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"Well... That's annoying." Aegis focuses his mind to affect the reality of the room, bringing illumination with a spell. "While I'm sure we can go back and do a better job, let's check out the room over there." Map updated.

Tenpot Chans |

Tenpot draws his pistol and twists a small scope with an amethyst lens into place. He follows Aegis to the next room, peering into the darkness at the edge of the psychic's illumination through his scope.
Using darkvision scope to look into the darkness. Grants a +1 bonus to Perception in low-light and darkness while looking through it.[/ooc]

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Illuminating the room casts an eery glow among the strange objects. Aegis leads the way out as he opens the door to the Conference Room.
A long table with equally long benches occupies almost the entirety of this conference room, files and papers abandoned across it. Documents and articles practically wallpaper the room, red string trailing between each, save for a floor-to-ceiling viewport that offers a view into the main warehouse. A set of maroon curtains offer privacy; though one is stretched across the viewport, its counterpart curtain is missing.
The heart of the Annex, this conference room was where formal mission briefings, brainstorms, and other activities would take place. A plaque containing the names of Archivists dead or missing in action rests to the side of the viewport; the list of names is long, with “Wendur Cricklee” as the most recently added.
Articles and reports from the Pathfinder Society cover the walls, connected with red string, perhaps you can gleam some information from it and the rest of the Research notes before this strange malevolent force gets too strong.
Research Checks (10 minutes)] DC 31 Society to connect the dots, DC 29 Pathfinder Society Lore to recall information about past activities.

Toadclobber Pust |

Recall knowledge for pfs lore?
Esoteric Lore using Diverse Lore to RK on any topic, Coloring Book Tome (M): 1d20 + 24 - 2 + 1 ⇒ (8) + 24 - 2 + 1 = 31

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Society: 1d20 + 20 ⇒ (6) + 20 = 26 "This place continues to elude me..."

Tenpot Chans |

Tenpot scratches his head as he attempts to put the pieces together.
Society: 1d20 + 16 ⇒ (15) + 16 = 31

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The articles clue you inot a bit more information.
“At last, a lead. Historical reports of a town near Port Valen plagued by recurrent dreams of a white ox with a spinning wheel on its back. The reports are all clear—whenever the creature was unobserved, it vanished, to appear in another place. The townsfolk eventually tricked the creature into a cage, then assigned a pair to watch it at all times, holding it secure for a year and a day, before it eventually perished. Whatever we do, we mustn’t let him out of our sight.”
As another 10 minutes pass you feel the Weaver in Dreams force is getting stronger and stronger. A shockwaves pulses through the bulding as you hear glass shatter in the Research and Development room. A8
Slide 4 updated with what rooms you can still research and Slide 5 updated with information you have uncovered so far.
What next.

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"Agreed, though I lament my inefficacy. I'll follow."

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Heading across the hall you find the Conference room. Circular tables and chairs fill this break room, one chair noticeably more worn than the others. Several burlap bags of brown rice, along with jars of dehydrated meats and fruits, rest under a table. The faint smell of coffee hangs in the air.
This lounge was an important place for archivists, where they would unwind after meetings or reinvigorate themselves to approach a difficult mystery from a new perspective or angle. In fact, so many cases were cracked over late-night games of drouge or a consolatory drink after a dead-end investigation that Archivist Vyi took to exclusively holding their mission briefings here, rather than the office or conference room, saying that the “spirit of the breakroom” would ensure the investigators never missed a clue.
An occult pamphlet on the nature of the Echoing Pale sits next to a half-drunk cup of coffee.
Research Checks (10 minutes)] DC 29 Occultism to read between the lines; DC 30 Arcana, Religion, or Nature to conjecture from shared magical theory.

Tenpot Chans |

"Ugh. I feel like we're going from room to room and not really getting any closer to figuring things out."
Occultism: 1d20 + 18 ⇒ (9) + 18 = 27

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Occultism: 1d20 + 24 ⇒ (1) + 24 = 25 Come on!!!! I don't remember if I have a hero point or not, but I'd use it here. Will act as if I don't for the moment.
"I feel your frustration, it's like a dagger in my mind. I feel like we're getting no closer with time closing in on us."

