Imron Gauthfallow

Aldric Swindleman's page

50 posts. Alias of Nightfiend.


Race

Male Human Inquisitor (Sanctified Slayer) HP 21/24 |AC 22 |T 13 |FF 17 |F +4 |R +4 |W +4 |Init +10 |Perc +7 |CMB +5 |CMD 18

Classes/Levels

(MW) Cold-iron Bastard sword +6 (1d10+3/19-20) | (MW) Light crossbow +6 (1d8/19-20)

About Aldric Swindleman

Human (Duel Talent) inquisitor (sanctified slayer) of Abadar 3
LN Medium humanoid (human)
Init +10; Senses Perception +7
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Defense
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AC 20, touch 13, flat-footed 17 (+6 armor, +3 Dex, +1 shield)
hp 24 (3d8+6)
Fort +4, Ref +4, Will +4
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Offense
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Speed 40 ft. (30 ft. in armor)
Melee mwk cold iron bastard sword +6 (1d10+3/19-20)
Ranged mwk light crossbow +6 (1d8/19-20)

Special Attacks studied target +1 (1st, move action)

Inquisitor Spell-Like Abilities (CL 3rd; concentration +4)
. . At will—detect alignment

Inquisitor (Sanctified Slayer) Spells Known (CL 3rd; concentration +4)

. . 1st (4/day)—comprehend languages, cure light wounds, magic weapon, shield of faith
. . 0 (at will)—create water, detect magic, detect poison, light, read magic, stabilize

. . Domain Travel (Trade subdomain)
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Statistics
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Str 17, Dex 16, Con 12, Int 11, Wis 13, Cha 11

Base Atk +2; CMB +5; CMD 18

Feats & Traits:
Feats: Exotic Weapon Proficiency (bastard sword), Improved Initiative, Precise Strike

Traits:Reactionary, world traveler

Skills & Languages:
Skills Acrobatics +0, Appraise +3, Bluff +0, Climb +5, Diplomacy +6, Disguise +0, Escape Artist +0, Fly +0, Heal +1, Intimidate +6, Knowledge (Arcana) --, Knowledge (dungeoneering) +4, Knowledge (local) +5, Knowledge (nature) +4, Knowledge (planes) +4, Knowledge (religion) +4, Perception +7, Ride +0, Profession (merchant) +7, Sense Motive +6, Stealth +0, Survival +1, Swim +5;

Racial Modifiers silver-tongued haggler

Languages: Common

Gear:
Gear: wand of cure light wounds , alchemist's fire (2), oil (3), vermin repellent (2), mwk breastplate, mwk buckler, crossbow bolts (20), mwk cold iron bastard sword, mwk light crossbow, bedroll, belt pouch, blanket, chalk, flask, grappling bolt, grappling bolt, hip flask, ink, inkpen, iron holy symbol of Abadar, journal, masterwork backpack, sack, sack, silk rope (100 ft.), trail rations (5), waterskin (2)

Light Load: 100 lbs. / Medium Load: 200 lbs. / Heavy Load: 300 lbs.

Current Load: 94 lbs.

Coin
30 pp, 57 gp, 2 sp, 6 cp

Special Abilities:

Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Monster Lore +1 (Ex) +1 to Knowledge checks when identifying the weaknesses of creatures.
Precise Strike +1d6 precision damage for melee attacks if you and an ally with this feat flank the same target.
Silver-Tongued Haggler (+1, 4/day) (Su) +1 Bluff, Diplomacy, or Sense Motive
Solo Tactics (Ex) Count Teamwork feats as if your allies had the same ones.
Stern Gaze +1 (Ex) +1 to Sense Motive and Intimidate.
Studied Target +1 (move action, 1 at a time) (Ex) Study foe as a Move action, gain +1 to att/dam & some skills vs. them.
Teamwork Feat Change: Swap your most recient Teamwork feat for another once pr. day.
Track +1 Add the listed bonus to Survival checks made to track.

Tracked Resources:

Spells
1st Level -0/4

Abilities
Silver tongued haggler -0/4
Teamwork Feat Change -0/1

Background / Journal:

Entry One
I have been asked to begin this journal in order to document any progress in regards to a task that the elders of the Vault of Abadar have assigned to me. Hence today ___________ this journal will now be an official document of the church and will serve as evidence of the church’s good faith efforts to effectively resolve any task assigned to me.

Entry Two
Today I was approached by two senior clerics, who in turn invited me to an audience with councilwoman Jostlin Ferqyr. When I arrived for the meeting, I noted that I stood among a large number of representatives who had all been summoned to hear the lady speak. In time, Lady Jostlin explained that the Ivy District’s council, and more specifically The Vault, had decided to collect on a vast number of extremely overdue debts. She went on to explain that the church and the district had been more than fair in their restraint in these matters, but it was now time for the good citizens of Absalom to respect their obligation and repay the church. Once the speech ended, I was approached once again by the clerics who handed me two documents. The first one was a copy of a contract belonging to a local merchant named Bartleby Battleground. The second was a sealed document that I was instructed to present to the merchant. I was told the sealed document had specific instructions on payment expectations and the consequences of noncompliance. I was also instructed to do what I needed to in order to persuade this man to make good on his very old and very large debt. After gathering my things I headed out to find Bartleby’s shop.

Entry Three
It took me half the day to locate Mr. Bartleby, do to his shop being closed most the day. After speaking with the man, I gave him both the copy of the contract as well as the sealed document. After reviewing both, he insisted that the coin the Vault gave him was not a loan. He went on to inform me that the coin was in fact an investment by the bank, which made them an investor in his shop. He then pointed out that the shop had been failing and thus there were no profits to share with the bank. After reviewing the contract, I informed Mr. Bartleby that nowhere in the contract did it state anything about being an investor. The church didn’t want anything to do with his success or failure. That they simply wanted him to repay what was owed. As the conversation continued, it became more and more heated. Mr. Bartleby began spinning every possible excuse he could think of in order to avoid the obligation. Ultimately, I decided that the conversation was going nowhere and our raised voices where drawing a small crowed outside the shop. I decided to end the conversation with an ultimatum to pay the church or suffer the consequences.

Entry four
I returned to Bartleby’s shop the following day where I found out from one of the local residents that he had been killed sometime during the night. The local guard had already exhumed the body and placed a seal on the shop pending an investigation.

Entry Five
I returned to the Vault and passed on what had happened. After three days of deliberation the district council decided that a percent of the late Bartleby’s estate would now be owned by the Vault until which time the debt could be settled. After the deliberation had concluded, I was tasked to stand in as the church’s representative in the matter. I was informed that new investors had already purchased a portion of the estate and would need to be informed about the churches newly appointed interest in the business. I was also instructed to ensure that the shop reopened and became successful enough to afford a ten percent cut of any profits that their share would be entitled to. I have been given free access to any proceeds above or beyond the ten percent cut, which would be considered reinvested into the business as an operational expense. I have also been given full authority to represent the Vault in this specific matter.

The Code:

I shall root out corruption in all of its forms and eliminate it. I shall endorse the growth of society and help to regulate its path. I shall confront the monsters of the world that would otherwise be an obstacle to social growth. I will embrace Abadar’s vision and do everything in my means to pursue its end. These things I do willingly and of sound mind till the day I leave this world to the children of the future. To this I decree an oath to Abadar. An oath that cannot, will not, be undone.