Talgoren

Aegis - The Erudite Archivist's page

218 posts. Alias of Chris Marsh.


Full Name

Aegis of House of Atreus

Race

| HP 120/120 | AC: 29 | F: +20 R: +21, W: +23 (Mental Resist: 6, +1 V. Occult)| Perc: +21 (E) | Speed: 25' | Focus: 3/3 | Spells: 1st: 2/2, 2nd: 2/2, 3rd: 2/2, 4th : 1/2, 5th: 0/2 6th: 0/2 7th: 0 |

Classes/Levels

Default Exploration: Detect Magic

Gender

Male, TN, Psychic (Precise Discipline)

Strength 10
Dexterity 18
Constitution 16
Intelligence 20
Wisdom 18
Charisma 10

About Aegis - The Erudite Archivist

Ancestry (Heritage), Background: Human (Versatile), Noble
Class: Psychic (Precise Discipline Subconscious)
Level: 13 XP: STORY BASED
Alignment: True Neutral
Age: 43 (Born 8th Day of Arodus, 4678) Gender: Male
Languages: Taldane, Draconic, Elven, Jotun, Sylvan, Vudrani

Back Story:

Born into the senatorial class in Oppara, he disdained the life of privilege. Eschewing his family, he traveled to Jalmeray to study "The Way."

Physical Description:

Mental Description:


--------------------------
Senses
--------------------------
Perception: +21 (E)
Senses: Normal

--------------------------
DEFENSE
--------------------------
AC: 29 (Unarmored, Dex)
Fortitude: +20 (E) Reflex: +21 (E) Will: +23 (M)
Speed: 25'

Defense Proficiencies:

FORT: Expert
REF: Expert
WILL: Expert
Unarmored: Expert
Light Armor: Untrained
Medium Armor: Untrained
Heavy Armor: Untrained

--------------------------
OFFENSE
--------------------------
Melee: Dagger +21 (1d4) (Agile, Finesse, Thrown 10', Versatile: S)
Ranged: Hand crossbow +21 (1d6) (Range 60')

Offense Proficiencies:

Unarmed Strikes: Expert
Simple Weapons: Expert
Martial Weapons: Untrained
Spell Attacks: Trained
Special Proficiencies: None

--------------------------
SPECIAL ACTIONS
--------------------------
| ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

  • Unleash Psyche
  • Calculate Threats
  • Brain Drain ◆◆

    --------------------------
    MAGIC
    --------------------------

  • Spell Attack: +22 (E)
  • Class DC: 32 (E), Occult Spell List
  • Precise Discipline Subconscious Mind: Precise Discipline
  • Conscious Mind: Distant Grasp
  • Cantrip Level: 7
  • Signature Spells: 1: Magic Missile, 2: blistering Invective, Dispel Magic 3: Heroism, 4: Painful Vibrations, 5: Why bother?, 6: Spirit Blast
    -------------------------

    Spells Grasped:
    Level 7:

  • Force Cage ◆◆◆
  • Telekinetic Bombardment ◆◆

    Level 6:

  • Blistering Invective ◆◆ Signature Spell: 5 Targets, 5d6 Persistent Fire
  • Poltergeist's Fury ◆◆◆
  • Spirit Blast◆◆
  • Soothe 6d10+24 ◆◆
  • Wall of Force

    Level 5:

  • Dispel Magic ◆◆
  • Magic Missile ◆, ◆◆, or ◆◆◆ Signature Spell: 3 Missiles/Action
  • Mirror Malefactors
  • Soothe 5d10+20 ◆◆
  • Telekinetic Haul

    Level 4:

  • Blistering Invective ◆◆ Signature Spell: 3 Targets, 3d6 Persistent Fire
  • Dispel Magic ◆◆
  • Fly
  • Painful Vibrations ◆◆
  • Soothe 4d10+16[/dice] ◆◆
  • Tortoise and the Hare ◆◆

    Level 3:

  • Dispel Magic ◆◆
  • Heroism ◆◆ [ooc]Signature Spell
  • Phantom Prison ◆◆◆
  • Magic Missile ◆, ◆◆, or ◆◆◆ Signature Spell: 2 Missiles/Action
  • Soothe 3d10+12 ◆◆

