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After the battle, the catfolk cleans up his rapier. He’s curious about what Scratch is doing so watches with interest and gets in cover in time. As the damage does not seem enough, he comments “At least you tried to do something about this.”
The catfolk look at the pillars that almost tilted over. He sheathes his weapon, ready to jump or roll away in case they fall. He’s not very confident he could push those but if it comes to it.
Chance might try the Athletics check if everyone has failed their Crafting. He will wait for everyone to be quite far as he expects something bad will happen…

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Scratch gives his pillar a nervous look "How 'bout you work on this one Goldi, I'll try one of them farther down a bit." He heads off to work on the third pillar in, maybe his luck will change.
Crafting: 1d20 + 6 ⇒ (16) + 6 = 22

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"Burn the pillar, burn the stone, burn the rooftop, burn the home..." Looni chants to himself as he watches the others work.

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Seeing Goldirox succeed where the others have not, Xathel pauses and murmurs, "Hmm...clearly I have been thinking too much of Yuelral, and not enough of Torag. Forgive me, Forgelord."
Crafting to Repair: 1d20 + 10 ⇒ (4) + 10 = 14
Another 4! If I had any Hero Points left, I'd spend one.
He resumes his task, but still can't seem to make any progress.

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"We need to split-up Goldi, or this will take all day. I'll take these, you take those."
Crafting, Alsiel, Expert: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17
Crafting, Goldirox, Expert: 1d20 + 8 ⇒ (16) + 8 = 24
Goldirox doesn't have my Superior Repair Kit, so he doesn't get the extra +1

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Crafting to repair: 1d20 + 10 ⇒ (18) + 10 = 28 *Finally!*
When Xathel realizes that he's still not solving the problem, he stops moving altogether for a long moment as he studies the pillar closely. When he finally moves again, it's sudden and efficient, and proves far more effective than his earlier efforts.

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Chance sits next to Looni. He comments: “Burn the stone? I know volcano have molten rocks in them, but that looks like quite a feat. Aren’t we close to a volcano, by the way?”
He looks at his companions, having to no idea what to do. “Do you want me to try to push that last one? Knowing me, that might just cause a chain reaction when it falls…”
Feel free to bot Chance +6 Athletics if it comes to it.

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"Only one left? Better get on it before that big voice in our heads rumbles something about doom or an attack, or maybe lunch?" Scratch heads to the farthest pillar and gets to work. Quite well actually.
Crafting: 1d20 + 6 ⇒ (17) + 6 = 23
"I think I got this stuff figured out folks. Good thing Goldi broke the ice on it."

GM Numbat |

Venture-Captain Luna Aldred stands at one end of a wide stone bridge, facing the path back to base camp. At the far end of the bridge, a pair of tall doors stands open. Within, a marvelous city rises, seemingly unscathed by the passage of centuries. From afar, the research possibilities seem endless. As Pathfinder agents gather on the bridge, preparing to enter the city, Luna scans the area carefully. The muffled sounds of clanking armor and shuffling footsteps announce the approach of unwanted company.
Soon, a massive group of Aspis agents strides out onto the bridge. The leader of the Aspis, a man wearing a fortune in diamond jewelry, casually tosses a dagger from hand to hand.
“You aren’t so tough now, ‘venture-captain’. I do wish you didn’t have to die, but this is merely business. Profit margins are razor-thin these days.”
Luna casts a glance behind her for just a moment, smiling at the assembled Pathfinder agents. Her teeth sharpen into fangs as she charges to attack. While some Aspis agents stay behind to engage with her, many more rush past her, making a break for the city’s doors. The venture-captain can’t hold back this tide alone!
Table GMs, run Event 5: The Door In.

