Maximum Profit (Inactive)

Game Master Gilthanis

Downtime Tracker

Downtime Maps

Downtime Rules

Downtime Document


51 to 90 of 90 << first < prev | 1 | 2 | next > last >>

Jereru made 5, and if he drops then I’ve always got the general 4, so I can always go back to my original plan of a ‘silent partner’. Once you are finished making your characters, let me know and I will get started with the introductions and scene setting :)


Have you decided what district of Absalom the shop will reside in?


Aka, Nightfiend

OK, I have completed what I believe will serve as a background and a reason for the inquisitors participation in the business. Look the character and background over and let me know if I need to change anything.

Background / Journal:

Entry One
I have been asked to begin this journal in order to document any progress in regards to a task that the elders of the Vault of Abadar have assigned to me. Hence today ___________ this journal will now be an official document of the church and will serve as evidence of the church’s good faith efforts to effectively resolve any task assigned to me.

Entry Two
Today I was approached by two senior clerics, who in turn invited me to an audience with councilwoman Jostlin Ferqyr. When I arrived for the meeting, I noted that I stood among a large number of representatives who had all been summoned to hear the lady speak. In time, Lady Jostlin explained that the Ivy District’s council, and more specifically The Vault, had decided to collect on a vast number of extremely overdue debts. She went on to explain that the church and the district had been more than fair in their restraint in these matters, but it was now time for the good citizens of Absalom to respect their obligation and repay the church. Once the speech ended, I was approached once again by the clerics who handed me two documents. The first one was a copy of a contract belonging to a local merchant named Bartleby Battleground. The second was a sealed document that I was instructed to present to the merchant. I was told the sealed document had specific instructions on payment expectations and the consequences of noncompliance. I was also instructed to do what I needed to in order to persuade this man to make good on his very old and very large debt. After gathering my things I headed out to find Bartleby’s shop.

Entry Three
It took me half the day to locate Mr. Bartleby, do to his shop being closed most the day. After speaking with the man, I gave him both the copy of the contract as well as the sealed document. After reviewing both, he insisted that the coin the Vault gave him was not a loan. He went on to inform me that the coin was in fact an investment by the bank, which made them an investor in his shop. He then pointed out that the shop had been failing and thus there were no profits to share with the bank. After reviewing the contract, I informed Mr. Bartleby that nowhere in the contract did it state anything about being an investor. The church didn’t want anything to do with his success or failure. That they simply wanted him to repay what was owed. As the conversation continued, it became more and more heated. Mr. Bartleby began spinning every possible excuse he could think of in order to avoid the obligation. Ultimately, I decided that the conversation was going nowhere and our raised voices where drawing a small crowed outside the shop. I decided to end the conversation with an ultimatum to pay the church or suffer the consequences.

Entry four
I returned to Bartleby’s shop the following day where I found out from one of the local residents that he had been killed sometime during the night. The local guard had already exhumed the body and placed a seal on the shop pending an investigation.

Entry Five
I returned to the Vault and passed on what had happened. After three days of deliberation the district council decided that a percent of the late Bartleby’s estate would now be owned by the Vault until which time the debt could be settled. After the deliberation had concluded, I was tasked to stand in as the church’s representative in the matter. I was informed that new investors had already purchased a portion of the estate and would need to be informed about the churches newly appointed interest in the business. I was also instructed to ensure that the shop reopened and became successful enough to afford a ten percent cut of any profits that their share would be entitled to. I have been given free access to any proceeds above or beyond the ten percent cut, which would be considered reinvested into the business as an operational expense. I have also been given full authority to represent the Vault in this Specific matter.


I aim to finish up this weekend, sorry for any delays, work life is interfering.


Nicely written Nightfiend but just one comment that 10% cut of profits going to the church comes out your share of the profits ;-) which also means after expenses have been covered.

Still I think that is an awesome concept.


Nightfiend wrote:
Have you decided what district of Absalom the shop will reside in?

Was thinking either the heart of Coins District or on the edge of Merchant’s Corner near the Petal District.


Aldric Swindleman wrote:

Aka, Nightfiend

OK, I have completed what I believe will serve as a background and a reason for the inquisitors participation in the business. Look the character and background over and let me know if I need to change anything.

