phaeton_nz |
Misty does hit and that dart is enough to drop Blue. Easrs makes sure of it. ((unless you wish to change your target))
Red is also hit.
((Blue: Dead, Green: -0, Red: -4,-2AC))
Waiting on Cha'mon and Navasi
Cha'mon Cha'mon |
Cha'mon Cha'mon, reels from the attacks by the wounded arabuk. As the animal finally goes down he breathes a sigh of relief and reloads Alora's sniper rifle before lining up a shot on red.
Striker Rifle vs. Red KAC: 1d20 + 7 ⇒ (14) + 7 = 21
Piercing Damage: 3d4 + 4 + 4d6 ⇒ (2, 3, 3) + 4 + (5, 1, 1, 5) = 24
phaeton_nz |
((Blue: Dead, Green: -0, Red: -28,-2AC))
((Waiting on Navasi))
Navasi-SZ |
"Keep it up, Cha'mon! We're getting there. One down, next one to go--knock 'em down!"
Standard: Inspiring Boost. Cha'mon recovers 11 Stamina.
Move: Get 'Em. +1 bonus to attacks against Red.
phaeton_nz |
Green paws the ground, while snorting, then charges Navasi.
antlers: 1d20 + 11 ⇒ (18) + 11 = 29 bludgeoning: 1d4 + 7 ⇒ (4) + 7 = 11 sonic:: 1d6 ⇒ 3
Morvruul is up followed by Red.
Morvruul the Merchant |
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Cha'mon Cha'mon
Has been struck!
Strike again
Now, arabuk!
"BWAHAHAHAHAHAHAHAHA!"
Morvruul laughs some. And more.
Maim the damai!
Time to gore!
Morvruul prepares to gloat
When before his eyes
A dart strikes fur!
The arabuk dies!
The witchwyrd's reminded
More arabuk, him threaten.
So Morvruul points
And shoots his weapon.
Bluff to Trick vs. Green: 1d20 + 13 + 4 ⇒ (19) + 13 + 4 = 36
Ranged (tactical semi-auto pistol) v Green KAC: 1d20 + 4 ⇒ (5) + 4 = 9
Damage (P): 1d6 + 1 ⇒ (1) + 1 = 2
Add Trick Damage: 1d8 ⇒ 6
phaeton_nz |
((Blue: Dead, Green: -8, Red: -28,-2AC))
Red didn't like that so it charges at Cha'mon
antlers: 1d20 + 11 ⇒ (16) + 11 = 27 bludgeoning: 1d4 + 7 ⇒ (2) + 7 = 9 sonic: 1d6 ⇒ 4
Everyone except Morvruul is up.
/Speaker for the Dead\ |
Speaker skitters away from the arabuk and shoots his pulsecaster again.
Guarded step and shooting at Green.
Attack vs Green EAC: 1d20 + 4 ⇒ (17) + 4 = 21
damage (E, nonlethal): 1d4 + 2 ⇒ (2) + 2 = 4
Navasi-SZ |
"You were so confident, Morvruul--dont falter now! They pack a punch but so do we. We've got this!"
Standard: Inspiring Boost. Morvruul recovers 11 Stamina.
Move: Get 'Em. +1 bonus to attacks against Red.
phaeton_nz |
((Blue: Dead, Green: -12, Red: -28,-2AC))
Cha'mon, Misty, and Ears left to go.
Ears |
I didn't supercharge the rifle last round, figured more opportunities to finish off the badly wounded arabuk were better than boosted damage.
Ears circles round behind Cha'mon. [b]"Let's try the again!"[/b ] The ysoki again casts supercharge weapon.
The movement is going to draw an AoO.
phaeton_nz |
Ears gets bitten by Red
bite: 1d20 + 11 ⇒ (14) + 11 = 25 piercing: 1d6 + 7 ⇒ (4) + 7 = 11
Ears |
"Oww! Stupid arabuk!" Ears hops but can't avoid being nipped in the butt by the creature's sharp teeth. He feels fortunate to duck safely under the antlers.
Cha'mon Cha'mon |
Please add 12 HP back to Red's total.
Cha'mon Cha'mon, feels refreshed after hearing Navasi's words, but quickly feels the pain again as the arabuk he just shot crashes into him. Scrambling away from his tormentor guarded step he creates enough space so that he can fire his rifle at it again.
Striker Rifle vs. Red KAC: 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24
Piercing Damage: 3d4 + 4 + 4d6 ⇒ (3, 3, 3) + 4 + (2, 6, 2, 3) = 26
phaeton_nz |
Red goes down even putting 12 back you still kill it
With Red gone, Morvruul can act as well.
Misty kit |
Misty flies closer and shoots green with a bolt.
To-Hit: 1d20 + 7 ⇒ (15) + 7 = 22
Damage, Piercing: 1d6 + 1 ⇒ (2) + 1 = 3
phaeton_nz |
((Blue: Dead, Green: -15, Red: Deqd))
((Morvruul still to go))
Morvruul the Merchant |
As killing the last arabuk
Could take a good while,
Morvruul pulls at a trigger
To release a projectile.
