Shifting Sands

Game Master Stiehle

Mummy's Mask Pathfinder (1e) Adventure Path


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CG Female Elf Wizard 7 | HP: 51/51 | AC: 13 (T: 13, F: 10) | CMB: +2, CMD: 15 | F: +5, R: +6, W: +7 (Immune to Disease)| Init: +8 | Perc: +9, SM: +2 | Speed 30' | Reveal Weakness 7/8 Constant SLA's: Deathwatch 30' | Nondetection

Welcome, both of you!


Male Human | Init: +9 | AC: 21 / FF AC: 19 / Touch AC: 13 | Fort: +9 / Ref: +5 / Will: +9 | Speed: 30' | Perception +9 | Duskblade/7| Favored Attack: "The Biter" (Magical Longsword) +12/+7 melee / 1d8 +4 slashing damage / [19-20] x2 crit

GM West wrote: "First, a figure sits in the small room to the right. Clad seemingly head to toe with dark silks (a style of dress that is common to a few cultures of Osirion), the stranger has a small pile of books stacked upon the desk at which they are sitting. Their back is to the door, but they do not stir as the party stops outside the short hall leading into the tiny chamber."

Q: There is someone sitting in the C3 room?

'they' are sitting, who/what are 'they'? The mentioned books? Or are there more than one creature in C3?


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Yes, there is someone sitting in there, back to the door. I used 'they' as you can't tell who it is, though they appear to be dressed head to toe in black silks. Only one person that you can see.


Male Human | Init: +9 | AC: 21 / FF AC: 19 / Touch AC: 13 | Fort: +9 / Ref: +5 / Will: +9 | Speed: 30' | Perception +9 | Duskblade/7| Favored Attack: "The Biter" (Magical Longsword) +12/+7 melee / 1d8 +4 slashing damage / [19-20] x2 crit

If we 'Take 10' on the Acrobatics check does that mean we suffer the -2 to research or not, i.e. does it mean we rolled or not? I guess you mean that and that there is no alternative that is 'safe', i.e. not even needing to Take 10?

Would a rope be considered too much a hindrance if we'd tie two and two?


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

If you 'Take 10', your simply nimble enough to deal with the bridges without worrying about falling off the side. No penalties if you are able to 'Take 10', in other words.

Basically, we don't want an overwhelming threat of folks falling 160' to their doom unless there's really good cause. For instance, DEX being a dump stat (or an RP stat!) that the character is quite clumsy and is simply going to run the risk of falling 'unless' they move around really slowly - probably crawling along those bridges, I'd imagine.. A character that can't 'Take 10' for an auto success and doesn't want to risk a roll is simply penalized on their research roll.


Male Human | Init: +9 | AC: 21 / FF AC: 19 / Touch AC: 13 | Fort: +9 / Ref: +5 / Will: +9 | Speed: 30' | Perception +9 | Duskblade/7| Favored Attack: "The Biter" (Magical Longsword) +12/+7 melee / 1d8 +4 slashing damage / [19-20] x2 crit

OK, let’s see what the DC is for the research. With the changed odds from the GM, it looks a little better for individual searches next time.
Soumral: Knowledge [History]: = +14 +3 = +17
Francis: Knowledge [Religion]: = +9 +3 = +12
Elliander: Knowledge [Religion]: = +10 +3 = +13
Amenhep: Knowledge [Religion]: = +11 +3 = +14


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

If my sudden change in the skills causes anyone to consider conducting their own research instead of aiding another, please make the Research roll for yourself and drop your 'Assist' roll! It was my bad for posting the wrong Knowledge skills involved, so you shouldn't be penalized for posting an action you might not otherwise have taken.


Male Human | Init: +9 | AC: 21 / FF AC: 19 / Touch AC: 13 | Fort: +9 / Ref: +5 / Will: +9 | Speed: 30' | Perception +9 | Duskblade/7| Favored Attack: "The Biter" (Magical Longsword) +12/+7 melee / 1d8 +4 slashing damage / [19-20] x2 crit

Hi!
I’m going on vacation Feb 12-20 with limited access to play. Please NPC me if necessary.
Elliander can Take 10 on the Acrobatics check and will do his own Research check with +13 next time, if we learn from the first day/attempt that the DC isn’t higher than 20. Else he will continue to help Soumral (like if the test is DC 25 or 30).
In a fight he will favor using The Biter (and channeling a proper spell if a tough opponent).


Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +20, Intimidate +2, Arcana +9, Dungeoneering +9, Nature +9, Planes +9, Religion +9, Perception +18, Sense Motive +14, Survival +14
Attacks:
[dice=+1 Greataxe]d20+11[/dice][dice=+1 Greataxe Damage]d20+8[/dice] [dice=Longspear Attack]d20+11[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor of Pharasma [Sanctified Slayer/Sin Eater] 7; Init +5; HP: 71/71; AC 19, T12, FF 17; CMD 22; F +10, R +7, W +11 [+1 per adjacent ally up to 4]; Spells 1st (4/5); 2nd (4/4); 3rd (1/2); Perception +18; B: 8/10

Have a great trip!


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Have a great trip, Elliander!

I've PM'd Soumral and will bot her tomorrow if she doesn't post before then so we can move things along.


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

I owe you all a post, will get to it today or tonight!


CG Female Elf Wizard 7 | HP: 51/51 | AC: 13 (T: 13, F: 10) | CMB: +2, CMD: 15 | F: +5, R: +6, W: +7 (Immune to Disease)| Init: +8 | Perc: +9, SM: +2 | Speed 30' | Reveal Weakness 7/8 Constant SLA's: Deathwatch 30' | Nondetection

Hello everyone, I'm very sorry for the long period without posting for the game. Work - life balance since after the holidays has been really bad. I think things are starting to improve, at least a little. I'll get a gameplay post in this weekend, or sooner if i can manage it.


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

No problem at all, Soumral. Glad to hear things are getting better and I hope all is well in your life! Take your time, and we'll be here when things are a bit calmer for you.


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Apologies for delay. I'm here, just very busy at work of late with no time/energy to post. Hoping to get something up by this weekend. Stay tuned, and thanks for your patience!


Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +20, Intimidate +2, Arcana +9, Dungeoneering +9, Nature +9, Planes +9, Religion +9, Perception +18, Sense Motive +14, Survival +14
Attacks:
[dice=+1 Greataxe]d20+11[/dice][dice=+1 Greataxe Damage]d20+8[/dice] [dice=Longspear Attack]d20+11[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor of Pharasma [Sanctified Slayer/Sin Eater] 7; Init +5; HP: 71/71; AC 19, T12, FF 17; CMD 22; F +10, R +7, W +11 [+1 per adjacent ally up to 4]; Spells 1st (4/5); 2nd (4/4); 3rd (1/2); Perception +18; B: 8/10

Thanks for letting us know.


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

The player for Francis will not likely be back with us for another 4-6 weeks or so as he recovers from a serious infection. I'm definitely keeping his spot open during that time and I will go ahead and bot the character in the meantime. As this is tax season for me here at the office, the next 4-6 weeks will likely be slow going anyway. I'm going to work at getting the next post up very soon though, so we can kick off this combat.


M Half-orc Bard (Court Fool) 7 | HP: 59/59||AC 18, Touch 13, FF 15 | Init: +7 | F: +8, R: +12, W: +9| CMB: +5, CMD: 18| Speed 30ft| Perc: +15, SM: + 13 | 120ft Darkvision| Active conditions: none

Combat?!? Who's starting combat? I have lies to tell...


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

LOL! Sorry, I cut/pasted from another adventure thread I'm running.


M Half-orc Bard (Court Fool) 7 | HP: 59/59||AC 18, Touch 13, FF 15 | Init: +7 | F: +8, R: +12, W: +9| CMB: +5, CMD: 18| Speed 30ft| Perc: +15, SM: + 13 | 120ft Darkvision| Active conditions: none

Lying bastard for the win!

...

[smartass]Do we get XP for that?[/smartass]


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Definitely! Though as I'm using the Milestone method for gaining levels, it doesn't really mean much... ;)


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

OK, the tax deadline is coming up soon and I've just been drained. I promise to have a post soon, like by next weekend. Thanks for your patience, everyone.


M Half-orc Bard (Court Fool) 7 | HP: 59/59||AC 18, Touch 13, FF 15 | Init: +7 | F: +8, R: +12, W: +9| CMB: +5, CMD: 18| Speed 30ft| Perc: +15, SM: + 13 | 120ft Darkvision| Active conditions: none

OK, someone jump in and correct me if I am wrong. We've heard from Eliander, Devin, Amenhep and Nevitash. Sourmal is not available (and botted?). I'd like to hear from Francis...

