
GM Doug H |

Broomzad misses. Imperius sends an arrow through the cultist's eye, ending his life.
The Pinkskins reload their slings and sim at Imperius.
+5 on each, and light cover: 2d20 ⇒ (14, 17) = 31
B: 2d4 ⇒ (1, 2) = 3
Marbles plank against Imperius's regal noggin; the Pinkskins draw spears.
You're winning candidly… but Kadosh flees anyway. Triple move off map, triple move back
★★★
Sermon Room
──────────
BOLD IS UP!:
──────────
Kadosh (26/26 HP)
➤ Zyphlryx (22/22 HP)
Imperius (19/22 HP)
Broomzad (24/26 HP)
Pinkskin 2 (-3 HP)
Pinkskin 1 (-3 HP)
➤ Pepin le Beouf (20/20 HP)

Zyphlryx Istraga |

Zyphlryx watches Kadosh run past with annoyance. Where are you going? The fight is THIS way! He shakes his head. Last time I give THAT one an advantage...can't use it when running away!
Zyphlryx moves forward and hurks up a line of electricity, streaking past Broomzad toward #1.
electricity: 1d4 ⇒ 3 DC 18 basic Refl
reset: 1d4 ⇒ 2
Stride, kobold breath ◈◈. Reset in 2 rounds.

GM Doug H |

2d20 ⇒ (3, 15) = 18 Fail, Success
Pinkskins burn? Can the chef fry them for good?

GM Doug H |

The rat scurries away. The pinkskins don't have anything of note.
Zyphlryx's Initiative Using Investigate: 1d20 + 6 ⇒ (20) + 6 = 26
While you heal the pathetic damage these pink skins have down Zyphlryx notices a secret door. Overview map updated.
On through the secret door?

Kadosh |

Kadosh returns, saying nothing about what happened. Clearly running away (again) was the smart thing to do, and anyone who says differently after they all ran away from the last fight is plotting against him.
He checks the door to make sure it's safe to go through and then gestures Zyphlyrx through.

GM Doug H |
1 person marked this as a favorite. |

Zyphlryx's Initiative Using Investigate: 1d20 + 6 ⇒ (20) + 6 = 26
You move thrtough the door and enter a hallway. Sticking to your "always left" protocol you bypass one set of double doors and then come to another set. After following Door Protocol and finding no traps you open them
This large, circular chamber has four massive iron doors to the north, south, east, and west. The south and east doors stand open, while the north and west doors remain closed. At the center of the room, a strange stone obelisk rises from floor to ceiling, its surface covered with metal bands and encrusted with deposits of a strange greenish mineral. The floor is strewn with headless skeletons and scattered bones. A dented steel shield and bits of metal armor lie at the foot of the obelisk.
Zyphlryx thinks the beheaded skeletons and suspicious lodestone denote a trap of some sort. He pauses at the threshold of the door.
Zyphlryx's Arcana (T): 1d20 + 7 ⇒ (2) + 7 = 9
Pepin le Boeuf's Nature (T): 1d20 + 3 ⇒ (20) + 3 = 23
Kadosh's Nature (T): 1d20 + 4 ⇒ (20) + 4 = 24
Broomzad's Nature (T): 1d20 + 4 ⇒ (20) + 4 = 24
Needed a nat 20 to figure out this trap… "Pepin le Boeuf's Nature (T): 1d20 + 3 ⇒ (20) + 3 = 23" lucky lucky!
Pepin remembers seeing an induction cooktop in Galt. It used the power of lightning to generate fields of force that were strong enough to quickly cook food.
The lodestone in the center of the room gently tugs at his armor, and he notices tiny spiderwebs of electricity crackling along its base. Further, the doors are made of metal…
Is this room an oven that will trap and cook whoever enters it?
Why are the corpses headless?
So many questions…

Zyphlryx Istraga |

Z turns to Kadosh. Do your stuff. And if it blows up in your face, it's Imperius' fault.

