second floor, the group sets out to explore the southern rooms. The chamber opens up to reveal an open room filled with various stuffed animals.
Taxidermied animals and beasts on display cover most of this large showroom. On the southern end of the room, a set of stairs leads upwards, and a small door on the northeastern wall is labeled “Scroll Storage”.
Alice spies a stuffed owl in the center of the ceiling, 15 feet high. In its beak is a rolled-up piece of parchment.
What do you do?"
Init(Perc)Thelsa: 1d20 + 8 ⇒ (13) + 8 = 21
Init(Perc)Sunny: 1d20 + 8 ⇒ (3) + 8 = 11
Init(Perc)Elduin: 1d20 + 4 ⇒ (9) + 4 = 13
Init(Perc)Therago: 1d20 + 6 ⇒ (2) + 6 = 8
Init(Perc)Yohanu: 1d20 + 5 ⇒ (14) + 5 = 19
Init(Perc)Alices: 1d20 + 8 ⇒ (14) + 8 = 22
Sunshine of Happiness
|
"HAZZ..." Sunshine is about to speak the word but stops herself midway after hearing that word is effective only once for each of them.
Into their next destination, "Nice collection the arclord has here." she comments.
Thelsa Doom
|
"what do you think is on the parchment ?" Thelsa takes a look at the different animals as well.
Yohanu Melek
|
Yohanu reaches into his backpack, retrieves a rope and starts tying a loop in the end. "I think it would be easier to tell if that parchment... or that whole owl was down here. If I can catch this over the wings, we might be able to just pull the thing down. If it's attached too well, the rope should make it easier to balance if I need to climb up on something."
With that, Yohanu will try to toss the loop over the owl and pull it taut.
ranged attack roll?: 1d20 + 8 ⇒ (9) + 8 = 17
Alice the Poppet
|
Alice, the rag doll, rummages in her backpack for a moment and brings out a deck of cards.
"Ah. Here it is. This should do it," she says, as she activates the Mage Hand card from her cantrip deck.
She will attempt to get the parchment with mage hand.
Thelsa Doom
|
Thelsa will try to jump over there and reach the scroll
Acrobatics: 1d20 + 8 ⇒ (19) + 8 = 27
Then she will try to pry the scroll without tearing it
Thievery: 1d20 + 8 ⇒ (3) + 8 = 11
Thelsa Doom
|
She'll hero point the thievery
1d20 + 8 ⇒ (9) + 8 = 17
Sunshine of Happiness
|
Sunshine watches with interest as the others attempt to get the parchment on the perched taxidermied owl. "Be careful not to tear the parchment."
| GM Brew |
Thelsa attempts to make her way to the owl...
She hops on the back of a stuffed bear, does a back flip onto an eagle, then able to jump to a beam on the ceiling where she grabs on. Hanging from the beam, she deftly plucks the parchment from the owl's beak!
+1 fragment of research.
The party searches the rest of the area and discovers a room in the northwest corner of the area that is a storage closet containing several dozen unfinished or experimental magical scrolls. Every scroll in the room is appropriately labeled with the name of the spell being scribed into it, but most if not all are experimental and of no use. Further digging, however, yields one scroll labelled ENLARGE which indeed is a scroll of enlarge.
The agents then turn their attention to the stairwell leading up to the third floor located on the southern end of the chamber.
What do you do?
| GM Brew |
The Pathfinders ascend the stairs to the south...
The stairs of this tower ascend 40 feet from the floor beneath it into a large circular room riddled with books, magical implements, and crafting equipment. The couches look well-worn and the northernmost of them is covered with unmade blankets, and several pillows, before a desk covered with a pile of handwritten documents and annotated books. The walls are covered with magical equations and geometric designs written in several different colors of chalk.
A tall, muscular shisk woman with heterochromatic eyes stands up from the northern most couch of the room. “Oh There you are, Pathfinders. What took you all so long? I’ve been waiting for you all to get through those defenses and find the Arclord’s research for me. But now that you’re here, I’ll have to be taking whatever you have for myself,” she sneers. “Mother needs me to bring her that research so that she can cook some true names and mix them together. I don’t entirely get it myself, but I don’t have to. All I need to know is that you have what I need for mother, so I am going to take it!”
