Dark Tower

Game Master brvheart

Roll20

Watch Order:
1st: Jhenn, Fralk
2nd: Ciri, Faffnyr
3rd: Thoron, Slim

Order of March:
single:
Thoron, Fralk, Slim, Ciri, Jhenn, Faffnyr
double:
Thoron and Fralk, Slim and Ciri, Jhenn and Faffnyr with bringing up the rear.


Something seemed odd about this town, Mitra’s Fist. And the tavern they were in, The Overlord’s Inn, was certainly
a bit strange as well. [Everyone in the town seemed to stare at them as they walked through, and he had heard more
than one comment about how they didn’t get any visitors here anymore. He began to wonder if they had made a
mistake coming here, but what choice did they have after their guide had died from a scorpion’s bite and a sandstorm
had driven them into this mysterious mountain pass?


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Male Half-orc Rogue (Thug) 7

Felix looks for a good spot and goes into Sneak, trying to stab one as he crosses his reach on the way to another person.
Stealth: 1d20 + 14 ⇒ (10) + 14 = 24
Attack AoO: 1d20 + 12 ⇒ (1) + 12 = 13
Attack: 1d8 + 7 + 3d6 ⇒ (1) + 7 + (1, 2, 1) = 12
Or he just slashes at the air. Also a plan.
Admitted a bad one, but a plan.


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 20 (-2 enemy atk), T14, FF18; hp 70; Init +4; Fort +9 Ref +8 Will +9

casting MIRROR image and move into room with sword drawn

MIRROR Image to buy time for room survey instead of casting blind: 1d4 + 2 ⇒ (2) + 2 = 4


Male Human Rogue6/Clr1 Current Map

Ciri, in the back of the room you see a man in plate armor completely surrounded by goblins.


Male Human Rogue6/Clr1 Current Map
Felix "Lucky Gits" Season wrote:

Felix looks for a good spot and goes into Sneak, trying to stab one as he crosses his reach on the way to another person.

[Dice=Stealth]1d20+14
[Dice=Attack AoO]1d20+12
[Dice=Attack]1d8+7+3d6
Or he just slashes at the air. Also a plan.
Admitted a bad one, but a plan.

Rolling a 1 air is all he is going to hit this round:)


Human Swashbuckler 9 | HP 34 / 78 AC 25 T19 FF18 | Panache 3/4 | CMB +9 CMD 28 | F +9 R +12 W +8(11*) init +7 | Resource Tracker
Skills:
Acrobatics +14 Diplomacy +15 Escape Artist +9 Intimidate +15 Kn: Local +1 Perception +13 Ride +9

I'm assuming we can walk through the whole southern wall. I would have moved differently last round if I'd had better knowledge of the map (likely only going back 5' not 10'), but never mind.
Jim stepped back through once more and found himself level with an Orc. He made a sudden thrust towards it's midriff!
Dice: 1d20 + 14 + 1 ⇒ (7) + 14 + 1 = 22Damage: 1d8 + 9 + 6 ⇒ (7) + 9 + 6 = 22

Opportune Parry and Riposte, including haste:

Parry?: 1d20 + 14 + 1 ⇒ (18) + 14 + 1 = 33
Riposte!: 1d20 + 14 + 1 ⇒ (9) + 14 + 1 = 24Damage: 1d6 + 6 + 9 ⇒ (2) + 6 + 9 = 17
Parry #2: 1d20 + 14 + 1 ⇒ (1) + 14 + 1 = 16
Parry #3: 1d20 + 14 + 1 ⇒ (8) + 14 + 1 = 23


Male Human Rogue6/Clr1 Current Map
"Slim" Jim wrote:

I'm assuming we can walk through the whole southern wall. I would have moved differently last round if I'd had better knowledge of the map (likely only going back 5' not 10'), but never mind.

Jim stepped back through once more and found himself level with an Orc. He made a sudden thrust towards it's midriff!
[dice=Dice]1d20+14+1[dice=Damage]1d8+9+6

** spoiler omitted **

One goblin down.....


Attack 1: 1d20 + 12 ⇒ (7) + 12 = 19
Damage: 2d6 + 9 ⇒ (1, 4) + 9 = 14

Attack 2: 1d20 + 7 ⇒ (10) + 7 = 17
Damage: 2d6 + 9 ⇒ (2, 2) + 9 = 13

Ourias hacks away at the goblins surrounding him.

Grand Lodge

Male Dwarf Cleric/6

I move in front of Ciri and take a swing at the goblin just to the East of her.

