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GM Fobok wrote:
Sorry, I should've included that the original post! …

Thanks for the response! I’m currently working on a champion (also of Cayden Cailean, coincidentally) whom I hope to have finished by tomorrow at the latest. Recruitment closes on Saturday, if I’m not mistaken?


I'm always up for more 2E, so consider my interest piqued. And in fact, I actually somewhat prefer slower-paced games, not being the most active of posters myself!

As for questions: which of the current players/characters are still around? Or are you looking to move on with a totally new roster? If not, do you have any preferences when it comes to party composition? The game's premise is giving me the impression that there might be more social manoeuvring and intrigue than classic combat action, which may affect my choice of character.


Before I put together a full-blown sheet, here's the part of my prospective elven monk's background that deals with the whole monk business, or one form of it at any rate. Just felt I should get it okayed first to avoid stepping on any toes and what not. :)

Concept:
Dhennaa fech, “those who are apart”, are ritualised outsiders in elven society [as they utterly lack the magical aptitude found in almost every elf]. Numbering no more than a few dozen at any one time, they gather ceremonially once in a great while but spend most of their adult lives in seclusion, meditating on what it means to live without magic and honing their physical form to the absolute limit. Other elves tend to pity the dhennaa a little, but also respect them; while they are far from outcasts, in the minds of many their lack of magic means they are not quite “true” elves either. Still, the dhennaa are sometimes sought out for the wisdom they might bestow, their perspective being free from many of the concerns and prejudices that would trouble a more ordinary elf. In addition to this, the dhennaa fech are also respected for their martial skill – they do not patrol the wilderness as a ranger would, but they nevertheless oppose anyone and anything that threatens their fellow elves just as fiercely.

During certain times of the year, a dhenna fech travels between the tribes in the general vicinity of his or her hermitage to observe the tradition known as “life-etching”. Sometimes a dhenna’s meditations will guide her to a handful of elves among the tribe she is visiting, but it is also not uncommon for life-etching to be treated as something more like a service being offered. In either case, those who avail themselves of it are elves who have just completed an important chapter in their life or otherwise had something momentous happen to them. After carefully questioning this elf on this, the dhenna then spends another night in meditation before applying a tattoo to the elf that represents the subject matter in question. What the tattoo looks like and where on the body it is applied is entirely up to the dhenna, but it is virtually always a highly abstracted affair whose meaning is known only to the artist and the one who received it. A similar process may also be employed to honour and commemorate the dead, though it is more common to scrimshaw their bones rather than tattoo their bodies.

As the dhennaa fech have no ties to what many deem the three chief pillars of elven life – the tribe, magic, and the divine –, so are their tattoos and scrimshaw work regarded as something slightly alien, yet potentially illuminating. Few elves are so set in their ways as to completely deny the potential validity of something beyond their worldview, at least if it is so steeped in tradition as the ways of the dhennaa fech are. Still, a tribe gladly welcomes a dhenna fech and just as gladly sees her off; few envy them the secluded, magic-less lives they lead, as highly prized as their insight and skilful life-etchings may be.