About Misty kitStamina: 18/18
KAC: 17
Fort Save: +3
Size: Small
Weapon Stats:
Nightarch Needler, Tactical To-Hit: +7 Damage: 1d6+1 Crit: Inject DC +2 Ammo: 5/5 Darts 36 in reserve Range: 30 ft Traits: Analog, Inject Syringe Stick, Standard
Class Features:
Basic Booster A basic booster biohack aids a creature in one manner or another. The effect lasts for a number of rounds equal to your key ability score modifier (minimum 1 round) unless it states otherwise. You begin play knowing this basic booster biohack; when you use it, select an effect: The target gains a +1 enhancement bonus to AC. The target gains a +2 enhancement bonus to skill checks. The target gains a +10-foot enhancement bonus to their speed. If the creature has more than one movement type, choose one to receive this bonus. Basic Inhibitor
Genetics Booster: You temporarily boost a living creature (one that does not have the unliving universal creature rule) to improve the acuity of its hearing, granting the subject the benefits of blindsense (sound) with a range of 60 feet. If the creature already has blindsense, it instead gains the benefit of the Blind‑Fight feat. This benefit lasts for 60 minutes. Genetics Inhibitor: You deliver a DNA-twisting or material-altering chemical nanite compound into a creature’s body, imparting vulnerability to one type of energy (your choice). If the creature is immune to that energy type, this inhibitor temporarily removes that immunity and gives the creature resistance 20 to that type of energy. If the creature has resistance to that energy type, this effect instead reduces its resistance by 10 (minimum 0). This biohack does not remove a creature’s resistance or immunity to natural hazards or environments, only to damage from energy attacks, spells, and other abilities. Minor Booster
Minor InhibitorA minor inhibitor biohack imposes a slight hindrance on a target: the target takes a –1 penalty to attack rolls for 7 rounds. Treat Condition (Ex)
Spark Of Ingenuity (Ex) - 3rd Level
If you are a studious biohacker, you can expend two uses of your biohack ability to combine the effect of two basic or minor biohacks (or one of each) into a single effect. This takes no additional time and allows a creature to be under the effects of two different basic or minor booster or inhibitor biohacks simultaneously. If the two effects have different durations, each effect ends after its normal time limit, though any with a duration measured in rounds last 1 round longer than normal.
Racial Abilities:
Size and Type Kiirintas are Small fey. Fluttercloud
Kiirinta Movement
Limited Telepathy
Low-Light Vision
Reverberating Shriek
Feats:
Startled Scream Before initiative is rolled during an encounter, you can scream as part of combat banter even if you’re surprised. If you do, allies who are surprised but can hear you don’t gain the flat-footed condition, while allies who aren’t surprised gain a +1 insight bonus to initiative checks. You gain the appropriate benefit depending on whether you are surprised or not. However, your scream is loud, possibly drawing the attention of foes that can hear you and alerting others within earshot. You’re also shaken until the end of your next turn. Weapon Focus: (Small Arms)
Weapon Specialization: (Special)
Skills:
Acrobatics: +3 Bluff: +6 Diplomacy: +6 Engineering: +11 Life Science: +12 Medicine: +12 Perception: +11 Physical Science: +12 Profession (Cooking) +9 Sense Motive: +11 Equipment:
Nightarch Needler, Tactical Syringe Stick Lashunta Tempweave, Basic Personal Comm Flashlight Field Rations x 7 days Hygiene kit Professional Clothes Tier 1 computer -- Minituraized Backpack, Industrial Ammo (Darts) x 25 Personal Upgrade +2 (Magic)(Intelligence) Usual Boons:
Personal: Kiitina Admittance (From 2-08) You can play as a Kiirinta. Faction Boon: Second Seekers (Roheas) Champion
Ally Boon: Dream Whispers (From 1-16)
Social Boon: Live Air Celebrity (From 2-01)
|