Angels Fall: A Hells' Vengeance Campaign

Game Master bluedove

Hell's Vengeance Combat Map


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Male Resistances Fire:5 Cold:5 Lightning 5 curr effect:Divine Favor Thiefling (Demon Spawn) Omdura of Malacoda 4 HP34/34AC22/22/10Fort 6 Dex 1 Will 3 Init 0 Perc4 Sense motive 3 CMB/CMD7/17[/ooc] Spell Slots L1[ooc]4/4 [ooc]L22/2

Qlippoths beneath bugger my lovelife, wrong entry! Aurelius swears as he double moves closer to the fray.


Male Tiefling Bloodrager 4 (Primalist, Steelblood)

Infernal:

"Moloch take them all."

Grumbling under his breath, Guillaume moves toward the fray. Double Move

Grand Lodge

Amala's fury does not improve her ain as her shot is wide, while Aurelius and Guillaume hurry to assist! Cimri mutters a vile curse as she dashs off after the woman!

As the sounds of the fleeing parties retreat you note it has become eerily quiet...

Round 2

Amala 21/21 hp
Aurelius 17/17 hp
Fellzir 17/17 hp
Guillaume 27/27 hp
_____________________

Cimri ?/? hp
=============

(Male) ?? ?/? hp
(Female) ?? ?/? hp

Current Effects: Dim Light in the area.

Current MAP.

Everyone is up! Currently you do not see the other man, but you can make Perception checks to locate him.


Female CE follower of Calistria, the savored Sting | Tiefling | Outsider (Native) | Antipaladin 2 | Resistance Fire 5, Cold 5, Elec. 5 | HP 23/23 | AC 17 T 14 FF 13 | CMB +2 | CMD 16 | F: +9, R: +8, W: +5 | Init: +4 | Perc. -2, Sense Motive -2, Dipl. +10, Bluff +9/+13 to lie, Intimidate +8 | Smite 0/1 | Selfish Healing 2/5 | Reroll 1/1 | Darkvision | Speed 30 ft | Active conditions:

Amala moves forward and draws an arrow and shoots at the man!!

“You cannot escape!!!“ she screams.

longbow, cover -4 : 1d20 - 4 + 6 ⇒ (3) - 4 + 6 = 51d8 + 1 ⇒ (6) + 1 = 7


Male Resistances Fire:5 Cold:5 Lightning 5 curr effect:Divine Favor Thiefling (Demon Spawn) Omdura of Malacoda 4 HP34/34AC22/22/10Fort 6 Dex 1 Will 3 Init 0 Perc4 Sense motive 3 CMB/CMD7/17[/ooc] Spell Slots L1[ooc]4/4 [ooc]L22/2

perception: 1d20 + 4 ⇒ (19) + 4 = 23

Assuming this works

You there! Aurelius points out the fugitive

Approach!

Casting command to approach on the man if found, DC 15 will save.


Male Human Cleric 4, 35 hp, +2 Init, Saves: 6/2/6, Domains: Trickery & Evil, AC 18, FF16, T 12, Spells 4-0, 5-1st, 4-2nd, Bluff8, Dip7,Heal7,Perc3,Sense7,Stlth6,Spell7, Geo&Hist5, Craft10

Deliberately using the wrong name to confuse the enemy, Fellzir asks, "Bo! What are you shooting at? There's no one there..."

He then reloads the ballista.


Male Tiefling Bloodrager 4 (Primalist, Steelblood)

Too annoyed to even grumble coherently anymore, Guillaume heads back the way he came, hoping to cut the troublemaker off. Double Move

Grand Lodge

While Fellzir begins the slow process of reloading the ballista (it will take you 3 rounds to reload the ballista) Amala loses sight of the intruder, but Aurelius spots him and takes advantage...

Will save: 1d20 + 1 ⇒ (14) + 1 = 15

...who manages to shake off the magical compulsion! Seeing he is clearly outnumbered he quickly moves to escape! Amala sees the man dash behind her and around the side of the building, whilst the lady, upon noticing Guillaume standing at the entrance, moves quickly away from him!

