
DM DoctorEvil |
3 people marked this as a favorite. |

Welcome to Recruitment for my first PF2 campaign, and my first campaign of PBP of any kind in a number of years. You may have seen or posted in a recent interest thread I authored, and this is the first of (possibly) 2 PF2 APs I will run.
Those new to PF2 or PBP are encouraged and welcomed to apply.
About the Game
As noted in the title, we will be playing Quest for the Frozen Flame AP, which is just three books and takes the PCs from level 1-10. It takes place in the Realm of the Mammoth Lords, a primitive and savage area of northern Avistan. The Players Guide for this adventure has some very appropriate background facts and also some recommendations for things that will work well in this scenario, and things that will not work well. I will be following those recommendations very closely, so tailor your submissions as you see fit. Contraventions to these recommendations will be considered, but will have to have a unique and compelling rationale to fit in with the Broken Tusk following. Sorry if this doesn't fit what you are looking for. It's rather specific.
Characters should be first level, and should have appropriate first level backstories that tie their archetype, skills, early feats, ancestry, alignment, faith, and equipment to it. Doesn't have to be a novel, but it does have to have a sense of verisimilitude and cohesiveness, if you want to be chosen.
Mainly looking for classes/ancestries etc from the Core or APG some of the other details can come from other sourcebooks, but all must be Paizo PF2 canon. No 3pp stuff in this game please.
Since the PCs are going to be clan members learning to become scouts, they may already have pre-existing relationships with each other. I encourage this, but may want to wait to see who is chosen before developing those too deeply. In any event, PCs will need to be able to give some hooks about relationships with other Broken Tusk members -- its outlined in the Player's Guide (read it, really).
About the GM
I live in US Central time and will usually post in the later evenings, typically daily, to move the game along. Might get some other times, but 9-11PM will be most usual. I have a busy full time day job, so will only be able to look in and react, and rarely have long mid-day posts.
I have played TTRPGs since AD&D 1st Edition, generally as the DM/GM//referee. Had 4 star PFS credit before the version change. Ran many games on the PBP boards some lasting 2 years or longer before petering out. I am new to PF2, running my first homegame currently, so will need some patience and grace on figuring out rules etc.
I do love expansive use of language, great characterization, and captivating storytelling. Crunch, rules and mechanics have a place in all games (or chaos ensues) but I prefer a compelling story, and may rule in the favor of the cinematic RAI (rules as intended) rather than the mundane RAW (rules as written). I encourage all players to take chances for in this game, as in life, fortune favors the bold!
Some other notes
I did promise preferential treatment to some of those who provided feedback or expressed early excitement in the interest thread. They still have to arrive, make a character that fits the expectations, and derive a scintillating backstory, but they get chosen over others. Just be aware.
I plan to use Google docs to share maps, loot lists, and other handouts etc. I will try to link them to the gameplay page. There are few new systems in this AP that will have more of an impact later in the adventure, but Hexploration and Leadership mechanics will make an appearance.
I think it goes without saying, but decorum, inclusion, forbearance, patience, and teamwork are required in any table-top game. I expect behavior to apply to the highest standards and if anyone feels uncomfortable with content, interaction, or activity, they will speak up or send me a PM
Rather long intro, but wanted to set early expectations so you don't sign up for something long-term that's not a fit. I am excited to be back in the driver's seat for this AP, and look forward to your character submissions.
Please reply or PM me with questions as I am sure I left off important points I meant to make.

DM DoctorEvil |

I expressed my interest in your other thread and would be up for giving Frozen Flame a shot! It has almost entirely escaped my attention thus far, so there is that.
Dotting this thread for now. Be back in a couple of days with, probably, a summoner.
Got you. I hadn't really looked into any of the mini-APs until this weekend.
Summoner, eh?-- you love to challenge the GM right away, dontcha?!? (just kidding, play what you want). Will look forward to see how you tie it to the Broken Tusk following.

DM DoctorEvil |

I should probably say that I am looking for minimum of 4, and (soft) max of 6 to become scouts for the Broken Tusk following. I am not a stickler for party balance, but most adventures make you pay if you don't have the classic roles (brawn, healing, magic, and sneakery/trap finding) covered in some way.
I will likely pick the best backstories with preferential treatment (not a guarantee) as described. So worry more about that than class mix...ok worry about both.
Send me questions.

