
GM Bret |

Diverse Investments (Fortification Meter Level 2): As news of the encampment spreads, more merchants arrive to sell distinctive wares. The PCs can purchase any common item of up to their level to which they have access at the base camp (including items that aren't from the Core Rulebook).
In addition, each PC receives a free healing potion or oil of unlife (Pathfinder Advanced Player's Guide 258) with an item level of up to their level. The potion includes a tag advertising Hands-Off Healing, one of the newest merchants at the base camp with a main location in Absalom.
You still need to return to base in order to make purchases or gain the free healing potion.

GM Bret |

@Caitlin, There are two different types of creatures you would consider skeletons. Do you want to identify the weaker ones (#1 or #2), or the Skeletal Champions (#3 or #4) that Xathel already identified?
Although these are secret rolls, I will allow you to roll it. I just ask that your character respond appropriately if you get a critical failure.
Appropriately in my mind means having the character believe and react to the information until it is shown to be incorrect.

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Caitlin immediately ◆ strides back, ◆ Hunts Boney 4 (30' away!) and ◆ unleashes a pair of Hunted Shots.
Hunted Shot 1: 1d20 + 10 ⇒ (3) + 10 = 131d8 ⇒ 3
Hunted Shot 2: 1d20 + 5 ⇒ (12) + 5 = 171d8 ⇒ 4
Precision Damage on first hit: 1d8 ⇒ 4
Damage combines before resistance if both hit

GM Bret |

Caitlin knows that the other type of creature is a Skeleton Guard. These sort of skeletons are almost constructs in that they have no intellect and can only follow simple orders. They are immune to mental effects as well as the normal effects you would expect an undead to be immune to. They are also resistant to most types of damage other than bludgeoning.
NE MEDIUM MINDLESS SKELETON UNDEAD
Immunities death effects, disease, mental, paralyzed, poison, unconscious; Resistances cold, electricity, fire, piercing, slashing
As Caitlin retreats, Skeletal Champion Four slashes her with its claw. Attack of Opportunity
claw: 1d20 + 10 ⇒ (14) + 10 = 24
Slashing damage: 1d6 + 4 ⇒ (2) + 4 = 6
Unfortunately both of Caitlin’s shots miss the Skeleton Champion.
Round 1:
Religion to identify the creatures.
#1 and #2 are one type
#3 and #4 are a different type
Bolded may act.
Xathel
Caitlin 6 damage
Alseil and Goldirox 6 damage
Skeletal Champion Four reaction used
Scratch Steeltoe
Looni 14 damage
Skeletal Guard One
Skeletal Guard Two
Skeletal Champion Three 3 damage
Chance 11 damage

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With a gesture and a word, Alseil launches the now familiar lighting at two of the skeleton champions and continues the gesture into shielding herself.
◆◆Electric Arc: DC 20: 2d4 + 4 ⇒ (2, 4) + 4 = 10
On Skeletons 3 and 4
◆Shield

GM Bret |

Skeleton Champion Three doesn’t take any damage from the zap, but Skeleton Champion Four takes a direct hit. Seems they are resistant to electricity as well.
Ref SC Three: 1d20 + 10 ⇒ (14) + 10 = 24
Ref SC Four: 1d20 + 10 ⇒ (7) + 10 = 17
Skeleton Champion Four says something and then follows Alseil to attack her. It has no problems with the uneven stairs. It then claws Alseil. Two strides to get there.
Acrobatics: 1d20 + 8 ⇒ (19) + 8 = 27
Claw: 1d20 + 10 ⇒ (11) + 10 = 21
Slashing damage: 1d6 + 4 ⇒ (5) + 4 = 9
Round 1:
Religion to identify the creatures.
#1 and #2 are one type
#3 and #4 are a different type
Bolded may act.
Xathel
Caitlin 6 damage
Alseil and Goldirox 15 damage
Skeletal Champion Four 5 damage
Scratch Steeltoe
Looni 14 damage
Skeletal Guard One
Skeletal Guard Two
Skeletal Champion Three 3 damage
Chance 11 damage

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"Looni Burni burning bright,
set your dancing bones alight!
Have you full or empty head,
soon enough we all be dead!"
Sheets of flame wash out from Looni once more - brilliant white fire that burns away bruises and cuts from the living, and crimson fire that scorches the dead.
Positive energy: 2d8 ⇒ (4, 1) = 5 (Basic Fortitude DC 20)
Casting heal [AAA].