Bluff to Trick vs. Green: 1d20 + 13 + 4 ⇒ (19) + 13 + 4 = 36
Ranged (tactical semi-auto pistol) v Green KAC: 1d20 + 4 ⇒ (12) + 4 = 16
Damage (P): 1d6 + 1 ⇒ (1) + 1 = 2
Add Trick Damage: 1d8 ⇒ 1
phaeton_nz |
((Blue: Dead, Green: -18, Red: Dead))
Green breaks off from Navasi and charges Morvruul.
antlers: 1d20 + 11 ⇒ (20) + 11 = 31 bludgeoning: 1d4 + 7 ⇒ (1) + 7 = 8 sonic: 1d6 ⇒ 4
Everyone is up.
Ears |
Ears steps back and slaps Cha'mon's rifle softly. "We can do this one more time. Kill the beast"
Ears gazes under the barrel at the arabuk, and Morvruul standing right beside it.
Move as shown and cast supercharge weapon.
Cha'mon Cha'mon |
Cha'mon Cha'mon, reloads Alora's rifle as Ears supercharges it again.
"I hope there is something left after I shoot it."
Striker Rifle vs. Green KAC: 1d20 + 7 ⇒ (10) + 7 = 17
Piercing Damage: 3d4 + 4 + 4d6 ⇒ (3, 4, 2) + 4 + (4, 5, 4, 3) = 29
If the attack misses by 1 Cha'mon activates his Turquoise Cube Aeon Stone as a reaction. It will give the attack a +1 bonus allowing it to hit.
phaeton_nz |
And that hits. Green goes down.
Now you've killed all three of them, do you want to butcher them in the field or drag the bodies back to Alora.
To butcher the arabuk, a PC must succeed at a DC 14 Profession (butcher, cook, or hunter) or DC 16 Survival check. To transport the whole arabuk back to Alora, a PC must succeed at a DC 16 Athletics check to carry it or a DC 18 Engineering check to construct a travois or other simple construction to ease the burden.
Cha'mon Cha'mon |
"Let's see about putting together a travois to make it easier to get dinner home. Morvruul, stay as far away from me as possible while I work."
Engineering: 1d20 + 8 ⇒ (10) + 8 = 18
phaeton_nz |
You can also attempt a Life Science, Survival, or relevant Profession check to forage edible herbs.
Navasi-SZ |
"Okay, while you're doing that..." Navasi sets to work lugging the animals over to where Cha'mon works.
Athletics: 1d20 + 8 ⇒ (12) + 8 = 20
"I have a healing serum here if you need it, Morvruul. That was quite a hit you took there. Aren't you glad you had..." she casts a glance at Cha'mon, "friends along to help?"
/Speaker for the Dead\ |
Glad to leave the bodies to the others, Speaker for the Dead looks for the winter herbs.
Survival: 1d20 + 12 ⇒ (12) + 12 = 24
Ears |
Ears helps Cha'mon with the travois, talking while he does so. "Wasn't sure whether you were going to shot Morvruul or the arabuk at the end of the fight."
phaeton_nz |
Speaker finds plenty of winter herbs and you are able to drag the bodies back to the house. Alora is ecstatic and promptly asks for help cooking. Successfully cooking the family recipe requires you to succeed at a Profession (baker, chef, or cook) check, or a Culture or Life Science check.
Anyone not cooking can help spread holiday cheer and joy among the Cembars by attempting a skill check depending on what you do. Suggestions include walking the squoxes (Life Science or Survival), hosting craft time with the young ysokis (Diplomacy or Engineering), socializing with the adults (Bluff or Diplomacy), and playing games with the skittermanders and ysokis (Athletics, Bluff, Disguise, or Sleight of Hand).
Navasi-SZ |
"Hey kids! Let's play a game while we wait."
An excellent con. Navasi gets to play games while calling it "helping!"
"Anyone have any favorites? Ooh, is that Boxing Squoxes? I've never heard of it, can you teach me to play?"
Bluff: 1d20 + 9 ⇒ (12) + 9 = 21 + Expertise Insight Bonus: 1d6 ⇒ 5 = 26
Cha'mon Cha'mon |
"I thought about it Ears, but now isn't the time. One day though, one day soon..." Cavaler's voice trails off as his gaze turns to Morvruul.
At the party, Cha'mon Cha'mon makes small talk with the other adults.
"I hear Alora makes one tasty arabuk and by the way stay away from the witchwyrd over there. His name is Morvruul and he's insane."
Bluff: 1d20 + 13 ⇒ (7) + 13 = 20
/Speaker for the Dead\ |
Speaker for the Dead makes his way to the kitchen and speaks with Alora. "Has this one ever told that one that this one once spoke the life of a famous chef who owned an expensive restaurant in the Burning Archipelago?" Speaker recounts the tale while assisting with the cooking.
Spending 1 RP to access the Akashic Record for ranks in Profession (cook).
Profession (Cook): 1d20 + 5 + 3 + 4 ⇒ (15) + 5 + 3 + 4 = 27
Ears |
"Hey kids! Let's play a game while we wait."
