Game Master S's "Fly Free or Die"

Game Master Chris Marsh

Tactical Map | Campaign Tracker | Story Summary | Handouts | NPCs | Ships | Places | PCs

Quickposts:

INITIATIVE:
[dice=Hostiles]d20+2[/dice]
[dice=Aldo]d20+1[/dice]
[dice=Angel]d20+3[/dice]
[dice=Chip]d20+3[/dice]
[dice=Kaz]d20+7[/dice]

Tactical Tracker
Commerce Tracker


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CN Ysoki Ace Pilot Memory Weaver Operative 2 | He/Him/His | SP 14/14 HP 14/14 | RP 4/4 | EAC 14, KAC 14 (mobility)| Fort +1; Ref +6; Will +3 | Init: +4 | Perc: +7, SM: +5 | Speed 30ft | Active conditions: None.

Alfonse follows up Kaz’s bloody slash by trying to trick attack again.

trick attack (bluff): 1d20 + 9 + 4 ⇒ (2) + 9 + 4 = 15
Laser Pistol, Azimuth: 1d20 + 4 ⇒ (15) + 4 = 19
Fire: 1d4 ⇒ 1 trick attack damage: 1d4 ⇒ 1


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Kaz's claw RIPS through the anacite's "neck" shorting it out and turning it to scrap! For the victory, the team earns 1,600 XP.

STATUS:
Kaz (SP: 8/16, [color=Red]HP[/color] 11/20):
Angel (SP: 12/16):
Alf (SP: 7/14):
Chip (SP: 12/14):
Aldo (SP: 6/12):


Male Vesk Soldier 4 (SP 32/32, HP 34/34, RP 4/4, EAC18, KAC20, Fort+5, Ref+4, Will+4, Init+7, Percp+7

The vesk holds his claws up and gives a relatively quiet hissing victory cry. He turns to the others Quickly, lets find this ship.

Kaz begins to look around in the big room they are in. Its a hangar?
Perception 1d20 + 5 ⇒ (11) + 5 = 16


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

It looks more like a manufacturing facility than a hanger. There's a LOT of strange things in this place. Engineering and/or Mysticism can reveal more.

Kaz pokes around and finds some stuff worth good credits:

  • 1,000 UPBs
  • 4 fist-sized ingots of inubrix (worth about 625 Credits apiece.)
  • A clearly marked Serum of Enhancement (Scientist)


  • Aasimar Envoy 4 SP 24/24 HP 28/28 RP 7/7 | EAC 12 KAC 13 | F +2 R +5 W +4 | Init +1 | Perc +9, Dipl +15, SM +7 | Inspiring Boosted: None | 20/20 Charges

    ”Well done, Everyone! Let’s move. There’s no time for resting yet.”

    Aldo glances over the room too see what this room is used for.

    Engineering: 1d20 + 5 ⇒ (15) + 5 = 20


    CN Ysoki Ace Pilot Memory Weaver Operative 2 | He/Him/His | SP 14/14 HP 14/14 | RP 4/4 | EAC 14, KAC 14 (mobility)| Fort +1; Ref +6; Will +3 | Init: +4 | Perc: +7, SM: +5 | Speed 30ft | Active conditions: None.

    Alfonse starts searching the room as well. ”Thought this was supposed to be the hanger!”

    Engineering: 1d20 + 10 ⇒ (8) + 10 = 18


    none Android Mechanic/4 Init:+3 ST 21/21 HP 22/22 EAC 13 KAC 14 Perc 8 F5 R7 W1
    attacks:
    [dice=Laser pistol]1d20+6[/dice] [dice=fire]d4+2[/dice] [dice=drone attack]d20+7[/dice] [dice=damage, P]1d6+2[/dice]

    Chip also looks around, trying to find the ship they're supposed to take.

    engineering: 1d20 + 13 ⇒ (6) + 13 = 19


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    All this work appears to be completed, but this area was used to construct multiple large hybrid null-space devices. The computers are all protected. It'll take some skill to hack into them.


