GM Tyranius (PF2) Dark Archive Case Files

Game Master Tyranius

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He/Him | CN tengu thaumaturge 13 | hp 136/136; Hero Points 1/3 | AC 34; F+19E R+22E W+23M (GreaterResolve: W succ -> crit success, crit fail -> fail, fail -> 1/2 dmg) | Perception +20M; low-light vision | Speed 25ft | Current conditions: | Exploit Vulnerability active against: | ◆◇↺

"Fine." Tenpot says, annoyed by his failure. "But we may need to come back."

Tenpot follows Augis across the hall.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

I added a slide with the Research areas as there will be a few of them for you to come back and research.

Across the hall is the infirmary. Hospital beds and an operating table occupy most of this room. Glass jars, most of them empty, glint in low, windowed cabinets. A maroon curtain lies across one of the beds as a makeshift blanket.

Injury—whether physical, mental, or spiritual—was always a possibility on a Dark Archive field mission, making an infirmary a necessity. Subtle alignments of objects around the room promote healing and wellness.

You get a +1 to Medicine Checks in this room

A sample in a glass dish contains a psychically sensitive fungus that can relay impressions and stimuli.

You have an opportunity to research here. Research takes 10 minutes. DC 30 Medicine to stabilize the sample, DC 29 Planes Lore to realize it’s not of this world, DC 31 Occultism to commune with it.

The cupboard of medical supplies also contains small vials of blood from each stationed archivist, used to verify identities against doppelgangers, reflections, shapeshifters, and the like.

While many of the medical supplies have been exhausted (and loss of contact with the greater Dark Archive means they haven’t been replenished in some time), two panaceas and two greater healing potions can be easily found in the back of a cupboard.

Dark Archive

Male, TN, Psychic (Precise Discipline) | HP 120/120 | AC: 29 | F: +20 R: +21, W: +23 (Mental Resist: 6, +1 V. Occult)| Perc: +21 (E) | Speed: 25' | Focus: 3/3 | Spells: 1st: 2/2, 2nd: 2/2, 3rd: 2/2, 4th : 2/2, 5th: 2/2 6th: 2/2 7th: 1 | Default Exploration: Detect Magic

Aegis calms himself for a strange communion. He reaches out with his mind and... Occultism: 1d20 + 24 ⇒ (9) + 24 = 33


F Hobgoblin Magus 13 | HP (179/179) (S:15/120/120)| AC 32 (Resist 3 Slashing)| F +22 R+19(+2 Bulwark) W +20(C>CS) | Darkvision +18

Vesperscale investigates and tries to focus.

Occultism: 1d20 + 23 ⇒ (14) + 23 = 37


He/Him | CN tengu thaumaturge 13 | hp 136/136; Hero Points 1/3 | AC 34; F+19E R+22E W+23M (GreaterResolve: W succ -> crit success, crit fail -> fail, fail -> 1/2 dmg) | Perception +20M; low-light vision | Speed 25ft | Current conditions: | Exploit Vulnerability active against: | ◆◇↺

Tenpot joins Aegis and Vesperscale in trying to commune with the sample.

Occultism: 1d20 + 18 ⇒ (9) + 18 = 27


Male Goblin Thaum 13| Perc +21(M; Darkv.) | Speed: 30' (40' w/LS) | HP: 176 | AC: 33 | Fort: +21 Ref: +22 Will: +]24 (Resolve) | Exploration: Investigate | Status: Longstrider | Hero Points: 1

Uhh you gotta stabilize it before you commune with it.

Medicine (M): 1d20 + 23 ⇒ (12) + 23 = 35

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

You spend the next 10 minutes communing with the fungus and feel like you are getting closer to the truth of it all.

3/4 Research points earned here. 3 Total Research Points earned. Total time spent 20 minutes.

You can continue to research here and the R&D location or move on somewhere else.