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"Friggin' deadies.. they always get up and go for the brains, EVERY TIME!" Scratch takes no pause in the fact they've run after Alseil's brains and not his. His arquebus is in hand in an instant as he carefully takes a step back, aims it dead center mass of Champ #3 and pulls the trigger.
"BOOM!
+1 Striking Arquebus: Concussive, Fatal d12, Kickback: 1d20 + 13 ⇒ (11) + 13 = 24 Damage (P/B): 2d8 + 2 ⇒ (5, 8) + 2 = 15
Replace Damage with Fatal Damage if a Crit (P/B): 2d12 + 2 ⇒ (10, 10) + 2 = 22Extra Fatal Dice Damage (P/B): 1d12 ⇒ 4
One Shot, One Kill (Precision): First Strike, Stealth for Initiative: 1d6 ⇒ 4
A blast of fire, smoke, and steel erupt!
Then he retreats up towards Goldi "Hey bud, quit checkin' yer cracks fer mud, we got 4 skellies down there tryin' to eat yer Lady's brains!"

GM Bret |

Looni sends out a wave of healing energy. It destroys both of the Skeleton Guards. The two Skeltal Champions are able to resist some of the damage, but both are hurt by it.
Fort Skeleton Guard One: 1d20 + 2 ⇒ (4) + 2 = 6
Fort Skeleton Guard Two: 1d20 + 2 ⇒ (3) + 2 = 5
Fort Skeletal Champion Three: 1d20 + 7 ⇒ (14) + 7 = 21
Fort Skeletal Champion Four: 1d20 + 7 ⇒ (20) + 7 = 27
Scratch steps just out of reach of Skeletal Champion Three, then blasts it with his gun. It looks like it is badly holding together after that attack. He then retreats back up the hallway.
Skeletal Champion Three gets out his lance and attacks Looni with it. The first strike hits and the followup tears up his arm. It is a good thing he just healed himself!
Lance (deadly d8, jousting d6, reach 10 feet): 1d20 + 10 ⇒ (13) + 10 = 23
Piercing Damage: 1d8 + 4 ⇒ (5) + 4 = 9
Lance (deadly d8, jousting d6, reach 10 feet), MAP: 1d20 + 10 - 5 ⇒ (20) + 10 - 5 = 25
Piercing Damage: 1d8 + 4 ⇒ (2) + 4 = 6
Deadly: 1d8 ⇒ 1
Round 1:
Religion to identify the creatures.
#3 and #4 are a different type
Bolded may act.
Skeletal Champion Four 7 damage
Scratch Steeltoe
Looni 31 damage
Skeletal Guard One 5 damage
Skeletal Guard Two 5 damage
Skeletal Champion Three 20 damage
Chance 6 damage
Round 2:
Xathel
Caitlin 1 damage
Alseil and Goldirox 10 damage

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Seeing that his arrows don't have much effect on the skeletons, Xathel pulls a hatchet out of his sleeve, circles around to flank the champion threatening Alseil, and swings at it.
◆ Interact (draw weapon from sleeves of storage), ◆ Stride 30 ft. (staying out of #3's reach until last square), ◆ Strike vs. #4 (flat-footed from flanking)
Hatchet: 1d20 + 8 ⇒ (3) + 8 = 11, Damage (versatile S): 1d4 + 1 ⇒ (3) + 1 = 4

GM Bret |

Xathel misses with his hatchet.
Round 1:
Religion to identify the creatures.
#3 and #4 are a different type
Bolded may act.
Skeletal Champion Four 7 damage
Scratch Steeltoe
Looni 31 damage
Skeletal Guard One 5 damage
Skeletal Guard Two 5 damage
Skeletal Champion Three 20 damage
Chance 6 damage
Round 2:
Xathel
Caitlin 1 damage
Alseil and Goldirox 10 damage

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Seeing that his arrows don't have much effect on the skeletons, Xathel pulls a hatchet out of his sleeve, circles around to flank the champion threatening Alseil, and swings at it.
"An Elf swinging an axe? Now I've seen it all!" Chuckles Scratch as he preps to reload. Now if I see one usin' a scattergun I think I'll have to have words.