Round 3

Amala 21/21 hp
Aurelius 17/17 hp
Fellzir 17/17 hp
Guillaume 27/27 hp
_____________________

Cimri ?/? hp
=============

(Male) ?? ?/? hp
(Female) ?? ?/? hp

Current Effects: Dim Light in the area.

Current MAP.

Everyone is up! I placed both intruders about where they are on the map.


Male Resistances Fire:5 Cold:5 Lightning 5 curr effect:Divine Favor Thiefling (Demon Spawn) Omdura of Malacoda 4 HP34/34AC22/22/10Fort 6 Dex 1 Will 3 Init 0 Perc4 Sense motive 3 CMB/CMD7/17[/ooc] Spell Slots L1[ooc]4/4 [ooc]L22/2

Aurelius moves after the map, but just cant get within range to issue another command. As such he double moves, still being a solid 10-15 feet behind his quarry.


Female CE follower of Calistria, the savored Sting | Tiefling | Outsider (Native) | Antipaladin 2 | Resistance Fire 5, Cold 5, Elec. 5 | HP 23/23 | AC 17 T 14 FF 13 | CMB +2 | CMD 16 | F: +9, R: +8, W: +5 | Init: +4 | Perc. -2, Sense Motive -2, Dipl. +10, Bluff +9/+13 to lie, Intimidate +8 | Smite 0/1 | Selfish Healing 2/5 | Reroll 1/1 | Darkvision | Speed 30 ft | Active conditions:

Amala starts to run after the woman and she draws her dagger on the move while holding her bow in the other hand.

Double move to stand next to her.


Male Tiefling Bloodrager 4 (Primalist, Steelblood)

Guillaume dashes forward toward the woman Amala is chasing, swinging his might poleaxe.

Attack (Charge!): 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22
Damage, Slashing: 1d10 + 10 ⇒ (2) + 10 = 12

I take a -2 to AC this turn from the charge. If my target is an Iomedaean, I get +1 to Att/Dam from my campaign trait.

Grand Lodge

Botting Fellzir here.

The cleric realizes the action has moved out of the Armory so he moves to join the others here. While Aurelius and Amala move to support Guillaume here, the tiefling has no problems here as he slashes a gaping wound in the woman's thigh!

Seeing the others move to surround her and cut off her escape she slowly throws down her weapon, "I yield here you...lackeys!"

COMBAT OVER!


Male Resistances Fire:5 Cold:5 Lightning 5 curr effect:Divine Favor Thiefling (Demon Spawn) Omdura of Malacoda 4 HP34/34AC22/22/10Fort 6 Dex 1 Will 3 Init 0 Perc4 Sense motive 3 CMB/CMD7/17[/ooc] Spell Slots L1[ooc]4/4 [ooc]L22/2

You need to work on your insult game
Aurelius quips nonchalantly.


Male Human Cleric 4, 35 hp, +2 Init, Saves: 6/2/6, Domains: Trickery & Evil, AC 18, FF16, T 12, Spells 4-0, 5-1st, 4-2nd, Bluff8, Dip7,Heal7,Perc3,Sense7,Stlth6,Spell7, Geo&Hist5, Craft10

I'm fine with the bot. Where is the man?


Female CE follower of Calistria, the savored Sting | Tiefling | Outsider (Native) | Antipaladin 2 | Resistance Fire 5, Cold 5, Elec. 5 | HP 23/23 | AC 17 T 14 FF 13 | CMB +2 | CMD 16 | F: +9, R: +8, W: +5 | Init: +4 | Perc. -2, Sense Motive -2, Dipl. +10, Bluff +9/+13 to lie, Intimidate +8 | Smite 0/1 | Selfish Healing 2/5 | Reroll 1/1 | Darkvision | Speed 30 ft | Active conditions:

Amala starts laughing.

"You are really pathetic ... what kind of amateurs are sent to here? You are such a poor resistance movement!" she says.

Grand Lodge

Fellzir the Mysterious wrote:
I'm fine with the bot. Where is the man?

Cimri returns to you shortly muttering under her breath, "That bastard got away, but at least we have his partner!"


