GM Bret’s PbP Gameday XI 3-98 Expedition Into Pallid Peril Tier 3-4 (Inactive)

Game Master BretI

Maps and artwork
Macro spreadsheet
32 challenge points.


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Vigilant Seal

HP: 87/87 | AC: 25 | F: +14 R: +15 W: +14 | Perc: +16 | Hero Point: 1 | Speed: 25 ft. | Exploration Mode: Stealth +18 (+20 for Init) | Active Conditions:

BOOM!

+1 Striking Arquebus: Concussive, Fatal d12, Kickback: 1d20 + 13 ⇒ (5) + 13 = 18Damage (P/B): 2d8 + 2 ⇒ (8, 7) + 2 = 17
Replace Damage with Fatal Damage if a Crit (P/B): 2d12 + 2 ⇒ (10, 7) + 2 = 19Extra Fatal Dice Damage (P/B): 1d12 ⇒ 4

He ducks back down to reload and take cover only to pop back up and unleash another round of hot steel.

BOOM!

+1 Striking Arquebus: Concussive, Fatal d12, Kickback: 1d20 + 13 - 5 ⇒ (16) + 13 - 5 = 24Damage (P/B): 2d8 + 2 ⇒ (5, 8) + 2 = 15
Replace Damage with Fatal Damage if a Crit (P/B): 2d12 + 2 ⇒ (4, 3) + 2 = 9Extra Fatal Dice Damage (P/B): 1d12 ⇒ 9

Strike #1, Covered Reload +2 AC, Strike #1

"Ye can't out run bullets snake."


The first shot missed, but the second shot takes the last of these Aspis agents down.

This combat is over.
Combat continues all around you. You are able to get enough cover from other teams to take a ten minute break. Then they need you back out there!

Consider this carefully as you decide who heals whom.
I allow anyone to refocus while treating wounds.

You can reposition yourselves during that time.


Status:
Chance 15 damage -1 to Cha based checks
Looni 10 damage
Alseil 0 damage
Goldirox -1 to Cha based checks
Caitlin 0 damage -1 to Cha based checks
Scratch 0 damage
Xathel 0 damage

Vigilant Seal

CN M Goblin (charhide) Oracle 4 | HP 46 | AC 19 | F +10 R +10 W +7 | Perc +5, Darkvision 60 ft | Speed 25 ft | Focus 2/2 | Spells 1st: 3/3 2nd: 3/3| Hero Points: 1 | Active Conditions: None

Looni happily rubs even more mud on Chance before lighting a small fire in his hands and waving it around everyone.

Treat Wounds Healing to Chance: 2d8 ⇒ (8, 2) = 10

Three-Action Heal: 1d8 ⇒ 5

Excellent - That leaves only Looni injured at -5.

Vigilant Seal

HP: 87/87 | AC: 25 | F: +14 R: +15 W: +14 | Perc: +16 | Hero Point: 1 | Speed: 25 ft. | Exploration Mode: Stealth +18 (+20 for Init) | Active Conditions:

"Hold still fer a few minutes Looni and I'll fix ya right up." Better be quick bafore he notices the green veggie paste.. Doh, he caught me.

Natural Medicine DC15: 1d20 + 8 ⇒ (4) + 8 = 12

Vigilant Seal

CN M Goblin (charhide) Oracle 4 | HP 46 | AC 19 | F +10 R +10 W +7 | Perc +5, Darkvision 60 ft | Speed 25 ft | Focus 2/2 | Spells 1st: 3/3 2nd: 3/3| Hero Points: 1 | Active Conditions: None

Looni happily lights the green veggie paste on fire, though it mostly just produces lots and lots of smoke.

Envoy's Alliance

Male Catfolk Swashbuckler 3 HP 41 AC 20 F+8 R+11 W+6 Init last Perc +6 Stealth +9 Speed 30' Hero Points 0 Lacking panache Conditions

The catfolk stands up and grabs his rapier. He advises his teammate that are not getting healed up to check the agent for anything usable. He thanks the goblin for saving his life. I still have a potion in case that happens again.


Just after Scratch has finished healing Looni, all of you notice some more Aspis attempting to sneak up on you! You hear their approach and see one peeking around the bridge support.

