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PFS character: Trokkus
player name: Jhaeman
PFS # 238544-1
Faction: Silver Crusade
Spending 14000 gp
(upgrading armor from +2 to +4 and purchasing Chronicle boon elixir of dragon's breath: brine dragon)

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PFS character: Granny Cheechatkae
Player name: shaventalz
PFS #: 53092-11
Faction: Silver Crusade
Familiar: Natharanak Phlegethoth

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PFS character: Jory Redcap
Player name: Greg Meyer
PFS #: 44914-1
Faction : Grand Lodge
Spending 600 gp 3 vials of dzebet
Spending 2PP for wand of CLW (first one is at 18, never know)

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PFS character:Gurkar
player name:Ed Birnbryer
PFS # 66136-17
Faction: Dark Archine
Will need to look over the character for what I would like to purchase as it has been two years since I last played him

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PFS character: Inga, Spiritualist 10
player name: C. Dragos
PFS # 17148-10
Faction: Sovereign Court

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@Questor, here's a helpful tool to remove those annoying line breaks in text.
Remove Line Breaks Tool.

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Is it okay to post our introduction in the gameplay thread?

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"Any chance I could get the faction mission for this?" Granny asks, leaning on her cane. "I know the older faction heads apparently used divination to assign the missions, and some GMs don't like giving them out because of "spoilers." However, I often find them to be interesting side goals."
She considers the time period a moment longer before continuing. "I'd also like to know what evil Colson Maldris would have us do in the name of "freedom". I could use some fresh gossip for the sewing circle."

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oh wow..didnt even see the posts here in discussion...derp!!
PFS character: Rallas Linnderil unchained rogue/slayer/brawler 6/3/2
player name: Paul McCrory/grimdog73
PFS # 125048-01
Faction: Grand Lodge

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Trokkus nods appraisingly at Granny's questions. Smart old bird, he thinks to himself. At her mention of humidity, he can't help but notice the sweat dripping down the inside of his armor and pooling around his belly.
"It's just experience, dear. I've been around a while, and investigated all sorts of things."
"Oh, and happy "tongue awareness day" to you."

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Granny looks over the scrap of paper that found its way to her.
"Would you look at that! Colson is being good and helpful! Of course I'll give them a burial."

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My vanity/boon people are "not actually there" for the purpose of spells & whatnot. Just focus on the actual party members.
@Qstor: May I have the Taldor faction mission, please?

shaventalz |
1 person marked this as a favorite. |
My vanity/boon people are "not actually there" for the purpose of spells & whatnot. Just focus on the actual party members.
I know that, you know that, and whatever's sneaking up from behind the GM screen knows that. But does Granny know that? ;)
That being said, leaving Smörboll out of the Pass Without Trace because he "volunteered" is fine by me. OOC, I'm not really expecting it to make much difference - this is Season 0, and the authors tended to declare stuff like "they fight a battle two hours in" or "they arrive just as the ritual finishes."

shaventalz |
The GM didn't call for initiative, and this guy didn't just snipe from hiding, so Granny's going to try befriending this guy.
That probably raised him up to "indifferent", allowing for some assumptions.
Note that making requests is NOT covered by Granny's ability, but the better attitude will usually lower the DC of those requests.

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Since I only use a phone for PbP & Slides (I don't own a computer), is it possible to just crop the section of the map that we're going to use for the combat and put it on the slide? It'd be greatly appreciated. It's a bit difficult to make my icons so tiny & move them around.

shaventalz |
Hey, that aid another on Diplomacy might be useful. The DC for adjusting attitude of an NPC includes their Charisma modifier. So if they had 12-15 Charisma, that aid might have pushed it over the a line.
Although... checking again, it would actually be friendly+ rather than indifferent+. Which means we could run afoul of the part of the rules that says "A creature’s attitude cannot be shifted more than two steps up in this way, although the GM can override this rule in some situations."
But yes, this is basically the core that Granny was built around. A feat that lets you use one skill for most social tasks, and a race that grants an unusually-high bonus to that skill.

shaventalz |
Granny Cheechatkae wrote:Sorry based on the text of the scenario that the creatures "ambush" the party and "attack any humanoid indiscriminately" I'm going to rule that's not going to work. Feel free to take another action. From the SRD - Diplomacy is generally ineffective in combat and against creatures that intend to harm you or your allies in the immediate future.** spoiler omitted **
Granny uses Linguistics for Diplomacy-to-improve-attitude.
You can never be sure unless you try.
Did we get anything with Granny's Knowledge roll?