GM Bret |

Alseil Geodekeeper's Initiative Using Detect Magic (Arcana): 1d20 + 6 ⇒ (13) + 6 = 19
Caitlin Berrigan's Initiative Using Search: 1d20 + 8 ⇒ (9) + 8 = 17
Looni Burni's Initiative Using Avoid Notice (Stealth): 1d20 + 8 ⇒ (6) + 8 = 14
Scratch Steeltoe's Initiative Using Avoid Notice (Stealth): 1d20 + 12 ⇒ (5) + 12 = 17
Xathel's Initiative Using Investigate and Scout, Incredible initiative: 1d20 + 12 ⇒ (11) + 12 = 23
Chance Sarava's Initiative Using Avoid Notice, After You (acts last): 1d20 + 9 ⇒ (17) + 9 = 26
Aspis One: 1d20 + 9 ⇒ (16) + 9 = 25
Aspis Two: 1d20 + 9 ⇒ (19) + 9 = 28
Aspis Three: 1d20 + 9 ⇒ (1) + 9 = 10
Aspis Four: 1d20 + 7 ⇒ (18) + 7 = 25
You see four Aspis with slightly different equipment rushing to get past you. They have their daggers drawn. Aspis one seems to be the one giving orders. Aspis two and three have scale mail and shield, the other two have no armor or shield.
Aspis Two raises their shield and rushes forward.
Aspis One and Four rush forward, taking positions just behind Aspis Two.
Round 1:
Aspis Two 0 damage
Aspis One 0 damage
Aspis Four 0 damage
Xathel 0 damage
Alseil 0 damage and Goldirox -1 to Cha based checks
Caitlin 0 damage -1 to Cha based checks
Scratch Steeltoe 0 damage
Looni 0 damage
Aspis Three
Chance 0 damage -1 to Cha based checks

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Do any of us receive any new Hero Points before this battle?
"Remember to focus fire as much as you can. The fewer enemies, the fewer attacks we take," Xathel says to his companions, before moving forward to get a clear shot at the leader.
◆ Stride, ◆ Devise a Stratagem (Recall Knowledge as part of the same action), ◆ Strike vs. #1
Devise a Stategem: 1d20 ⇒ 16
Society: 1d20 + 12 ⇒ (15) + 12 = 27 (on crit, Xathel and allies get +1 on next attack vs. target)
Shortbow +1, with DAS: 16 + 11 = 27, Range 60 ft, Reload 0, Deadly d10
Piercing damage: 1d6 ⇒ 2
Strategic strike adds precision: 1d6 ⇒ 4
On crit, add Deadly: 1d10 ⇒ 6

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"Profits? All about the profits! Guess its time to thin things out WOOO!" Scratch gives a hoot and a holler and draws out his rifle and climbs up into the rocks to settle in. He rests the long barrel on the steady stone, locks onto the unarmored agent #4 and blows them a kiss.
BOOM!
+1 Striking Arquebus: Concussive, Fatal d12, Kickback: 1d20 + 13 ⇒ (18) + 13 = 31
Damage (P/B): 2d8 + 2 ⇒ (7, 7) + 2 = 16
Replace Damage with Fatal Damage if a Crit (P/B): 2d12 + 2 ⇒ (6, 4) + 2 = 12
Extra Fatal Dice Damage (P/B): 1d12 ⇒ 8
One Shot, One Kill (Precision): First Strike, Stealth for Initiative: 1d6 ⇒ 6
He ducks down for cover as he reloads.
Free action draw rifle, Stride, Strike, Covered Reload for +2AC

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The smell of oil and smoke seems to coat everything around Looni as he advances, flames dancing in his eyes.
Casting incendiary aura [AA] and Stride [A].

GM Bret |

Next hero point would be about Oct 21st.
Xathel can tell the leader is an Aspis Enforcer. They have an ability to cause all Aspis agents daggers near them to gain poison damage by giving up a little of their own blood.
Aspis Four yells “Watch out boss!” and tries to protect Aspis One from Xathel’s attack. The warning is too late and Xathel hits his target.
Aspis four is rewarded for his efforts by getting a bullet to their chest. They fall down, dead.
Looni looks like he is ready for things to burn! He moves up a little bit.
Round 1:
Aspis Two 0 damage
Aspis One 6 damage
Aspis Four 26 damage reaction used
Xathel 0 damage
Alseil 0 damage and Goldirox -1 to Cha based checks
Caitlin 0 damage -1 to Cha based checks
Scratch Steeltoe 0 damage
Looni 0 damage incendiary aura
Aspis Three 0 damage
Chance 0 damage -1 to Cha based checks

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Caitlin ◆ marks Agent 3 as her prey. (He is also within 200' so no range penalty). She intones dramatically and ◆ casts Gravity Weapon or her bow and takes a pair of ◆ Hunted Shots at her target.
HS 1: 1d20 + 10 ⇒ (14) + 10 = 241d8 + 2 ⇒ (2) + 2 = 4
HS 2: 1d20 + 5 ⇒ (4) + 5 = 91d8 ⇒ 8
Precision for any hit: 1d8 ⇒ 8