Initiative:
Alseil Geodekeeper's Initiative Using Detect Magic (Arcana): 1d20 + 6 ⇒ (20) + 6 = 26
Caitlin Berrigan's Initiative Using Search: 1d20 + 8 ⇒ (10) + 8 = 18
Looni Burni's Initiative Using Avoid Notice (Stealth): 1d20 + 8 ⇒ (4) + 8 = 12
Scratch Steeltoe's Initiative Using Avoid Notice (Stealth): 1d20 + 12 ⇒ (17) + 12 = 29
Xathel's Initiative Using Investigate and Scout, Incredible initiative: 1d20 + 12 ⇒ (19) + 12 = 31
Chance Sarava's Initiative Using Avoid Notice, After You (acts last): 1d20 + 9 ⇒ (19) + 9 = 28

Aspis One: 1d20 + 8 ⇒ (4) + 8 = 12 All using Stealth
Aspis Two: 1d20 + 8 ⇒ (5) + 8 = 13
Aspis Three: 1d20 + 8 ⇒ (16) + 8 = 24
Aspis Four: 1d20 + 8 ⇒ (7) + 8 = 15
Aspis Five: 1d20 + 8 ⇒ (16) + 8 = 24

Round 1:

Bolded may act.

Xathel
Scratch Steeltoe
Alseil and Goldirox -1 to Cha based checks

Aspis Three (Undetected)
Aspis Five (Undetected)
Caitlin -1 to Cha based checks
Looni
Aspis Four
Aspis Two
Aspis One
Chance -1 to Cha based checks

Vigilant Seal

HP: 87/87 | AC: 25 | F: +14 R: +15 W: +14 | Perc: +16 | Hero Point: 1 | Speed: 25 ft. | Exploration Mode: Stealth +18 (+20 for Init) | Active Conditions:

BOOM!

+1 Striking Arquebus: Concussive, Fatal d12, Kickback: 1d20 + 13 ⇒ (8) + 13 = 21 Damage (P/B): 2d8 + 2 ⇒ (8, 5) + 2 = 15
Replace Damage with Fatal Damage if a Crit (P/B): 2d12 + 2 ⇒ (8, 11) + 2 = 21Extra Fatal Dice Damage (P/B): 1d12 ⇒ 12
One Shot, One Kill (Precision): First Strike, Stealth for Initiative: 1d6 ⇒ 1

A shot rings out across the bridge signaling to the rest of the group they've got company, Scratch ducks and reloads, hiding.

Strike, Covered Reload: Hide +12. Forgoing his 3rd action. The front Aspis is just at his 150' range increment if my counting is accurate.


In spite of the agent having taken cover while peering around the corner, Scratch Steeltoe is able to hit them with his big gun!

Ow!

You hear someone else say “The jig is up, they spotted us!

Round 1:

Bolded may act.

Xathel
Scratch Steeltoe
Alseil and Goldirox -1 to Cha based checks
Aspis Three (Undetected)
Aspis Five (Undetected)
Caitlin -1 to Cha based checks
Looni
Aspis Four
Aspis Two
Aspis One 15 damage
Chance -1 to Cha based checks

Vigilant Seal

NG Male Ancient Elf Investigator 4 (Empiricism) | HP 38/38 | AC 20, F+6, R +10, W +10 (+1 vs. traps) | Perc +10 (+1 traps, +2 Init) | Speed 30 | low-light vision | Exploration: Investigate & Scout | Hero Points 1/3 | Active Conditions: none | ◆◇↺

During the brief respite, Xathel moves up to the middle of the bridge so that he can better keep watch for new threats. He also pulls out his backup quiver to refill his supply of arrows. "I should have bought many more than I did. I had ample space and coin," he chides himself quietly.

Upon spotting the new group of Aspis, he moves closer to get a clearer shot at the one in front, then aims carefully and shoots.

◆ Stride, ◆ Devise a Stratagem (Recall Knowledge as part of the same action), ◆ Strike vs. #1
Devise a Stategem: 1d20 ⇒ 12
Society (Recall Knowledge): 1d20 + 12 ⇒ (4) + 12 = 16
Shortbow +1, with DAS: 12 + 11 = 23, Range 60 ft, Reload 0, Deadly d10
Piercing damage: 1d6 ⇒ 2
Strategic strike adds precision: 1d6 ⇒ 6
On crit, add Deadly: 1d10 ⇒ 7


Already badly hurt by Scratch’s shot, Aspis One goes down to Xathel’s arrow.

