Classes/Levels |
Psychic 5 / HP 53/53, Perc +7, AC 23, Fort +9 Ref +13 Will +9 / Active conditions: Low-light vision, resist neg 1 |
Strength |
12 |
Dexterity |
16 |
Constitution |
12 |
Intelligence |
18 |
Wisdom |
10 |
Charisma |
10 |
About Elduin Nerifiel
PFS #212081-2015
Experience 48
Faction Vigilant Seal
Wealth 67.17 GP, 46 Vigilant Seal
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Elduin Nerifiel
Psychic 5
M Medium humanoid (Half elf)
Senses Perc +7, Low-light vision
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Defense
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AC 23
HP 53
Fort +9, Ref +13, Will +9
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Offense
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Speed 25 ft.
Melee +1 striking Elven Branched spear +12 (2d6+1)
Ranged -
Space 5 ft.; Reach 10 ft.
Special Attacks None
Spell Attack Roll +11
Spell DC 21
Occult Spells
. . Cantrips—Mage hand (amp), Telekinetic projectile (amp), Telekinetic rend (amp), Shield, Guidance, Detect magic
. . 1st—Kinetic ram, Soothe (S), True strike
. . 2d—Telekinetic manoeuver, Blur, Dispel magic (S)
. . 3d—Levitate, Agonizing Despair
. . Amp Focus points: 3
Innate Spell
. . Cantrips—Disrupt undead (Int as Spellcasting Ability)
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Statistics
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Str 14, Dex 18, Con 14, Int 19, Wis 10, Cha 10
Class DC 21
Background Scion of Slayers
Ancestry Feats Low-light vision, Half-elf, Elven weapon familiarity, General training (Armor proficiency)
Skill Feats Streetwise, Improvise tools
Class Feats Conscious mind (The Distant Grasp), Subconscious mind (Precise Discipline), Unleash Psyche, Warp space, Psi burst
Bonus Feats -
General Feats Toughness
Languages Common, Dwarden, Draconic, Elven, Jotun, Sylvan
Skills Acrobatics +11, Arcana +11, Athletics +9, Crafting +13, Deception 0, Diplomacy 0, Intimidation 0, Undead Lore +11, Pathfinder Society Lore +11, Medicine +0, Nature +0, Occultism +11, Performance 0, Religion +7, Society +13, Stealth +13, Survival +0, Thievery +11
Worn items +1 Leather armor, Backpack, Wayfinder (Pearly white spindle)
Readied items +1 striking Elven Branched spear, Climbing kit, Repair kit
Other items Flint & Steel, Waterskin, Trail rations (1 week), Bedroll
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Pathfinder Training
Generalist: Pathfinder Society Lore
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