Heavy Mace: 1d20 + 8 ⇒ (8) + 8 = 16
Damage: 1d8 + 4 ⇒ (2) + 4 = 6

"Ciri it'd help if you didn't lead the way into a fight. We need you to stay upright.

Grand Lodge

Male Dwarf Cleric/6

I think I'm up anyway.


Male Human Rogue6/Clr1 Current Map

With that it seems Tal is successful in turning the statue as it spins.
direction: 1d4 ⇒ 2
1=A 2=B 3=C 4=D
The statue is now facing towards exit B. The Wall of Fog at B is now a Wall of Stone.


Male Human Rogue6/Clr1 Current Map

Initiative Order Round Two
Taz
Goblins
Haltashaar
Slim
Ciri
Felix
Thoron
Ourias


Human Swashbuckler 9 | HP 34 / 78 AC 25 T19 FF18 | Panache 3/4 | CMB +9 CMD 28 | F +9 R +12 W +8(11*) init +7 | Resource Tracker
Skills:
Acrobatics +14 Diplomacy +15 Escape Artist +9 Intimidate +15 Kn: Local +1 Perception +13 Ride +9

Going to post some actions for Jim now, in case its his turn while I'm sleeping.

Jim taps on the power of his silk scarf and then he luges at the closest goblin! But unused to the speed from his new boots he slips and nearly falls.

Hasted attack: 1d20 + 14 + 1 ⇒ (1) + 14 + 1 = 16Damage: 1d8 + 9 + 6 ⇒ (6) + 9 + 6 = 21
Primary attack: 1d20 + 14 + 1 ⇒ (3) + 14 + 1 = 18Damage: 1d8 + 9 + 6 ⇒ (1) + 9 + 6 = 16
Iterative attack: 1d20 + 14 + 1 - 5 ⇒ (10) + 14 + 1 - 5 = 20Damage: 1d8 + 9 + 6 ⇒ (4) + 9 + 6 = 19

Ha! I guess that's Jim's turn over. Parry and Riposte happens on their turn however...

Opportune Parry and Riposte, including haste:

Parry?: 1d20 + 14 + 1 ⇒ (2) + 14 + 1 = 17
Riposte!: 1d20 + 14 + 1 ⇒ (9) + 14 + 1 = 24Damage: 1d6 + 6 + 9 ⇒ (3) + 6 + 9 = 18
Parry #2: 1d20 + 14 + 1 ⇒ (10) + 14 + 1 = 25
Parry #3: 1d20 + 14 + 1 ⇒ (5) + 14 + 1 = 20


Female Half-Elf Rogue 1 / Wizard 4 / Inner Sea Pirate 1 / Arcane Trickster 1 | HP 66/66 | AC:21(vs evil)/19 T:17/15 FF:16/14 CMD:19/17 | F+5 R+12 W+8 (+10 vs enchantment) (+2 bonus vs evil) | Init+13 | Perc+15 (+16 vs traps) | Mage Armor

Tal boggles as the wall of fog turns into a wall of stone. "Damn it, wasn't what I had in mind at all!"

She was not sure if she could be of much help against a horde of goblins, but launches some magic at them and, if she can tell, whoever their leader is.

Glitterdust on a bunch of goblins, would like to include Haltashaar if that's an option. Will DC16 or blind, usual Glitterdust visibility effects.


Male Human Rogue6/Clr1 Current Map

will save goblin: 1d20 + 1 ⇒ (3) + 1 = 4
will save goblin: 1d20 + 1 ⇒ (3) + 1 = 4
will save goblin: 1d20 + 1 ⇒ (17) + 1 = 18
will save goblin: 1d20 + 1 ⇒ (19) + 1 = 20
will save goblin: 1d20 + 1 ⇒ (3) + 1 = 4
will save goblin: 1d20 + 1 ⇒ (16) + 1 = 17
will save goblin: 1d20 + 1 ⇒ (5) + 1 = 6
will save goblin: 1d20 + 1 ⇒ (19) + 1 = 20
will save dire wolf: 1d20 + 2 ⇒ (5) + 2 = 7
will save dire wolf: 1d20 + 2 ⇒ (10) + 2 = 12

4 goblins and 2 dire wolves are blind


Male Human Rogue6/Clr1 Current Map

One goblin attacks Ciri
short sword: 1d20 + 2 ⇒ (15) + 2 = 17 damage: 1d4 ⇒ 4

Three attack Thoron
short sword: 1d20 + 2 ⇒ (6) + 2 = 8 damage: 1d4 ⇒ 3
short sword: 1d20 + 2 ⇒ (11) + 2 = 13 damage: 1d4 ⇒ 1
short sword: 1d20 + 2 + 2 ⇒ (3) + 2 + 2 = 7 damage: 1d4 ⇒ 3