WRT the chariot race, as I understand it, we get 1 chariot and team, which can carry 2 people (presumably we want to win it for the reward promised by Muminofrah. We currently have 3 volunteers to race (Amenhep, Eliander and Nevitash); can you three pick 2 from you?

The rest of us need to figure out how/where we are going to watch the race? (Do we want to be able to move around to keep up with the action? If so, any ideas how?) Any action we will try to take to influence the race in our favor (again, ideas welcome)... For one thing, I could chuck a Haste on the chariot team... It won't last the whole race, but 7 rounds is 7*30*4 =840 ft ahead.

@GM West, eyeballing it gives me a course that's about 1.5 miles? So mechanically, running camels can do 200 ft/melee (speed 50), so a 45 round course (assuming no fancy tricks). But you can only Run that long with magical help: "You can run for a number of rounds equal to your Constitution score, but after that you must make a DC 10 Constitution check to continue running. You must check again each round in which you continue to run, and the DC of this check increases by 1 for each check you have made. When you fail this check, you must stop running. A character who has run to his limit must rest for 1 minute (10 rounds) before running again. During a rest period, a character can move no faster than a normal move action."


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Francis will hopefully be joining us in a few more weeks, as his RL issues are taking all of his attention for the time being. So we will carry on for the time being with the four of you. Don't worry about distance, speed, or any other details along those lines. This is going to be a skills test, for the most part. There are only a few things I need to know in order to get things started:

Are you riding a chariot? If so, alone or with another PC? You can all six ride your own chariots, or three of you could double up, or any combination thereof. Now, since two players aren't currently posting, I'd consider them to be either 'riding double' with someone else so they aren't making the driving skill checks, or perhaps simply waiting at the end of the race. That's up to you all.

What gear are you carrying? If your chariot seems 'overloaded' to me, your skill checks will be made at a penalty in many circumstances. Again, I'll warn you if your chariot seems overloaded before the race so that you can make any alterations you need.

Are you using any magical spells prior to the race? Either right at the start or do you plan to use them during? Obviously, if you plan to use spells during, you'll have ample time to post it as these skills test events occur.

You know the route of the race, and so party members can try and take actions along the route should they choose to do so. But know that keeping up with the chariots will be pretty much impossible. You COULD, however, cut through the neighborhoods (as noted on the map) to move from one location along the route to another, if you'd like. Again though, figure that means you could probably only take actions twice, at the most, along the route. That is, somewhere around the 1/3 mark, and again somewhere along the 2/3 mark or thereabouts, for instance. Just let me know your Point A and Point B on the map I've provided.

That's pretty much all I need to get us started.


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

By the way, it has been a couple months since we've heard from Soumral, I think. I've sent the player a PM to see if they're still around. Will keep you all posted.


M Half-orc Bard (Court Fool) 7 | HP: 59/59||AC 18, Touch 13, FF 15 | Init: +7 | F: +8, R: +12, W: +9| CMB: +5, CMD: 18| Speed 30ft| Perc: +15, SM: + 13 | 120ft Darkvision| Active conditions: none

Ok, unless we are entering 2 chariots and someone needs me to be their 2nd person, I plan on watching the race (not participating), starting at the starting line (point A on the map, in pink, and then rushing down the street to point B, also in pink, just short of the finish line...). I'll rent a horse to a) make the trip faster (just in case) and b) to let me see over whatever crowd there is.

Then I can interfere (with magic or whatever) at the start and on the final stretch...


M Half-orc Bard (Court Fool) 7 | HP: 59/59||AC 18, Touch 13, FF 15 | Init: +7 | F: +8, R: +12, W: +9| CMB: +5, CMD: 18| Speed 30ft| Perc: +15, SM: + 13 | 120ft Darkvision| Active conditions: none

Anybody besides me and GM West out there?


LG Male Human Paladin 7 | HP 58 | AC 21 (T 13, F 19) | CMB +10, CMD 23 | F +10, R +8, W +9| Init +2 | Perc +11

Still here, just in the midst of finals. Hopefully by next week things will calm down a bit. I’ll do my best to get a post up tomorrow sometime.


Male Human | Init: +9 | AC: 21 / FF AC: 19 / Touch AC: 13 | Fort: +9 / Ref: +5 / Will: +9 | Speed: 30' | Perception +9 | Duskblade/7| Favored Attack: "The Biter" (Magical Longsword) +12/+7 melee / 1d8 +4 slashing damage / [19-20] x2 crit

I'm still here. Was waiting for a response from Amenhep. He is a candidate driver. Anyone else? Elliander doesn't know how to drive. Either we only enter one chariot, or the GM would have to be kind to us for lacking skills (e.g. Handle Animal).