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Vesperscale is up. Yu don't have to try this location if you don't have the skills for it you can retry any of the other locations that still have research points available.

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You feel like you are getting closer and closer to the truth, though you are unable to uncover any further information from the occult pamphlet.
Research Point Total 13. Time currently spent 60 minutes.
Where to next?

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"I worry that splitting up may leave us in a weakened position, but I wonder if we should head to the places we are most comfortable, and to redouble our efforts. What say you all?"

Tenpot Chans |

"Yeah, I think we might have to."
Crafting: 1d20 + 18 ⇒ (20) + 18 = 38

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"Well, then, let's." Aegis goes to the infirmary, hoping to finish off the investigation there.
Occultism: 1d20 + 20 ⇒ (17) + 20 = 37

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Just need a check from Toadclobber.

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Splitting up you uncover another key piece of information as you uncover a new journal entry.
“The Weaver cannot be defeated. Whenever his mortal host is slain, he simply returns to the Dimension of Dreams, attempting again in a generation or two. I can’t let him succeed. I can’t expose my fellow archivists to this evil. I must seclude myself in the underground caverns, where hopefully, beyond the warding stones built into the Annex’s foundation, he will be unable to escape.”
The research uncovers the knowledge that the overseers’ office can access an underground cavern, as well as the combination to make it do so, however, if they wish to continue researching, you can (though the Weaver is building his power at the same time).
★ -- ★ -- ★ -- ★
A rippling temporal distortion pulses from below as you hear a guttural and painful scream erupt at the same time from the most southeastern room of the facility. Room A9 (Which Aegis is in) As Aegis is in the room he covers his ears from the sharp pain near him. A few years ago, the ever-bickering archivists Harachi and Ralt were caught in a blast of teleportation magic during the Transposed Mountain Incident, scrambling their bodies together as amalgamites. While they were brought back here for treatment, the two sadly expired. The ensuing psychic quake causes a minor temporal flashback that returns the echo of the amalgamites just before their death as it moves to attack Aegis.
★ -- ★ -- ★ -- ★
Though before you can react to much else Tenpots gets the sensation that there is something in the room with him as he researches the memory drive. Room A8 (Which Tenpots is in) He feels something invisible grab ahold of him as a great pressure begins to crush his mind. Looking back he spots a trio of sleek, dark niliths resembling hairless, emaciated tree sloths. It appears during one of the pulses that the containment field has failed.
Aegis's Initiative: 1d20 + 12 ⇒ (14) + 12 = 26
Tenpot's Initiative Using Perception (incl. +2 circ from Ten Paces): 1d20 + 21 ⇒ (10) + 21 = 31
Vesperscale's Initiative: 1d20 + 15 ⇒ (5) + 15 = 20
Toadclobber's Initiative Using Investigate using Diverse Lore: 1d20 + 20 ⇒ (12) + 20 = 32
Niliths: 1d20 + 21 ⇒ (5) + 21 = 26
Amalgamites: 1d20 + 23 ⇒ (9) + 23 = 32
★★★
In Darkness! Round 1
──────────
BOLD IS UP!:
──────────
➤ Toadclobber (176/176 HP)
Amalgamite 1 (Red) (-0 HP)
Amalgamite 2 (Green) (-0 HP)
Tenpot (136/136 HP)
Aegis (120/120 HP) │ Resist Mental 6 |
Nilith 1 (Red) (-0 HP)
Nilith 2 (Green) (-0 HP)
Nilith 3 (Yellow) (-0 HP)
Vesperscale (179/179 HP) │ Minor Sturdy Shield Hardness 13, HP 104/104 | Resist Slashing 3 | Stone Skin Resistance Physical 5