Male Human Cleric 4, 35 hp, +2 Init, Saves: 6/2/6, Domains: Trickery & Evil, AC 18, FF16, T 12, Spells 4-0, 5-1st, 4-2nd, Bluff8, Dip7,Heal7,Perc3,Sense7,Stlth6,Spell7, Geo&Hist5, Craft10

"Was that Coalimber? Where is he going?" hisses Fellzir, obviously irritated.

Grand Lodge

Cimri shakes her head, "It was too dark to get a good look at his face but it could have been him!"


Male Human Cleric 4, 35 hp, +2 Init, Saves: 6/2/6, Domains: Trickery & Evil, AC 18, FF16, T 12, Spells 4-0, 5-1st, 4-2nd, Bluff8, Dip7,Heal7,Perc3,Sense7,Stlth6,Spell7, Geo&Hist5, Craft10

Fellzir repeats the question to the surrendered woman.
Diplomacy: 1d20 + 6 ⇒ (13) + 6 = 19
He seems convincing, maybe even trustworthy?

Grand Lodge

"Coalimber? Who is that? Anyway why should I tell you anything? Just wait for your pet lady," glancing at Amala, "to have her fun here!"


Female CE follower of Calistria, the savored Sting | Tiefling | Outsider (Native) | Antipaladin 2 | Resistance Fire 5, Cold 5, Elec. 5 | HP 23/23 | AC 17 T 14 FF 13 | CMB +2 | CMD 16 | F: +9, R: +8, W: +5 | Init: +4 | Perc. -2, Sense Motive -2, Dipl. +10, Bluff +9/+13 to lie, Intimidate +8 | Smite 0/1 | Selfish Healing 2/5 | Reroll 1/1 | Darkvision | Speed 30 ft | Active conditions:

Amala looks at the woman and grins.

"I mean she is really defiant! So we can just hang her, right? I mean we have to hang someone!! And she is not even useful!!" Amala says and looks at the woman as if Amala is expecting her to speak up or die.

intimidate: 1d20 + 8 ⇒ (20) + 8 = 28

Hello ST!! Are we level 3 now? ;-D

Grand Lodge

It does not take long for Amala's crazed mannerisms to break the young woman's spirits here. "Look we were supposed to take the bundles
of weapons that Bo and Dent prepared, drive a cart to the armory’s back door, enter, and escape to our hideout at Fort Estazano in the Whisperwood in the twilight hour before curfew."

Not yet Amala.


Male Resistances Fire:5 Cold:5 Lightning 5 curr effect:Divine Favor Thiefling (Demon Spawn) Omdura of Malacoda 4 HP34/34AC22/22/10Fort 6 Dex 1 Will 3 Init 0 Perc4 Sense motive 3 CMB/CMD7/17[/ooc] Spell Slots L1[ooc]4/4 [ooc]L22/2

You arent planned all that well are you? Aurelius is rather smug

To the party
He gave away a location called Estazano, we should do some reseach about this.


Male Human Cleric 4, 35 hp, +2 Init, Saves: 6/2/6, Domains: Trickery & Evil, AC 18, FF16, T 12, Spells 4-0, 5-1st, 4-2nd, Bluff8, Dip7,Heal7,Perc3,Sense7,Stlth6,Spell7, Geo&Hist5, Craft10

Or just take the cart back to the fort ourselves. Think we could mount the ballista on it?


Female CE follower of Calistria, the savored Sting | Tiefling | Outsider (Native) | Antipaladin 2 | Resistance Fire 5, Cold 5, Elec. 5 | HP 23/23 | AC 17 T 14 FF 13 | CMB +2 | CMD 16 | F: +9, R: +8, W: +5 | Init: +4 | Perc. -2, Sense Motive -2, Dipl. +10, Bluff +9/+13 to lie, Intimidate +8 | Smite 0/1 | Selfish Healing 2/5 | Reroll 1/1 | Darkvision | Speed 30 ft | Active conditions:
Fellzir the Mysterious wrote:
Or just take the cart back to the fort ourselves. Think we could mount the ballista on it?

Amala smiles after the information is revealed.

