FEATS and FEATURES Heritage Feature Skilled (Diplomacy)
Ancestry Feat Natural Ambition (Watch Out!)
Skill Feat Intimidating Shot
Class Feature Leadership Style (guns blazing)
Class Feature Leadership Perk (Incredible Initiative)
Class Feature Envoy Directive (Get 'Em!)
Class Feature Social Mastermind (Size Up, Saw it coming)
Class Feature Acquire Asset
Assets:
Navasi gains a +1 circumstance bonus to Deception, Diplomacy, Intimidation, and Perception checks attempted against her asset (or in relation to her asset if the target knows her asset), and a +1 circumstance bonus to attempts to Recall Knowledge about her asset. She can have four assets at a time. New assets beyond this number replace a previous asset of your choice.
During combat, Navasi can choose an asset using Acquire Asset (see Combat Actions). Outside of combat, Navasi can choose an asset using Size Up (see Acting in Exploration Mode). If combat begins and Navasi’s asset is one of her opponents, Saw It Coming (see Combat Actions) gives her an edge during the encounter.
◇ Saw it Coming:
Trigger You are about to roll initiative in an encounter in which your asset is one of your opponents.
You read the demeanor, body language, and instinctive tics of your asset as easily as you read a comm unit, allowing you to react a moment before those around you and gain an edge in the coming battle. You gain a +1 circumstance bonus to your initiative roll, and you can immediately do one of the following: Interact to draw a weapon, Step, or Stride.
Acquire Asset ◆:
You assess a foe while in the thick of battle by observing their reactions to your attack. Make a melee or ranged Strike against a creature that is not your asset. On a hit, your target becomes your asset as if you had used Size Up. On a critical hit, you can immediately attempt a check to Recall Knowledge about the target.
Get 'Em! ◆:
Directive, Envoy, Visual (can replace Visual with Auditory)
You single out an enemy for you and your allies to focus your attacks on. This concentrated assault weakens that enemy’s defenses. Select a creature within 60 feet that you can see. That creature takes a –1 circumstance penalty to AC and Reflex saves until the beginning of your next turn.
Lead by Example If you attack the target you select before the end of your turn, you reveal a weak point in your foe’s defenses. You gain a +3 circumstance bonus to damage rolls against the target, and your allies gain a +1 circumstance bonus to damage rolls against the target.
Intimidating Shot ◆:
You attempt to Demoralize a foe within your ranged weapon’s range by firing it into the air, using ammo equal to the weapon’s expend. This check doesn’t take a –4 circumstance penalty if the target doesn’t share a language with you.
Watch Out! ⟳:
Concentrate, Envoy
Trigger A creature targets an ally within 60 feet with an attack, and you can see both the attacker and your ally.
You shout a warning to your ally, granting them a +2 circumstance bonus to AC against the triggering attack.
Exploration Mode:
Size Up:
Concentrate, Envoy, Exploration
Frequency: Once per hour
You spend 1 minute observing a specific individual, 10 minutes researching a specific individual on the infosphere, or 1 hour networking and gathering information about a specific individual in a settlement or appropriate location that they frequent, learning how best to endear yourself to, scare, or otherwise manipulate that individual. This subject is your asset. If you assess your asset via observation, you don’t need to know their identity, but if you assess your asset via research or networking, you must know their identity, which requires at least two relevant pieces of information about them. Examples of relevant information could include their name, their place of origin, their current residence, the name of their parent or significant other, their employer, or their organizational affiliation. The GM determines what constitutes relevant information for this purpose, based on the asset you’ve selected.
Medpatch:
Consumable, Healing, Tech
Usage: Held in 1 hand; Bulk L
Medpatches accelerate the body's natural healing processes and immune system.
Activate--Apply ◆ (manipulate) You regain 1d6 Hit points and gain a +1 item bonus to saving throws against disease and poisons for 10 minutes.