TheWorstFighter |

Summoner, eh?-- you love to challenge the GM right away, dontcha?!? (just kidding, play what you want). Will look forward to see how you tie it to the Broken Tusk following.
In my defence, summoners seem like they pose a challenge for their players, too. :Þ Nor can I claim to be a PF2E pro myself. But I'm sure none of it is insurmountable.

DM DoctorEvil |

I'm willing to try just about anything class wise, but if anyone knows which classes have an easier learning curve for PF2 I'd love to hear them.
I would say, generally speaking, that melee/damage characters are easier to learn than magic based characters. Just have to learn Strike and some other similar sets. Still lots of options inside that subset including: fighter, ranger, champion, barbarian etc. Monk usually fits this role, but is probably not a great fit for this setting. The others, though, all could be easily. Rogue (or similar), while not typically thought of as damage-dealing, is also fairly easy to learn, I think. Others are welcome to opine.
That said, the golden rule applies: Play What You Want

Ridge |

Ridge wrote:I'm willing to try just about anything class wise, but if anyone knows which classes have an easier learning curve for PF2 I'd love to hear them.I would say, generally speaking, that melee/damage characters are easier to learn than magic based characters. Just have to learn Strike and some other similar sets. Still lots of options inside that subset including: fighter, ranger, champion, barbarian etc. Monk usually fits this role, but is probably not a great fit for this setting. The others, though, all could be easily. Rogue (or similar), while not typically thought of as damage-dealing, is also fairly easy to learn, I think. Others are welcome to opine.
That said, the golden rule applies: Play What You Want
Thanks. I think I'm leaning towards Barbarian. It's just too natural a fit for the tribal theme of the AP not to have at least one ;) So I'll try to cobble a human kellied Barbarian together with a good story

Albion, The Eye |

Hey DM DoctorEvil, dotting in for a chance at the game!
After reading the Player’s Guide and some stuff around the www, and also out of a will to keep it simple, I think a ranger and his animal companion would be a perfect fit for this game, so that will/would be my submission. Forward Scout and defender of the Following, how cool is that?
However due to this:
I did promise preferential treatment to some of those who provided feedback or expressed early excitement in the interest thread. They still have to arrive, make a character that fits the expectations, and derive a scintillating backstory, but they get chosen over others. Just be aware.
I think I will keep the ideas in my head, until I understand if there is actual room to apply or not. Avoid me some future frustration ;)

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I'm interested still and posted on the interest thread. I am however in holiday this week, and while I've got a laptop here it's not my primary device (plus limited time to look at it).
Also worth noting I'm UK based, so my times for posting might be out of sync.
If these aren't deal breakers I'll start putting something together, might go for a Wizard, Bard or maybe a Rogue. I'll get something more concrete once I've taken a look at the Players guide.

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I've wanted to do this one for a while! I'm thinking an ex-Crusader thaumaturge who wandered from the Worldwound scavenging what crude demon banes and food he could find in the wilds alone until the Broken Tusks found him and took him in.

Dorian 'Grey' |
1 person marked this as a favorite. |

Welcome to PF2e!
The first rule of PF2e is that we don't ever compare what we think we know about PF1e.
The second rule of PF2e is that everything takes an Action (or more) to do. Well, at least until you begin learning Feats that allow some combinations.
I strongly suggest that anyone not familiar with the basics of PF2e read this.
General Rules
It is an excellent system so long as you erase any PF1e connections.
Happy Hunting!