Dark Archive

Male, TN, Psychic (Precise Discipline) | HP 120/120 | AC: 29 | F: +20 R: +21, W: +23 (Mental Resist: 6, +1 V. Occult)| Perc: +21 (E) | Speed: 25' | Focus: 3/3 | Spells: 1st: 2/2, 2nd: 2/2, 3rd: 2/2, 4th : 2/2, 5th: 2/2 6th: 2/2 7th: 1 | Default Exploration: Detect Magic

"Interesting. I understood much more there. Let's look to new places, perhaps we'll find other things we understand." Map updated.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Aegis leads the wy up tthe catwalks. These slightly too small corridors are scuffed and scratched, with dents in the walls that have been plastered over in more than a few places. Each opens onto the upper level of the warehouse on one side, connecting to metal catwalks that cross the warehouse floor and connect to the hallway at the opposite wall.

Using the catwalk Aegis is able to access the Overseer's office. Spotless glass on three sides of this office provides a clear view of the warehouse and research and development rooms. A complex apparatus of dials, levers, and buttons bristles from a control panel in the room’s center.

This office is used to coordinate activities between the warehouse and research laboratory, as well as activate some of the Annex’s emergency systems.

Peering through the viewport into the warehouse you watch as a pair of horrific aberrations skitter around the area. Each is a slavering nightmare of teeth, eyes, and hairy spiderlike legs, and its appearance is invariably seared into the minds of any who witness it.

You can use the controls for the following effects:

  • Unlock doors to the warehouse.
  • Extract and retract catwalks in the warehouse
  • Activate Suppressants in the warehouse. Sonic Effect (DC 31 Fort) that stuns creatures in the warehouse.

  • Dark Archive

    Male, TN, Psychic (Precise Discipline) | HP 120/120 | AC: 29 | F: +20 R: +21, W: +23 (Mental Resist: 6, +1 V. Occult)| Perc: +21 (E) | Speed: 25' | Focus: 3/3 | Spells: 1st: 2/2, 2nd: 2/2, 3rd: 2/2, 4th : 2/2, 5th: 2/2 6th: 2/2 7th: 1 | Default Exploration: Detect Magic

    "Glass like this must've cost a king's ransom!" Aegis eyes the prowling guards. Occultism +24

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    GM Screen:

    Aegis's Occultism (M): 1d20 + 24 ⇒ (12) + 24 = 36

    Aegis recognizes these creatures as Gogiteths. Denizens of the Underdark. Gogiteths make a clacking sound as they move about. The joints in their many legs pop and crack with each movement, though they can suppress this sound voluntarily so that they can hunt without giving away their presence. The odd creatures can also make a high-pitched whistling sound that echoes throughout the caverns where they live. Some Darklands natives report that groups of gogiteths sometimes join together in eerie, discordant songs. Quite resistant to poison.


    Male Goblin Thaum 13| Perc +21(M; Darkv.) | Speed: 30' (40' w/LS) | HP: 176 | AC: 33 | Fort: +21 Ref: +22 Will: +]24 (Resolve) | Exploration: Investigate | Status: Longstrider | Hero Points: 1

    Esoteric Lore, Holding Coloring Book (M): 1d20 + 24 + 1 ⇒ (15) + 24 + 1 = 40 (haunts, curses, and creatures of any type)

    Just in case Toad exploits vulnerabilities on the Gogiteths. DO we gotta go in there?


    F Hobgoblin Magus 13 | HP (179/179) (S:15/120/120)| AC 32 (Resist 3 Slashing)| F +22 R+19(+2 Bulwark) W +20(C>CS) | Darkvision +18

    Vesperscale responds "I think we can stun them with the buttons, but I'm not sure that helps us."

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    Toadclobber realizes that Gogiteths have no vulnerabilities, though they are very good at climbing as they tend to grab their prey and scurry off to safety to consume it.

    Dark Archive

    Male, TN, Psychic (Precise Discipline) | HP 120/120 | AC: 29 | F: +20 R: +21, W: +23 (Mental Resist: 6, +1 V. Occult)| Perc: +21 (E) | Speed: 25' | Focus: 3/3 | Spells: 1st: 2/2, 2nd: 2/2, 3rd: 2/2, 4th : 2/2, 5th: 2/2 6th: 2/2 7th: 1 | Default Exploration: Detect Magic

    Do we have a feel for how LONG they'll be stunned for?