GM Bret |

Aspis Three uses their shield to block the first arrow Caitlin shoots. That is not enough to prevent the arrow from hurting them. The second shot is off mark.
Alseil sends a barrage of Magic missiles at Aspis Two.
Aspis Three raises their shield and moves forward.
Round 1:
Aspis Two 10 damage
Aspis One 6 damage
Aspis Four 26 damage reaction used
Xathel 0 damage
Alseil 0 damage and Goldirox -1 to Cha based checks
Caitlin 0 damage -1 to Cha based checks
Scratch Steeltoe 0 damage
Looni 0 damage incendiary aura
Aspis Three 7 damage shield 13/20
Chance 0 damage -1 to Cha based checks

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The catfolk rushes forward and tries to put his rapier through one of the Aspis agent’s guts.
Stride <1>
Stride <1>
Confident Finisher <1>
Opportune riposte on any critical melee failure
vs 2’s AC: 1d20 + 10 ⇒ (14) + 10 = 24
Piercing, magic: 1d6 + 1 ⇒ (6) + 1 = 7
Precision: 2d6 ⇒ (3, 6) = 9
deadly: 1d8 ⇒ 5
vs AC: 1d20 + 10 ⇒ (19) + 10 = 29
Piercing, magic: 1d6 + 1 ⇒ (4) + 1 = 5
deadly: 1d8 ⇒ 2

GM Bret |

Chance’s blow is partially blocked by the agents shield. The shield is broken by the blow. Hit, no crit. Broke shield
Agent Two quickly discards the broken shield and brings up a second shield to block with. They then stab and slash at chance with their dagger. Only the first strike is accurate.
Dagger: 1d20 + 12 ⇒ (8) + 12 = 20
Piercing: 1d4 + 8 ⇒ (3) + 8 = 11
Dagger, MAP: 1d20 + 12 ⇒ (4) + 12 = 16
Piercing: 1d4 + 8 ⇒ (4) + 8 = 12
The leader uses their dagger to slice into their palm and then dribbles the blood over their blade. All of the Aspis daggers glow for a moment. They then move to where they have a clear line on Chance.
Round 2:
Aspis Two 21 damage discarded broken shield glowing dagger
Aspis One 6 damage
Aspis Four 26 damage reaction used
Xathel 0 damage
Alseil 0 damage and Goldirox -1 to Cha based checks
Caitlin 0 damage -1 to Cha based checks
Scratch Steeltoe 0 damage
Looni 0 damage incendiary aura
Aspis Three 7 damage shield 13/20 glowing dagger
Chance 11 damage -1 to Cha based checks

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"Damn, too late," Xathel curses to himself when he sees the Aspis leader poison their allies' daggers. He aims carefully at the worse injured of the enemy agents.
◆ Devise a Stratagem (Recall Knowledge as part of the same action) vs. #2, ◆ Strike
Devise a Stategem: 1d20 ⇒ 19
Society: 1d20 + 12 ⇒ (2) + 12 = 14
◆ Strike vs. #2
Shortbow +1, with DAS: 19 + 11 = 30, Range 60 ft, Reload 0, Deadly d10
Piercing damage: 1d6 ⇒ 2
Strategic strike adds precision: 1d6 ⇒ 5
On crit, add Deadly: 1d10 ⇒ 6
He then fires a second shot.
◆ Strike vs. #2 if still up, otherwise at the leader (#1).
Shortbow +1, MAP: 1d20 + 9 - 5 ⇒ (4) + 9 - 5 = 8, Range 60 ft, Reload 0, Deadly d10
Piercing damage: 1d6 ⇒ 4