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I am still interested in joining this AP with this character!
Abandoned in the great "mammoth" wilderness as a babe by Belkzeni parents (Half-Orc) - perhaps on accident, perhaps on purpose? - it was the serendipitous mercy of a human woman who had recently lost her own child that spared young Jolinaxus' life from the harsh elements. Raised by his surrogate mother as her own son, while he never quite developed into a hardy survivalist like many in his tribe, he did have a respectable knack for rough and tumble play which later evolved into facility for brawl (Monk Class), as well as an affinity for the physical aspects of culture - especially dance! (Bard Dedication) - and a surprisingly lovely and versatile voice, earning him the honor of being a Songsinger (Broken Tusk Recruiter) for his adopted peoples.
When he was old enough, his adoptive parent shared the story of his origin within the tribe, and without rancor, the still-young half-orc feels torn between wanting to remain rooted in his community, and to venture beyond it's bounds to rediscover the homeland he has never known. For now, he is content to live each day, reveling in the simplicity of the "here and now", even as his soul yearns with a silent flame that burns with smoldering passion deep within his heart of hearts. In all things, he easily puts his tribe first.
Possible "hooks" for PC interrelationships could include: brother or sister in kin of adopted mother (or cousin, uncle, aunt, etc), a favorite sparring partner, a peer or mentor with which to share dance or singing / story-telling with, someone else the tribe has also "rescued" and the two sharing that unique bond, or an elder whose wisdom would render a good listener from.
Mechanics-wise, "Joli" is a mobile frontline warrior specialized in social skills, and GM-permitting, employing a "self-taught" style of martial arts using a combination of strangely-shaped weapons (Monastic Weaponry) and dance-inspired heavy-leg techniques (Dragon Stance). As this is a PFS character of mine, his general personality can be viewed in his post history, although I will incorporate the above backstory into his personhood.
Me as a player, I am "new" as arriving with PF2, though I did run an irl PF1 Council of Thieves game for several years which the pandemic sundered in two (never recovered). Too, I have become an avid PbPer, adoring the medium's opportunity to indulge the inner writer. I post from PDT, most substantially during weekday evenings, but sometimes I can sneak in a weekday morning post, as well as tend to my games during weekends interspersed with house chores. Check out my other campaigns to get a feel for my style of playing and running.
And Good Luck everyone!

Philo Pharynx |

I'm from the other thread, and I think I might want to play a fish out of water.
A dwarven inventor who came up to test his armor in the cold and decided he liked the place.
Since he's an inventor with a hammer gun, I do need GM permission. If you don't want to deal with this on your first game, I have other ideas.
Guns in PF2 aren't the balance-breakers they were in PF1. They have the fatal trait so their crits are really big, but beyond that they are okay. Plus with an armor modification, I'll often be on the front lines. This character is a real switch hitter.

NotEspi |
Interest dot. I'm reading the player guide, and will try to have a backstory and crunch by wednesday or so. Just need to look at other player submissions to not build similar characters.
Before I start on the crunch, will you be using any variant rules? Ancestral paragon, free archetype, etc?
Pondering a simple druid or ranger for a tribal setting, but I might come up with something more - exotic? Need to sleep on it.

DM DoctorEvil |

Hey DM DoctorEvil, dotting in for a chance at the game!
I think I will keep the ideas in my head, until I understand if there is actual room to apply or not. Avoid me some future frustration ;)
It looks like its going to be tough for someone not from the OP to get a seat at this table, but I do plan on starting a second, so you'll have a chance there.
Thanks for your interest.

DM DoctorEvil |

I'm interested still and posted on the interest thread. I am however in holiday this week, and while I've got a laptop here it's not my primary device (plus limited time to look at it).
Also worth noting I'm UK based, so my times for posting might be out of sync.
Being on Holiday is allowed, I suppose...so is being in the UK as long as you can deal with the time delay, I think we can. Might be need in some combat situations, to check at odd times, or post some "if, then" situations so things aren't waiting on Time Zones.

DM DoctorEvil |

'm thinking an ex-Crusader thaumaturge who wandered from the Worldwound scavenging what crude demon banes and food he could find in the wilds alone until the Broken Tusks found him and took him in.
I have not seen the rules for Thaumaturge as a stand-alone class, but its in Dark Archive I believe. I do think the story of ex-Crusader who defected/walked away is totally in scope for this adventure. A newcomer to the following means you might not have as developed relationships as natives, but its up to you how you play it.

DM DoctorEvil |

Welcome to PF2e!
The first rule of PF2e is that we don't ever compare what we think we know about PF1e.
The second rule of PF2e is that everything takes an Action (or more) to do. Well, at least until you begin learning Feats that allow some combinations.
I strongly suggest that anyone not familiar with the basics of PF2e read this.
General Rules
Dorian, are you applying for this or too full already? Appreciate the link and you are welcome if you'd like. If you leave it for others, I totally understand.
Just trying to see how many preferentials there will be.

DM DoctorEvil |

Right now thinking of an Ilverani elf rogue or snowborn half-elf, but might also consider a 'sister Cinder' cleric.
Bet the party will love to have a rogue or a cleric when the time comes. Those elf ancestries are certainly a fit for the setting. Might need a little explanation how you, or your forebears, ended up with the Broken Tusks.