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GM Qstor wrote:Granny Cheechatkae wrote:Sorry based on the text of the scenario that the creatures "ambush" the party and "attack any humanoid indiscriminately" I'm going to rule that's not going to work. Feel free to take another action. From the SRD - Diplomacy is generally ineffective in combat and against creatures that intend to harm you or your allies in the immediate future.** spoiler omitted **
Granny uses Linguistics for Diplomacy-to-improve-attitude.
You can never be sure unless you try.
Did we get anything with Granny's Knowledge roll?
Oh yeah the creatures are howlers.

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Oh, crap. I didn't realize we were being ambushed. I thought there was going to be some social interactions at first. Anyway, could I retcon my actions? (Inga casts shield on Klaus, then he moves to attack.)
I never got an answer earlier, but, is there any way we could cut the map in half so it shows up bigger on the slide? The current scale is just too small for my phone.

Klaus the Phantom |

Oh yeah. I forgot Klaus has a high intimidate.
Oh! And his Aura of Fury! He can start it on his turn as a swift action, attack, then end it as a free action each turn so nobody suffers the penalty.

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Any word from Jory-the-archer?
I posted a shout out in the Flaxseed Lodge. Hopefully they will see it.

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1 person marked this as a favorite. |

I'll post Trokkus' next action in 12-24 hours (or you can bot him doing the same thing). Big final session of a three-year RL Curse of the Crimson Throne campaign today is taking a lot of prep time. Fingers-crossed they do well!

shaventalz |
Trokkus badly wounds one. The other Pathfinders injure others.
damage - green 11blue 21 elf 21
Shouldn't red have some damage? Granny apparently is attacking Green, Kahwen shot Blue, and Trokkus "badly injured" one, presumably the one currently closest to him. It looks like red is still up, judging by the attack it makes later.
Do those damaged by the howlers need to make Reflex saves?
EDIT: And, since we have a couple of rogues, exact positioning is going to matter for flanking. The enemies are mostly NOT in a well-defined square, but are kind of floating on or around the lines. Could those please be cleaned up some, for if we potentially get someone around behind them?
EDIT^2: Spiritual Weapon can make additional attacks based on BAB starting on the second turn. Does it also get the extra attack from Haste? I'd tend to assume not, but it's worth asking.

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Granny's actions are going to depend on the following:
1) Whether Spiritual Weapon gets a Haste attack (it's weapon-like, so maybe, but it's also semi-autonomous, so maybe not.)
2) Whether Red is dead
3) Which howler looks the most damaged by the time she acts
4) Which squares the howlers are actually in (could provide a flank.)

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Are the howlers large size? It looks like they're taking up a spot bigger than a 5' square.

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GM Qstor wrote:Trokkus badly wounds one. The other Pathfinders injure others.
damage - green 11blue 21 elf 21Shouldn't red have some damage? Granny apparently is attacking Green, Kahwen shot Blue, and Trokkus "badly injured" one, presumably the one currently closest to him. It looks like red is still up, judging by the attack it makes later.
Sorry edited. Red is dead now. It was nearly dead before.
I adjusted the howlers. I don't know how to remove the H in a circle from the map. I don't have Photoshop and the old scenarios didn't have unedited (without opponents on them) maps in them

shaventalz |
I adjusted the howlers. I don't know how to remove the H in a circle from the map. I don't have Photoshop and the old scenarios didn't have unedited (without opponents on them) maps in them
Yeah, some of the old scenarios' maps need to have stuff removed. Like, say, the locations of secret doors or hidden enemies.
I've had decent luck with Paint in the past. Just copy a fairly similar square of the map that doesn't have an enemy and paste it over the other square. Maybe rotate or mirror it to make it less obvious what you've done.
I added a token for the elf, in case you need to move him or anything.