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

You can definitely make untrained checks for Handle Animal, if that's the concern. Other skills will come into play as well.

Bottom line, feel free to drive a chariot on your own or with a partner, if you'd rather! I definitely don't want anyone left out because they feel like they're lacking in a particular skill. Again, in this Skill Check event, there will be a good number of skills you can use, and most of them can be made untrained.


Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +20, Intimidate +2, Arcana +9, Dungeoneering +9, Nature +9, Planes +9, Religion +9, Perception +18, Sense Motive +14, Survival +14
Attacks:
[dice=+1 Greataxe]d20+11[/dice][dice=+1 Greataxe Damage]d20+8[/dice] [dice=Longspear Attack]d20+11[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor of Pharasma [Sanctified Slayer/Sin Eater] 7; Init +5; HP: 71/71; AC 19, T12, FF 17; CMD 22; F +10, R +7, W +11 [+1 per adjacent ally up to 4]; Spells 1st (4/5); 2nd (4/4); 3rd (1/2); Perception +18; B: 8/10

Nevitash can go alone. He wears medium armor and so weight will start to be an issue.


CG Female Elf Wizard 7 | HP: 51/51 | AC: 13 (T: 13, F: 10) | CMB: +2, CMD: 15 | F: +5, R: +6, W: +7 (Immune to Disease)| Init: +8 | Perc: +9, SM: +2 | Speed 30' | Reveal Weakness 7/8 Constant SLA's: Deathwatch 30' | Nondetection

Hello everyone, thank you for your extreme patience with my absence for more or less this year so far. Mostly overload at work was behind that.

I think I'm in a better position now and I'm ready to jump back in. Give me a day or maybe two to read and digest the backlog of gameplay posts and I'll get a post in after that.


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

I know the feeling well, Soumral. Welcome back!!


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Giving folks a chance to finalize their plans. Remember:

1) Several skills will come into play here, and though Handle Animal OR Profession (Driver) will indeed be one that is most often used, you CAN make these rolls without any ranks (i.e. untrained), using your base CHA stat OR your base WIS stat.

2) Those not riding a chariot will have a very limited amount of actions available to them, given the length of the course and how fast the chariots will be moving. For those that want to do this, I'm allowing you to 'start' the race at one point along the track (somewhere in the first 1/3 of the route, as indicated on the city map) and then, once your allies ride past, you can run like hell through the streets to meet them somewhere along the final 2/3 or so of the route by cutting through the streets. If you do this, show me your first position and your second position on the map, and a rough 'route' between the two on the map.

3) Two to a chariot, so long as you aren't carrying a ridiculous amount of weapons and such. Two folks in heavy armor on the same chariot will probably slow it down, but two in medium armor and/or one in heavy and one in light should be fine - again so long as you aren't carrying more than about 60 lbs or so of weapons and gear between the two of you.

4) If two of you are in a chariot, please designate the 'driver' and the 'passenger'. You can trade the role easily enough, though not actually during a skill check. But trading off in between is just fine.


LG Male Human Paladin 7 | HP 58 | AC 21 (T 13, F 19) | CMB +10, CMD 23 | F +10, R +8, W +9| Init +2 | Perc +11

Alright, well Amenhep's got a decent enough charisma he could probably serve as a driver for one. Anyone want to be his second? Alternatively, someone with a better charisma could drive and he could be a second with a bow and spear.


M Half-orc Bard (Court Fool) 7 | HP: 59/59||AC 18, Touch 13, FF 15 | Init: +7 | F: +8, R: +12, W: +9| CMB: +5, CMD: 18| Speed 30ft| Perc: +15, SM: + 13 | 120ft Darkvision| Active conditions: none

OK, we're presumably using Light Chariots.

Which means the basic skill for driving is either Handle Animal (Cha) or Profession: Driving (Wis) . No one has skill ranks, I think. That would make Francis our best driver (18 wis), barring magic. Second best are Amenhep (Cha 16), Nevitash (Wis 17) and Devin (Cha 17). Not sure what other skill checks will be needed...

I can buff up to 3 people with Heroism (+2 Morale on skills), and Francis can pull Tears to Wine (Clr 2, +2 enhancement to wis and Int based skill checks). That would make Francis and Nev our best drivers using Prof (Driver) as it is wis based. Francis has other things he could do to buff people (some examples: Owl's Wisdom on himself, Marching Chant to prevent fatigue for the camels...). Sourmal might have stuff to pitch in as well.

