Cutthroat Lawyer

Xathel's page

77 posts. Organized Play character for Tim Emrick.


Full Name

Xathel

Race

| HP 38/38 | AC 20, F+6, R +10, W +10 (+1 vs. traps) | Perc +10 (+1 traps, +2 Init) | Speed 30 | low-light vision

Classes/Levels

| Exploration: Investigate & Scout | Hero Points 1/3 | Active Conditions: none | ◆◇↺

Gender

NG Male Ancient Elf Investigator 4 (Empiricism)

About Xathel

NG | Medium | Elf, Humanoid

Perception +10 (Trap Finder +1; Incredible Initiative +2); low-light vision

Languages Azlanti, Celestial, Common, Draconic, Dwarven, Elven, Ignan, Iruxi, Skald, Sylvan, Thassilonian, Undercommon; +1 temporary from Ancestral Linguistics [Goblin]

Skills Acrobatics +8, Arcana +12 (E), Crafting +10, Lore (Elven, Legal, Pathfinder Society, Thassilonian) +10, Lore (all others) +8 (U), Medicine +8, Nature +8 (+1 to recall knowledge re: elementals), Occultism +10, Religion +8, Society +12 (E), Stealth +8, Survival +8, Thievery +10 (+1 DD & PL) (E); Detective's Kit gives +1 to checks to investigate clues

Str +1, Dex +2, Con +0, Int +4, Wis +2, Cha +0

Items studded leather armor, +1 shortbow, 23 arrows, shortsword, dagger, sap, adamant wayfinder, sleeves of storage, detective’s kit (worn), holy water, infiltrator thieves’ tools (worn), silversheen, wooden religious symbol (Eritrice), winter clothing, 5.56 gp

In Sleeves of Storage: quiver [empty], hatchet, adventurer's pack, basic crafter’s book, blank book, climbing kit, crowbar, healer’s tools, pup tent, repair kit, thieves' tools [spare], writing set

Free school consumables: [2 minor healing potions (USED)]; free from scenario: lesser healing potion (2d8+5).

Wayfinder (uncommon, evocation, invested, magical) Activate ◆ command; Effect The wayfinder is targeted by a 1st-level light spell.

=====

AC 20, Fort +6, Reflex +10, Will +10; +1 AC & saves vs. traps

HP 38

=====

Speed 30 feet

Melee Shortsword +8 [+10 stratagem] (agile, finesse, versatile S), Damage 1d6+1 (P)

Melee Sap +7 [+10 stratagem] (agile, nonlethal), Damage 1d6+1 (B)

Melee Dagger +8 [+10 stratagem] (agile, finesse, thrown 10 ft., versatile S), Damage 1d4+1 (P)

Ranged +1 Shortbow +9 [+11 stratagem] (reload 0, range 60 ft; deadly d10), Damage 1d6 (P)

Ranged Dagger +8 [+10 stratagem] (agile, thrown 10 ft., versatile S), Damage 1d4+1 (P)

Melee or Ranged Hatchet +8 [+10 stratagem] (agile, finesse, thrown 10 ft., versatile S), Damage 1d4+1 (P)

Strategic Strike (1d6) When making a Strike that adds your Intelligence modifier on your attack roll due to Devising a Stratagem, you deal an additional 1d6 precision damage.

Surprise Attack On the first round of combat, if you roll Deception or Stealth for initiative, creatures that haven’t acted are flat-footed to you.

Innate Spells detect magic (2nd)

Additional Feats Ancestral Linguistics, Arcane Sense, Incredible Initiative, Known Weaknesses, Multilingual (x2), Ongoing Investigation, Rogue Dedication, Streetwise, Survey Wildlife, That’s Odd, Trap Finder

Additional Specials Clue In, Devise a Stratagem, Keen Recollection, On the Case, Pursue a Lead

=====

Pathfinder Training Scrolls

Boons Adamant Wayfinder, Adversary Lore (elementals), Combat Mentor, Second Confirmation Wayfinder, World Traveler (High Seas)

=====

Bot Me:
Exploration: Ongoing Investigation allows Xathel to use the Investigate explore activity and one other exploration activity at the same time. This will usually be Scout. (The bonus from Scout won't stack with his Incredible Initiative, but it will benefit his companions.)

Combat: In a typical combat round, Xathel will first use an action to Devise a Stratagem. (If he’s aware that the creature is the subject of a lead he’s pursuing, he may DAS as a free action.) His Known Weaknesses feat allows him to attempt a Recall Knowledge check as part of the action to DAS. On a critical success with the skill check, he gains a +1 circumstance bonus to attack with DAS, and he can convey that information to allies as part of the check, granting each ally a +1 to their next attack against the subject made before the beginning of Xathel’s next turn. He will rarely attack more than once a turn, preferring to use his actions to move to get a clear shot and set up a strategic strike. (If he rolls poorly on the DAS d20, he'll save his ammo, unless there are other targets available to make normal attacks against.)

◆ or ◇ Devise a Stratagem (Recall Knowledge as part of the same action), ◆ Strike
[Dice=Devise a Stategem]1d20[/dice]
[Dice=Recall Knowledge]1d20+8[/dice] (add +2 to check if used Crafting or Occultism, or +4 if used Arcana or Society) (on crit, Xathel and allies get +1 on next attack vs. target)
[Dice=Shortbow +1, with DAS]N+11[/dice], Range 60 ft, Reload 0, Deadly d10
[dice=Piercing damage]1d6[/dice]
[dice=Strategic strike adds precision]1d6[/dice]
[Dice=On crit, add Deadly]1d10[/dice]

Treat Wounds
[dice=Xathel's Medicine (T)]1d20+8[/dice]
Success (DC 15) [dice=heals]2d8[/dice]; Crit (25+) [dice=additionally heals]2d8[/dice]