
Aurelius Flavius |

Qlippoths beneath bugger my lovelife, wrong entry! Aurelius swears as he double moves closer to the fray.

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Amala's fury does not improve her ain as her shot is wide, while Aurelius and Guillaume hurry to assist! Cimri mutters a vile curse as she dashs off after the woman!
As the sounds of the fleeing parties retreat you note it has become eerily quiet...
Round 2
Amala 21/21 hp
Aurelius 17/17 hp
Fellzir 17/17 hp
Guillaume 27/27 hp
_____________________
Cimri ?/? hp
=============
(Male) ?? ?/? hp
(Female) ?? ?/? hp
Current Effects: Dim Light in the area.
Everyone is up! Currently you do not see the other man, but you can make Perception checks to locate him.

Amala Zorex |

Amala moves forward and draws an arrow and shoots at the man!!
“You cannot escape!!!“ she screams.
longbow, cover -4 : 1d20 - 4 + 6 ⇒ (3) - 4 + 6 = 51d8 + 1 ⇒ (6) + 1 = 7

Aurelius Flavius |

perception: 1d20 + 4 ⇒ (19) + 4 = 23
Assuming this works
You there! Aurelius points out the fugitive
Approach!
Casting command to approach on the man if found, DC 15 will save.

Fellzir the Mysterious |

Deliberately using the wrong name to confuse the enemy, Fellzir asks, "Bo! What are you shooting at? There's no one there..."
He then reloads the ballista.

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While Fellzir begins the slow process of reloading the ballista (it will take you 3 rounds to reload the ballista) Amala loses sight of the intruder, but Aurelius spots him and takes advantage...
Will save: 1d20 + 1 ⇒ (14) + 1 = 15
...who manages to shake off the magical compulsion! Seeing he is clearly outnumbered he quickly moves to escape! Amala sees the man dash behind her and around the side of the building, whilst the lady, upon noticing Guillaume standing at the entrance, moves quickly away from him!
Round 3
Amala 21/21 hp
Aurelius 17/17 hp
Fellzir 17/17 hp
Guillaume 27/27 hp
_____________________
Cimri ?/? hp
=============
(Male) ?? ?/? hp
(Female) ?? ?/? hp
Current Effects: Dim Light in the area.
Everyone is up! I placed both intruders about where they are on the map.

Aurelius Flavius |

Aurelius moves after the map, but just cant get within range to issue another command. As such he double moves, still being a solid 10-15 feet behind his quarry.

Amala Zorex |

Amala starts to run after the woman and she draws her dagger on the move while holding her bow in the other hand.
Double move to stand next to her.

Guillaume Coeur-de-Lion |

Guillaume dashes forward toward the woman Amala is chasing, swinging his might poleaxe.
Attack (Charge!): 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22
Damage, Slashing: 1d10 + 10 ⇒ (2) + 10 = 12
I take a -2 to AC this turn from the charge. If my target is an Iomedaean, I get +1 to Att/Dam from my campaign trait.

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Botting Fellzir here.
The cleric realizes the action has moved out of the Armory so he moves to join the others here. While Aurelius and Amala move to support Guillaume here, the tiefling has no problems here as he slashes a gaping wound in the woman's thigh!
Seeing the others move to surround her and cut off her escape she slowly throws down her weapon, "I yield here you...lackeys!"
COMBAT OVER!

Amala Zorex |

Amala starts laughing.
"You are really pathetic ... what kind of amateurs are sent to here? You are such a poor resistance movement!" she says.

Fellzir the Mysterious |

Fellzir repeats the question to the surrendered woman.
Diplomacy: 1d20 + 6 ⇒ (13) + 6 = 19
He seems convincing, maybe even trustworthy?

Amala Zorex |

Amala looks at the woman and grins.
"I mean she is really defiant! So we can just hang her, right? I mean we have to hang someone!! And she is not even useful!!" Amala says and looks at the woman as if Amala is expecting her to speak up or die.
intimidate: 1d20 + 8 ⇒ (20) + 8 = 28
Hello ST!! Are we level 3 now? ;-D

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It does not take long for Amala's crazed mannerisms to break the young woman's spirits here. "Look we were supposed to take the bundles
of weapons that Bo and Dent prepared, drive a cart to the armory’s back door, enter, and escape to our hideout at Fort Estazano in the Whisperwood in the twilight hour before curfew."
Not yet Amala.

Aurelius Flavius |

You arent planned all that well are you? Aurelius is rather smug
To the party
He gave away a location called Estazano, we should do some reseach about this.

Amala Zorex |

Or just take the cart back to the fort ourselves. Think we could mount the ballista on it?
Amala smiles after the information is revealed.
“Great idea! We just take the cart back … but it will be hard to get the ballista ready! We’re not all stealthy … but we could also try to sneak in?!“

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Cimri nods slowly in reply to the group's suggestion, "That may work...although I'll bet the rebels have some way to screen out the bad apples. Still," she runs her hand through her hair, "Fort Estazano used to be a staging post for Chelish bandit-hunters launching forays into the Whisperwood, but not anymore. Now it is the setting of numerous ghost stories, a campsite for far-traveling wanderers, and a base for brigands and adventurers. Seems like a good place to start."