    Level 2:

  • Dispel Magic ◆◆
  • Blistering Invective ◆◆ Signature Spell
  • Soothe 2d10+8 ◆◆

    Level 1:

  • Kinetic Ram, ◆, ◆◆, or ◆◆◆
  • Magic Missile ◆, ◆◆, or ◆◆◆ Signature Spell
  • Soothe 1d10+4 ◆◆

    Psychic Cantrips:

  • Dancing Blade
  • Mage Hand, (Amps: Core, Warp Space)
  • Telekinetic Projectile, (Amps: Core)
  • Vector Screen
  • Warp Space)
  • Telekinetic Rend, (Amps: Core, Warp Space)
  • Standard Cantrips:

  • Detect Magic
  • Light
  • Shield
  • Guidance

    Signature Spells by Level: 5th: , 4th: Blistering Invective, 3rd: Heroism, 2nd:, 1st: Magic Missile

    --------------------------
    Skills
    --------------------------
    Skill: +Mod (Proficiency)
    Acrobatics: +21 (E)
    Arcana: +20 (T) Kreighton's Cognitive Crossover
    Athletics: +17 (E)
    Crafting: +20 (T)
    Deception: +13 (U)
    Diplomacy: +13 (U)
    Intimidation: +13 (U)
    Lore (Heraldry): +20 (T)
    Lore (Academia): +22 (E)
    Medicine: +17 (U)
    Nature: +17 (U)
    Occultism: +24 (M) Kreighton's Cognitive Crossover +1 Item bonus
    Performance: +13 (U)
    Religion: +17 (U)
    Society: +20 (T)
    Stealth: +21 ((E)
    Survival: +17 (U)
    Thievery: +17 (U)

    --------------------------
    FEATS
    --------------------------

  • Ancestry: Natural Ambition:
  • Natural Ambition: Mental Buffer
  • Background (Noble): Courtly Graces
  • Heritage (Versatile): Toughness
  • Level 2 Psychic Warp Space
  • Level 2 Skill Feat: Trick Magic Item
  • Level 3 General Feat: Incredible Initiative
  • Level 4 Psychic Psi Burst (3d4)
  • Level 4 Skill Feat: Kreighton's Cognitive Crossover (Arcana and Occultism)
  • Level 5: Clarity of Focus
  • Level 5: Precognitive Reflexes
  • Level 6 Class Feat: Sixth Sense
  • Level 6 Skill Feat: Aura Sight
  • Level 7 General Feat: Disturbing Knowledge
  • Level 8 Class Feat: Brain Drain
  • Level 8 Skill Feat: Occult Resistance
  • Level 9 Ancestry Feat: Clever Improvisor
  • Level 10 Skill Feat: Eerie Proclamation
  • Level 10 Class Feat: Signature Spell Expansion
  • Level 11 General Feat: Toughness
  • Level 12 Class Feat: No!!!
  • Level 12 Skill Feat: Quick Identification
    [
  • Level 13 Ancestry Feat: url=https://2e.aonprd.com/Feats.aspx?ID=1442]Stubnborn Persistence[/url]

    EQUIPMENT:

    Bulk: 1, 6L (Encumbered: , Maximum: )
    Invested: 0/10
    Money: TRACKER

    Weapons: 1, 4L (20 bullets, sling, dagger, Staff)
    Armor: None
    Shield: None
    Misc. Worn:

  • Pendant of the Occult
  • Fortune's Coin Eyes Remaining: 8

    Backpack: (Total Bulk: 1/4+2 Free)
    Bedroll (L)
    50' Rope (L)
    Rations (14 Days) (2L)
    Soap (-)
    Torch (L)
    Torch (L)
    Torch (L)
    Torch (L)
    Torch (L)
    Waterskin (L)

    Belt Pouch (Left): (Bulk: 0/4L)
    Chalk (10) (-)
    Flint and Steel (-)

    Belt Pouch (Right): (Bulk: 2/4L)
    Caltrops (2) (2L)

    Bandolier: (Bulk: 0/8L)