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Repositioning herself again (◆), Caitlin casts ◆ Gravity Weapon on her bow and ◆ lets loose two more arrows at her prey (4).
Hunted Shot 1: 1d20 + 10 ⇒ (11) + 10 = 211d8 + 2 ⇒ (7) + 2 = 9
Hunted Shot 2: 1d20 + 5 ⇒ (10) + 5 = 151d8 ⇒ 6
Potential precision: 1d8 ⇒ 7
16 damage if 21 hits

GM Bret |

Only one of Caitlin’s two arrows hits. It almost manages to destroy the creature. Seems this one is slightly less hardy than the other champion.
Round 1:
Religion to identify the creatures.
#3 and #4 are a different type
Bolded may act.
Skeletal Champion Four 18 damage
Scratch Steeltoe
Looni 31 damage
Skeletal Guard One 5 damage
Skeletal Guard Two 5 damage
Skeletal Champion Three 20 damage
Chance 6 damage
Round 2:
Xathel
Caitlin 1 damage
Alseil and Goldirox 10 damage

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**Botting Chance**
Chance looks up from cleaning himself at the fight raging around him "Huh. Guess I'll use the mace. I hate the mace." He draws out his light mace and steps between Looni and the #3 Boney Champion taking a swing.
Light Mace, Bludgeoning: 1d20 + 9 ⇒ (12) + 9 = 211d6 + 1 ⇒ (6) + 1 = 7

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**Botting Alseil and Goldirox**
Alseil carefully steps away from the ever vigilant Champion before calling in the muscle.
"Time to smash!" Responds Goldirox as it strides to defend its mistress.
Primary Attack vs #4: 1d20 + 11 ⇒ (9) + 11 = 20
Damage: Bludgeoning: 2d6 + 4 ⇒ (2, 6) + 4 = 12
I'm not familiar with summoners and their minion control so feel free to adjust. 1 action for two actions for the minion?

GM Bret |

Chance hits with his light mace and destroys it.
Chance had panache, so did two more damage than listed.
As Alseil steps away from the other champion, Goldirox moves up to battle it. Goldirox is able to destroy that undead as well.
The summoner and eidolon together have three actions, but either one can use Act Together once per turn to give the other 1 action. This usually comes out to a total of 4 actions with 1 of those actions needing to be done by the other.
Out of Combat!
Status:
Alseil and Goldirox 10 damage
Caitlin 1 damage
Looni 31 damage 40 minutes treat wounds
Scratch 0 damage
Xathel 0 damage
Chance 6 damage 40 minutes treat wounds

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The catfolk puts his mace away. “Crude but always effective against skeletons.”
Botting some healing:
10 first minutes after the fight.
- Looni put mud on Aseil, using assurance medicine Healing: 2d8 ⇒ (8, 6) = 14. Completely healed.
- Chance and anyone else not healing or being healed look at the skeleton remains, looking for anything of value or out of the ordinary.
I do not think it is worth having Caitlin healed, and Chance can do with the 6 points.
I do not think Looni can go on with all that damage. Should we wait 40 minutes?

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Seeing Looni has the healing underway Scratch finishes his assessment of the local wildlife I believe it was a failure, but unlikely a crit failure.
"Now that the dead have been put back to rest, find anything worth writing home about there Cait?"
Once the healing is taken care of Scratch goes back to quiet mode.
I would think Looni could maybe toss a magical healing or a potion on those wounds of his?

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Xathel offers both his healing potions to Looni, who looks quite severely hurt, before he joins Caitlin in searching the room.
I have no idea what Looni has left for gear or spell slots, but am willing to expend my own free consumables on keeping our main healer healthy.
Minor Healing Potion: 1d8 ⇒ 5
Minor Healing Potion: 1d8 ⇒ 4
Perception +10; all of his Recall Knowledge skills are at least +8.

GM Bret |

Status:
Alseil and Goldirox 0 damage 50 minutes
Caitlin 1 damage
Looni 22 damage 30 minutes treat wounds
Scratch 0 damage
Xathel 0 damage
Chance 6 damage 30 minutes treat wounds
Caitlin Berrigan's Perception (E): 1d20 + 8 ⇒ (8) + 8 = 16
Xathel's Perception (E): 1d20 + 10 ⇒ (11) + 10 = 21 Circumstance +1 vs Traps
While Looni heals Alseil, Scratch finishes his survey and Chance and Xathel look around.
Scratch doesn’t find any signs that tell him what sort of creatures are in the area.
The skeletons didn’t have any valuables. There doesn’t appear to be anything else of interest.

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Scratch gives Looni another look over "You know, no sense in being a tough gobbie. Drink these two potions the big wigs gave me and hopefully you'll be in better shape." Looks like he had double his share of rot gut last night on an empty stomach.. do gobbies ever even have an empty stomach? Pure pickle juice n crab apples I think.
PFS Minor Healing Potion to Looni: 1d8 ⇒ 5
PFS Minor Healing Potion to Looni: 1d8 ⇒ 1
"Heh, sorry, that last one looks like someone nipped a sip already."
That leaves Scratch with his healing fruit basket for emergencies.