    none Android Mechanic/4 Init:+3 ST 21/21 HP 22/22 EAC 13 KAC 14 Perc 8 F5 R7 W1
    attacks:
    [dice=Laser pistol]1d20+6[/dice] [dice=fire]d4+2[/dice] [dice=drone attack]d20+7[/dice] [dice=damage, P]1d6+2[/dice]

    Chip prepares to aid Angel's hacking attempt.

    computers, aid: 1d20 + 9 ⇒ (15) + 9 = 24


    CN Human Cyberborn Mechanic 4 She/Her| SP 24/24 HP 26/26 | RP 6/6 | EAC 17, KAC 18 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +7, SM: +7 | Speed 25ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

    Angel cracks her tattoo'd knuckles and gets to work.

    Computers: 1d20 + 13 + 2 ⇒ (8) + 13 + 2 = 23


    CN Ysoki Ace Pilot Memory Weaver Operative 2 | He/Him/His | SP 14/14 HP 14/14 | RP 4/4 | EAC 14, KAC 14 (mobility)| Fort +1; Ref +6; Will +3 | Init: +4 | Perc: +7, SM: +5 | Speed 30ft | Active conditions: None.

    Alfonse also helps out with the computer hacking.
    Computers: 1d20 + 8 ⇒ (5) + 8 = 13


    Male Vesk Soldier 4 (SP 32/32, HP 34/34, RP 4/4, EAC18, KAC20, Fort+5, Ref+4, Will+4, Init+7, Percp+7

    Kaz keeps careful watch while the nerds do computer things.


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    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Angel, with Chip's help, cracks through. There are two encrypted areas in the system. He manages to bypass one.

    It's the technical readout for the Oliphaunt!


    CN Ysoki Ace Pilot Memory Weaver Operative 2 | He/Him/His | SP 14/14 HP 14/14 | RP 4/4 | EAC 14, KAC 14 (mobility)| Fort +1; Ref +6; Will +3 | Init: +4 | Perc: +7, SM: +5 | Speed 30ft | Active conditions: None.

    "Good job, Angel. Now we need to know where this ship is and hopefully its access codes."


    Aasimar Envoy 4 SP 24/24 HP 28/28 RP 7/7 | EAC 12 KAC 13 | F +2 R +5 W +4 | Init +1 | Perc +9, Dipl +15, SM +7 | Inspiring Boosted: None | 20/20 Charges

    "Agreed. Those are some exceptional coding skills you possess. Also, check and if there is a way to get the oliphaunt out of this place intact. I don't want any surprises when we take her out of here."


    none Android Mechanic/4 Init:+3 ST 21/21 HP 22/22 EAC 13 KAC 14 Perc 8 F5 R7 W1
    attacks:
    [dice=Laser pistol]1d20+6[/dice] [dice=fire]d4+2[/dice] [dice=drone attack]d20+7[/dice] [dice=damage, P]1d6+2[/dice]

    Let me look at those encrypted files, Angel. And since you've seen them, maybe you can look on?

    computers: 1d20 + 9 ⇒ (1) + 9 = 10 <---pppffffffhhhhhahahaha!!


    CN Human Cyberborn Mechanic 4 She/Her| SP 24/24 HP 26/26 | RP 6/6 | EAC 17, KAC 18 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +7, SM: +7 | Speed 25ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

    Angel takes another crack at the other encrypted file.

    Computers: 1d20 + 13 ⇒ (5) + 13 = 18


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Neither hacker shows much skill in the second attempt. The system is locked up tight.

    Sorry, work was crushing for a bit there. I'm BACK (with one more time offline this coming weekend.) Where to now team?


    CN Ysoki Ace Pilot Memory Weaver Operative 2 | He/Him/His | SP 14/14 HP 14/14 | RP 4/4 | EAC 14, KAC 14 (mobility)| Fort +1; Ref +6; Will +3 | Init: +4 | Perc: +7, SM: +5 | Speed 30ft | Active conditions: None.