Seven attack Ourias
short sword: 1d20 + 2 + 2 ⇒ (14) + 2 + 2 = 18 damage: 1d4 ⇒ 3
short sword: 1d20 + 2 + 2 ⇒ (11) + 2 + 2 = 15 damage: 1d4 ⇒ 3
short sword: 1d20 + 2 + 2 ⇒ (20) + 2 + 2 = 24 damage: 1d4 ⇒ 4
short sword: 1d20 + 2 + 2 ⇒ (11) + 2 + 2 = 15 damage: 1d4 ⇒ 4
short sword: 1d20 + 2 + 2 ⇒ (20) + 2 + 2 = 24 damage: 1d4 ⇒ 2
short sword: 1d20 + 2 + 2 ⇒ (9) + 2 + 2 = 13 damage: 1d4 ⇒ 3

Two attack Slimshort sword: 1d20 + 2 ⇒ (5) + 2 = 7 damage: 1d4 ⇒ 3

short sword: 1d20 + 2 ⇒ (11) + 2 = 13 damage: 1d4 ⇒ 3
short sword: 1d20 + 2 ⇒ (18) + 2 = 20 damage: 1d4 ⇒ 2

confirm crit: 1d20 + 2 + 2 ⇒ (11) + 2 + 2 = 15 additional damage: 1d4 ⇒ 2
confirm crit: 1d20 + 2 + 2 ⇒ (4) + 2 + 2 = 8 additional damage: 1d4 ⇒ 2


Male Human Rogue6/Clr1 Current Map

Haltashaar moves into the room and attacks a goblin

long sword: 1d20 + 5 ⇒ (19) + 5 = 24 damage: 1d8 + 4 ⇒ (3) + 4 = 7
confirm crit: 1d20 + 5 ⇒ (7) + 5 = 12 additional damage: 1d8 + 4 ⇒ (5) + 4 = 9


Male Human Rogue6/Clr1 Current Map
"Slim" Jim wrote:

Going to post some actions for Jim now, in case its his turn while I'm sleeping.

Jim taps on the power of his silk scarf and then he luges at the closest goblin! But unused to the speed from his new boots he slips and nearly falls.

[dice=Hasted attack]1d20+14+1[dice=Damage]1d8+9+6
[dice=Primary attack]1d20+14+1[dice=Damage]1d8+9+6
[dice=Iterative attack]1d20+14+1-5[dice=Damage]1d8+9+6

Ha! I guess that's Jim's turn over. Parry and Riposte happens on their turn however...

** spoiler omitted **

Yeah, I do a very simple fumble, roll a 1 and you are done in the round.


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 20 (-2 enemy atk), T14, FF18; hp 70; Init +4; Fort +9 Ref +8 Will +9
what Ciri posted in discussion by mistake wrote:

pop over to the corner and cast LIGHTNING bolt defensively on the 3 Worgs

CONCENTRATION DC 21: 1d20 + 11 ⇒ (14) + 11 = 25

LIGHTNING BOLT DC18: 6d6 ⇒ (1, 6, 3, 4, 5, 5) = 24


Male Human Rogue6/Clr1 Current Map

reflex dire wolf: 1d20 + 6 ⇒ (18) + 6 = 24
reflex dire wolf: 1d20 + 6 ⇒ (5) + 6 = 11
reflex dire wolf: 1d20 + 6 ⇒ (14) + 6 = 20


Male Human Rogue6/Clr1 Current Map

The Goblin statue spins once more
rnd: 1d4 ⇒ 3
and another wall of stone blocks an exit
Tal and Felix should be able to figure out it is a trap!


Male Human Rogue6/Clr1 Current Map

Felix
Thoron
Ourias

Grand Lodge

Male Dwarf Cleric/6

Takes a swing at goblin just Ne of me against the wall. (Might be an orc now that I look at the icon.)

Heavy mace: 1d20 + 8 ⇒ (5) + 8 = 13
Damage: 1d8 + 4 ⇒ (4) + 4 = 8

grumbles about Mages not staying put so they can be protected.


Male Half-orc Rogue (Thug) 7

Felix checks the contraption to find a solution.
perc: 1d20 + 10 ⇒ (10) + 10 = 20


Male Human Rogue6/Clr1 Current Map

That is a miss Thoron. If she gets eaten by wolves, oh well.

DC=30 sorry Felix. Although you do get a +3 for trapfinding.