So I suggest Francis drives with Amenhep riding shotgun and Nev drives with Eliander riding shotgun. That leaves Devin and Sourmal free to spectate and interfere in the race with magic... (haste spells for one thing).


Male Human | Init: +9 | AC: 21 / FF AC: 19 / Touch AC: 13 | Fort: +9 / Ref: +5 / Will: +9 | Speed: 30' | Perception +9 | Duskblade/7| Favored Attack: "The Biter" (Magical Longsword) +12/+7 melee / 1d8 +4 slashing damage / [19-20] x2 crit

Works for me. If Francis is not driving and Amenhep instead takes that role, Elliander would likely offer to ride with Amenhep (who he knows) rather than Nevitash. (role-playing choice rather than according to game stats)


Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +20, Intimidate +2, Arcana +9, Dungeoneering +9, Nature +9, Planes +9, Religion +9, Perception +18, Sense Motive +14, Survival +14
Attacks:
[dice=+1 Greataxe]d20+11[/dice][dice=+1 Greataxe Damage]d20+8[/dice] [dice=Longspear Attack]d20+11[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor of Pharasma [Sanctified Slayer/Sin Eater] 7; Init +5; HP: 71/71; AC 19, T12, FF 17; CMD 22; F +10, R +7, W +11 [+1 per adjacent ally up to 4]; Spells 1st (4/5); 2nd (4/4); 3rd (1/2); Perception +18; B: 8/10

Nevitash would be happy to go with Francis. Go team Pharasma!

No one seems to be in heavy armor so we should be good with any split.


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Good start here, folks. So we're beginning to see the potential teams:

Francis driving, Nevitash riding shotgun.

Amenhep driving, Elliander riding shotgun.

There are also some ideas of buffing the drivers with Heroism, as well as the stat-boosting array of 2nd level cleric spells (for either WIS or CHA) with Devin running around on the ground.

Will wait a bit to see if Soumral has any desires to drive a chariot singly, or if she wants to back up Devin on the ground.


M Half-orc Bard (Court Fool) 7 | HP: 59/59||AC 18, Touch 13, FF 15 | Init: +7 | F: +8, R: +12, W: +9| CMB: +5, CMD: 18| Speed 30ft| Perc: +15, SM: + 13 | 120ft Darkvision| Active conditions: none

One thing I dislike about Team Pharasma, is it makes 2 unbalanced teams: both the strongest drivers together, while putting most of the combat power in the other chariot...

Still, currently Devin isn't riding, so if you guys want to do it that way, it's up to you.


LG Male Human Paladin 7 | HP 58 | AC 21 (T 13, F 19) | CMB +10, CMD 23 | F +10, R +8, W +9| Init +2 | Perc +11

I’m good with that arrangement! Mechanically it’s not the absolute strongest but roleplay wise it works well.


CG Female Elf Wizard 7 | HP: 51/51 | AC: 13 (T: 13, F: 10) | CMB: +2, CMD: 15 | F: +5, R: +6, W: +7 (Immune to Disease)| Init: +8 | Perc: +9, SM: +2 | Speed 30' | Reveal Weakness 7/8 Constant SLA's: Deathwatch 30' | Nondetection

I'm still doing catch up reading but if there's a chariot race or contest or whatever coming up, yeah, best Soumral is spectating.


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

I'll start the race tonight, if I get the chance to post. Otherwise I'm looking at tomorrow.


Channel Energy 4d6: 0 of 7 used Init: +1 | AC: 19 / FF AC: 18 / Touch AC: 11 | Fort: +5 / Ref: +3 / Will: +8 | Speed: 20' | Favored Attack: MW Dagger +6 melee / 1d4+2 piercing damage / 19-20 [x2] crit | Spell Save DC: 0 Level - 14; 1st Level - 15; 2nd Level - 16

I thought I had posted that I'd be away.... Sorry. Good thing West knew what was going on from another game where I did post!

I will try to read and catch up tonight, and maybe post!?!

For details on what happened, I got a scratch on my right leg, barely even bled.... There was strep in the house. Everybody other than me had it at least twice, and, the cut got infected. The short of it is that the infection turned into necrotizing fasciitis. 7 surgeries and 6 weeks in the hospital and some interesting/fun physical and occupational therapy later and I'm recovering. The surgeon leading the team told us that if we'd been three hours later in the ER they wouldn't have even tried to save my leg. Six hours later and I'd've been dead. Fun stuff. NOT!!!