Init(Perc)Thelsa: 1d20 + 8 ⇒ (5) + 8 = 13
Init(Perc)Sunny: 1d20 + 8 ⇒ (4) + 8 = 12
Init(Perc)Elduin: 1d20 + 4 ⇒ (17) + 4 = 21
Init(Perc)Therago: 1d20 + 6 ⇒ (4) + 6 = 10
Init(Perc)Yohanu: 1d20 + 5 ⇒ (20) + 5 = 25
Init(Perc)Alices: 1d20 + 8 ⇒ (18) + 8 = 26
Init Liskara: 1d20 + 8 ⇒ (7) + 8 = 15
Init Yellow: 1d20 + 4 ⇒ (6) + 4 = 10
Init Blue: 1d20 + 4 ⇒ (17) + 4 = 21
-------------
ROUND 1
-------------
Alices 40/42
Yohanu 32/32
Elduin 22/22
----------
Yellow Flashwarp
Liskara
----------
Thelsa 26/26
Sunshine 27/28
Therago 32/32
----------
Blue Fleshwarp
Liskara and her allies attack!
It's on! Bold may attack.
Elduin Nerifiel
|
Hearing the threats of the woman the half elf rushes forward to cast a spell including all the enemies.
Telekinetic rend, amp: 1d6 + 1d6 ⇒ (1) + (4) = 5
Fort DC 18. A creature that critically fails its save is also stunned 1.
Your mother will need to ask us for what she would like. Then we decide.
Alice the Poppet
|
Dual actions
- Ragdoll Alice casts Boost Eidolon
- Little Girl Alice moves to Liskara
Little girl Alice strikes at Liskara: 1d20 + 10 ⇒ (2) + 10 = 12
Ragdoll Alice says, "You are a loser, just like all the other losers"
Bon Mot Diplomacy vs Will DC: 1d20 + 11 ⇒ (10) + 11 = 21
Yohanu Melek
|
Yohanu's blades snap out sharply as his hands rotate to an unnatural angle and he advances on the woman, "You don't even understand it, and you're the one she sent to collect research? What'sthe point if having so many if you if there isn't going to be a competent one mixed in?"
The crystal tied into the wraps running up his forearms flares and shatters, as the magic inside is consumed, as Yohanu punctuates his question with a rapid, almost frantic series of slashes, trying to make the battle a short one, in case the woman came prepared with her own potent magic.
Strike vs Liskara: 1d20 + 9 ⇒ (12) + 9 = 21
Slashing: 2d8 + 2 ⇒ (6, 7) + 2 = 15
Strike vs Liskara: 1d20 + 9 - 4 ⇒ (4) + 9 - 4 = 9
Slashing: 2d8 + 2 ⇒ (4, 5) + 2 = 11
◆Tiger Stance
◆Stride
◇Potency Crystal
◆Flurry of blows
| GM Brew |
The agents take on the Liskara and her cohorts!
Alice the doll taps into her magical energies to channel power into her girl from another world. The girl moves to Liskara and strikes but misses. The doll shouts a pointed insult to the foe, the quip strikes home as the creature winces at the cutting remark.
Yohanu wades into the fray, powering his metal fists before launching a series of blows at the woman. One lands square on her jaw while she able to fend off the last.
Elduin launches a telekinetic attack against the enemies. They are able to shrug off most of the damage.
The enemies return in kind!
One of the fleshy assistants runs across the room and unleashes a gout of flame towards Alice the girl and Yohanu.
Need REF save from Yohanu and Alice the Girl.
Liskara snarls and launches an assault on Yohanu. She twirls a kukri in her hand then punches at the automaton with her quills, and swings the kukri at him for good measure. Luckily, both attacks clank harmlessly off the monk's metal hide.
REF Liskara: 1d20 + 11 ⇒ (14) + 11 = 25
REF yellow: 1d20 + 9 ⇒ (11) + 9 = 20
REF blue: 1d20 + 9 ⇒ (9) + 9 = 18
Quill: 1d20 + 8 ⇒ (8) + 8 = 16
Kurkri: 1d20 + 4 ⇒ (10) + 4 = 14
BURN fire damage: 2d6 ⇒ (4, 2) = 6
-------------
ROUND 1
-------------
Alices 40/42 need REF save
Yohanu 32/32 need REF save
Elduin 22/22
----------
Yellow Flashwarp, -18, hurt feelings
Liskara -3
----------
Thelsa 26/26
Sunshine 27/28
Therago 32/32
----------
Blue Fleshwarp -3
Bold may act!