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Toadclobber hustles to the sound of something frightening happening. Aegis watches in horror as the par of screaming men's bodies sickenly split and rip apart like melted chocolate.
@Aegis- Fort DC 33 or become sickened 1.
Green Warping Ray vs Aegis AC 29: 1d20 + 27 ⇒ (15) + 27 = 42
Damage (Force): 3d8 + 8 ⇒ (4, 3, 3) + 8 = 18
The pair of amalgamites begin to blink back and forth between this reality and the other they are trapped in. Part of this force breaks free harming Aegis' own form.
★★★
In Darkness! Round 1
──────────
BEFORE YOUR TURN:
──────────
Aegis: Fort DC 33 vs Destabilizing Field (Sickened 1)
──────────
BOLD IS UP!:
──────────
Toadclobber (176/176 HP)
Amalgamite 1 (Red) (-0 HP) │ Blink (Resistance 5)
Amalgamite 2 (Green) (-0 HP) │ Blink (Resistance 5)
➤ Tenpot (136/136 HP)
➤ Aegis (84/120 HP) │ Resist Mental 6 |
Nilith 1 (Red) (-0 HP)
Nilith 2 (Green) (-0 HP)
Nilith 3 (Yellow) (-0 HP)
Vesperscale (179/179 HP) │ Minor Sturdy Shield Hardness 13, HP 104/104 | Resist Slashing 3 | Stone Skin Resistance Physical 5

Tenpot Chans |

Peering into the failing containment field, Tenpot decides against staying in this room on his own. He dashes out the open door and into the hallway, where he sees Toadclobber rushing his direction. I'm assuming if we split up we would have been smart enough to leave the doors open so we could hear each other better. If that's not a fair assumption, then replace the Exploit Vulnerability action below with an Interact to open the door.
Step 10 feet (Ten Paces), Stride, Exploit Vulnerability, Stride.
Esoteric Lore to Exploit Vulnerability vs. Nihil #1: 1d20 + 24 ⇒ (13) + 24 = 37 Sympathetic Vulnerabilities means it should apply to all three of them, I think.

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FORT: 1d20 + 20 ⇒ (10) + 20 = 30
Barely able to keep it together, Aegis retreats into the hall. Before he goes, Aegis hurls a spiritual blast at the closest creature DMG: 16d6 ⇒ (2, 1, 2, 5, 5, 2, 5, 3, 5, 4, 6, 1, 5, 6, 5, 1) = 58 Basic FORT DC 32

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Tenpots recalls quite a bit about Nilith's resistances and weaknesses as he catches but a quick glance at them as he flees the door. Resistances mental 10, physical 5 (except silver).
Aegis feels ill as he retreats as well, hurling a spiritual blast at the almagamation.
Fort DC 32: 1d20 + 22 ⇒ (18) + 22 = 40
The Nilith's too begin to blink in and out of reality as they climb forth out of the broken containment field.
★★★
In Darkness! Round 1/2
──────────
BOLD IS UP!:
──────────
➤ Toadclobber (176/176 HP)
Amalgamite 1 (Red) (-29 HP) │ Blink (Resistance 5)
Amalgamite 2 (Green) (-0 HP) │ Blink (Resistance 5)
Tenpot (136/136 HP)
Aegis (84/120 HP) │ Resist Mental 6 | Destabalizing Field | Sickened 1
Nilith 1 (Red) (-0 HP) │ Blink (Resistance 5)
Nilith 2 (Green) (-0 HP) │ Blink (Resistance 5)
Nilith 3 (Yellow) (-0 HP) │ Blink (Resistance 5)
➤ Vesperscale (179/179 HP) │ Minor Sturdy Shield Hardness 13, HP 104/104 | Resist Slashing 3 | Stone Skin Resistance Physical 5

Toadclobber Pust |

Toad moves and tries to exploit vulnerability on one of the creatures in A8 (#2):
Esoteric Lore, Exploit Vulnerability (E): 1d20 + 23 + 1 ⇒ (9) + 23 + 1 = 33

