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Aegis - The Erudite Archivist's page
218 posts. Alias of Chris Marsh.
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Full Name |
Aegis of House of Atreus |
Race |
| HP 120/120 | AC: 29 | F: +20 R: +21, W: +23 (Mental Resist: 6, +1 V. Occult)| Perc: +21 (E) | Speed: 25' | Focus: 3/3 | Spells: 1st: 2/2, 2nd: 2/2, 3rd: 2/2, 4th : 1/2, 5th: 0/2 6th: 0/2 7th: 0 | |
Classes/Levels |
Default Exploration: Detect Magic |
Gender |
Male, TN, Psychic (Precise Discipline) |
Strength |
10 |
Dexterity |
18 |
Constitution |
16 |
Intelligence |
20 |
Wisdom |
18 |
Charisma |
10 |
About Aegis - The Erudite Archivist
Ancestry (Heritage), Background: Human (Versatile), Noble
Class: Psychic (Precise Discipline Subconscious)
Level: 13 XP: STORY BASED
Alignment: True Neutral
Age: 43 (Born 8th Day of Arodus, 4678) Gender: Male
Languages: Taldane, Draconic, Elven, Jotun, Sylvan, Vudrani
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Senses
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Perception: +21 (E)
Senses: Normal
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DEFENSE
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AC: 29 (Unarmored, Dex)
Fortitude: +20 (E) Reflex: +21 (E) Will: +23 (M)
Speed: 25'
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OFFENSE
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Melee: Dagger +21 (1d4) (Agile, Finesse, Thrown 10', Versatile: S)
Ranged: Hand crossbow +21 (1d6) (Range 60')
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SPECIAL ACTIONS
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| ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
Unleash Psyche ◇
Calculate Threats ◆
Brain Drain ◆◆
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MAGIC
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Spell Attack: +22 (E)
Class DC: 32 (E), Occult Spell List
Precise Discipline Subconscious Mind: Precise Discipline
Conscious Mind: Distant Grasp
Cantrip Level: 7
Signature Spells: 1: Magic Missile, 2: blistering Invective, Dispel Magic 3: Heroism, 4: Painful Vibrations, 5: Why bother?, 6: Spirit Blast
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Spells Grasped:
Level 7:
Force Cage ◆◆◆
Telekinetic Bombardment ◆◆
Level 6:
Blistering Invective ◆◆ Signature Spell: 5 Targets, 5d6 Persistent Fire
Poltergeist's Fury ◆◆◆
Spirit Blast◆◆
Soothe 6d10+24 ◆◆
Wall of Force
Level 5:
Dispel Magic ◆◆
Magic Missile ◆, ◆◆, or ◆◆◆ Signature Spell: 3 Missiles/Action
Mirror Malefactors
Soothe 5d10+20 ◆◆
Telekinetic Haul
Level 4:
Blistering Invective ◆◆ Signature Spell: 3 Targets, 3d6 Persistent Fire
Dispel Magic ◆◆
Fly
Painful Vibrations ◆◆
Soothe 4d10+16[/dice] ◆◆
Tortoise and the Hare ◆◆
Level 3:
Dispel Magic ◆◆
Heroism ◆◆ [ooc]Signature Spell
Phantom Prison ◆◆◆
Magic Missile ◆, ◆◆, or ◆◆◆ Signature Spell: 2 Missiles/Action
Soothe 3d10+12 ◆◆
Level 2:
Dispel Magic ◆◆
Blistering Invective ◆◆ Signature Spell
Soothe 2d10+8 ◆◆
Level 1:
Kinetic Ram, ◆, ◆◆, or ◆◆◆
Magic Missile ◆, ◆◆, or ◆◆◆ Signature Spell
Soothe 1d10+4 ◆◆
Psychic Cantrips:
Dancing Blade
Mage Hand, (Amps: Core, Warp Space)
Telekinetic Projectile, (Amps: Core)
Vector ScreenWarp Space)
Telekinetic Rend, (Amps: Core, Warp Space)
Standard Cantrips:
Detect Magic
Light
Shield
Guidance
Signature Spells by Level: 5th: , 4th: Blistering Invective, 3rd: Heroism, 2nd:, 1st: Magic Missile
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Skills
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Skill: +Mod (Proficiency)
Acrobatics: +21 (E)
Arcana: +20 (T) Kreighton's Cognitive Crossover
Athletics: +17 (E)
Crafting: +20 (T)
Deception: +13 (U)
Diplomacy: +13 (U)
Intimidation: +13 (U)
Lore (Heraldry): +20 (T)
Lore (Academia): +22 (E)
Medicine: +17 (U)
Nature: +17 (U)
Occultism: +24 (M) Kreighton's Cognitive Crossover +1 Item bonus
Performance: +13 (U)
Religion: +17 (U)
Society: +20 (T)
Stealth: +21 ((E)
Survival: +17 (U)
Thievery: +17 (U)
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FEATS
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Ancestry: Natural Ambition:
Natural Ambition: Mental Buffer
Background (Noble): Courtly Graces
Heritage (Versatile): Toughness
Level 2 Psychic Warp Space
Level 2 Skill Feat: Trick Magic Item
Level 3 General Feat: Incredible Initiative
Level 4 Psychic Psi Burst (3d4)
Level 4 Skill Feat: Kreighton's Cognitive Crossover (Arcana and Occultism)
Level 5: Clarity of Focus
Level 5: Precognitive Reflexes
Level 6 Class Feat: Sixth Sense
Level 6 Skill Feat: Aura Sight
Level 7 General Feat: Disturbing Knowledge
Level 8 Class Feat: Brain Drain
Level 8 Skill Feat: Occult Resistance
Level 9 Ancestry Feat: Clever Improvisor
Level 10 Skill Feat: Eerie Proclamation
Level 10 Class Feat: Signature Spell Expansion
Level 11 General Feat: Toughness
Level 12 Class Feat: No!!!
Level 12 Skill Feat: Quick Identification
[Level 13 Ancestry Feat: url=https://2e.aonprd.com/Feats.aspx?ID=1442]Stubnborn Persistence[/url]
EQUIPMENT:
Bulk: 1, 6L (Encumbered: , Maximum: )
Invested: 0/10
Money: TRACKER
Weapons: 1, 4L (20 bullets, sling, dagger, Staff)
Armor: None
Shield: None
Misc. Worn:
Pendant of the Occult
Fortune's Coin Eyes Remaining: 8
Backpack: (Total Bulk: 1/4+2 Free)
Bedroll (L)
50' Rope (L)
Rations (14 Days) (2L)
Soap (-)
Torch (L)
Torch (L)
Torch (L)
Torch (L)
Torch (L)
Waterskin (L)
Belt Pouch (Left): (Bulk: 0/4L)
Chalk (10) (-)
Flint and Steel (-)
Belt Pouch (Right): (Bulk: 2/4L)
Caltrops (2) (2L)
Bandolier: (Bulk: 0/8L)
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