Warforged

Escher.'s page

117 posts. Alias of Philo Pharynx.


Classes/Levels

Warforged Aegis 1/Soulknife 1 | HP 23/23 | AC 22, T 11, F 21 | F 5, R 4, W 5 | Init +1, Perception +6

About Escher.

combat map

Escher
Warforged aegis 1/soulknife (high psionics gifted blade) 1 (Ultimate Psionics 28, 57, 282)
NG Medium construct (living)
Init +1; Senses darkvision 60 ft.; Perception +6
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Defense
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AC 22, touch 11, flat-footed 21 (+9 armor, +1 Dex, +2 shield)
hp 23 (2d10+7)
Fort +5, Ref +4, Will +5
Defensive Abilities form astral suit, fortification; DR 2/adamantine
Weaknesses warforged vulnerabilities
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Offense
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Speed 40 ft. (30 ft. in armor)
Melee mind blade (one handed) +7 (2d6+5/19-20) or
. . slam +5 (1d6+5)
Ranged Chakram +3 (2d6+5)
Special Attacks form mind blade, powerful build
Psi-Like Abilities (CL 2nd; concentration +1)
. . At will—astral repair (2 hp)
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Statistics
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Str 16, Dex 12, Con 16, Int 14, Wis 12, Cha 8
Base Atk +2; CMB +6; CMD 17
Feats Extra Customization, Mindblade Proficiency, Psionic Talent, Weapon Focus (mind blade)
Traits deft dodger, sargavan guard
Skills Acrobatics -1, Artistry (musical composition) +7, Artistry (playwriting) +7, Autohypnosis +5, Climb +1, Craft (armor) +6 (+8 to repair a warforged), Diplomacy +0, Intimidate +3, Lore (Theater) +6, Perception +6, Profession (Bodyguard) +5, Stealth -1, Swim +1
Languages Common, Elven, Goblin
SQ active energy type, astral skin, consume, die hard, shape mind blade, throw mind blade, warforged immunity
Other Gear heavy steel shield, chakram[APG] (5), armorsmithing tools, backpack, journal (2), paper (10), scroll case, Sleeves of Many Garments, Quill of Endless Ink, Warforged repair kit, 137 gp, 5 sp
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Special Abilities
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Active Energy Type (Fire) Lets you set your psionic active energy type.
Astral Skin AC +0; Free customizations: speed (2), nimble.
Consume A warforged does not need to eat, sleep, or breathe, but he can still benefit from the effects of consumable spells and magic items such as heroes' feast and potions.
Damage Reduction (2/adamantine) You have Damage Reduction against all except Adamantine attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Die Hard A warforged responds slightly differently from other living creatures when reduced to 0 hit points. A warforged with 0 hit points is disabled, just like a living creature. He can only take a single move action or standard action in each round, but s
Extra Customization Your astral suit can have additional customizations.
Form Astral Suit (Su) Form an astral suit around your body.
Form Mind Blade (Mind Blade [1H], Slashing) (Su) Form a semi-solid weapon composed of psychic energy distilled from your own mind.
Fortification 25% (Ex) When a critical hit or sneak attack is scored on a warforged, there is a chance that the critical hit or sneak attack is negated and damage is instead rolled normally.
Improved Damage Gain a dmg bonus based on weapon type.
Nimble (+2 Dex) +2 enhancement bonus to Dexterity while wearing astral suit.
Powerful Build Can function as one size larger where advantageous.
Psionic Talent Gain 2 or 1 extra power points.
Shape Mind Blade Change the form of your mind blade, or reassign its abilities
Speed (10 feet) Increase land speed by +10 ft while wearing astral suit.
Throw Mind Blade Light 20ft, 1H 15ft, and 2H can't be thrown.
Warforged Immunity (Ex) Immunity to poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion, effects that cause the sickened condition, and energy drain.
Warforged Vulnerabilities The unusual physical construction of warforged makes them vulnerable to certain spells and effects that normally don't affect living creatures. A warforged takes damage from heat metal and chill metal as if he were wearing metal armor.

Description: Escher stands out from most warforged because he is covered with a constantly moving mass of iridescent ectoplasm. This moves like an extra layer of muscle, making him faster and more powerful. Because of this, he is taller and bulkier than a normal warforged. When struck, this ectoplasm flows away, letting the blow hit the adamantine plating underneath. He carries a shield and sword large enough for an ogre to use them.

OOC Description:
Imagine Venom except that the symbiote is mostly transparent, letting you see the warforged underneath. Oh, and he doesn't have a mouthful of fangs. The symbiote just has a smooth face.

History: Escher was commissioned by Lord Thiago ir'Tonn, who belongs to one of the Sixty Families of Sharn. While he's not the most prominent politically in his house, his investment portfolios heep him a person to watch. Escher was built using some exotic wood brought back from Xen'Drik on an expedition funded by Thiago. The combination was potent and allowed Escher to harness some of the energy of Dal Quor and manifest it. Escher became the family bodyguard as well as an exotic bauble to show off.

When he was not escorting the family, he placed like a statue in their main hall. this exposed him to the adventurers Thiago funded and the theater-aficionado parties that Merilla hosted. While not a participant, he loved watching these events and listening to all of the stories. Sadly, between these he was treated like furniture. A quite boring life. Even venturing out wasn't that exciting as they never went anyplace particularly dangerous.

Thiago was a patron of the arts, and had a well-placed box at the Sharn Opera house. To him it was a status symbol and an excuse to mingle with others at his level. But his wife Merilla and daughter Viante truly loved the art of the theater. At first Escher absorbed this passively. As a bodyguard, he stood at the back of the Opera box. But he grew to enjoy these evenings and the spectacle of the stage. He learned to focus on the performances so he could play them back in his head.

When the Treaty of Thronehold was signed, Thiago was annoyed. He had some factories that used warforged for twenty-four hour labor, and now he had to pay them. He told Escher that he was now an employee and would be paid. Escher didn't know enough to see the downsides of the contract.

During one of these parties, an acting troupe brought him in to be the giant king in an impromptu rendition of their current show. Escher loved being a part of this, even though their laughter showed that he was not cut out to be a performer. But the audience too his ineptitude as comedy and he got a rousing ovation for his small part of the show. This stirred something in him. While he couldn't act, surely he could write his own shows. Viante had wrote shows as a child, and the writers were often hailed by both the cast and fans. But he didn't know what to write. He needed experience. And where better to learn than adventuring. He saw the changes in the crew of Thiago's expeditions. Even when they didn't earn a fortune, they carried themselves differently and had such good stories.

This would be his chance. He left to strike out on his own. He had enough money to get a new sword and shield and a bit of gear to travel with. Now he just needed companions.