Kadosh |

Kadosh adds Zyphlryx (again) to his list of people trying to get him dead. The joke will be on them, though!
Still, he tries to disable it, since revenge is a dish best served cold!
Thievery (trained): 1d20 + 8 ⇒ (3) + 8 = 11 Hero Point that if it's a crit fail that would set it off and cook us. Otherwise, just keep trying.
Thievery (trained): 1d20 + 8 ⇒ (17) + 8 = 25
Thievery (trained): 1d20 + 8 ⇒ (7) + 8 = 15

GM Doug H |

Kadosh disables the trap after a couple tries; it LOOKS like it won;t activate without the pressure plates on the ground. Didn't need the hero point.

GM Doug H |

You receive the treasure of not dying or being cooked alive.
Two of the doors are impossible to open; it seems the magnetic field of the lodestone is sticking them shut. Something coos like an otherworldly owl and scratches softly on the oppoisite side of each of the doors.
The door to the left is open, facing a hall with double doors.
You could break down the doors in here, or move on.
Map updated

Kadosh |

Kadosh knows that sound. Something pretending it's cute and harmless, but just waiting to kill him. Nature check to determine what makes that noise in an undead dungeon?
He urges the group back to another set of doors to try first. Placed Kadosh's token on the map on my suggested area, but happy to go with others' suggestions.

GM Doug H |

These could be trapped Nosoi, masked songbirds who sing haunting melodies and hail from Pharasma's boneyard.

Zyphlryx Istraga |

Zyphlryx, happy to be following someone that's not Imperius for a change, nods. Do your stuff. And if it blows up in your face, it's Imperius' fault.

GM Doug H |

You move on, following Kadosh's pattern-breaking decision to go the the RIGHJT and cruelly leaving the Nosois trapped behind the metal doors.
This large chamber once functioned as the living quarters of an important dwarf. In one corner stands a simple stone bed near a large stone table. A large anvil on the other side looks somewhat out of place with a massive maul attached to it by a crude mechanical arm. Atop the anvil rests a dwarf skeleton, its skull crushed.
A tiny construct made clay, ash, and mandrake root buzzes about the room.
Bones bones master's beautiful bones must stay with me die die die die
★★★
Master's bones Round 1
──────────
BOLD IS UP!:
──────────
➤ Imperius (22/22 HP)
➤ Zyphlryx (22/22 HP)
Clay construct (-0 HP)
Kadosh (26/26 HP)
Pepin le Beouf (20/20 HP)
Broomzad (26/26 HP)
Zyphlryx's Initiative Using Investigate: 1d20 + 6 ⇒ (15) + 6 = 21
Pepin le Boeuf's Initiative Using Avoid Notice: 1d20 + 5 ⇒ (9) + 5 = 14
Kadosh's Initiative Using Avoid Notice: 1d20 + 7 ⇒ (9) + 7 = 16
Broomzad's Initiative Using Avoid Notice: 1d20 + 7 ⇒ (3) + 7 = 10
1d20 ⇒ 14

Zyphlryx Istraga |

What in the Nine Hells... Zyphlryx laments, swatting the air as it buzzes about. Moving in, he hurks up a line of electricity at the homonculus whatever-it-is-cos-Zyphlryx-surely-doesn't-know.
electricity: 1d4 ⇒ 2 DC 18 basic Refl
reset: 1d4 ⇒ 4
Stride, kobold breath ◈◈. Reset in 4 rounds, what the heck am I gonna do NOW?

GM Doug H |

1d20 ⇒ 14
Die! Bits of clay fall to the ground but not that much.
Imperius is up!