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"Shields? Daggers? What a strange combination... back where I'm from its shields and pistols.. or shields and warhammers, or battle axes.. but daggers?" He draws a bead on #1, the source of the glowing daggers, AND the one without a shield.
BOOM!
+1 Striking Arquebus: Concussive, Fatal d12, Kickback: 1d20 + 13 ⇒ (12) + 13 = 25
Damage (P/B): 2d8 + 2 ⇒ (2, 6) + 2 = 10
Replace Damage with Fatal Damage if a Crit (P/B): 2d12 + 2 ⇒ (11, 7) + 2 = 20
Extra Fatal Dice Damage (P/B): 1d12 ⇒ 2
He ducks down for cover as he reloads, then pops up for another shot on the same target.
BOOM!
+1 Striking Arquebus: Concussive, Fatal d12, Kickback: 1d20 + 13 - 5 ⇒ (3) + 13 - 5 = 11
Damage (P/B): 2d8 + 2 ⇒ (4, 8) + 2 = 14
Replace Damage with Fatal Damage if a Crit (P/B): 2d12 + 2 ⇒ (11, 8) + 2 = 21
Extra Fatal Dice Damage (P/B): 1d12 ⇒ 4
Strike, Covered Reload for +2AC, Strike
Also, I'm mostly targeting #1 due to trying to avoid cover. If they have cover as well then I'd just focus fire on Xathel's target.

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Caitlin sees her allies go towards the Aspis agents and resolves to keep her sights on her prey. "Keep your arm steady, girl." she mutters to herself in Elven.
◆ Hunted Shot 1: 1d20 + 10 ⇒ (8) + 10 = 181d8 + 2 ⇒ (1) + 2 = 3
Hunted Shot 2: 1d20 + 5 ⇒ (7) + 5 = 121d8 ⇒ 1
◆ Hopeful shot: 1d20 ⇒ 191d8 ⇒ 5
◆ Very hopeful shot: 1d20 ⇒ 81d8 ⇒ 7
Precision in case anything hits: 1d8 ⇒ 6
(all at Agent 3)

GM Bret |

Already having broken one shield, Aspis Two doesn’t block Xathel’s arrow. It hits hard! The agent is still standing for the moment.
Xathel’s second arrow completely misses.
Scratch blasts the leader with his gun. The second shot misses.
Caitlin then shoots at her target. The shield protects them enough that none of her arrows hit.
Round 2:
Aspis Two 41 damage discarded broken shield glowing dagger
Aspis One 16 damage
Aspis Four 26 damage reaction used
Xathel 0 damage
Alseil 0 damage and Goldirox -1 to Cha based checks
Caitlin 0 damage -1 to Cha based checks
Scratch Steeltoe 0 damage
Looni 0 damage incendiary aura
Aspis Three 7 damage shield 13/20 glowing dagger
Chance 11 damage -1 to Cha based checks

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Looni advances and throws a handful of fire at the closest opponent.
Produce Flame vs #2: 1d20 + 10 ⇒ (6) + 10 = 16
Fire damage, Burn It!: 2d4 + 4 + 1 ⇒ (1, 1) + 4 + 1 = 7

GM Bret |

Looni’s ball of fire misses the Aspis agent.
Round 2:
Aspis Two 41 damage discarded broken shield glowing dagger
Aspis One 16 damage
Aspis Four 26 damage reaction used
Xathel 0 damage
Alseil 0 damage and Goldirox -1 to Cha based checks
Caitlin 0 damage -1 to Cha based checks
Scratch Steeltoe 0 damage
Looni 0 damage incendiary aura
Aspis Three 7 damage shield 13/20 glowing dagger
Chance 11 damage -1 to Cha based checks

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◆Goldirox strides
Alseil and Goldirox both move forward, Alseil move further up than Goldirox, and cast shield on herself after she is done.
◆Stride
◆Stride
◆Shield
Almost everything I do only has 30 feet of range, lol.

GM Bret |

Alseil and Goldirox move into a better position.
Aspis Three rushes to flank Chance and slashes once with their knife. They then raise their shield.
dagger: 1d20 + 12 ⇒ (1) + 12 = 13
Slashing: 1d4 + 8 ⇒ (1) + 8 = 9
Poison: 3 = 3
Unfortunately for them, Chance turns their attack back on them with a riposte. They probably should have raised their shield before attacking.
Round 2:
Aspis Two 41 damage discarded broken shield glowing dagger
Aspis One 16 damage
Aspis Four 26 damage reaction used
Xathel 0 damage
Alseil 0 damage and Goldirox -1 to Cha based checks
Caitlin 0 damage -1 to Cha based checks
Scratch Steeltoe 0 damage
Looni 0 damage incendiary aura
Aspis Three 21 damage shield 13/20
Chance 11 damage -1 to Cha based checks