Hayato Ken |

Might try a Cleric of Sister Cinder instead, if it's not stepping on Hayato's toes.
No that's fine, please go ahead.
I just decided i'll try something completely different than i usually play, a snowborn half-elf champion paladin of Sarenrae.That fits my idea of snow elf with spear and some abilities pretty well i think.
Don't have that much experience outside of gming with PF2 yet, so might not be optimal and a bit unplanned, but alas, it's more for the fun and a fitting concept.

DM DoctorEvil |

Joli:
this is exactly the way I'd like to see backstories tie all the aspects of the character's build together! I approve even if the Monk class will be hard to get in this setting.
That said, with the number of people I am giving preferential treatment to, your guy is probably on the outside looking in for now. I will be opening a second table soon, and while this build likely won't be a fit for whatever we play, it seems you've got the creativity to make any setting fit.
Hang around and we will see if any of the early commenters drop or jump on the other game thread, opening a spot for you.

DM DoctorEvil |

A dwarven inventor who came up to test his armor in the cold and decided he liked the place.
Since he's an inventor with a hammer gun, I do need GM permission. If you don't want to deal with this on your first game, I have other ideas.
I'd prefer to keep guns out of the first game for now, if its all the same to you. Might need a second take.

Hayato Ken |

Hayato Ken wrote:Right now thinking of an Ilverani elf rogue or snowborn half-elf, but might also consider a 'sister Cinder' cleric.Bet the party will love to have a rogue or a cleric when the time comes. Those elf ancestries are certainly a fit for the setting. Might need a little explanation how you, or your forebears, ended up with the Broken Tusks.
Ah didn't refresh before posting.
I switched it to half-elf, but with the arctic elf ancestry and i do have something in mind for the backstory.Good old get lost and find love story :D
Also planning to do a champion now, because i have this idea of elf with a spear in my mind, but could still try a rogue if that's more suitable.
Then probably more focused on ranged combat and skills.

DM DoctorEvil |

Before I start on the crunch, will you be using any variant rules? Ancestral paragon, free archetype, etc?
Pondering a simple druid or ranger for a tribal setting, but I might come up with something more - exotic? Need to sleep on it.
Not planning on variant rules at this moment. And no need to be exotic to get consideration. Complete backstory is better for me than a unique crunch anyway. Do note that the table is getting pretty full of those I promised a spot to, so might think about applying for Table 2, or seeing if someone drops off

DM DoctorEvil |

switched it to half-elf, but with the arctic elf ancestry and i do have something in mind for the backstory.
Good old get lost and find love story :DAlso planning to do a champion now, because i have this idea of elf with a spear in my mind, but could still try a rogue if that's more suitable.
Then probably more focused on ranged combat and skills.
100% up to you. Either works. Interested to see the story.

DM DoctorEvil |

So far, I think there are 7 from the interest post who have shown up here and will get preferential consideration if they complete an application that meets the standard:
Philo - Dwarven inventor (?)
Ridge - Kellid Barbarian
Spinning Dice - maybe Cleric?
Worst Fighter - summoner?
Zousha - Thaumaturge crusader
Hayato - elven Champion (or rogue?)
Dorien - no submission so far
You can see its going to be tricky to add anyone else if these guys all come through. Stay tuned to see when I can open up a second game recruitment and consider that as well.

NotEspi |
NotEspi wrote:Not planning on variant rules at this moment. And no need to be exotic to get consideration. Complete backstory is better for me than a unique crunch anyway. Do note that the table is getting pretty full of those I promised a spot to, so might think about applying for Table 2, or seeing if someone drops offBefore I start on the crunch, will you be using any variant rules? Ancestral paragon, free archetype, etc?
Pondering a simple druid or ranger for a tribal setting, but I might come up with something more - exotic? Need to sleep on it.
Fair enough. Won't muddy the waters further, but thank you for the heads up either way.
You folks have fun!
If you would happen to start a second table, where can I look for it? Is there a thread running already, or is that in a distant realm of future possibilities?
I don't browse recruitment sections very often, but am always up for some 2nd edition action that's not society play. One barely has time to get familiar with other characters in those.

Philo Pharynx |

Philo Pharynx wrote:I'd prefer to keep guns out of the first game for now, if its all the same to you. Might need a second take.A dwarven inventor who came up to test his armor in the cold and decided he liked the place.
Since he's an inventor with a hammer gun, I do need GM permission. If you don't want to deal with this on your first game, I have other ideas.
Okay, I'll come up with different idea.