Male Human Rogue6/Clr1 Current Map

About then George appears and throws a Javelin of Lightning at the Dire wolves and goblins.
damage: 5d6 ⇒ (6, 5, 1, 5, 6) = 23 DC 14 Reflex


Male Human Rogue6/Clr1 Current Map

reflex dire wolf: 1d20 + 5 ⇒ (20) + 5 = 25
reflex dire wolf: 1d20 + 5 ⇒ (16) + 5 = 21
reflex dire goblin: 1d20 + 2 ⇒ (1) + 2 = 3
reflex dire goblin: 1d20 + 2 ⇒ (18) + 2 = 20


Human Swashbuckler 9 | HP 34 / 78 AC 25 T19 FF18 | Panache 3/4 | CMB +9 CMD 28 | F +9 R +12 W +8(11*) init +7 | Resource Tracker
Skills:
Acrobatics +14 Diplomacy +15 Escape Artist +9 Intimidate +15 Kn: Local +1 Perception +13 Ride +9

Just checking in. Looks like it's not Slim's turn yet. Slim has AC 23 so fortunately neither goblin hits him.

Grand Lodge

Male Dwarf Cleric/6

I did ask her nicely to not be on the front line in a fight.


Ourias attacks the goblin between him and and George.

Attack: 1d20 + 12 ⇒ (14) + 12 = 26
Damage: 2d6 + 9 ⇒ (3, 3) + 9 = 15

Attack: 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 2d6 + 9 ⇒ (1, 2) + 9 = 12


Male Human Rogue6/Clr1 Current Map

Two more goblins down.

The statue spins once more:

rnd: 1d4 ⇒ 1

Wall A, the south wall is now stone.


Male Human Rogue6/Clr1 Current Map

Initiative Order Round Three
Taz
Goblins
Haltashaar
Slim
Ciri
Felix
Thoron
Ourias


Male Human Rogue6/Clr1 Current Map
Thoron Palehorn wrote:
I did ask her nicely to not be on the front line in a fight.

In her defense she does currently have a 22 AC, 23 with shield spell so she is not exactly the typical squishy wizard

Grand Lodge

Male Dwarf Cleric/6

LOL I was a fussing in error I see. I was thinking all she had was robes on.


Male Human Rogue6/Clr1 Current Map
Thoron Palehorn wrote:
LOL I was a fussing in error I see. I was thinking all she had was robes on.

amulet of natural armor +1, bracers of armor +2, ring of protection +1 and a 14 Dex. Add to that Mage armor and shield and she is well protected for a short while at least.


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 20 (-2 enemy atk), T14, FF18; hp 70; Init +4; Fort +9 Ref +8 Will +9

Think of me as a ARCANE KNIGHT, if we were in Dragon lance, I'd be a whit robe mage

Grand Lodge

Male Dwarf Cleric/6

I see. Anyway I take a swing at the Orc that I attacked last time.

Heavy Mace: 1d20 + 8 ⇒ (12) + 8 = 20
Damage: 1d8 + 4 ⇒ (2) + 4 = 6

Might of actually hit him this time.


Male Human Rogue6/Clr1 Current Map

Taz is up


Male Human Rogue6/Clr1 Current Map
Taz wrote:
I don't think it's my turn again yet, but I will try to disable the spinning statue trap if Felix doesn't get to it first.

So I will roll it for her as it has been since Wednesday:

disable device: 1d20 + 20 ⇒ (12) + 20 = 32

The statue stops moving and the stone walls come down.


Male Human Rogue6/Clr1 Current Map

One goblin attacks Slim

short sword: 1d20 + 2 ⇒ (5) + 2 = 7 damage: 1d4 ⇒ 2

Two attacks Haltashaar

short sword: 1d20 + 2 ⇒ (17) + 2 = 19 damage: 1d4 ⇒ 4
short sword: 1d20 + 2 ⇒ (20) + 2 = 22 damage: 1d4 ⇒ 3

Three attack Orias

short sword: 1d20 + 2 ⇒ (18) + 2 = 20 damage: 1d4 ⇒ 1
short sword: 1d20 + 2 + 2 ⇒ (6) + 2 + 2 = 10 damage: 1d4 ⇒ 4
short sword: 1d20 + 2 + 2 ⇒ (16) + 2 + 2 = 20 damage: 1d4 ⇒ 2

Three attack Thoron

short sword: 1d20 + 2 ⇒ (7) + 2 = 9 damage: 1d4 ⇒ 1
short sword: 1d20 + 2 ⇒ (14) + 2 = 16 damage: 1d4 ⇒ 3
short sword: 1d20 + 2 ⇒ (14) + 2 = 16 damage: 1d4 ⇒ 2