    He/Him | CN tengu thaumaturge 13 | hp 136/136; Hero Points 1/3 | AC 34; F+19E R+22E W+23M (GreaterResolve: W succ -> crit success, crit fail -> fail, fail -> 1/2 dmg) | Perception +20M; low-light vision | Speed 25ft | Current conditions: | Exploit Vulnerability active against: | ◆◇↺

    "Long enough for us to get the drop on them, I'd hope. If we clear them out, we could take our time poking around the warehouse."


    F Hobgoblin Magus 13 | HP (179/179) (S:15/120/120)| AC 32 (Resist 3 Slashing)| F +22 R+19(+2 Bulwark) W +20(C>CS) | Darkvision +18

    Vesperscale will cast StoneSkin(4) on them solves and nod.

    "Lets do it then."

    Dark Archive

    Male, TN, Psychic (Precise Discipline) | HP 120/120 | AC: 29 | F: +20 R: +21, W: +23 (Mental Resist: 6, +1 V. Occult)| Perc: +21 (E) | Speed: 25' | Focus: 3/3 | Spells: 1st: 2/2, 2nd: 2/2, 3rd: 2/2, 4th : 2/2, 5th: 2/2 6th: 2/2 7th: 1 | Default Exploration: Detect Magic

    "Agreed. Let's go."

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    You unlock the doors to the warehouse as you prepare for a fight with these strange creatures.

    Heading back you quickly try to stun them from the control panel before rushing the warehouse.

    Red Fort DC 31: 1d20 + 25 ⇒ (19) + 25 = 44
    Purple Fort DC 31: 1d20 + 25 ⇒ (2) + 25 = 27

    GM Screen:

    Aegis's Initiative: 1d20 + 12 ⇒ (6) + 12 = 18
    Tenpot's Initiative Using Perception (incl. +2 circ from Ten Paces): 1d20 + 21 ⇒ (8) + 21 = 29
    Vesperscale's Initiative: 1d20 + 15 ⇒ (1) + 15 = 16
    Toadclobber's Initiative Using Investigate using Diverse Lore: 1d20 + 20 ⇒ (4) + 20 = 24
    Gogiteth: 1d20 + 21 ⇒ (5) + 21 = 26

    ★★★
    Warehouse of Horrors! Round 1

    Battlemap

    Stunnning the room causes the Gogiteth's to shriek in displeasure as they hiss upwards towards the sound. You quickly scramble down the ladder to try and get the drop on the aberrations as quickly as possible.

    ──────────
    BOLD IS UP!:
    ──────────
    ➤ Tenpot (136/136 HP)
    Red Gogiteth (-0 HP)
    Purple Gogiteth (-0 HP) │ Stunned 1
    Toadclobber (176/176 HP)
    Aegis (120/120 HP) │ Resist Mental 6 |
    Vesperscale (179/179 HP) │ Minor Sturdy Shield Hardness 13, HP 104/104 | Resist Slashing 3 |


    He/Him | CN tengu thaumaturge 13 | hp 136/136; Hero Points 1/3 | AC 34; F+19E R+22E W+23M (GreaterResolve: W succ -> crit success, crit fail -> fail, fail -> 1/2 dmg) | Perception +20M; low-light vision | Speed 25ft | Current conditions: | Exploit Vulnerability active against: | ◆◇↺

    Now that he has a closer look, Tenpot tries to figure out the best way to kill these things as he hops behind cover. He fires off a quick shot at the nearer creature, then just as quickly reloads.

    Draw pistol as part of initiative (Ten Paces)
    Step (Ten Paces), Exploit Vulnerability vs. purple, Strike vs. purple, Reload

    Esoteric Lore to Exploit Vulnerability: 1d20 + 24 ⇒ (16) + 24 = 40

    Pistol: 1d20 + 25 ⇒ (3) + 25 = 28 +2 status bonus vs. target of Exploit Vulnerability
    Piercing (concussive), Implement’s Empowerment: 3d6 + 9 ⇒ (3, 2, 5) + 9 = 19
    Electricity from Shock rune: 1d6 ⇒ 6
    Plus highest weakness or 8 from Exploit Vulnerability (if applicable)