Dorian 'Grey' |

Dorian 'Grey' wrote:
Dorian, are you applying for this or too full already? Appreciate the link and you are welcome if you'd like. If you leave it for others, I totally understand.
Just trying to see how many preferentials there will be.
Well, I have already read the Player's Guide. I am currently attempting to relocate my family from out of State and beginning a new job in a new State, so not 100% that I can add another game....
I will know more after this first week.

Hurik |
1 person marked this as a favorite. |

Ridge here. With the help of Pathbuilder 2E I think I've got the character made though I need to write more details on his gear. I was really unsure what Instinct to go with at first, giant instinct would really fit the setting but the size and huge weapon came with a lot of downsides if read it right, and I wasn't feeling the Animal one ... so finally I settled on Dragon Instinct (White). If I made a mistake let me know (Click the profile for the crunch as it is and some fluff)
So a human, male, White Draconic Instinct Barbarian with a Megafauna Hunter Background. I bought the barbarian starting kit in the corebook to keep it simple, and added a Maul (I pictured a kind of crude metal or even stone hammer end fashioned to a stout long handle of wood)
For his background story...
Background: "I am not a tale spinner, but gather and I shall try. My father, Horok, was considered by some a liar and there is no denying that HE could spin a tale. His boasts were such it was hard to believe. He claimed that before he was bound to my mother, he seduced a frost giant's wife. He claimed to have been in a cave so large one could fill all the herds of the Tribe in with room to spare. But his boldest boast was no doubt that he helped a group of foreigners take down a great white dragon. When someone demanded proof of this deed, to show some treasure as proof, or at least some part of the creature; Horok merely smiled and said that they knew not where the treasure of the slain beast lay, but each got some part of it's scales, claws or teeth. His part was the Heart. And when asked to show it? His grin grew wider and he said he ate it. And most laughed or rolled their eyes"
"Father died of Frostfever when I was still a child, but it was time enough for him to sire my two sisters and I. We were... different. None so more than I. Dreams plagued me, even as a child, of cruel hunts with talons and fangs, with icy breath. And as I became a man, I grew not just in might and size, but in odd fits of rage, cold and cruel they seemed to me. I am filled with pride so that I do not bear insult well or wisely. Who can now deny my father told at least one true tale? I still dream of white dragons; nightmares that remind me of the cruelty they have put inside me. I dream of them, I am tempted, and... I hate them. I doubt I shall ever see one in my life time but if i do. I'll kill it. I'll make it take the curse of its people back!"

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Archpaladin Zousha wrote:'m thinking an ex-Crusader thaumaturge who wandered from the Worldwound scavenging what crude demon banes and food he could find in the wilds alone until the Broken Tusks found him and took him in.I have not seen the rules for Thaumaturge as a stand-alone class, but its in Dark Archive I believe. I do think the story of ex-Crusader who defected/walked away is totally in scope for this adventure. A newcomer to the following means you might not have as developed relationships as natives, but its up to you how you play it.
It is indeed in Dark Archive, and it's already up on Archive of Nethys!
Yeah, the intent was he's only been with the following for a short time, long enough that he knows who everyone IS, but not long enough that he considers himself truly a Broken Tusk, seeing learning to be a scout for them as the first step in that process.

DM DoctorEvil |

Ridge here. With the help of Pathbuilder 2E I think I've got the character made though I need to write more details on his gear.
This looks like a really good start on it. I do have a couple questions about the build and the way you report it.
1) What is the Background you chose? Hard for me to tell from what I can read, but maybe I'm missing something
2) it looks like your ability scores (and therefore saves etc) are different in the left column from what you list in the crunch. Which is it? Think the left column looks right.
I think the Fluff background is great. Not sure if you'll run into White Dragons in this adventure, but they better hope not....Looks like he will hit really hard and hopefully absorb some damage.
If you can answer my questions, I think you are ready to go and will have the first seat in the game.

DM DoctorEvil |

If you would happen to start a second table, where can I look for it? Is there a thread running already, or is that in a distant realm of future possibilities?
I don't browse recruitment sections very often, but am always up for some 2nd edition action that's not society play. One barely has time to get familiar with other characters in those.
I have not set the 2nd table yet, nor decided what to play. But it will likely be this week sometime. I can PM you when its open if you like.
Sorry, the table got full faster than I expected.