** spoiler omitted **...

I can work with that :)


Lathiira wrote:
I aim to finish up this weekend, sorry for any delays, work life is interfering.

No worries, I tend to run laid back, non serious games. Real life of course takes priority. I’ll be taking a week long vacation in early June to celebrate me and the wife’s anniversary so my posting will be less so no worries on your end :)


Zen'Zot Oremite wrote:

Nicely written Nightfiend but just one comment that 10% cut of profits going to the church comes out your share of the profits ;-) which also means after expenses have been covered.

Still I think that is an awesome concept.

Correct :)

Example: you make a 100gp sale. It costs for easy math, 20gp for basic expenses leaving 80. 80/4=20 each. 20-10%=18 for you Aldric and everyone else gets 20. Just want to make sure your okay with that :)


That kind of depends on how Aldrich's church views that 10% ;-)

However I did not understand that math

20 x 10% = 2
80 x 10% = 8

where did you get 4?


My PC will be ready to go shortly, as well.


GM: campaign traits yes or no? Obviously, we don't have campaign traits in this homebrew adventure so there's always that choice of whether that means all campaign traits allowed, none, or something else.


Zen'Zot Oremite wrote:

That kind of depends on how Aldrich's church views that 10% ;-)

However I did not understand that math

20 x 10% = 2
80 x 10% = 8

where did you get 4?

Your math is correct, brain hasn’t had coffee yet but same principal applies :)

True, it could be 10% after basic expenses are covered. So it could be off the 80gp in my above example. Haven’t fully decided yet tbh lol


caster4life wrote:
GM: campaign traits yes or no? Obviously, we don't have campaign traits in this homebrew adventure so there's always that choice of whether that means all campaign traits allowed, none, or something else.

If you want to select a campaign trait within reason and re-flavor it I’m fine with that :)


Yes I wouldn't be crazy and pick something like Finding Your Kin, which is crazy OP.

I'm thinking twitchy for my summoner (just reactionary is fine if you don't approve twitchy) and trap finder for my eidolon (via additional traits) since it's playing the role of party scout to some extent. Twitchy works with my backstory since I was adopted by halflings. I'm thinking of twitchy because I woke up with amnesia and some sketchy halflings took me in.


DM Stylz wrote:
Zen'Zot Oremite wrote:

Nicely written Nightfiend but just one comment that 10% cut of profits going to the church comes out your share of the profits ;-) which also means after expenses have been covered.

Still I think that is an awesome concept.

Correct :)

Example: you make a 100gp sale. It costs for easy math, 20gp for basic expenses leaving 80. 80/4=20 each. 20-10%=18 for you Aldric and everyone else gets 20. Just want to make sure your okay with that :)

I understood the math. 100 gp sale, which has a 20 gp cost of doing business coming off the top.

Then the remainder 80 gp would be split 4 ways, which would be 20 gp each. Out of Aldric's share, 2 gp would go to the church leaving 18 gp for him to use to provision or reinvest. (Note) if you decide to take the 10% from the 80 gp, it would be taxing the other investors. I believe anything going to the church should come from Aldric, so he will cover the expense if this ends up being the case. Or, if the GM decides to apply the 10% across the board like that, it could come with some sort of kick back benefit from the church.

Ultimately, this is what I was shooting for. Aldric would be working as a proxy for the church. The church would now have a 1/4 stake in the business. It will set Aldric back 10%, which should be a tithing anyway. Besides, the group couldn't get a better business partner then the city's primary bank. On the GM's side, this opens the door for extra hooks if they are needed.

DM Stylz wrote:
Nightfiend wrote:
Have you decided what district of Absalom the shop will reside in?
Was thinking either the heart of Coins District or on the edge of Merchant’s Corner near the Petal District.

Here are a couple quick wiki links to Absalom that might be useful. Absalom wiki (1), Absalom wiki (2).

Edited: Some quick observations.

The coins district will have more crime and the token guard seems to only be interested in enforcing for those who pay them. The location is fairly close to the docks and would allow the shop to deal in illicit goods more openly, which leaves a door open to a potential black market.