“Great idea! We just take the cart back … but it will be hard to get the ballista ready! We’re not all stealthy … but we could also try to sneak in?!“

Grand Lodge

Cimri nods slowly in reply to the group's suggestion, "That may work...although I'll bet the rebels have some way to screen out the bad apples. Still," she runs her hand through her hair, "Fort Estazano used to be a staging post for Chelish bandit-hunters launching forays into the Whisperwood, but not anymore. Now it is the setting of numerous ghost stories, a campsite for far-traveling wanderers, and a base for brigands and adventurers. Seems like a good place to start."


Male Tiefling Bloodrager 4 (Primalist, Steelblood)

We'll need good disguises if we're going to try to sneak in. Not really my strong suit."


Male Human Cleric 4, 35 hp, +2 Init, Saves: 6/2/6, Domains: Trickery & Evil, AC 18, FF16, T 12, Spells 4-0, 5-1st, 4-2nd, Bluff8, Dip7,Heal7,Perc3,Sense7,Stlth6,Spell7, Geo&Hist5, Craft10

"Cloaks with the hoods up? Let's load the ballista and lock up this traitor."


Female CE follower of Calistria, the savored Sting | Tiefling | Outsider (Native) | Antipaladin 2 | Resistance Fire 5, Cold 5, Elec. 5 | HP 23/23 | AC 17 T 14 FF 13 | CMB +2 | CMD 16 | F: +9, R: +8, W: +5 | Init: +4 | Perc. -2, Sense Motive -2, Dipl. +10, Bluff +9/+13 to lie, Intimidate +8 | Smite 0/1 | Selfish Healing 2/5 | Reroll 1/1 | Darkvision | Speed 30 ft | Active conditions:

Amala nods.

"And let us inform the higher up about what is happening here! Not that I care but you never know if they have more information ..." she says and shrugs.

Grand Lodge

Okay so from what I understand your plan is here is to impersonate the rebels here, load up the cart and take it to where the rebels are hiding out ie. Fort Estazano correct?
1) I need a Knowledge Local or Geography roll here to determine where exactly the Fort is located.
2) Who are you going to notify here? Razelago, ArchBaron Fez, someone else?
3) I will need a Disguise check for all involved (Cimri will go with you).
Finally, are you leaving now? Currently it is dusk out.


Male Human Cleric 4, 35 hp, +2 Init, Saves: 6/2/6, Domains: Trickery & Evil, AC 18, FF16, T 12, Spells 4-0, 5-1st, 4-2nd, Bluff8, Dip7,Heal7,Perc3,Sense7,Stlth6,Spell7, Geo&Hist5, Craft10

I don't have those skills.
Archbaron Fex

Disguise: 1d20 + 5 ⇒ (14) + 5 = 19
Well that's even better than just putting my hood up!
Now


Female CE follower of Calistria, the savored Sting | Tiefling | Outsider (Native) | Antipaladin 2 | Resistance Fire 5, Cold 5, Elec. 5 | HP 23/23 | AC 17 T 14 FF 13 | CMB +2 | CMD 16 | F: +9, R: +8, W: +5 | Init: +4 | Perc. -2, Sense Motive -2, Dipl. +10, Bluff +9/+13 to lie, Intimidate +8 | Smite 0/1 | Selfish Healing 2/5 | Reroll 1/1 | Darkvision | Speed 30 ft | Active conditions:

Amala has no idea where the fort is but she is definitely going to inform Razelago and ArchBaron Fez about what has transpired.

"Let us definitely go fast as they will know that something is wrong if we wait too long!" Amala says.

disguise check : 1d20 + 8 ⇒ (1) + 8 = 9


Male Resistances Fire:5 Cold:5 Lightning 5 curr effect:Divine Favor Thiefling (Demon Spawn) Omdura of Malacoda 4 HP34/34AC22/22/10Fort 6 Dex 1 Will 3 Init 0 Perc4 Sense motive 3 CMB/CMD7/17[/ooc] Spell Slots L1[ooc]4/4 [ooc]L22/2

kn local: 1d20 + 5 ⇒ (6) + 5 = 11

Lets just waltz in at night, at least 3 of us got darkvision?