Amala Zorex |

Amala nods.
"And let us inform the higher up about what is happening here! Not that I care but you never know if they have more information ..." she says and shrugs.

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Okay so from what I understand your plan is here is to impersonate the rebels here, load up the cart and take it to where the rebels are hiding out ie. Fort Estazano correct?
1) I need a Knowledge Local or Geography roll here to determine where exactly the Fort is located.
2) Who are you going to notify here? Razelago, ArchBaron Fez, someone else?
3) I will need a Disguise check for all involved (Cimri will go with you).
Finally, are you leaving now? Currently it is dusk out.

Fellzir the Mysterious |

I don't have those skills.
Archbaron Fex
Disguise: 1d20 + 5 ⇒ (14) + 5 = 19
Well that's even better than just putting my hood up!
Now

Amala Zorex |

Amala has no idea where the fort is but she is definitely going to inform Razelago and ArchBaron Fez about what has transpired.
"Let us definitely go fast as they will know that something is wrong if we wait too long!" Amala says.
disguise check : 1d20 + 8 ⇒ (1) + 8 = 9

Aurelius Flavius |

kn local: 1d20 + 5 ⇒ (6) + 5 = 11
Lets just waltz in at night, at least 3 of us got darkvision?

Fellzir the Mysterious |

Fellzir tries to assist Amala and Guillaume with their disguises...
Disguise Aid Another: 1d20 + 5 ⇒ (18) + 5 = 23

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Quickly deciding to follow a solid lead here to track down the rebels here, you waste no time here. With the help of Fellzir - who seems to be a natural at disguising himself - you all cloth yourselves and bundle onto the cart and are soon on your way!
After stopping by the Ash House to inform Razelago of your intentions -which elicits a nod of approval from the devilkin - and to stock up on supplies, you head off to where the Fort is located.
The journey takes longer than you anticipated here and soon you feel the need to rest...
From what I understand here you left that same evening and traveled all night long so by now you are battling Fatigue here. Fortunately you should reach the Fort later this morning. Let me know if you wish to rest here or press on. If pressing on then for each hour of marching beyond 8 hours, a Constitution check (DC 10, +2 per extra hour) is required. If the check fails, the character takes 1d6 points of nonlethal damage. It will take appx. 4 more hours to reach the Fort.

Amala Zorex |

Amala is tired.
"I really do not want to press on! I really need my sleep!" she says slightly agitated.

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After a well-restful night out here in the woods you all proceed to where the Fort is located. As you carefully approach Fort Estazano, you see it hunkers atop a small, flat hill, with only the open wooden gates and a few narrow windows suggest that the heap of rocks ahead was once something more. A small gatehouse to one side still stands intact, though it seems in danger of collapse beneath the light covering of moss on its stones.
Actions? Are you going to scout ahead here or take the cart up to the wooden gate? Or do something else here? Once you have posted your actions I'll get a map up for you.

Fellzir the Mysterious |

Fellzir rechecks the disguises and says we should just roll on up like we belong here.
Disguise: 1d20 + 5 ⇒ (6) + 5 = 11

Amala Zorex |

Amala nods.
“Let us go!“ she says.

Aurelius Flavius |

Oh Malacoda, let me smite the annoying hypocrite prix who dare to deny us our destiny!
Aurelius gives a short benediction before moving in.
disguise untrained: 1d20 + 4 ⇒ (11) + 4 = 15

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Deciding boldness is the best option here you maneuver the cart towards the opening to Fort Escanzo. Although the fort’s walls have largely kept their shape, the structures within have fared far worse. The rubble of two collapsed towers spills into the courtyard, as do the moldy heaps of smaller wooden structures. Rickety stairs rise to a partially collapsed wooden walkway to the north and east that follows the remaining ramparts and leads to the door of the mostly intact gatehouse.
As of now no one seems to have reacted to your arrival.
MAP.
Actions?

Fellzir the Mysterious |

I want to say "load the ballista," but there doesn't seem to be a target. So I guess up the stairs? Stealthy people first?

Amala Zorex |

Amala agrees with Fellzir.
stealth : 1d20 + 8 ⇒ (20) + 8 = 28
She moves up the stairs.

Fellzir the Mysterious |

Fellzir looks at his heavily armored friends, waits 12 seconds, and then tries to follow Amala as quietly as possible.
Stealth: 1d20 + 6 ⇒ (9) + 6 = 15
He glances over his shoulder, encouraging the others to come several seconds behind.

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1d20 + 10 ⇒ (17) + 10 = 27
.
1d20 + 4 ⇒ (8) + 4 = 12
1d20 + 2 ⇒ (15) + 2 = 17
Carefully maneuvering the cart into the courtyard, Amala stealthily makes her way to the gap and begins to make her way to the stairway which leads to the darkened gatehouse, but before she reaches it a loud booming sound behind you catches your attention as the doors leading into the fort suddenly slam shut with a solid *THUD*!
Actions? Also feel free to give me Perception checks.