Merchant corner could bring in higher end clients from the petal district, IF we were set up to cater to their high end tastes. This business would require a lot more couth and possibly higher end goods. Illicit sales could still be made here, but would need to be a back room transaction. This area will likely have less crime but would be subject to the whimsical politics of the rich.


Aldric Swindleman wrote:
DM Stylz wrote:
Zen'Zot Oremite wrote:

Nicely written Nightfiend but just one comment that 10% cut of profits going to the church comes out your share of the profits ;-) which also means after expenses have been covered.

Still I think that is an awesome concept.

Correct :)

Example: you make a 100gp sale. It costs for easy math, 20gp for basic expenses leaving 80. 80/4=20 each. 20-10%=18 for you Aldric and everyone else gets 20. Just want to make sure your okay with that :)

I understood the math. 100 gp sale, which has a 20 gp cost of doing business coming off the top.

Then the remainder 80 gp would be split 4 ways, which would be 20 gp each. Out of Aldric's share, 2 gp would go to the church leaving 18 gp for him to use to provision or reinvest. (Note) if you decide to take the 10% from the 80 gp, it would be taxing the other investors. I believe anything going to the church should come from Aldric, so he will cover the expense if this ends up being the case. Or, if the GM decides to apply the 10% across the board like that, it could come with some sort of kick back benefit from the church.

Ultimately, this is what I was shooting for. Aldric would be working as a proxy for the church. The church would now have a 1/4 stake in the business. It will set Aldric back 10%, which should be a tithing anyway. Besides, the group couldn't get a better business partner then the city's primary bank. On the GM's side, this opens the door for extra hooks if they are needed.

DM Stylz wrote:
Nightfiend wrote:
Have you decided what district of Absalom the shop will reside in?
Was thinking either the heart of Coins District or on the edge of Merchant’s Corner near the Petal District.

Here are a couple quick wiki links to Absalom that might be useful. Absalom wiki (1), Absalom wiki (2).

Thanks for the links…I’ll browse on lunch break. Also it will probably come out of your cut since racing the others is unfair as the Church would see it. I also have multiple hooks for what you’ve given me…MUHAHA lol


caster4life wrote:

Yes I wouldn't be crazy and pick something like Finding Your Kin, which is crazy OP.

I'm thinking twitchy for my summoner (just reactionary is fine if you don't approve twitchy) and trap finder for my eidolon (via additional traits) since it's playing the role of party scout to some extent. Twitchy works with my backstory since I was adopted by halflings. I'm thinking of twitchy because I woke up with amnesia and some sketchy halflings took me in.

Haven’t got time to look them up. If you can give me a quick rundown of what they do I can give you an answer :)


Hence why I was debating on which area. Both have their merits and potential for storyline. Once everyone gets their PCs ready I’ll probably let the dice decide tbh lol


They're both quite good. Twitchy grants +2 init and +1 reflex so it's quite nice. Flavorwise, it'd be because I woke up with amnesia and needed to stick tight to my halfling adopted family and party members.

Trap finder isn't quite as strong but is good. +1 to disable device, makes it a class skill, and allows the trait haver to disable magical traps even though they aren't a rogue.


In case anyone is interested I will be taking the Bonded Mind (Teamwork Feat) perhaps even start with it especially if this would be useful by another player.


caster4life wrote:

They're both quite good. Twitchy grants +2 init and +1 reflex so it's quite nice. Flavorwise, it'd be because I woke up with amnesia and needed to stick tight to my halfling adopted family and party members.

Trap finder isn't quite as strong but is good. +1 to disable device, makes it a class skill, and allows the trait haver to disable magical traps even though they aren't a rogue.

Okay, both are fine to take.


Ok Mara is good to go! I have a fair amount of money left over because I'm saving up for some specific purchases. I'd be happy to split the cost of a cure light wounds wand with the party or potentially invest extra in our shop that I can withdraw later after it's grown.

Some elements of Mara's backstory are a little hush hush. I'll PM the GM with the most hush hush elements.


Mara Thorngage wrote:

Ok Mara is good to go! I have a fair amount of money left over because I'm saving up for some specific purchases. I'd be happy to split the cost of a cure light wounds wand with the party or potentially invest extra in our shop that I can withdraw later after it's grown.