Male Tiefling Bloodrager 4 (Primalist, Steelblood)

Disguise: 1d20 + 1 ⇒ (3) + 1 = 4

"Uh, a little help here?" comes Guillaume's muffled voice, as he seems to have wrapped a cloak around his head.


Male Human Cleric 4, 35 hp, +2 Init, Saves: 6/2/6, Domains: Trickery & Evil, AC 18, FF16, T 12, Spells 4-0, 5-1st, 4-2nd, Bluff8, Dip7,Heal7,Perc3,Sense7,Stlth6,Spell7, Geo&Hist5, Craft10

Fellzir tries to assist Amala and Guillaume with their disguises...
Disguise Aid Another: 1d20 + 5 ⇒ (18) + 5 = 23

Grand Lodge

Quickly deciding to follow a solid lead here to track down the rebels here, you waste no time here. With the help of Fellzir - who seems to be a natural at disguising himself - you all cloth yourselves and bundle onto the cart and are soon on your way!

After stopping by the Ash House to inform Razelago of your intentions -which elicits a nod of approval from the devilkin - and to stock up on supplies, you head off to where the Fort is located.

The journey takes longer than you anticipated here and soon you feel the need to rest...

From what I understand here you left that same evening and traveled all night long so by now you are battling Fatigue here. Fortunately you should reach the Fort later this morning. Let me know if you wish to rest here or press on. If pressing on then for each hour of marching beyond 8 hours, a Constitution check (DC 10, +2 per extra hour) is required. If the check fails, the character takes 1d6 points of nonlethal damage. It will take appx. 4 more hours to reach the Fort.


Female CE follower of Calistria, the savored Sting | Tiefling | Outsider (Native) | Antipaladin 2 | Resistance Fire 5, Cold 5, Elec. 5 | HP 23/23 | AC 17 T 14 FF 13 | CMB +2 | CMD 16 | F: +9, R: +8, W: +5 | Init: +4 | Perc. -2, Sense Motive -2, Dipl. +10, Bluff +9/+13 to lie, Intimidate +8 | Smite 0/1 | Selfish Healing 2/5 | Reroll 1/1 | Darkvision | Speed 30 ft | Active conditions:

Amala is tired.

"I really do not want to press on! I really need my sleep!" she says slightly agitated.


Male Tiefling Bloodrager 4 (Primalist, Steelblood)

Yawning, Guillaume nods "Yes, I suppose that would be wise. But we should not rest longer than we have to."

Grand Lodge

After a well-restful night out here in the woods you all proceed to where the Fort is located. As you carefully approach Fort Estazano, you see it hunkers atop a small, flat hill, with only the open wooden gates and a few narrow windows suggest that the heap of rocks ahead was once something more. A small gatehouse to one side still stands intact, though it seems in danger of collapse beneath the light covering of moss on its stones.

Actions? Are you going to scout ahead here or take the cart up to the wooden gate? Or do something else here? Once you have posted your actions I'll get a map up for you.


Male Human Cleric 4, 35 hp, +2 Init, Saves: 6/2/6, Domains: Trickery & Evil, AC 18, FF16, T 12, Spells 4-0, 5-1st, 4-2nd, Bluff8, Dip7,Heal7,Perc3,Sense7,Stlth6,Spell7, Geo&Hist5, Craft10

Fellzir rechecks the disguises and says we should just roll on up like we belong here.

Disguise: 1d20 + 5 ⇒ (6) + 5 = 11


Female CE follower of Calistria, the savored Sting | Tiefling | Outsider (Native) | Antipaladin 2 | Resistance Fire 5, Cold 5, Elec. 5 | HP 23/23 | AC 17 T 14 FF 13 | CMB +2 | CMD 16 | F: +9, R: +8, W: +5 | Init: +4 | Perc. -2, Sense Motive -2, Dipl. +10, Bluff +9/+13 to lie, Intimidate +8 | Smite 0/1 | Selfish Healing 2/5 | Reroll 1/1 | Darkvision | Speed 30 ft | Active conditions:

Amala nods.

“Let us go!“ she says.