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Toadclobber recognizes the Nilith but doesn't recall any any known weaknesses. Personal Antithesis Weakness 8
The pair of Amalgamites reach the door. As they blink back and forth they both suddenly vanish, only to appear 50 feet away near Tenpots and Aegis.
@Tenpots and Toadclobber- Fort DC 33 or become sickened 1 and Destabilized.
★★★
In Darkness! Round 2
──────────
BOLD IS UP!:
──────────
Toadclobber (176/176 HP)
Amalgamite 1 (Red) (-29 HP) │ Blink (Resistance 5)
Amalgamite 2 (Green) (-0 HP) │ Blink (Resistance 5)
➤ Tenpot (136/136 HP)
➤ Aegis (84/120 HP) │ Resist Mental 6 | Destabalizing Field | Sickened 1
Nilith 1 (Red) (-0 HP) │ Blink (Resistance 5) | Personal Antithesis 8 (Tenpots)
Nilith 2 (Green) (-0 HP) │ Blink (Resistance 5) | Personal Antithesis 8 (Tenpots, Toadclobber)
Nilith 3 (Yellow) (-0 HP) │ Blink (Resistance 5) | Personal Antithesis 8 (Tenpots)
Vesperscale (179/179 HP) │ Minor Sturdy Shield Hardness 13, HP 104/104 | Resist Slashing 3 | Stone Skin Resistance Physical 5

Tenpot Chans |

Fort save: 1d20 + 19 ⇒ (15) + 19 = 34
Tenpot shakes off the sudden appearance of the horrible creature. He clears his mind of what he had recalled about the niliths, desperately trying to think of the best way to hurt this new threat as he fires his pistol at point blank range before quickly taking a step back while he reloads.
◆Exploit Vulnerability, ◆Strike, ◆Running Reload (Step then Reload).
Esoteric Lore to Exploit Vulnerability: 1d20 + 24 ⇒ (11) + 24 = 35
Pistol: 1d20 + 25 ⇒ (10) + 25 = 35 +2 status bonus vs. target of Exploit Vulnerability
Piercing (concussive), Implement’s Empowerment: 3d6 + 9 ⇒ (2, 4, 4) + 9 = 19
Electricity from Shock rune: 1d6 ⇒ 2
Plus highest weakness or 8 from Exploit Vulnerability (if applicable)
Electricity crit damage (to target and up to 2 other creatures within 10 feet): 2d6 ⇒ (4, 2) = 6
Plus highest weakness or 8 from Exploit Vulnerability (if applicable)
On hit, -2 vs. Ring Bell for 1 round (-3 on crit)
Implement's Interruption
Pistol: 1d20 + 25 ⇒ (20) + 25 = 45
Piercing (concussive), Implement’s Empowerment: 3d6 + 9 ⇒ (2, 4, 6) + 9 = 21
Electricity from Shock rune: 1d6 ⇒ 4
Plus highest weakness or 8 from Exploit Vulnerability (if applicable)
Fatal d10 on crit
Electricity crit damage (to target and up to 2 other creatures within 10 feet): 2d6 ⇒ (2, 3) = 5
Plus highest weakness or 8 from Exploit Vulnerability (if applicable)
Your implement sings out abruptly, disrupting your foe. The piece played depends on whether the trigger was a Strike or Spell, and it applies to the triggering Strike or Spell, except where noted otherwise.
Pistol Status: Loaded

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Aegis lets his power unleash, his psyche manifesting as whipping winds around him. He pictures a line across the area and then unloads with a telekineticc bombardment. His mind whips one of the tables on edge and pulls it crashing down in a line across the enemies. It does Bludgeoning: 14d6 + 14 ⇒ (1, 1, 4, 4, 1, 5, 2, 6, 6, 4, 3, 2, 6, 3) + 14 = 62 damage, and the rectangle is now difficult terrain. REF DC 32 and it's a bit more complex than Basic.