    "Maybe the ship is out this door. Can't see anywhere else it could be."

    He takes a look at the door to see if it looks safe.
    perception: 1d20 + 7 ⇒ (4) + 7 = 11


    Male Vesk Soldier 4 (SP 32/32, HP 34/34, RP 4/4, EAC18, KAC20, Fort+5, Ref+4, Will+4, Init+7, Percp+7
    Alfonse Vizzini wrote:

    "Maybe the ship is out this door. Can't see anywhere else it could be."

    He takes a look at the door to see if it looks safe.
    [dice=perception]1d20+7

    Lead on,


    2 people marked this as a favorite.
    none Android Mechanic/4 Init:+3 ST 21/21 HP 22/22 EAC 13 KAC 14 Perc 8 F5 R7 W1
    attacks:
    [dice=Laser pistol]1d20+6[/dice] [dice=fire]d4+2[/dice] [dice=drone attack]d20+7[/dice] [dice=damage, P]1d6+2[/dice]

    Chip moves to the door, and tries to open it

    pre-emptive engineering check vs door: 1d20 + 12 ⇒ (20) + 12 = 32

    Say what you want about Chip...futhermucker KNOWS doors!! that's 2 consecutive 20's on checks v doors


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    The door is most definitely locked, but Chip has ZERO problem getting through. Once the door is opened, everyone can see it's the hanger! The Oliphaunt is there for the taking!

    Alf sees no one in the hanger at all.


    CN Ysoki Ace Pilot Memory Weaver Operative 2 | He/Him/His | SP 14/14 HP 14/14 | RP 4/4 | EAC 14, KAC 14 (mobility)| Fort +1; Ref +6; Will +3 | Init: +4 | Perc: +7, SM: +5 | Speed 30ft | Active conditions: None.

    "Let's not waste any time, we have a ship to steal!" says Alfonse, dry-washing his hands. He is visibly excited to get the chance to pilot this new ship, and he rushes towards the forward air lock.


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    The party watches to see if anything liquidates or vaporizes the foolhardy ysoki, but nothing does. It's not even locked!


    CN Ysoki Ace Pilot Memory Weaver Operative 2 | He/Him/His | SP 14/14 HP 14/14 | RP 4/4 | EAC 14, KAC 14 (mobility)| Fort +1; Ref +6; Will +3 | Init: +4 | Perc: +7, SM: +5 | Speed 30ft | Active conditions: None.

    Alfonse waves at the team to join him, as he checks out the air lock.

    Then, he pulls up the technical docs (that i assume we would have downloaded) to see if there were any internal defenses listed.


    CN Human Cyberborn Mechanic 4 She/Her| SP 24/24 HP 26/26 | RP 6/6 | EAC 17, KAC 18 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +7, SM: +7 | Speed 25ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

    Angel takes a moment to upload Rhonda using her terminal uplink, and hacks the system.

    She does NOT crack or knuckles or say it will be a piece of cake, knowing that hasn't worked well for her so far.

    Computers: 1d20 + 13 ⇒ (13) + 13 = 26


    "Oh this is quite a vessel. Close the pod bay doors and let's get underway."


    Male Vesk Soldier 4 (SP 32/32, HP 34/34, RP 4/4, EAC18, KAC20, Fort+5, Ref+4, Will+4, Init+7, Percp+7

    Kaz gives a hiss of satisfaction as he boards the ship with his comrades. While they get it ready to fly, the vesk does a quick security sweep. He makes sure there are no stow-aways or any other surprises waiting for them.

    Perception 1d20 + 5 ⇒ (13) + 5 = 18


    Aasimar Envoy 4 SP 24/24 HP 28/28 RP 7/7 | EAC 12 KAC 13 | F +2 R +5 W +4 | Init +1 | Perc +9, Dipl +15, SM +7 | Inspiring Boosted: None | 20/20 Charges

    "We've passed security to get here, but don't let your guard down. If we want our freedom we need this ship."