From the linked CDC site: "See a doctor right away if your skin becomes red, warm, swollen, or very painful soon after an injury or surgery." Bright red, very warm, very swollen AND very painful is a perfect description of my leg when we went in to the ER.


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Glad you're back, man. Jeez that's scary...


Channel Energy 4d6: 0 of 7 used Init: +1 | AC: 19 / FF AC: 18 / Touch AC: 11 | Fort: +5 / Ref: +3 / Will: +8 | Speed: 20' | Favored Attack: MW Dagger +6 melee / 1d4+2 piercing damage / 19-20 [x2] crit | Spell Save DC: 0 Level - 14; 1st Level - 15; 2nd Level - 16

Nobody thought to cast Bull's Strength on the camels?

Casting Memory Lapse on a driver might be fun.... Might confuse him since he'd have no idea where he was or how he got there!


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Moving into a new place, I'll be back online after this weekend, but then taking a short vacation. My posting will be spotty until Monday, 6/12. Going to try and post once or twice during that time, but if I go radio silent you'll know why. Thanks folks!


Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +20, Intimidate +2, Arcana +9, Dungeoneering +9, Nature +9, Planes +9, Religion +9, Perception +18, Sense Motive +14, Survival +14
Attacks:
[dice=+1 Greataxe]d20+11[/dice][dice=+1 Greataxe Damage]d20+8[/dice] [dice=Longspear Attack]d20+11[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor of Pharasma [Sanctified Slayer/Sin Eater] 7; Init +5; HP: 71/71; AC 19, T12, FF 17; CMD 22; F +10, R +7, W +11 [+1 per adjacent ally up to 4]; Spells 1st (4/5); 2nd (4/4); 3rd (1/2); Perception +18; B: 8/10

Good luck on the move! Those can be stressful days. And for some reason everyone wants to move in June.


Male Human | Init: +9 | AC: 21 / FF AC: 19 / Touch AC: 13 | Fort: +9 / Ref: +5 / Will: +9 | Speed: 30' | Perception +9 | Duskblade/7| Favored Attack: "The Biter" (Magical Longsword) +12/+7 melee / 1d8 +4 slashing damage / [19-20] x2 crit
Francis Thrannel wrote:

Nobody thought to cast Bull's Strength on the camels?

Casting Memory Lapse on a driver might be fun.... Might confuse him since he'd have no idea where he was or how he got there!

I did cast Bull's Strength on our camel. Not sure about the effect though if all skill checks are done by the PCs. (?)


Male Human | Init: +9 | AC: 21 / FF AC: 19 / Touch AC: 13 | Fort: +9 / Ref: +5 / Will: +9 | Speed: 30' | Perception +9 | Duskblade/7| Favored Attack: "The Biter" (Magical Longsword) +12/+7 melee / 1d8 +4 slashing damage / [19-20] x2 crit

Good luck with your move GM West! :)


M Half-orc Bard (Court Fool) 7 | HP: 59/59||AC 18, Touch 13, FF 15 | Init: +7 | F: +8, R: +12, W: +9| CMB: +5, CMD: 18| Speed 30ft| Perc: +15, SM: + 13 | 120ft Darkvision| Active conditions: none
Soumral Malyarin wrote:


I have quite a few spells I could use, take a quick look at my spell list if you want. The bolded ones are ready to go. The problem is more with how obvious most all of them would be. My current plan is to hit the leading chariot's driver with Confusion if it's not one of ours. It's probably the subtlest option I have. If there's a place where I could do it on the down low, I could drop Glitterdust, or use Web to stop a chariot or two completely. I could dismiss the spell after the following chariots have caught up to the held ones. But, like I said, real obvious.

If there was more room for the chariots to maneuver, I could also use illusions to bottleneck the course (illusory cart in the road, Obscuring Mist) for everyone except our chariots, who could be notified to drive on through them via Message.

Don't forget it might be easier to target the camels with your spells than either the riders or the chariots themselves... Ear-Piercing Scream could work, it's inaudible to anyone but the target. For myself, I also have ear piercing scream and grease available. Grease might be pretty useful, as we could use message to warn our chariots about the sudden hazard on the 'track': "Go wide on the turn at the melon stand!", and the camel tripping would almost assuredly crash the chariot. Finally, I can cast Vanish on you (or me, or both) if we need to disappear after making an unfair impact on the race...

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