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The catfolk points out at the Aspis Agent, he just hit “Aren’t you paid enough to only have a dagger as a weapon?”
Bon Mot
Diplomacy vs Agent 3 Will DC, including penalty to Cha based checks: 1d20 + 10 - 1 ⇒ (10) + 10 - 1 = 19
Hopefully that’s a success and Chance gets back panache.
Confident Finisher: 1d20 + 10 ⇒ (13) + 10 = 23
Weapon damage, piercing, magical: 1d6 + 1 ⇒ (5) + 1 = 6
Extra precision, or half that damage on a failed attack: 2d6 ⇒ (6, 6) = 12
Deadly: 1d8 ⇒ 3
After trying to prove his points about daggers, the catfolk takes a defensive posture.
Dueling Parry, AC 22
Rapier: 1d20 + 10 ⇒ (2) + 10 = 12
Weapon damage, piercing, magical: 1d6 + 1 ⇒ (2) + 1 = 3
deadly: 1d8 ⇒ 3

GM Bret |

The Aspis agent seems flummoxed by Chance’s comment. Then he pays the price for the momentary distraction.
Aspis Agent Two decides to raise shield before attacking Chance.
dagger: 1d20 + 12 ⇒ (14) + 12 = 26
Slashing: 1d4 + 8 ⇒ (1) + 8 = 9
Poison: 3 = 3
They decide to press their luck, slashing a second time. Ouch! Didn’t expect that…
dagger: 1d20 + 12 - 4 ⇒ (20) + 12 - 4 = 28
Slashing: 1d4 + 8 ⇒ (1) + 8 = 9
Poison: 3 = 3
Chance falls unconscious.
“That’s the way to do it! Keep at it!” shouts the leader.
Agent one slashes his hand again, then throws his dagger at Looni. It hits.
dagger, Range: 1d20 + 12 - 4 ⇒ (11) + 12 - 4 = 19
Piercing: 1d4 + 6 ⇒ (1) + 6 = 7
Poison: 3 = 3
Round 3:
Aspis Two 41 damage discarded broken shield glowing dagger
Aspis One 16 damage
Aspis Four 26 damage reaction used
Xathel 0 damage
Alseil 0 damage and Goldirox -1 to Cha based checks
Caitlin 0 damage -1 to Cha based checks
Scratch Steeltoe 0 damage
Looni 10 damage incendiary aura
Aspis Three 39 damage shield 13/20 Bon Mot
Chance dying 2 -1 to Cha based checks +2 AC

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Caitlin sees Chance go down and ◆ fires a pair of Hunted Shots at Three.
HS1: 1d20 + 10 ⇒ (9) + 10 = 191d8 + 2 ⇒ (1) + 2 = 3
hero point
HS1: 1d20 + 10 ⇒ (6) + 10 = 161d8 + 2 ⇒ (4) + 2 = 6
HS2: 1d20 + 5 ⇒ (19) + 5 = 241d8 ⇒ 4
Precision on a hit: 1d8 ⇒ 3

GM Bret |

Aspis Three blocks Caitlin’s arrow, preventing most of the damage.
Round 3:
Aspis Two 41 damage discarded broken shield glowing dagger
Aspis One 16 damage
Aspis Four 26 damage reaction used
Xathel 0 damage
Alseil 0 damage and Goldirox -1 to Cha based checks
Caitlin 0 damage -1 to Cha based checks
Scratch Steeltoe 0 damage
Looni 10 damage incendiary aura
Aspis Three 41 damage shield 11/20 Bot Mot -3 Will and Perception reaction used glowing dagger
Chance dying 2 -1 to Cha based checks

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Well, looked good at the start Chance, I got you... Scratch quickly reloads before taking aim at #3, seeing if he can't drop another to free up Looni.
BOOM!
+1 Striking Arquebus: Concussive, Fatal d12, Kickback: 1d20 + 13 ⇒ (14) + 13 = 27 Damage (P/B): 2d8 + 2 ⇒ (7, 7) + 2 = 16
Replace Damage with Fatal Damage if a Crit (P/B): 2d12 + 2 ⇒ (10, 2) + 2 = 14Extra Fatal Dice Damage (P/B): 1d12 ⇒ 9
He ducks back down to reload and take cover.
Reload, Strike #3, Covered Reload +2 AC