    Aldo approaches the ship and looks around the hanger for any resistance or trouble.

    Perception: 1d20 + 7 ⇒ (1) + 7 = 8

    When all seems safe, he will board the ship.


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    none Android Mechanic/4 Init:+3 ST 21/21 HP 22/22 EAC 13 KAC 14 Perc 8 F5 R7 W1
    attacks:
    [dice=Laser pistol]1d20+6[/dice] [dice=fire]d4+2[/dice] [dice=drone attack]d20+7[/dice] [dice=damage, P]1d6+2[/dice]

    I think I'll lock this door behind us, just in case.

    unless anyone objects, Chip will close & lock the door.

    engineering: 1d20 + 12 ⇒ (1) + 12 = 13 <---HAW HAW HAW apparently he only knows how to open them


    CN Ysoki Ace Pilot Memory Weaver Operative 2 | He/Him/His | SP 14/14 HP 14/14 | RP 4/4 | EAC 14, KAC 14 (mobility)| Fort +1; Ref +6; Will +3 | Init: +4 | Perc: +7, SM: +5 | Speed 30ft | Active conditions: None.

    Assuming he sees no internal defenses, Alfonse runs up to the pilots seat, and starts his preflight


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Back! Sorry everyone. My schedule is nice and normal for a while.

    Chip and Aldo are too excited to do a good job. Alf starts pre-flight for take off. All that's left is to plot a course. you can practically taste your freedom, but then reality hits. Stealing this ship is a job and this is not an employer you can just ignore...

    To the rendezvous point, back in to loot, or something completely different?


    1 person marked this as a favorite.
    CN Ysoki Ace Pilot Memory Weaver Operative 2 | He/Him/His | SP 14/14 HP 14/14 | RP 4/4 | EAC 14, KAC 14 (mobility)| Fort +1; Ref +6; Will +3 | Init: +4 | Perc: +7, SM: +5 | Speed 30ft | Active conditions: None.

    Alfonse does not hesitate to plot in a course for the planned rendezvous. He’s had enough of double crossing powerful employers.


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Alf plugs in the coordinates and takes off. The ship is smooth after clunky and dilapidated cargo ships, this thing is the cat's meow.

    Drift: 1d6 ⇒ 4

    Looks like it'll take about 4 days to get to the asteroid hand off

    After all the double crossing, it's hard for the team to let their guard down now. Still, this could be a very very handsome payday and a ticket to being on your own.

    You have 4 days of Downtime if you'd like it. I'll advance once everyone either posts or passes on activities.


    1 person marked this as a favorite.
    none Android Mechanic/4 Init:+3 ST 21/21 HP 22/22 EAC 13 KAC 14 Perc 8 F5 R7 W1
    attacks:
    [dice=Laser pistol]1d20+6[/dice] [dice=fire]d4+2[/dice] [dice=drone attack]d20+7[/dice] [dice=damage, P]1d6+2[/dice]
    Game Master S wrote:

    Back! Sorry everyone. My schedule is nice and normal for a while.

    Chip and Aldo are too excited to do a good job. Alf starts pre-flight for take off. All that's left is to plot a course. you can practically taste your freedom, but then reality hits. Stealing this ship is a job and this is not an employer you can just ignore...

    To the rendezvous point, back in to loot, or something completely different?

    WAIT WAIT

    while failing to close the door, Chip takes a quick perusal of the downed foes & the area, to see if there's anything of value to grab before we depart!


    CN Human Cyberborn Mechanic 4 She/Her| SP 24/24 HP 26/26 | RP 6/6 | EAC 17, KAC 18 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +7, SM: +7 | Speed 25ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

    If there is nothing else to be found by hacking into the ship's computer, Angel will Lounge for the journey. If she hasn't made her way into all the files, she will take a crack at it (bonus for number of days spent on it.