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Scratch leaves Looni to his own devices, doing all he can for the time being. "I'm gonna quietly check out where those Aspis came from, feel free to come along, just don't make too much of a ruckus, or if you do, make sure you don't do it near me!" He snorts, half serious, and half joking.
Onward is my vote!

GM Bret |

Scratch thinks that the Aspis agents most likely came from the elevator. There were a number of passages up there, they must of come behind you from one of those passages.
Since your group had already loosened the gears on the elevator, it wouldn’t have made that much noise if they came down it. It only shook and rattled for the first few turns when you used it.

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"Take someone with you Scratch," Alseil calls out, "There are too many places good for ambushes around here."
I'm okay to move on, but I am full health thanks to Chance, so I am not sure my vote really counts.

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I vote move on, assuming Looni's player checks in to let us know he has enough magical healing to heal up to his own satisfaction without needing to wait longer.

GM Bret |

Moving on…
Chance 1, Goldirox 2: 1d2 ⇒ 1
You go down the short set of stairs and around the corner. Slide 24 because it shows the statues
A statue stands on each side of this room, each sculpted to look like a dwarf woman wearing an apron. Their hands stretch out in welcome. The only difference between the two statues are the veins of raw ore preserved in their stone robes.
As you are crossing the threshold to this section, Chance discovers a trip wire trap! Unfortunately they discover it by setting the trap off.
DC 23 Reflex save please
The statue to the east blinks her eyes open. “Oh!” she says. “Sister, we have visitors. It's been so long.”
The other statue shakes herself awake. She yawns before saying, “I told someone would come back. Now, who are you?”
The statue to the west has a bright river of silver over her apron. The statue to the east is adorned with veins of obsidian ore.
They both look at Chance as he is dealing with the trip wire and ask “Are you alright?”

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Looni's only used one 2nd lvl slot, so he'll have used another on himself and still have one left over.
Heal vs Looni: 2d8 + 16 ⇒ (2, 1) + 16 = 19
"Looni Burni is my name," the goblin answers. "Are you known by name or fame?"

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Scratch listens on from his hiding spot for the start of introductions before stepping forward to introduce himself in his native tongue.
"Name's Scratch, of Clan Steeltoe. Good to meet the guides under the mountain here."
Once intros are done he inquires "Come across anythin' else travelin' these tunnels lately? We've been clawed, stabbed, and clubbed by more then one angry bugger so far."

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Reflex DC 23: 1d20 + 11 ⇒ (13) + 11 = 24
No Cat’s Luck needed there. GM, feel free to roll those saves for Chance to speed up things. He’ll use Cat’s Luck on the first failure.
“Well thank you for asking, I think I am. That’s just a scratch.” He gives Steeltoe a smile when saying that. “I’m Chance by the way. Glad to meet you.”
Using Glad-Hand
Glad-Hand, immediate attempt at Diplomacy at −5: 1d20 + 10 - 5 ⇒ (20) + 10 - 5 = 25
He follows up. “So when was the last time you saw anybody around?”

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"I am Xathel, a historian," the elf says politely in Dwarven, before switching back to Common. "We are explorers, who seek to learn more about the cities you represent."

GM Bret |

Although Chance set off the trip wire, he was able to avoid being caught by the trap! Some barbed wire snapped and nearly entangled him. Both of the statues are glad he was not hurt.
Jernashall says “There was a trio that passed through here long ago. I don't know the exact date, but it was long enough ago that we were debating what to do next.”
Raseri Kanton says “Although we are named for our sister cities, neither of us have actually seen our cities.”
“My maker told me that I was to help guide those from the cities to their family. A traveler only needs to give me a name and I can say if that person has come past. If there was a message left, I can provide that as well.”
Jernashall says “It is the same for me. We had the same maker.”
Looking to Scratch Steeltoe, Jernashall says “Are you traveling to either city, and if so would you like to leave a message?”

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Looking to Scratch Steeltoe, Jernashall says “Are you traveling to either city, and if so would you like to leave a message?”
"We're actually trying to find Raseri Kanton. If anyone asks about Steeltoe or Pathfinders tell 'em we went to Raseri Kanton, and be sure to bring alcohol." He looks off into space for a moment and smiles at the thought of a beer delivery.
"Can you tell us some of the clan names from those cities? Any Steeltoe's?"
I am assuming these statues aren't mobile, or appear to not be mobile?