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Tenpots can't recall any specific weaknesses and works on creating his own. Failure for Personal Antithesis 8 and Sympathetic Vulnerability
Tenpots blasts the shifting Amalgamite in the chest, causing it to shudder and warp.
Aegis whips a telekinetic storm through the hallway inot several of the now freed horrors.
Green Amalgamite Reflex DC 32: 1d20 + 22 ⇒ (18) + 22 = 40 21 Damage after resistance.
Red Nilith DC 32: 1d20 + 20 ⇒ (15) + 20 = 35 26 Damage after resistances
Green Nilith DC 32: 1d20 + 20 ⇒ (20) + 20 = 400 Damage.
The Nilith's push through the telekinetic storm as they play around in Aegis' mind. His mind becomes very muddles as the walls see to warp and alter themselves changing the layout of the rooms. As he looks about he sees nothing but Niliths all around him.
Fort DC 32 vs Tenpots Ring Bell: 1d20 + 17 ⇒ (8) + 17 = 25
@Aegis- DC 29 Will vs Confusion.
Stupified Flat Check DC 6: 1d20 ⇒ 15
@Aegis- DC 29 Will vs Hallucination. Hallucination being you see everybody as a Nilith.
★★★
In Darkness! Round 2/3
──────────
BEFORE YOUR TURN:
──────────
Aegis: DC 29 Will vs Confusion; DC 29 Will vs Hallucination
──────────
BOLD IS UP!:
──────────
➤ Toadclobber (176/176 HP)
Amalgamite 1 (Red) (-53 HP) │ Blink (Resistance 5) | Personal Antithesis 8 (Tenpots) | Regen Off
Amalgamite 2 (Green) (-21 HP) │ Blink (Resistance 5) | Personal Antithesis 8 (Tenpots)
Tenpot (136/136 HP)
Aegis (84/120 HP) │ Resist Mental 6 | Destabalizing Field | Sickened 1
Nilith 1 (Red) (-26 HP) │ Blink (Resistance 5) | Personal Antithesis 8 (Tenpots)
Nilith 2 (Green) (-0 HP) │ Blink (Resistance 5) | Personal Antithesis 8 (Tenpots, Toadclobber) | Stupified 1
Nilith 3 (Yellow) (-0 HP) │ Blink (Resistance 5) | Personal Antithesis 8 (Tenpots)
➤ Vesperscale (179/179 HP) │ Minor Sturdy Shield Hardness 13, HP 104/104 | Resist Slashing 3 | Stone Skin Resistance Physical 5

Toadclobber Pust |

fort: 1d20 ⇒ 1
hero point fort: 1d20 ⇒ 5 fail
Toad slices the Nilith 2. The steps back.
Toadslicer, Holy, Ghosty: 1d20 + 25 ⇒ (1) + 25 = 26
S, Empowerment: 3d6 + 4 + 9 ⇒ (6, 5, 6) + 4 + 9 = 30
Good: 1d6 ⇒ 5
Toadslicer, Ghost Touch: 1d20 + 25 - 4 ⇒ (17) + 25 - 4 = 38
S, Empowerment: 3d6 + 4 + 9 ⇒ (6, 4, 1) + 4 + 9 = 24
Good: 1d6 ⇒ 6

Vesperscale |

Vesperscale uses warp step to finish closing the distance before trying to skewer red with her longsword.
sword vs Amalgamite 1 Red: 1d20 + 25 ⇒ (5) + 25 = 30
piercing+ Fire: 3d8 + 6 + 1d6 ⇒ (7, 7, 6) + 6 + (5) = 31
Will Emergency Targe if attacked for +2 AC