    Fatal d10 on crit:
    Fatal crit damage (concussive), Implement’s Empowerment: 3d10 + 9 + 3d10 + 9 + 1d10 ⇒ (5, 7, 6) + 9 + (1, 7, 1) + 9 + (3) = 48
    Electricity crit damage (to target and up to 2 other creatures within 10 feet): 2d6 ⇒ (5, 2) = 7
    Plus highest weakness or 8 from Exploit Vulnerability (if applicable)

    On hit, -2 vs. Ring Bell for 1 round (-3 on crit)

    ↺ Implement's Interruption (if target of Exploit Vulnerability uses an concentrate, manipulate, or move action within 10 feet of me):

    Implement's Interruption

    Pistol: 1d20 + 25 ⇒ (7) + 25 = 32
    Piercing (concussive), Implement’s Empowerment: 3d6 + 9 ⇒ (5, 2, 2) + 9 = 18
    Electricity from Shock rune: 1d6 ⇒ 5
    Plus highest weakness or 8 from Exploit Vulnerability (if applicable)

    Fatal d10 on crit

    Spoiler:
    Fatal crit damage (concussive), Implement’s Empowerment: 3d10 + 9 + 3d10 + 9 + 1d10 ⇒ (1, 7, 4) + 9 + (4, 9, 9) + 9 + (2) = 54
    Electricity crit damage (to target and up to 2 other creatures within 10 feet): 2d6 ⇒ (4, 4) = 8
    Plus highest weakness or 8 from Exploit Vulnerability (if applicable)

    ↺ Ring Bell (if target of Exploit Vulnerability makes a Strike or Casts a Spell within 30 feet of me that would affect me or one of my allies):

    Your implement sings out abruptly, disrupting your foe. The piece played depends on whether the trigger was a Strike or Spell, and it applies to the triggering Strike or Spell, except where noted otherwise.
  • Distracting Cacophony The trigger is a spell. You create a musical crash of sonic energy that assails the target and breaks its concentration. The target must succeed at a Fortitude save against your class DC (32 @ level 13) or become stupefied 1 for three rounds (stupefied 2 on a critical failure). The target doesn't have to attempt a flat check to avoid losing the triggering spell, but the discordant ring does lower the spell attack roll or spell DC of the triggering spell from stupefied.
  • Disrupting Harmony The trigger is a Strike. You create a strangely discordant harmony that sinks into your foe's mind and throws its movements off. The target must succeed at a Will save against your class DC (32 @ level 13) or become your choice of enfeebled 1 or clumsy 1 for three rounds (enfeebled 2 or clumsy 2 on a critical failure).
  • ↺ Eat Fortune (If a foe within 60 feet uses a fortune or misfortune effect):
    The triggering effect is disrupted. If it's a misfortune effect, Eat Fortune gains the fortune trait; if it's a fortune effect, Eat Fortune gains the misfortune trait. This fortune or misfortune applies to the same roll the triggering effect would have, so you couldn't negate a fortune effect with Eat Fortune and then apply a misfortune effect to the same roll.

    ↺ Harbinger’s Caw (1/day, first time an enemy makes an attack within 60 feet of me):
    You caw ominously, cursing the creature with misfortune. The target creature must roll the triggering check twice and take the lower result.[/ooc]

    [ooc]Pistol Status: Loaded

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    Tenpots recalls quite a bit of information about Gogiteths. They are quite resistant against poisons. Resistances poison 10, no immunity or weaknesses so Personal Antithesis 8.

    Tenpots shot blasts off a good potion of one of the many skittering legs holding the stunned Gogiteth upright. The Gogiteths struggle to get around the pile to you as they begin to shake off the ringing in their ears. Double move and triple move.