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Granny is encumbered, so she only moves at 20' normally. My reading of Haste is that it caps at double that, rather than double the unencumbered speed. 40' (20+20) is just enough to get there while drawing an AoO. If she can move 50' (20+30), no AoO.
I'm guessing the elf is still fine, since Rallus' original hit (21 damage) was nonlethal. However, Granny would find the risk in getting there to make sure worthwhile.

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Looks like granny needs to get a Porter vanity. It's only 5 Prestige & they'll carry 300 lbs of gear.

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1 person marked this as a favorite. |

"Oh, pish posh!" Granny waves a hand dismissively. "I can carry this just fine, without some young lad wasting his time hauling my bags around."
"Besides, someday you'll appreciate the excuse to take things a bit more slowly."
Her eyes twinkle, and you think she might not be telling you everything.

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@GM, I think you have the quill attacks wrong.
Only 1 quill can break off in the flesh each time. And the quill attack is a separate attack from its bite.
Whenever a creature takes damage from a howler's quill attack or its quill defense, that creature must make a DC 14 Reflex save or a quill breaks off in its flesh, causing the target to become sickened until the quill is removed.
There's nothing about multiple quills breaking off.

shaventalz |
@GM, I think you have the quill attacks wrong.
Only 1 quill can break off in the flesh each time. And the quill attack is a separate attack from its bite.
Pain (EX) wrote:Whenever a creature takes damage from a howler's quill attack or its quill defense, that creature must make a DC 14 Reflex save or a quill breaks off in its flesh, causing the target to become sickened until the quill is removed.There's nothing about multiple quills breaking off.
I suspect he's still (partially?) using the 3.5 version of howlers. Since they have more than 40 HP (per Trokkus' first attack), I'd say these are templated monsters. If so, he's probably using an altered statblock provided by the scenario itself, which would be using the multiple-quills version.
The 3.5 version's Howl is significantly less dangerous than the Pathfinder version, so I'm not terribly broken-up about it if we're using the old version.
EDIT: Although... the 3.5 version doesn't do quill damage to PCs attacking it. So not sure there.

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Oh. Wow. Ok.
Edit: Apparently...
Season 0 (Scenarios #1–#28): Season 0 scenarios were written before the release of the Pathfinder Roleplaying Game. Scenarios are to be run with minimal changes by GMs, limited to adding CMB/CMD scores to NPCs and monsters and using newly combined skills such as Stealth and Perception instead of Move Silently and Spot. If a creature in the scenario also appears in a Pathfinder RPG Bestiary volume and has the same CR, you may use the stats from that volume. This is the only substitution allowed in these scenarios.
I suppose when Identifying a creature, the GM should give us the correct version. It appears the one he linked is different from the ones we're fighting.

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Oh. Wow. Ok.
Edit: Apparently...
I suppose when Identifying a creature, the GM should give us the correct version. It appears the one he linked is different from the ones we're fighting.
My mistake.
The howlers are advanced. I didn't redo the Pathfinder stat block of the lower CR howlers. MY mistake. I've been a bit foggy from COVID.
I've been running 3.5 and Pathfinder for a long time. I missed the difference in the quill attacks. I was using the 3.5 statblock but the regular Pathfinder howler is a lower CR.

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Inga Blücher wrote:Oh. Wow. Ok.
Edit: Apparently...
I suppose when Identifying a creature, the GM should give us the correct version. It appears the one he linked is different from the ones we're fighting.
My mistake.
The howlers are advanced. I didn't redo the Pathfinder stat block of the lower CR howlers. MY mistake.
No prob. I forgot you were going through Covid. Ugh. Get better soon!