Some elements of Mara's backstory are a little hush hush. I'll PM the GM with the most hush hush elements.

I grabbed one already. We should be good, unless we need more than one.


Okay I need to make an addendum/altertion/clarification to what I am playing...

Dwarf Cleric-2/Wizard-1

So I will have access to healing spells and the ability to Scribe Scrolls from get go.

However his main focus is going to be on his more Crafting like skills but he should still be a viable member of an adventuring party.


So, I’ve decided after thinking things over, the shop will be located within The Coins District…but closer to The Ascendant Court, then it is to the Docks. This will still make it easily accessible to all, crime and bad stuff can still be in play and rich people may still come to the shop.

Remember, just because rich/noble people don’t come right away…you can use the Downtime to go to the Petal District to promote your business. I’ll also be having a permanent Influence Bar. The higher the number, the more likely you attract high end customers, but also the higher chance that bad things happen to the shop (burglary/vandalism/etc). That number will be secret however, so you will not know what it is.


Man so many options to choose from but dang if this is not helping me paint a solid picture of just who Zen'Zot is

Hope to have it completed by this weekend -- decisions, decisions, decisions -- man this is fun


Zen'Zot Oremite wrote:

Man so many options to choose from but dang if this is not helping me paint a solid picture of just who Zen'Zot is

Hope to have it completed by this weekend -- decisions, decisions, decisions -- man this is fun

No worries. I may put up an intro post soon-ish. That way those who are done can put a meaningful post in whole others finish up. Besides, I’m pretty sure the fake is going to be a very ‘blocky’ game in the sense of “you have X days of downtime, how do you wish to use it”. Then you can be as generic or specific as you want.

Also, I’ve stated this before interact with whomever/wherever you want. I can always research it or make it up :)


So I will put it out there once more -- Team Feats do we want to take any?

I think the Inquisitor can benefit from Team Feats perhaps without even taking them by using some special ability or at least that was the jist I got from some side comment in the feat guidelines or someone's write up.

Also does anyone want me to make them a Poppet either Tiny or Small?


Zen'Zot Oremite wrote:

So I will put it out there once more -- Team Feats do we want to take any?

I think the Inquisitor can benefit from Team Feats perhaps without even taking them by using some special ability or at least that was the jist I got from some side comment in the feat guidelines or someone's write up.

Also does anyone want me to make them a Poppet either Tiny or Small?

With solo tactics the inquisitor automatically gains the benefit of assuming all friendly PC/NPCs have the same team feat as him. This feat can be changed once per. day. Currently Aldric is using precise strike. +1d6 precision damage if flanking. Which feat where you thinking you would like to use?

I figured I would see how the game dynamic unfolds before settling on which feat I wanted to keep up on a regular bases. I'm not sure how much fighting/adventuring we will be doing. If it becomes a heavy downtime game, then team combat feats become less of an issue and anything that buffs skill will be more desirable. If we see a fair amount of adventure, then the extra damage will come in handy. Anyway, you taking a team feat will not benefit the inquisitor as he assumes you have it anyway. That said, the inquisitor switching to a team feat that you have, will benefit you. I'm open changing it, if you have one you think will be more beneficial.


Okay that is great my familiar will always have every Team Feat that I have so that makes potentially 3 that have the same feat that may prove useful. This also why I was diving into Team Feats to see which ones might be useful in conjunction with my familiar due to that ability of its to gain any Team Feat I have as I wanted to be sure to utilize that feature rather than ignore it.

First I plan on taking Bonded Mind which can be useful both on adventures and during downtime. Granted during downtime its use would be for enhancing story content of the things we do but I am sure you can see some of the potential things it can be used for within the city.

Then of course the extension from that of Exceptional Aid for it requires Bonded Mind and again can be quite useful both on adventures and during downtime.

Of course most of the team feats I planned to take are not combat oriented or at least can be used with a team mate that does not do combat since the familiar is not a combatant and frankly neither is my character ;) well at least not a melee combatant.

There is a Team Feat that can help us as a group where anyone who takes it becomes much more stealthy but I did not take it as I am not sure that is something as a group we will want to do.