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Vesperscale and Toadclobber manage to wound both ot the obscurities as the Amalgamites aura has strange effects on your group.
@Vesperscale- Fort DC 33 or become sickened 1 and Destabilized.
The Amalgamites odd limbs batter down onto Vesperscale's shield and Toadclobber, though to be fair the goblin is probably used to it.
Red Limb vs Vesperscale AC 34: 1d20 + 24 ⇒ (16) + 24 = 40
Damage: 3d10 + 11 ⇒ (6, 10, 8) + 11 = 35
Red Limb vs Vesperscale AC 34: 1d20 + 24 - 5 ⇒ (13) + 24 - 5 = 32
Red Limb vs Vesperscale AC 34: 1d20 + 24 - 10 ⇒ (20) + 24 - 10 = 34
Damage: 3d10 + 11 ⇒ (1, 2, 8) + 11 = 22 Crit for 44
Green Limb vs Toadclobber AC 33: 1d20 + 24 ⇒ (6) + 24 = 30
Green Limb vs Toadclobber AC 33: 1d20 + 24 ⇒ (4) + 24 = 28
The lightly wounded Amalgamite near Toadclobber begins to quickly regenerate as the pair receive new bruises of their own.
★★★
In Darkness! Round 3
──────────
BEFORE YOUR TURN:
──────────
Aegis: DC 29 Will vs Confusion; DC 29 Will vs Hallucination
──────────
BOLD IS UP!:
──────────
Toadclobber (176/176 HP)
Amalgamite 1 (Red) (-94 HP) │ Blink (Resistance 5) | Personal Antithesis 8 (Tenpots) | Regen Off
Amalgamite 2 (Green) (-11 HP) │ Blink (Resistance 5) | Personal Antithesis 8 (Tenpots)
➤ Tenpot (136/136 HP)
➤ Aegis (84/120 HP) │ Resist Mental 6 | Destabalizing Field | Sickened 1
Nilith 1 (Red) (-26 HP) │ Blink (Resistance 5) | Personal Antithesis 8 (Tenpots)
Nilith 2 (Green) (-33 HP) │ Blink (Resistance 5) | Personal Antithesis 8 (Tenpots, Toadclobber) | Stupified 1
Nilith 3 (Yellow) (-0 HP) │ Blink (Resistance 5) | Personal Antithesis 8 (Tenpots)
Vesperscale (110/179 HP) │ Minor Sturdy Shield Hardness 13, HP 104/104 | Resist Slashing 3 | Stone Skin Resistance Physical 5

Tenpot Chans |

Tenpot fires again at his amalgamite target, hoping to finish it off quickly before it can do any more damage. He quickly reloads, glaring at the monstrosity as he does, then sends another shot after the first
◆Strike vs. red amalgamite, ◆Raconteur's Reload (Demoralize), ◆Strike.
Pistol: 1d20 + 25 ⇒ (18) + 25 = 43 +2 status bonus vs. target of Exploit Vulnerability
Piercing (concussive), Implement’s Empowerment: 3d6 + 9 ⇒ (5, 4, 3) + 9 = 21
Electricity from Shock rune: 1d6 ⇒ 6
Plus highest weakness or 8 from Exploit Vulnerability (if applicable)
Electricity crit damage (to target and up to 2 other creatures within 10 feet): 2d6 ⇒ (4, 3) = 7
Plus highest weakness or 8 from Exploit Vulnerability (if applicable)
On hit, -2 vs. Ring Bell for 1 round (-3 on crit)
Intimidate to Demoralize (Intimidating Glare): 1d20 + 25 ⇒ (20) + 25 = 45 If critical success vs. creature lower level than Tenpot, creature is fleeing for 1 round.
Pistol, 2nd attack: 1d20 + 25 - 5 ⇒ (6) + 25 - 5 = 26 +2 status bonus vs. target of Exploit Vulnerability
Piercing (concussive), Implement’s Empowerment: 3d6 + 9 ⇒ (4, 2, 3) + 9 = 18
Electricity from Shock rune: 1d6 ⇒ 3
Plus highest weakness or 8 from Exploit Vulnerability (if applicable)
Electricity crit damage (to target and up to 2 other creatures within 10 feet): 2d6 ⇒ (6, 2) = 8
Plus highest weakness or 8 from Exploit Vulnerability (if applicable)
On hit, -2 vs. Ring Bell for 1 round (-3 on crit)
Pistol: Unloaded
---------
Available Reactions (in order of priority):
Your implement sings out abruptly, disrupting your foe. The piece played depends on whether the trigger was a Strike or Spell, and it applies to the triggering Strike or Spell, except where noted otherwise.

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Will v. Confusion: 1d20 + 23 + 1 ⇒ (3) + 23 + 1 = 27
Will v. Hallucination: 1d20 + 23 + 1 ⇒ (5) + 23 + 1 = 29
Wow dicebot, F you too.