Male Resistances Fire:5 Cold:5 Lightning 5 curr effect:Divine Favor Thiefling (Demon Spawn) Omdura of Malacoda 4 HP34/34AC22/22/10Fort 6 Dex 1 Will 3 Init 0 Perc4 Sense motive 3 CMB/CMD7/17[/ooc] Spell Slots L1[ooc]4/4 [ooc]L22/2

Oh Malacoda, let me smite the annoying hypocrite prix who dare to deny us our destiny!

Aurelius gives a short benediction before moving in.

disguise untrained: 1d20 + 4 ⇒ (11) + 4 = 15


Male Tiefling Bloodrager 4 (Primalist, Steelblood)

Disguise: 1d20 + 1 ⇒ (17) + 1 = 18

Disguising himself goes much better for Guillaume this time. Maybe it just takes practice.

Grand Lodge

Deciding boldness is the best option here you maneuver the cart towards the opening to Fort Escanzo. Although the fort’s walls have largely kept their shape, the structures within have fared far worse. The rubble of two collapsed towers spills into the courtyard, as do the moldy heaps of smaller wooden structures. Rickety stairs rise to a partially collapsed wooden walkway to the north and east that follows the remaining ramparts and leads to the door of the mostly intact gatehouse.

As of now no one seems to have reacted to your arrival.

MAP.

Actions?


Male Human Cleric 4, 35 hp, +2 Init, Saves: 6/2/6, Domains: Trickery & Evil, AC 18, FF16, T 12, Spells 4-0, 5-1st, 4-2nd, Bluff8, Dip7,Heal7,Perc3,Sense7,Stlth6,Spell7, Geo&Hist5, Craft10

I want to say "load the ballista," but there doesn't seem to be a target. So I guess up the stairs? Stealthy people first?


Female CE follower of Calistria, the savored Sting | Tiefling | Outsider (Native) | Antipaladin 2 | Resistance Fire 5, Cold 5, Elec. 5 | HP 23/23 | AC 17 T 14 FF 13 | CMB +2 | CMD 16 | F: +9, R: +8, W: +5 | Init: +4 | Perc. -2, Sense Motive -2, Dipl. +10, Bluff +9/+13 to lie, Intimidate +8 | Smite 0/1 | Selfish Healing 2/5 | Reroll 1/1 | Darkvision | Speed 30 ft | Active conditions:

Amala agrees with Fellzir.

stealth : 1d20 + 8 ⇒ (20) + 8 = 28

She moves up the stairs.


Male Human Cleric 4, 35 hp, +2 Init, Saves: 6/2/6, Domains: Trickery & Evil, AC 18, FF16, T 12, Spells 4-0, 5-1st, 4-2nd, Bluff8, Dip7,Heal7,Perc3,Sense7,Stlth6,Spell7, Geo&Hist5, Craft10

Fellzir looks at his heavily armored friends, waits 12 seconds, and then tries to follow Amala as quietly as possible.
Stealth: 1d20 + 6 ⇒ (9) + 6 = 15

He glances over his shoulder, encouraging the others to come several seconds behind.


Male Resistances Fire:5 Cold:5 Lightning 5 curr effect:Divine Favor Thiefling (Demon Spawn) Omdura of Malacoda 4 HP34/34AC22/22/10Fort 6 Dex 1 Will 3 Init 0 Perc4 Sense motive 3 CMB/CMD7/17[/ooc] Spell Slots L1[ooc]4/4 [ooc]L22/2

Aurelius does just that!


Male Tiefling Bloodrager 4 (Primalist, Steelblood)

Guillaume goes last, letting the sneakier members of the party go on ahead.

Stealth: 1d20 - 2 ⇒ (16) - 2 = 14

Grand Lodge

DM Rolls:

1d20 + 10 ⇒ (17) + 10 = 27
.
1d20 + 4 ⇒ (8) + 4 = 12
1d20 + 2 ⇒ (15) + 2 = 17

Carefully maneuvering the cart into the courtyard, Amala stealthily makes her way to the gap and begins to make her way to the stairway which leads to the darkened gatehouse, but before she reaches it a loud booming sound behind you catches your attention as the doors leading into the fort suddenly slam shut with a solid *THUD*!

Actions? Also feel free to give me Perception checks.

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