I bring this up partially because of your ability but also partially because I am hoping the other players might consider some of these feats and we can talk about them and coordinate what we are potentially going to do. Thus be a coordinate team rather than a group of individualists. Just a thought/suggestion for everyone to consider.


Hey GM I am a bit confused, I was looking through Feats and came across a requirement of having certain Backgrounds and looking one of these up it is contained within Pathfinder's Wrath of the Righteous and is chosen during character creation and adds some minor perks to the character based on incorporating that into ones character concept. Here is a link to that but what I am wondering is are we using these Backgrounds and if yes are these the only Backgrounds and where are the guidelines covering Backgrounds -- Pros/Cons does taking one of these replace something else and any other kind limitations or restrictions?

https://pathfinderwrathoftherighteous.wiki.fextralife.com/Bounty+Hunter

Thanks in advance for the reponse


Zen'Zot Oremite wrote:

Hey GM I am a bit confused, I was looking through Feats and came across a requirement of having certain Backgrounds and looking one of these up it is contained within Pathfinder's Wrath of the Righteous and is chosen during character creation and adds some minor perks to the character based on incorporating that into ones character concept. Here is a link to that but what I am wondering is are we using these Backgrounds and if yes are these the only Backgrounds and where are the guidelines covering Backgrounds -- Pros/Cons does taking one of these replace something else and any other kind limitations or restrictions?

https://pathfinderwrathoftherighteous.wiki.fextralife.com/Bounty+Hunter

Thanks in advance for the reponse

So, I haven’t looked at backgrounds, and after doing so I’m not against it. If you wanted to incorporate it into your, I’d rule that it takes both of your Trait slots since it’s giving you proficiency with various weapons/armor and of already having it gives boosts to whichever is duplicated (which is pretty strong imo). If your okay with that then ok good with it :)

Dark Archive

Are you finished recruiting or is there potentially still a spot?


Malinor. wrote:
Are you finished recruiting or is there potentially still a spot?

Still open for 1 more. Sure :)

Creation guidelines might be halfway down page 1. If you have any questions by all means ask :)

Basic concept is Downtime rules PF1 (light, basic version cause I don’t wanna give myself a brain aneurism). Part adventuring and part shop owner.

Dark Archive

Roll 1: 4d6 ⇒ (6, 1, 3, 1) = 11
Roll 2: 4d6 ⇒ (2, 4, 5, 3) = 14
Roll 3: 4d6 ⇒ (4, 1, 6, 3) = 14
Roll 4: 4d6 ⇒ (2, 3, 2, 4) = 11
Roll 5: 4d6 ⇒ (1, 2, 6, 5) = 14
Roll 6: 4d6 ⇒ (2, 1, 5, 4) = 12

10, 12, 13, 9, 13, 11. Awesome rolls.


I would bet GM will allow you to reroll one roll or maybe the whole set.


Malinor. wrote:

[dice=Roll 1]4d6

[dice=Roll 2]4d6
[dice=Roll 3]4d6
[dice=Roll 4]4d6
[dice=Roll 5]4d6
[dice=Roll 6]4d6

10, 12, 13, 9, 13, 11. Awesome rolls.

You can redo the whole set :)

Dark Archive

Cool, can we do better.

Stat 1: 4d6 ⇒ (3, 6, 1, 4) = 14
Stat 2: 4d6 ⇒ (2, 5, 6, 4) = 17
Stat 3: 4d6 ⇒ (5, 4, 2, 6) = 17
Stat 4: 4d6 ⇒ (1, 2, 4, 2) = 9
Stat 5: 4d6 ⇒ (5, 5, 4, 1) = 15
Stat 6: 4d6 ⇒ (6, 3, 2, 1) = 12

13, 15, 15, 8, 14, 11

Much nicer. Thanks. I should have a build up tonight and start on the character stuff. I was thinking maybe a Magus.


Awesome! More weapon-users to buff.

51 to 90 of 90 << first < prev | 1 | 2 | next > last >>
Community / Forums / Online Campaigns / Recruitment / Interest Check: Dungeon Crawl with (Light) Downtime Rules All Messageboards

Want to post a reply? Sign in.