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Tenpots blasts a hole through the amalgamite as it tetters and falls to the ground becoming a statue once more. He then tries to deoralize the second Amalgamite with his prowess and bravery, though it seems completely unaffected. Immune to Mental. Raising his gun once more the second shot goes wide.
@Aegis- You are confused for 1 Minute. Go ahead and roll you random attacks (Strikes or Cantrips to random targets)
★★★
In Darkness! Round 3
──────────
BOLD IS UP!:
──────────
Toadclobber (176/176 HP)
Amalgamite 2 (Green) (-11 HP) │ Blink (Resistance 5) | Personal Antithesis 8 (Tenpots)
Tenpot (136/136 HP)
➤ Aegis (84/120 HP) │ Resist Mental 6 | Destabalizing Field | Sickened 1 | Confused 1 Minute
Nilith 1 (Red) (-26 HP) │ Blink (Resistance 5) | Personal Antithesis 8 (Tenpots)
Nilith 2 (Green) (-33 HP) │ Blink (Resistance 5) | Personal Antithesis 8 (Tenpots, Toadclobber) | Stupified 1
Nilith 3 (Yellow) (-0 HP) │ Blink (Resistance 5) | Personal Antithesis 8 (Tenpots)
Vesperscale (110/179 HP) │ Minor Sturdy Shield Hardness 13, HP 104/104 | Resist Slashing 3 | Stone Skin Resistance Physical 5

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Versperscale in the North, Red in the SouthTargets North to South: 1d7 ⇒ 3
Tenpots, directly in front of Aegis is clearly a mortal threat. Aegis immediately takes some of the debris from his previous spell and hurls it, unleashed psyche and all, at his teammate ATK: 1d20 + 22 ⇒ (4) + 22 = 26 MISS

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Aegis end of the round Confusion check: 1d20 + 23 + 1 ⇒ (20) + 23 + 1 = 44
Having nearly wounded Tenpots Aegis' mind quickly snaps back to reality as the Nilith slowly climb in behind him, trying to break his mind.
Red Claw vs Aegis AC 29: 1d20 + 23 ⇒ (20) + 23 = 43
Harbinger's Caw Reroll: 1d20 + 23 ⇒ (15) + 23 = 38 Turned it fro a crit to a hit.
Damage: 2d10 + 9 ⇒ (2, 1) + 9 = 12 + Grab
Green Claw vs Aegis AC 29: 1d20 + 23 ⇒ (16) + 23 = 39
Damage: 2d10 + 9 ⇒ (1, 8) + 9 = 18 Crit for 36 damage + Grab
Yellow Claw vs Toadclobber AC 33: 1d20 + 23 ⇒ (17) + 23 = 40
Damage: 2d10 + 9 ⇒ (1, 5) + 9 = 15 + Grab
Two of the Nilith's grab ahold of Aegis as the third one gets a decent grip onto Toadclobber. Tenpots quickly notces this and lets aout a loud sharp caw distracting the Nilith before it gets too deep of a chokehold on Aegis.
★★★
In Darkness! Round 3/4
──────────
BOLD IS UP!:
──────────
➤ Toadclobber (161/176 HP) │ Grabbed by Yellow
Amalgamite 2 (Green) (-11 HP) │ Blink (Resistance 5) | Personal Antithesis 8 (Tenpots)
Tenpot (136/136 HP)
Aegis (36/120 HP) │ Resist Mental 6 | Destabalizing Field | Sickened 1 | Grabbed by Red and Green
Nilith 1 (Red) (-26 HP) │ Blink (Resistance 5) | Personal Antithesis 8 (Tenpots)
Nilith 2 (Green) (-33 HP) │ Blink (Resistance 5) | Personal Antithesis 8 (Tenpots, Toadclobber) | Stupified 1
Nilith 3 (Yellow) (-0 HP) │ Blink (Resistance 5) | Personal Antithesis 8 (Tenpots)
➤ Vesperscale (110/179 HP) │ Minor Sturdy Shield Hardness 13, HP 104/104 | Resist Slashing 3 | Stone Skin Resistance Physical 5

Vesperscale |

Vesperscale moves to flank Nilith 2 (Green) and strikes with a gouging claw.
spellstrike vs Nilith 2 (Green) Flanked: 1d20 + 25 ⇒ (11) + 25 = 36
slashing+fire+slashing: 2d8 + 6 + 1d6 + 8d6 ⇒ (3, 1) + 6 + (5) + (5, 5, 6, 5, 6, 5, 6, 4) = 57
Emergency Targe for AC 34