    Computers: 1d20 + 13 + 4 ⇒ (6) + 13 + 4 = 23


    1 person marked this as a favorite.
    Aasimar Envoy 4 SP 24/24 HP 28/28 RP 7/7 | EAC 12 KAC 13 | F +2 R +5 W +4 | Init +1 | Perc +9, Dipl +15, SM +7 | Inspiring Boosted: None | 20/20 Charges

    "Well, my friends. I cannot say that I feel sorry for the Edge. They have been taking advantage of their employees for years. I think what we did is a good start to setting matters right. Mind you, we are not home free yet. Let's all keep on our guard."

    Recognizing the stress of the situation, Aldor uses his downtime to Entertain the crew.

    Diplomacy: 1d20 + 12 + 1d6 ⇒ (14) + 12 + (4) = 30

    "Did I tell you about the time that I was at the photocopier printing out these pictures of a dragon when all of a sudden my boss showed up at the copier. . ."


    Male Vesk Soldier 4 (SP 32/32, HP 34/34, RP 4/4, EAC18, KAC20, Fort+5, Ref+4, Will+4, Init+7, Percp+7

    Kaz spends part of his downtime going over the weapon systems on the ship. He also searches the ship much more closely. Seeing if anything was left on board. Or if there is anything they can easily strip and take with them.

    Perception take 10, 10 + 5 = 15 will take 20 if I can


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    The party takes some time on the trip. Aldo entertains while the others go about their business.

    You emerge from the Drift within sensor range of this asteroid, which has a small hangar that serves as a base for Golden League smugglers. The hangar quickly detects the Oliphaunt, and a woman named Deminda invites you to land.

    The hangar is large enough for a Medium starship such as the Oliphaunt and is otherwise empty. A permeable force field retains atmosphere within the hangar, but physical objects such as a starship can enter and exit freely. A single door leads into the hangar's small habitation suite.

    A single drow enforcer waits by the door. She tells you plainly, “I will escort you to Deminda.”


    Aasimar Envoy 4 SP 24/24 HP 28/28 RP 7/7 | EAC 12 KAC 13 | F +2 R +5 W +4 | Init +1 | Perc +9, Dipl +15, SM +7 | Inspiring Boosted: None | 20/20 Charges

    "Deminda is fine, but I think Lord Sinjin will be most interested. Perhaps you should bring us to him."


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    "Sense of humor on that one! Look, Deminda is the Lord's emissary... just as good. Just.... don't piss her off."

    He opens the door to the habitation suite. "Hang tight and make yourself at home." The room is spacious and laid out to host a celebratory banquet: a broad table is surrounded by chairs and laden with delicacies arrayed on fine plates while glasses of dark Apostae wine are positioned on the bar on the south wall of the room. Perception checks!


    CN Human Cyberborn Mechanic 4 She/Her| SP 24/24 HP 26/26 | RP 6/6 | EAC 17, KAC 18 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +7, SM: +7 | Speed 25ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

    Perception: 1d20 + 6 ⇒ (13) + 6 = 19


    Male Vesk Soldier 4 (SP 32/32, HP 34/34, RP 4/4, EAC18, KAC20, Fort+5, Ref+4, Will+4, Init+7, Percp+7

    Perception 1d20 + 5 ⇒ (10) + 5 = 15

    The vesk smells the food on the table. He looks over at Vizzini and Aldo. Hey, can we eat this? He whispers.


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Angel and Kaz:

    You hear the door lock behind you as you're deposited in the banquet room.


    Male Vesk Soldier 4 (SP 32/32, HP 34/34, RP 4/4, EAC18, KAC20, Fort+5, Ref+4, Will+4, Init+7, Percp+7
    Game Master S wrote:
    ** spoiler omitted **

    Kaz casually leans in and whispers to the android. Im pretty sure they just locked the door behind us. If things go south be ready to work your door magic.


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    No sooner does Kaz whisper then two drow enforcers enter the room and take up guard positions...