GM Bret |

Scratch hits his target and brings them down!
Round 3:
Aspis Two 41 damage discarded broken shield glowing dagger
Aspis One 16 damage
Aspis Four 26 damage reaction used
Xathel 0 damage
Alseil 0 damage and Goldirox -1 to Cha based checks
Caitlin 0 damage -1 to Cha based checks
Scratch Steeltoe 0 damage
Looni 10 damage incendiary aura
Aspis Three 57 damage shield 11/20 Bot Mot -3 Will and Perception reaction used glowing dagger
Chance dying 2 -1 to Cha based checks
Round 3:
Aspis Two 41 damage discarded broken shield glowing dagger
Aspis One 16 damage
Aspis Four 26 damage reaction used
Xathel 0 damage
Alseil 0 damage and Goldirox -1 to Cha based checks
Caitlin 0 damage -1 to Cha based checks
Scratch Steeltoe 0 damage
Looni 10 damage incendiary aura
Aspis Three 57 damage shield 11/20 Bot Mot -3 Will and Perception reaction used glowing dagger
Chance dying 2 -1 to Cha based checks

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Xathel aims carefully then fires again at the Aspis still standing next to Chance.
◆ Devise a Strategem, ◆ Strike vs. #2
Devise a Stategem: 1d20 ⇒ 20
Shortbow +1, with DAS: 20 + 11 = 31, Range 60 ft, Reload 0, Deadly d10
Piercing damage: 1d6 ⇒ 4
Strategic strike adds precision: 1d6 ⇒ 5
On crit, add Deadly: 1d10 ⇒ 6
He then moves closer to get a better sight line on the leader.
◆ Stride

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Looni tries to hold back the disappointment flowing through his fiery heart as Scratch knocks the Aspis agent down before they can be lit on fire. He scowls at the remaining enemy and raises his hands dramatically. “See them fall, see them rise, see the fire in their eyes!”
Healing to Chance: 2d8 + 16 ⇒ (4, 6) + 16 = 26
Demoralize vs #2: 1d20 + 11 ⇒ (19) + 11 = 30
Casting heal on Chance [AA], then Demoralize [A].

GM Bret |

Xathel’s arrow flies at Aspis Two and although the agent blocks it with their shield, the arrow goes through the shield and the agent’s heart. They collapse.
Looni heals Chance and cases the Aspis leader to reconsider if it was really smart to throw one of his daggers at the goblin.
Round 3:
Aspis Two 60 damage broke both shields
Aspis One 16 damage frightened 2
Aspis Four 26 damage reaction used
Xathel 0 damage
Alseil 0 damage and Goldirox -1 to Cha based checks
Caitlin 0 damage -1 to Cha based checks
Scratch Steeltoe 0 damage
Looni 10 damage incendiary aura
Aspis Three 57 damage shield 11/20 Bot Mot -3 Will and Perception reaction used glowing dagger
Chance 15 damage prone needs to pick up weapon wounded 1 -1 to Cha based checks

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Botting for Alseil and Goldirex
Goldirex moves up and engages the Aspis leader, while Alseil finally moves within spell range.
Primary Attack: 1d20 + 11 ⇒ (13) + 11 = 24, Damage: Bludgeoning: 2d6 + 4 ⇒ (5, 3) + 4 = 12
Secondary Attack: 1d20 + 11 - 4 ⇒ (17) + 11 - 4 = 24, Damage: Fire: 2d6 + 4 ⇒ (3, 5) + 4 = 12
Goldirox ◆ Stride, ◆ Strike, ◆ Act Together (Strike, Alseil Stride).

GM Bret |

Goldirox hits the Aspis leader twice! It doesn’t look like he can take another hit like that.
He strikes twice at Goldirox and then moves away. Neither strike hits,
dagger, frightened: 1d20 + 12 - 2 ⇒ (6) + 12 - 2 = 16
Slashing: 1d4 + 6 ⇒ (2) + 6 = 8
dagger, MAP, frightened: 1d20 + 12 - 4 - 2 ⇒ (10) + 12 - 4 - 2 = 16
Piercing: 1d4 + 6 ⇒ (4) + 6 = 10
Round 4:
Aspis One 40 damage frightened 1
Xathel 0 damage
Alseil 0 damage and Goldirox -1 to Cha based checks
Caitlin 0 damage -1 to Cha based checks
Scratch Steeltoe 0 damage
Looni 10 damage incendiary aura
Chance 15 damage prone needs to pick up weapon wounded 1 -1 to Cha based checks