An excellent con. Navasi gets to play games while calling it "helping!"
"Anyone have any favorites? Ooh, is that Boxing Squoxes? I've never heard of it, can you teach me to play?"
"Whatever you do, kids, don't bet valuables. Now, if you want to do something productive, you come with me and craft ... a big explosion!"
Based on Fitch's Famous Parenting Method, this is a good idea.
Engineering: 1d20 + 10 ⇒ (20) + 10 = 30
Ears is not above using energize spell to cast supercharge weapon for a spectacular result.
Misty kit |
"I'm a pretty good cook," Misty says, "I am also good at Life stuff."
Profession Cooking: 1d20 + 9 ⇒ (15) + 9 = 24
Life Science: 1d20 + 12 ⇒ (18) + 12 = 30
Morvruul the Merchant |
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Anticipating just how long the fight would take
Morvruul concludes his calculations were a mistake.
The death of the arabuk certainly did not
Take as long as he had, if momentarily, thought.
"Let's see about putting together a travois"
Oh! Morvruul pondered/ How his voice does so annoy!
More,"To make it easier to get dinner home."
Make a travois? Out of what? Some tape and a comb?
"Morvruul, stay as far away from me as possible while I work."
As IF, I'd go anywhere near you, you demanding jerk.
"I have a healing serum here if you need it, Morvruul."
Healing serum, yes! That is a useful tool.
"That was quite a hit you took there. Aren't you glad you had..."
Had what? A pistol? Four fists? Armor, well-clad?
she casts a glance at Cha'mon, "friends along to help?"
In response, Movruul raises a hand, as if to deliver a skelp.
"I am certain I could have handled it, all on my own.If given the chance. Had I been left alone."
Morvruul returned with the others, while keeping his distance
From Cha'mon Cha'mon, at the damai's insistence.
The whole way back, as he trekked, Morvruul tried to devise
A host of scenarios in which, the damai dies.
He went back with the Starfinders to the celebration spot
Only to then spy Orence and realize what he had forgot!
"Curses!" bemoaned Morvruul as the word left his lip.
"I just remembered the 'gift' is still on the ship!"
Rushing back to the vessel, he grabbed it, and hence,
Returned to the house, to present to the adult, Orence.
"I have a present for you," Morvruul said with a covered smile.
"It is one that I've been wanting to give for a while."
Hastily grabbing the wrapped bomb, the witchwyrd did shove it
Into the other's lap, saying, "Take it! You'll love it!"
Bluff: 1d20 + 13 ⇒ (13) + 13 = 26
phaeton_nz |
With your efforts, a delicious dinner is cooked and the arguments cease as you bring harmony (and a bomb) into the household.
Soon, dinner is served and everyone, including you, gather at the long dining table, which is surrounded by colorful chairs and set with mismatched porcelain and cutlery. Alora sets out roast arabuk packed with apelos stuffing, mashed purple and blue root vegetables, stewed greens, sticky rice, gravy, and numerous pies. Before anyone is served, Alora asks everyone to take a moment to remember their loved ones, both lost and found. After a minute of silence, she invites everyone to enjoy the Reunion feast.
Ears |
Ears spits out a few items from his cheek pouches and stores them in his pack. Then he hurries to the table and begins to fill his plate, then his stomache, then his cheek pouches.
"This is terrific!"
Morvruul the Merchant |
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With your efforts, a delicious dinner is cooked and the arguments cease as you bring harmony (and a bomb) into the household.
The witchwyrd, excited, waited with glee
For an explosion to waste his enemy.But, the explosion didn't come. All was silent.
When? Morvruul wondered, will it all turn violent?
Then Morvruul realized, far too late
The reason, his "gift" would not detonate.
The schemer forgot to activate the fuse.
No his enemy'd go unharmed, not even a bruise.
As the others quietly remembered, those present and not here.
Morvruul smiled and thought, There is always next year!
After a minute of silence, she invites everyone to enjoy the Reunion feast.
And he, he himself...Morvruul...carved the roast-beast!
Navasi-SZ |
"Thank you, Morvruul," says Navasi pleasantly, "It's nice that you've been so willing to help out with all of these jobs."
phaeton_nz |
Upon returning from Akiton, you find Camellia waiting for you at the spaceport’s arrival gate, wearing a new holiday sweater and beaming with joy. They greet you by name and reiterate how grateful they are for your willingness to help everyone enjoy their holidays. As a token of their appreciation, Camellia offers each of you a gift: a glittering flower, much like the one upon Camellia’s head, that will never fade or wither. This blossom is a flower of celebration—a magic flower from the First World that enables you to share your sparkling spirit whenever and wherever you want.
You have achieved both your primary and secondary objectives. Day job rolls if you haven't already.
phaeton_nz |
Game has been reported. Chronicles should be out in a day or so.
Cha'mon Cha'mon |
Thanks for running the game, I enjoyed it.
Day Job: Archeologist: 1d20 + 16 ⇒ (18) + 16 = 34
Ears |
Ears was finishing up Savior of Tasch instead of day jobbing.
phaeton_nz |