Dire wolf attacks Ciri

claw: 1d20 + 7 ⇒ (18) + 7 = 25 damage: 1d8 + 6 ⇒ (3) + 6 = 9

Two wolves attack Orias

claw: 1d20 + 7 ⇒ (12) + 7 = 19 damage: 1d8 + 6 ⇒ (5) + 6 = 11
claw: 1d20 + 7 ⇒ (5) + 7 = 12 damage: 1d8 + 6 ⇒ (5) + 6 = 11


Male Human Rogue6/Clr1 Current Map

Haltashaar attacks a giblin
longsword: 1d20 + 5 ⇒ (9) + 5 = 14 damage: 1d8 + 4 ⇒ (2) + 4 = 6


Male Human Rogue6/Clr1 Current Map

Slim
Ciri
Felix
Ourias


Male Human Rogue6/Clr1 Current Map

Rolling for Ciri's mirror image attacks

rnd: 1d5 ⇒ 2

Ciri loses an image.


Human Swashbuckler 9 | HP 34 / 78 AC 25 T19 FF18 | Panache 3/4 | CMB +9 CMD 28 | F +9 R +12 W +8(11*) init +7 | Resource Tracker
Skills:
Acrobatics +14 Diplomacy +15 Escape Artist +9 Intimidate +15 Kn: Local +1 Perception +13 Ride +9

With multiple goblins in front of him, Slim sets about the grim work of ending them with gusto. He parries the feeble blow from the one in front with a flick of his before going for the things's throat. He follows up with another well judged slice and a third wilder blow.
Haste: 1d20 + 14 + 1 ⇒ (16) + 14 + 1 = 31Damage: 1d8 + 9 + 6 ⇒ (3) + 9 + 6 = 18
Crit?: 1d20 + 14 + 1 ⇒ (2) + 14 + 1 = 17Crit Damage: 1d8 + 9 ⇒ (5) + 9 = 14

Primary: 1d20 + 14 + 1 ⇒ (12) + 14 + 1 = 27Damage: 1d8 + 9 + 6 ⇒ (8) + 9 + 6 = 23
Iterative: 1d20 + 14 + 1 - 5 ⇒ (7) + 14 + 1 - 5 = 17Damage: 1d8 + 9 + 6 ⇒ (4) + 9 + 6 = 19

He then sinks into a defensive stance, waiting for their reply.

Opportune Parry and Riposte, including haste:

Parry?: 1d20 + 14 + 1 ⇒ (6) + 14 + 1 = 21
Riposte!: 1d20 + 14 + 1 ⇒ (9) + 14 + 1 = 24Damage: 1d6 + 6 + 9 ⇒ (4) + 6 + 9 = 19
Parry #2: 1d20 + 14 + 1 ⇒ (17) + 14 + 1 = 32
Parry #3: 1d20 + 14 + 1 ⇒ (20) + 14 + 1 = 35

Jim currently threatens with an extra 5' radius, if he's lucky he may get some AOOs as they move about. 3/10 rounds of haste used.


Male Human Rogue6/Clr1 Current Map

With that Slim takes out 3 of them. I presume he will take a 5' step forward.


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 20 (-2 enemy atk), T14, FF18; hp 70; Init +4; Fort +9 Ref +8 Will +9

SCORCHING RAY on worg 1: 1d20 + 5 ⇒ (2) + 5 = 74d6 ⇒ (6, 1, 1, 2) = 10

SCORCHING RAY on worg 2: 1d20 + 5 ⇒ (15) + 5 = 204d6 ⇒ (5, 1, 4, 6) = 16


Male Human Rogue6/Clr1 Current Map

Ciri misses the one next to her but kills the dire wolf in the middle. Thoron kills another goblin.


Male Human Rogue6/Clr1 Current Map

George moves up 5' and attacks the dire wolf to his left

great sword: 1d20 + 17 ⇒ (6) + 17 = 23 damage: 2d6 + 10 ⇒ (6, 1) + 10 = 17

great sword: 1d20 + 12 ⇒ (4) + 12 = 16 damage: 2d6 + 10 ⇒ (3, 3) + 10 = 16


Male Human Rogue6/Clr1 Current Map

Felix
Ourias


Ourias assaults the goblin between him and George.

Attack: 1d20 + 14 ⇒ (12) + 14 = 26
Damage: 2d6 + 9 ⇒ (1, 1) + 9 = 11

Attack: 1d20 + 9 ⇒ (18) + 9 = 27
Damage: 2d6 + 9 ⇒ (4, 4) + 9 = 17

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