NotEspi |
NotEspi wrote:If you would happen to start a second table, where can I look for it? Is there a thread running already, or is that in a distant realm of future possibilities?
I don't browse recruitment sections very often, but am always up for some 2nd edition action that's not society play. One barely has time to get familiar with other characters in those.
I have not set the 2nd table yet, nor decided what to play. But it will likely be this week sometime. I can PM you when its open if you like.
Sorry, the table got full faster than I expected.
Fair. Okay please drop me a PM if possible. Much appreciated.

Albion, The Eye |

Albion, The Eye wrote:Hey DM DoctorEvil, dotting in for a chance at the game!
I think I will keep the ideas in my head, until I understand if there is actual room to apply or not. Avoid me some future frustration ;)
It looks like its going to be tough for someone not from the OP to get a seat at this table, but I do plan on starting a second, so you'll have a chance there.
Thanks for your interest.
Fair enough - I will keep my eyes peeled for it. And thanks for the update.

Hurik |

Hurik wrote:Ridge here. With the help of Pathbuilder 2E I think I've got the character made though I need to write more details on his gear.This looks like a really good start on it. I do have a couple questions about the build and the way you report it.
1) What is the Background you chose? Hard for me to tell from what I can read, but maybe I'm missing something
2) it looks like your ability scores (and therefore saves etc) are different in the left column from what you list in the crunch. Which is it? Think the left column looks right.
I think the Fluff background is great. Not sure if you'll run into White Dragons in this adventure, but they better hope not....Looks like he will hit really hard and hopefully absorb some damage.
If you can answer my questions, I think you are ready to go and will have the first seat in the game.
Big apologies. I was copying off a template for another 2nd Ed character I tried to make long ago and then replace the info so I got some jumble. I've adjusted the sheet , hopefully got it right this time
1) Megafauna Hunter. I figure it it gives him a safe outlet for his savage dragon like urges.
2) On the left, 18 Str, 14 Dex, 14 Con, 10 Int, 12 Wis, and 10 Cha
Again, sorry about that.
As for the Dragon, given his Anathema is he has to defeat the darn thing, if there IS one in the adventure path, I hope it's much much later on ;) I actually considered another Dragon type but White Dragons seemed most likely in the cold lands of the Mammoth Lords.
I am a bit worried about Hurik's AC for a front liner, but that aside (I figure eventually he'll upgrade), thanks, It's my hope He will hit hard and be able to take hard hits in return.

Hurik |

From my gming experience, AC 18 is fine.
You will get hit, but not definately not automatically.
Depends on the foes and GM of course as well.I have some players with AC 20/21 and even on level 3 monsters often don't hit them unless i deploy hard mode.
Crits can get you quickly though with a 20.
Good to know, thank you.

Miriani |

This is Philo Pharynx, and Miriani is my submission.
Miriani is a cat with the white and black markings of the snow leopard. She normally wears clothing loose enough not to constrict her thick fur, only adding more in the most extreme cold. Over time people will notice that she always seems to have a breeze around her. One that intensifies with her emotions. She travels nearly unarmed, with only a well-worn dagger at her side.
As a traveller, she only joined the clan last winter. She ran across a group of youngsters lost in a white-out blizzard. They were tired and lost but she roped them together and led them home.

DM DoctorEvil |

Miriani is my submission.
Miriani is a cat with the white and black markings of the snow leopard. She normally wears clothing loose enough not to constrict her thick fur, only adding more in the most extreme cold. Over time people will notice that she always seems to have a breeze around her. One that intensifies with her emotions. She travels nearly unarmed, with only a well-worn dagger at her side.
As a traveller, she only joined the clan last winter. She ran across a group of youngsters lost in a white-out blizzard. They were tired and lost but she roped them together and led them home.
Miriani looks good to go. Might think about how you develop relationships with a few members of the following (some are named in the character guide) or with any other party members as they come on line.
Looks like you have the second seat at the table.

Dorian 'Grey' |

I would like to go sloshing through the snow....
This is a crazy time for me, but I shall endeavor to have concept, Crunch and backstory figured at this week.
I currently play a cleric, a fighter, a wizard, a gunslinger, an alchemist and soon to be a Swashbuckler.
So, probably not one of those...lol.

DM DoctorEvil |

I would like to go sloshing through the snow....
This is a crazy time for me, but I shall endeavor to have concept, Crunch and backstory figured at this week.
Its kinda up to you, but if you'd prefer to wait and apply to the 2nd table, it'll give you a little more time to figure things out. I would still provide preferential treatment there as well.