Wind Warrior

Morvruul the Merchant's page

171 posts. Organized Play character for Lysle.


Race

| SP 5/5 HP 5/10 | RP 2/3 | EAC 14; KAC 15 | Fort -1; Ref +4; Will +3 | Init: +2 | Perc: +0, SM: +2

Classes/Levels

| Speed 30ft | Active conditions: None.

Skills:
Bluff +11, Computers +7, Culture +7, Diplomacy +9, Disguise +9, Engineering +7, Intimidate +6, Mysticism +6, Perception +6, Piloting +7, Profession (merchant) +14

Gender

Male LN tempered pilgrim witchwyrd operative 1

About Morvruul the Merchant

SFS #90900-713
Experience 2 XP
Slotted Faction Dataphiles
Wealth 396 Credits

Reputation 4 Fame, 4 Global Reputation
Reputation with Acquisitives: 0
Reputation with Dataphiles: 4
Reputation with Exoguardians: 0
Reputation with Second Seekers (Luwazi Elsebo): 0
Reputation with Wayfinders: 0
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“Morvruul the Merchant”
Operative 1
LN Witchwyrd tempered pilgrim operative
Init +3; Senses Perc +5 (darkvision, 60 ft.), SM +5

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Defense
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EAC 14, KAC15
SP 5 HP 10 RP 3
Fort -1, Ref +4, Will +3

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Offense
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Speed 30 ft.
Melee baton, tactical +2 (1d4 B)
Melee sword cane +2 (1d4 S, crit 1d3 bleed)
Ranged semi-auto pistol +2 (1d6 P. 30 ft.)
Ranged flare gun, survival +2 (1d3 F. 30 ft.)
Space 5 ft.; Reach 5 ft.

Special Attacks

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Statistics
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Str 10, Dex 15, Con 8, Int 14, Wis 12, Cha 14
Skills Bluff +11,** Computers +7, Culture +7, Diplomacy +9,** Disguise +9, Engineering +7, Intimidate +7, Mysticism +6, Perception +6, Piloting +7, Profession (merchant) +14,*, Sense Motive +6

* With bonuses from tool kit and clothing
** Racial bonuses

Starship-Combat Version of Skills
Encourage (+9 Diplomacy)
Taunt (+6 Intimidate)
Science +7
Engineering +7
Gunnery +3

Feats Skill Synergy (Mysticism, Profession (merchant))
Languages Common, Cyrunian, Akitonian, Kasatha, Shobhad
Other Abilities
Absorb Force (Su) – As a reaction, Morvruul can use any number of his free hands to catch magic missiles (from the spell of the same name) fired at him. Doing so absorbs the missile and manifests as a glowing nimbus around that hand (which is no longer considered free). The energy lasts 6 rounds or until it is used to create an additional force bolt (see below). To use this ability, Morvruul must be aware of the incoming magic missile and cannot be flat-footed.
Force Bolt(Su) – Morvruul can cast magic missile as a spell-like ability once per day. For every two magic missiles caught using his absorb force ability, Morvruul can use his force bolt ability an additional time each day.
Four-armed – Morvruul has four arms, which allows him to wield and hold up to four hands’ worth of weapons and equipment. While his multiple arms increase the number of items he can have at the ready, it doesn’t increase the number of attacks he can make during combat.
Haggler – Morvruul receives a +2 racial bonus to Bluff and Diplomacy checks

Combat Gear comm unit, tool kit (merchant), tactical baton, pistol (semi-auto tactical), holoskin, sword cane, survival flare gun, disguise kit, engineering kit, trapsmith's tool kit,
hacking kit, industrial backpack, professional clothing, freebooter armor I (+2 EAC, +3 KAC)
Other Gear
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Special Abilities
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Operatives Edge – Morvruul has a +1 insight bonus to initiative checks and to skill checks.
Specialization (Spy) – Morvruul can attempt a Bluff check with a +4 bonus to make a trick attack by using the surroundings to his advantage.
Trick Attack - Morvruul can move up to his speed as full round action and then make an attack with a melee weapon with the operative special ability or any small arm. Just before he makes the attack, Morvruul may attempt a Bluff (at +11), Intimidate, Stealth check(DC=20+target’s CR) If successful at the check, Morvruul deals an additional 1d4 damage to the target and the target is flat-footed.

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Boons Slotted this Adventure
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Ally:
Faction: Dataphiles
Personal: Witchwyrd Heritage
Promotional: Record Keeper
Social: Faction's Friend
Starship: Hero of the Stars
Slotless: Starfinder Insignia, Marked Field Agent, Star Sugar Heartlove!!!

All My Boons:

Witchwyrd Heritage (Personal)
Dataphiles Champion (Faction)
Faction's Friend (Social)
Hero of the Stars (Starship Boon; Limited Use)
Starfinder Insignia (Slotless Boon):
Marked Field Agent (Slotless Boon)
Star Sugar Heartlove!!!

Bot Me!:

[dice=Bluff (Trick Attack)]1d20+11[/dice]
[dice=Melee (baton, tactical)]1d20+2[/dice]
[dice=Damage (baton)(B)]1d4[/dice]
[dice=Additional Damage is Trick Attack Successful)]1d4[/dice]

Planned Purchase:

spell ampoule of detect magic - 200 credits (to allow identification of magic items with Mysticism check).