    ★★★
    Warehouse of Horrors! Round 1/2

    Battlemap

    ──────────
    BOLD IS UP!:
    ──────────
    ➤ Tenpot (136/136 HP)
    Red Gogiteth (-0 HP)
    Purple Gogiteth (-33 HP) | Weakness 8 (Tenpots)
    ➤ Toadclobber (176/176 HP)
    ➤ Aegis (120/120 HP) │ Resist Mental 6 |
    ➤ Vesperscale (179/179 HP) │ Minor Sturdy Shield Hardness 13, HP 104/104 | Resist Slashing 3 |


    He/Him | CN tengu thaumaturge 13 | hp 136/136; Hero Points 1/3 | AC 34; F+19E R+22E W+23M (GreaterResolve: W succ -> crit success, crit fail -> fail, fail -> 1/2 dmg) | Perception +20M; low-light vision | Speed 25ft | Current conditions: | Exploit Vulnerability active against: | ◆◇↺

    Tenpot takes a quick step back at the quickly-approaching monstrosities. He takes careful aim and fires again before just as quickly reloading, glaring at it as he does.

    ◆Step, ◆Strike, ◆Raconteur's Reload (Intimidate to Demorilize).

    Pistol: 1d20 + 25 ⇒ (18) + 25 = 43 +2 status bonus vs. target of Exploit Vulnerability
    Piercing (concussive), Implement’s Empowerment: 3d6 + 9 ⇒ (3, 3, 6) + 9 = 21
    Electricity from Shock rune: 1d6 ⇒ 6
    Plus highest weakness or 8 from Exploit Vulnerability (if applicable)

    Fatal d10 on crit:
    Fatal crit damage (concussive), Implement’s Empowerment: 3d10 + 9 + 3d10 + 9 + 1d10 ⇒ (8, 3, 6) + 9 + (9, 9, 3) + 9 + (3) = 59
    Electricity crit damage (to target and up to 2 other creatures within 10 feet): 2d6 ⇒ (4, 4) = 8
    Plus highest weakness or 8 from Exploit Vulnerability (if applicable)

    On hit, -2 vs. Ring Bell for 1 round (-3 on crit)

    Intimidate to Demoralize (Intimidating Glare): 1d20 + 25 ⇒ (19) + 25 = 44 If critical success vs. creature lower level than Tenpot, creature is fleeing for 1 round.

    ↺ Harbinger’s Caw (1/day, first time an enemy makes an attack within 60 feet of me):
    You caw ominously, cursing the creature with misfortune. The target creature must roll the triggering check twice and take the lower result.

    ↺ Implement's Interruption (if target of Exploit Vulnerability uses an concentrate, manipulate, or move action within 10 feet of me):

    Implement's Interruption

    Pistol: 1d20 + 25 ⇒ (5) + 25 = 30
    Piercing (concussive), Implement’s Empowerment: 3d6 + 9 ⇒ (1, 4, 4) + 9 = 18
    Electricity from Shock rune: 1d6 ⇒ 1
    Plus highest weakness or 8 from Exploit Vulnerability (if applicable)

    Fatal d10 on crit

    Spoiler:
    Fatal crit damage (concussive), Implement’s Empowerment: 3d10 + 9 + 3d10 + 9 + 1d10 ⇒ (1, 10, 6) + 9 + (1, 8, 9) + 9 + (9) = 62
    Electricity crit damage (to target and up to 2 other creatures within 10 feet): 2d6 ⇒ (6, 1) = 7
    Plus highest weakness or 8 from Exploit Vulnerability (if applicable)

    ↺ Ring Bell (if target of Exploit Vulnerability makes a Strike or Casts a Spell within 30 feet of me that would affect me or one of my allies):

    Your implement sings out abruptly, disrupting your foe. The piece played depends on whether the trigger was a Strike or Spell, and it applies to the triggering Strike or Spell, except where noted otherwise.
  • Distracting Cacophony The trigger is a spell. You create a musical crash of sonic energy that assails the target and breaks its concentration. The target must succeed at a Fortitude save against your class DC (32 @ level 13) or become stupefied 1 for three rounds (stupefied 2 on a critical failure). The target doesn't have to attempt a flat check to avoid losing the triggering spell, but the discordant ring does lower the spell attack roll or spell DC of the triggering spell from stupefied.
  • Disrupting Harmony The trigger is a Strike. You create a strangely discordant harmony that sinks into your foe's mind and throws its movements off. The target must succeed at a Will save against your class DC (32 @ level 13) or become your choice of enfeebled 1 or clumsy 1 for three rounds (enfeebled 2 or clumsy 2 on a critical failure).
  • ↺ Eat Fortune (If a foe within 60 feet uses a fortune or misfortune effect):
    The triggering effect is disrupted. If it's a misfortune effect, Eat Fortune gains the fortune trait; if it's a fortune effect, Eat Fortune gains the misfortune trait. This fortune or misfortune applies to the same roll the triggering effect would have, so you couldn't negate a fortune effect with Eat Fortune and then apply a misfortune effect to the same roll.