Toadclobber Pust |

Athletics (M): 1d20 + 24 ⇒ (9) + 24 = 33 to escape
Toad slashes at green….
Toadslicer, Holy, Ghosty: 1d20 - 4 + 25 ⇒ (12) - 4 + 25 = 33
S, Empowerment: 3d6 + 4 + 9 ⇒ (3, 6, 1) + 4 + 9 = 23 +8
Good: 1d6 ⇒ 3
Toadslicer, Ghost Touch: 1d20 + 25 - 8 ⇒ (13) + 25 - 8 = 30
S, Empowerment: 3d6 + 4 + 9 ⇒ (4, 3, 3) + 4 + 9 = 23 +8
Good: 1d6 ⇒ 4

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Vesperscale's gouging claw blade shreds through the Nilith's ribs letting the slippery Toadclobber wriggle free from its grasp and kill the Nilith for good.
The lone Amalgamite continues to regenerate. A strange sucking sound is heard as its melting limb sweeps across the air in front of it.
Limb vs Aegis AC 29: 1d20 + 26 ⇒ (10) + 26 = 36
Damage: 3d10 + 11 ⇒ (7, 3, 8) + 11 = 29
★★★
In Darkness! Round 4
──────────
BOLD IS UP!:
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Toadclobber (161/176 HP)
Amalgamite 2 (Green) (-1 HP) │ Blink (Resistance 5) | Personal Antithesis 8 (Tenpots)
➤ Tenpot (136/136 HP)
➤ Aegis (7/120 HP) │ Resist Mental 6 | Destabalizing Field | Sickened 1 | Grabbed by Red and Green
Nilith 1 (Red) (-26 HP) │ Blink (Resistance 5) | Personal Antithesis 8 (Tenpots)
Nilith 3 (Yellow) (-0 HP) │ Blink (Resistance 5) | Personal Antithesis 8 (Tenpots)
Vesperscale (110/179 HP) │ Minor Sturdy Shield Hardness 13, HP 104/104 | Resist Slashing 3 | Stone Skin Resistance Physical 5

Tenpot Chans |

Tenpot turns his attention once again to the nearest of the niliths. Taking a moment to bring them back to the forefront of his memory, he quickly reloads as he dashes to a spot with a better shooting angle, then fires!
◆Exploit Vulnerability on red, ◆Running Reload, ◆Strike
Esoteric Lore to Exploit Vulnerability: 1d20 + 24 ⇒ (8) + 24 = 32 Have to redo this since it would have ended vs. the nilith when he repeated it against the amalgamite.
Pistol vs. red: 1d20 + 25 ⇒ (2) + 25 = 27 +2 status bonus vs. target of Exploit Vulnerability
Piercing (concussive), Implement’s Empowerment: 3d6 + 9 ⇒ (6, 2, 2) + 9 = 19
Electricity from Shock rune: 1d6 ⇒ 3
Plus highest weakness or 8 from Exploit Vulnerability (if applicable)
Electricity crit damage (to target and up to 2 other creatures within 10 feet): 2d6 ⇒ (4, 6) = 10
Plus highest weakness or 8 from Exploit Vulnerability (if applicable)
On hit, -2 vs. Ring Bell for 1 round (-3 on crit)
Pistol unloaded.
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Available reactions:
Your implement sings out abruptly, disrupting your foe. The piece played depends on whether the trigger was a Strike or Spell, and it applies to the triggering Strike or Spell, except where noted otherwise.

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Stupified: 1d20 ⇒ 15 "UNHAND ME! You !@#$%#%$^ I'll !$#%@%^ and your mothers @!#$%#$%&^%$&"
With magic unhindered by the grasping foes, Aegis unleashes a Blistering Invective. Effects all 3 with 5d6 Persistent Fire. DC is 32
He then blasts Red with a psionic burst: Mental DMG: 8d4 ⇒ (2, 3, 4, 4, 2, 1, 3, 4) = 23 Basic REF DC 32