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    none Android Mechanic/4 Init:+3 ST 21/21 HP 22/22 EAC 13 KAC 14 Perc 8 F5 R7 W1
    attacks:
    [dice=Laser pistol]1d20+6[/dice] [dice=fire]d4+2[/dice] [dice=drone attack]d20+7[/dice] [dice=damage, P]1d6+2[/dice]

    perception: 1d20 + 4 ⇒ (18) + 4 = 22

    Kazador Agudo Garrez wrote:
    Kaz casually leans in and whispers to the android. Im pretty sure they just locked the door behind us. If things go south be ready to work your door magic.

    chip replies, in similar sotto voice just as long as I don't have to CLOSE any doors...


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    One of the drow speaks up. His Common is accented and unpracticed, "You know where this goes, yes?"

    That's when the drow reach for their weapons. One for an azimuth rifle, the other for a shock grenade! ATK: 1d20 + 8 ⇒ (12) + 8 = 20
    Everyone takes Elec DMG: 1d8 ⇒ 6. Half DMG on a DC 10 REF

    the other takes aim at Kaz:
    Laswer rifle: 1d20 + 8 ⇒ (11) + 8 = 19 for Fire: 1d8 + 1 ⇒ (1) + 1 = 2

    Init:

    INITIATIVE:
    Hostiles: 1d20 + 4 ⇒ (5) + 4 = 9
    Aldo: 1d20 + 1 ⇒ (13) + 1 = 14
    Alf: 1d20 + 4 ⇒ (11) + 4 = 15
    Angel: 1d20 + 2 ⇒ (10) + 2 = 12
    Chip: 1d20 + 3 ⇒ (11) + 3 = 14
    Kaz: 1d20 + 3 ⇒ (17) + 3 = 20

    One throws the grenade!

    Round 1:
    Drow Enforcers: ATK
    Angel (SP: 16/16): REF + Go
    Chip (SP: 14/14): REF + Go
    Kaz (SP: 14/16): REF + Go
    Aldo (SP: 12/12): REF + Go
    Alf (SP: 14/14): REF + Go

    ******************************************
    TACTICAL MAP
    Location: Secret asteroid base
    GM’s Tracker
    Party Conditions: Inspiring Boost:
    Gravity:Normal
    Atmosphere: Normal
    Lighting: Dim
    Battlefield terrain: Normal

    DM:


    none Android Mechanic/4 Init:+3 ST 21/21 HP 22/22 EAC 13 KAC 14 Perc 8 F5 R7 W1
    attacks:
    [dice=Laser pistol]1d20+6[/dice] [dice=fire]d4+2[/dice] [dice=drone attack]d20+7[/dice] [dice=damage, P]1d6+2[/dice]

    ref: 1d20 + 6 ⇒ (10) + 6 = 16

    Chip is both surprised and puzzled at this turn of events. He's not sure if this is some sort of test, or if Sinjin is just planning to kill the group & take the ship.

    in either case, he decides to act quickly. He pulls out one of the Nice Grenades he got from the rebels, and lobs it between the two drow, before turning his attention to the locked door. His drone them separates from his noggin, and fires off a shot at red.

    Frag Grenade 2: 1d20 + 3 ⇒ (14) + 3 = 17
    FRAG!!: 2d6 ⇒ (1, 1) = 2

    drone attack vs RED: 1d20 + 6 ⇒ (17) + 6 = 23
    damage, P: 1d6 ⇒ 6


    Male Vesk Soldier 4 (SP 32/32, HP 34/34, RP 4/4, EAC18, KAC20, Fort+5, Ref+4, Will+4, Init+7, Percp+7

    Reflex 1d20 + 3 ⇒ (9) + 3 = 12 Success!

    Round 1

    The Vesk is furious by this double cross. He moves to get some cover from the grenade even as he is tagged by a light laser blast. Kaz shoulders his Azimuth Rifle and returns fire.

    Ranged Attack 1d20 + 6 ⇒ (13) + 6 = 19
    Azimuth Rifle 1d6 ⇒ 5Energy damage

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