Imperius Aurum Rex |

Imperius draws his crossbow and attempts to exploit weakness.
Esoteric Lore: 1d20 + 8 ⇒ (8) + 8 = 16
He then shoots his crossbow.
hand crossbow +7 (range increment 60 feet, reload 1): 1d20 + 7 ⇒ (7) + 7 = 14
piercing: 1d6 + 2 ⇒ (4) + 2 = 6

GM Doug H |

Imperius identifies this as a homunculus. As its head explodes from the crossbow bolt its words echo…
DIE Die die die Die DIE
The mechanical maul starts beating the anvil in time to the words, the clangs of the huge hammer on the iron block ringing like the homunculus's dying words… the creature's spirit must have possessed the horrific contraption that smashed its master's head in! And now it wants to smash YOU!
DIE.
DIE.
DIE.
DIE.
DIE.
The dwarven skeleton falls over as the anvil clatters over, hammer beating grim time…
The anvil pounds its qay over to Zyphlryx…
Hammer: 1d20 + 11 ⇒ (7) + 11 = 18
B: 1d8 + 5 ⇒ (4) + 5 = 9
Vises on clamp onto his head. Ready to hold hot metal in place for some pneumatic hammering. Or kobold skulls. Step strike grab
★★★
Bang Bang Bang Round 1-2
──────────
BOLD IS UP!:
──────────
➤ Imperius (22/22 HP)
➤ Zyphlryx (13/22 HP) │ Grabbed
Anvil Pounder (-0 HP)
➤ Kadosh (26/26 HP)
➤ Pepin le Beouf (20/20 HP)
➤ Broomzad (26/26 HP)

GM Doug H |

Pepin le Boeuf's Intimidation (T): 1d20 + 7 ⇒ (20) + 7 = 27
This is a animated automatic hammer, a mindless construct. It's got Hardness and construct armor. It can grab you and then knock your brains out! Hardness, mindless, construct armor that will greatly reduce ac

Zyphlryx Istraga |

Athletics: 1d20 + 5 ⇒ (2) + 5 = 7 welp
Mind if I just lie down here for a little bit...?
Zyphlryx pulls out an alchemist's fire and tries to deliver it to the clay thingie.
strike, I guess?: 1d20 + 6 - 5 ⇒ (5) + 6 - 5 = 6 welp the sequel
Athletics to Escape, Interact to Draw, Strike.

Imperius Aurum Rex |

Imperius takes a quick look, looking for weaknesses.
Esoteric Lore: 1d20 + 8 ⇒ (3) + 8 = 11
He then reloads his crossbow and fires at the anvil.
hand crossbow +7 (range increment 60 feet, reload 1): 1d20 + 7 ⇒ (6) + 7 = 13
piercing: 1d6 + 2 ⇒ (5) + 2 = 7
plus weakness or personal antithesis

GM Doug H |

Even with Kadosh's assistance Zyphlryx remains stuck in the vise. He can't aim like this and his alchemist fire splashes against the wall Crit miss; meanwhile Imperius devises a personal antithesis against the anvil… something icy to shatter hot metal! His crossbow misses.
★★★
Bang Bang Bang Round 1-2
──────────
BOLD IS UP!:
──────────
Imperius (22/22 HP)
Zyphlryx (13/22 HP) │ Grabbed
Anvil Pounder (-0 HP)
➤ Kadosh (26/26 HP) │ 1 action left
➤ Pepin le Beouf (20/20 HP) │ 2 actions left
➤ Broomzad (26/26 HP)

Broomzad |

Broomzad moves into a flank, and tries to strike the Anvil!
Shortsword: 1d20 + 7 ⇒ (2) + 7 = 9
Damage: 1d6 + 4 ⇒ (1) + 4 = 5
Shortsword: 1d20 + 3 ⇒ (8) + 3 = 11
Damage: 1d6 + 4 ⇒ (3) + 4 = 7
"Something about this seems a little backwards."