    Pistol Status: Loaded


    F Hobgoblin Magus 13 | HP (179/179) (S:15/120/120)| AC 32 (Resist 3 Slashing)| F +22 R+19(+2 Bulwark) W +20(C>CS) | Darkvision +18

    Stoneskin(4) up as a reminder.

    Vesperscale steps up to purple and sends a gouging claw through their sword.

    spellstrike vs Purple: 1d20 + 25 ⇒ (9) + 25 = 34
    slashing+slashing+fire: 3d8 + 6 + 8d6 + 1d6 ⇒ (8, 7, 3) + 6 + (5, 1, 6, 3, 4, 6, 2, 3) + (5) = 59

    Emergency Targe if attacked for AC 34

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    Toadclobber and Aegis are up.

    Dark Archive

    Male, TN, Psychic (Precise Discipline) | HP 120/120 | AC: 29 | F: +20 R: +21, W: +23 (Mental Resist: 6, +1 V. Occult)| Perc: +21 (E) | Speed: 25' | Focus: 3/3 | Spells: 1st: 2/2, 2nd: 2/2, 3rd: 2/2, 4th : 2/2, 5th: 2/2 6th: 2/2 7th: 1 | Default Exploration: Detect Magic

    Aegis envisions a change in reality, a shearing of space and time that creates a box made of pure force. Casting Force Cage on Red. DC is 32.


    Male Goblin Thaum 13| Perc +21(M; Darkv.) | Speed: 30' (40' w/LS) | HP: 176 | AC: 33 | Fort: +21 Ref: +22 Will: +]24 (Resolve) | Exploration: Investigate | Status: Longstrider | Hero Points: 1

    Quick Humps twice, hoping to set up a flank next round Can't quite get there without going on a curved line

    Toadslicer, Holy, Ghosty: 1d20 + 25 ⇒ (11) + 25 = 36
    S, Empowerment: 3d6 + 4 + 9 ⇒ (2, 3, 4) + 4 + 9 = 22 And Mortal weakness
    Good: 1d6 ⇒ 6

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    Toadclobber slices into the creature as the holy weapon sears into the Gogiteth's body.

    Reflex DC 32: 1d20 + 22 ⇒ (11) + 22 = 33

    Aegis' force cage slams down right next to the other Gogiteth as it leaps out of the way. Vesperscales spellblade does significant damage as it splits through the bottmside of the stunned aberration. Tenpots bullet hits deep as it bursts out the backside of the creature killing it.

    The second Gogiteth reaches out to grab ahold of Aegis.

    Jaws vs Aegis AC 29: 1d20 + 26 ⇒ (12) + 26 = 38
    Damage: 3d10 + 12 ⇒ (4, 2, 9) + 12 = 27 + Improved Grab

    Reposition vs Aegis Fort DC 30: 1d20 + 24 - 5 ⇒ (14) + 24 - 5 = 33
    Reposition vs Aegis Fort DC 30: 1d20 + 24 - 10 ⇒ (17) + 24 - 10 = 31

    The Gogiteth bites into Aegis' shoulder and begins dragiing him towrds the incinrator to the north.

    ★★★
    Warehouse of Horrors! Round 2/3

    Battlemap

    ──────────
    BOLD IS UP!:
    ──────────
    ➤ Tenpot (136/136 HP)
    Red Gogiteth (-0 HP)
    ➤ Toadclobber (176/176 HP)
    ➤ Aegis (93/120 HP) │ Resist Mental 6 | Grabbed
    ➤ Vesperscale (179/179 HP) │ Minor Sturdy Shield Hardness 13, HP 104/104 | Resist Slashing 3 | Stone Skin Resistance Physical 5

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