Xathel realizes this is the same sort of Aspis Agents the group had met much earlier. Barely out of training, they are eager to make a name for themselves.

Game Mechanics:
ASPIS AGENTS

Impress The Boss [reaction] Trigger An adjacent Aspis Consortium ally is targeted by a melee or ranged attack from an attacker the Aspis agent can see; Effect The Aspis agent rushes to block the blow. The ally gains a +2 circumstance bonus to AC against the triggering attack.

Round 1:

Bolded may act.

Xathel
Scratch Steeltoe
Alseil and Goldirox -1 to Cha based checks
Aspis Three (Undetected)
Aspis Five (Undetected)
Caitlin -1 to Cha based checks
Looni
Aspis Four
Aspis Two
Aspis One 23 damage
Chance -1 to Cha based checks

Vigilant Seal

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HP: 87/87 | AC: 25 | F: +14 R: +15 W: +14 | Perc: +16 | Hero Point: 1 | Speed: 25 ft. | Exploration Mode: Stealth +18 (+20 for Init) | Active Conditions:
GM Bret wrote:
Already badly hurt by Scratch’s shot, Aspis One goes down to Xathel’s arrow.

Hey that was my kill!


VC Australia - WA

While a few teams of Pathfinders subdue the last of the Aspis, Venture-Captain Luna Aldred pants after the exertion of the fight. As she catches her breath, she smiles confidently, her fangs gleaming in the light of her wayfinder.

Her gaze lingers on what can only be the legendary lost city of Raseri Kanton. It looks like the dwarves that lived there merely stepped away for a minute, rather than fled centuries prior. A great temple to Torag stands just past the entrance, and the rest of the city unfolds past it.

“I think we’ve done enough for now,” she says with a chuckle as she moves the unconscious body of an Aspis agent aside. “We need to finish securing the site and ensure there are no more snakes lurking around. As much as I want to start documenting Raseri Kanton, it will have to wait for another day. For now, let us rest and celebrate our victory!”

Congratulations Pathfinders, and I hope you have enjoyed this adventure. A huge THANK YOU! to all the GMs, backup GMs, convention organizers, players, and other volunteers who have made this event possible, especially to the author and development team for the enormous amount of work in producing a multi-table special of this caliber.

Enjoy the remainder of Gameday XI, and may we meet again soon in another Paizo Organized Play adventure.

Table GMs, a reminder to please issue chronicles and submit reporting in a timely manner. You may complete current combat if desired.

Vigilant Seal

HP: 87/87 | AC: 25 | F: +14 R: +15 W: +14 | Perc: +16 | Hero Point: 1 | Speed: 25 ft. | Exploration Mode: Stealth +18 (+20 for Init) | Active Conditions:

All the way here and we're taking a break? Hrm, smells like a delay tactic to me. Scratch gets ready to blast more snakes if they choose to go down in a hail of bullets, it wouldn't surprise him.


Seeing how quickly there lead person was taken out, the rest of the Aspis agents flee for their lives.

Envoy's Alliance

3 people marked this as a favorite.
Male Catfolk Swashbuckler 3 HP 41 AC 20 F+8 R+11 W+6 Init last Perc +6 Stealth +9 Speed 30' Hero Points 0 Lacking panache Conditions

Chance sheaths is weapon while commenting “Let’s hope they think about their career choice.” He gladly accept partying but what he’s most looking for is a bath to get all the mud off his fur.

Vigilant Seal

Female Gnome (Sensate) Summoner (Construct)-4 | 64hp | AC:18 | Prec:8 | F:11 R:8 W:8 | HeroP:0/3 | Summoner 4

"Well, now I have adventured in the Pallid Peak." Alseil comments. "A worthy endeavor, but I really want to know how those statues were made."

Vigilant Seal

Mostly human precision ranger 5 | AC 23 | HP 63/63 | P +11 F +10 R +13 W +11 | Def. Expl.: Seek | | ◆ | ◇ ◈ | ↺ |

"I feel like I'm going to be back here again."

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