Pepin le Beouf |

"If we make it cold enough, maybe we can smash it!"
Freeze Dry Ray (Ray of Frost: 1d20 + 8 ⇒ (13) + 8 = 21
Cold: 1d4 + 4 ⇒ (3) + 4 = 7 -10 Speed on Crit

GM Doug H |

Pepin's ray frosts the surface; some mnetal flakes fall away. Harness 6, so 1 damage
The anvil pounder does its thing.
Hammertime vs Grabbed Kobold: 1d20 + 11 ⇒ (11) + 11 = 22
B: 1d8 + 6 ⇒ (2) + 6 = 8
And it grabs on! Extends the duration of grab another round
Hammertime vs Grabbed Kobold: 1d20 + 11 - 5 ⇒ (17) + 11 - 5 = 23
B: 1d8 + 6 ⇒ (8) + 6 = 14
The hammer knocks the kobold out cold! Job complete, it lets go.
★★★
Bang Bang Bang Round 2-3
──────────
BOLD IS UP!:
──────────
➤ Imperius (22/22 HP)
➤ Zyphlryx (0/22 HP) │ Dying 1
Anvil Pounder (-1 HP)
➤ Kadosh (26/26 HP) │ 1 action left
➤ Pepin le Beouf (20/20 HP) │ 2 actions left
➤ Broomzad (26/26 HP)

Imperius Aurum Rex |

”Stupid anvil!” Yells Imperius as he reloads and shoots.
hand crossbow +7 (range increment 60 feet, reload 1): 1d20 + 7 ⇒ (12) + 7 = 19
piercing: 1d6 + 2 ⇒ (4) + 2 = 6 plus personal antithesis 3
He then reloads again.

GM Doug H |

The stupid anvil absorbs the crossbow bolt but thanks to the weakness Imperius applies some more cracks appear. 3 damage

Kadosh |

HP 26/26
AC 19
Fort +6, Ref +10, Will +5
Hero points: 1
Focus Points: 1/2
Quick snares prepped: alarm snare []; poison barbs snare [x], deadweight snare [x], battering snare [x]
Effects:
Kadosh empowers his flying talon and chucks it, before reeling it back in.
Cast gravity weapon, Strike, Interact to collect tethered weapon
Flying talon (agile, finesse, ranged trip, tethered, thrown 10 ft., trip): 1d20 + 8 ⇒ (17) + 8 = 25
Damage (piercing): 1d4 + 1 ⇒ (2) + 1 = 3

Pepin le Beouf |

Hmm maybe the secret is to freeze and thaw in a repeating cycle?"
Freeze Dry Ray (Ray of Frost: 1d20 + 8 ⇒ (14) + 8 = 22
Cold: 1d4 + 4 ⇒ (1) + 4 = 5 -10 Speed on Crit
Hot Sauce Toss (Elemental Toss): 1d20 + 8 - 5 ⇒ (17) + 8 - 5 = 20
Fire Damage: 1d8 + 1 ⇒ (2) + 1 = 3

GM Doug H |

Imprius makes a little progress but the hardness is too much for magic and talons to overcome.
'★★★
Bang Bang Bang Round 2-3
──────────
BOLD IS UP!:
──────────
Imperius (22/22 HP)
➤ Zyphlryx (0/22 HP) │ Dying 1, DC 11 to stabilize
Anvil Pounder (-4 HP)
Kadosh (26/26 HP)
Pepin le Beouf (20/20 HP)
➤ Broomzad (26/26 HP)

Zyphlryx Istraga |
2 people marked this as a favorite. |

Devise a Stratagem: stabilize: 1d20 ⇒ 14 w00t!
Zyphlryx's brilliant ploy to avoid the rest of this encounter is successful.

GM Doug H |

The automated pounrer clatters up to Imperiuis, the closest living kobold!
Pound: 1d20 + 11 ⇒ (3) + 11 = 14
Pound: 1d20 + 11 - 5 ⇒ (17) + 11 - 5 = 23
B: 1d8 + 6 ⇒ (6) + 6 = 12
★★★
Bang Bang Bang Round 3-4
──────────
BOLD IS UP!:
──────────
➤ Imperius (10/22 HP)
➤ Zyphlryx (0/22 HP) │ Dying 1, Stable, unconscious
Anvil Pounder (-6 HP)
➤ Kadosh (26/26 HP)
➤ Pepin le Beouf (20/20 HP)
➤ Broomzad (26/26 HP)

Pepin le Beouf |

Knowing this thing is a construct, Pepin deduces that he can heal both of his companions with impunity!
3 action Heal: 1d8 ⇒ 7

GM Doug H |

Kobolds rise up and heal! Well, except Broomzad.

Imperius Aurum Rex |

After Pepin's timely healing, Imperius moves and shoots.
hand crossbow +7 (range increment 60 feet, reload 1): 1d20 + 7 ⇒ (18) + 7 = 25
piercing: 1d6 + 2 ⇒ (2) + 2 = 4 Personal antithesis 3
He then reloads.

Broomzad |

Broomzad moves to the anvil and attacks twice.
Shortsword: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d6 + 4 ⇒ (1) + 4 = 5
Shortsword: 1d20 + 3 ⇒ (4) + 3 = 7
Damage: 1d6 + 4 ⇒ (6) + 4 = 10
"What are we doing?"
Is there something we need from this room? It looks like a dead end. Maybe we should go somewhere else.

Zyphlryx Istraga |

Zyphlryx staggers to his feet and scrambles out the door, having enough semblance of mind to put up a disk of force shield and cower behind it.
Stand, Stride, Cast a Spell ◈. Will use it to block the first attack that would hit.

GM Doug H |

OK based on Slack running away and closing door. I am moving us to the overview map.
Module: "Where present, doors are strong and wooden. Unless otherwise noted, they’re unlocked." I will say "reinforced door" because the mod calls them "strong"; hardness 10 HP 40 BT 20
The hammer pounds on the door.
No ac on an object, I am saying you can hit automatically not crit/crit miss
B: 1d8 + 6 ⇒ (4) + 6 = 10
B: 1d8 + 6 ⇒ (4) + 6 = 10
B: 1d8 + 6 ⇒ (3) + 6 = 9
BANG! BANG! BANG!
The door holds fast… for now…
★★★
Bang Bang Bang Round 4-5
Terrain: Door -0 HP
Battlemap
──────────
BOLD IS UP!:
──────────
➤ Imperius (10/22 HP)
➤ Zyphlryx (0/22 HP) │ Dying 1, Stable, unconscious
Anvil Pounder (-6 HP)
➤ Kadosh (26/26 HP)
➤ Pepin le Beouf (20/20 HP)
➤ Broomzad (26/26 HP)

GM Doug H |

1d8 + 6 ⇒ (4) + 6 = 10
1d8 + 6 ⇒ (7) + 6 = 13
1d8 + 6 ⇒ (8) + 6 = 14
1d8 + 6 ⇒ (8) + 6 = 14
1d8 + 6 ⇒ (4) + 6 = 10
1d8 + 6 ⇒ (3) + 6 = 9
1d8 + 6 ⇒ (4) + 6 = 10
1d8 + 6 ⇒ (7) + 6 = 13
1d8 + 6 ⇒ (2) + 6 = 8
1d8 + 6 ⇒ (4) + 6 = 10
1d8 + 6 ⇒ (1) + 6 = 7
1d8 + 6 ⇒ (3) + 6 = 9
1d8 + 6 ⇒ (4) + 6 = 10
1d8 + 6 ⇒ (1) + 6 = 7
1d8 + 6 ⇒ (6) + 6 = 12
1d8 + 6 ⇒ (1) + 6 = 7
1d8 + 6 ⇒ (7) + 6 = 13
Dropping out of initiative for now. You have 7 rounds before it breaks out

Kadosh |

"Let's get out of here!" Kadosh urges. "Who wanted to open this door?!"
Do we need/want to fully retreat and rest/recover? I don't know if we want to go back and get yelled at by the queen, but we could find somewhere else, I'm sure.
If not, I think we have only one set of doors that we haven't tried yet -- plus three that we've been unable to open at this point. We can close more doors to block the Anvil, but we may need/want to deal with it before exploring more areas, so we're not trapped between an anvil and hammer.

Imperius Aurum Rex |

”could we lead the anvil to the ghost dwarf?”