Jade Regent, the Unexpected Journey

Game Master karlprosek

Loot List
Known NPCs

In Game Date: Sunday, 12 Arodus 4724
Current Location: Kalsgard | Combat Map: Asvig's Farmhouse


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Thanks everyone! Sorry for the late update between the holidays getting sick myself as well as everyone else it’s been rough.


Female Cleric/4 | HP 31/31| AC 24/12/22 |Saves 6/4/8 | Init +2 | Perc +4

Glad you're back and feeling better. (Not in that order)


Skills:
Acrobatics +6, Disable Device +11 (16), Dungeoneering +7, Geography +7, Local +5, Linguistics +4, Perception +14, Stealth +6, Survival +9 (+1 to Track), Swim +5
Attack:
[dice=+1 Longsword , Flank, ST, PA]d20+8+2+1-2[/dice] [dice=+1 Longsword, Sneak Attack, ST, PA]d8+d6+5+1+6[/dice]
Slayer 4; Init +4; 47/47 HP; AC 18, T 12, FF 16; Fort +6, Ref +6, Will +4 (+1 vs saves from traps); Perception +14 (Trap Spotter)

Hopefully your feeling better and the holidays (for those of us in the US) went well for everyone!


Thanks guys, it wasn't too bad just rough with everything else.

Happy thankgiving to everyone else in the US!


Unfortunately I spoke too soon. Just as I was feeling better I got sick again. It’s been a struggle but starting to once again get better. Hopefully this time things should return to a better post rate.


Skills:
Acrobatics +6, Disable Device +11 (16), Dungeoneering +7, Geography +7, Local +5, Linguistics +4, Perception +14, Stealth +6, Survival +9 (+1 to Track), Swim +5
Attack:
[dice=+1 Longsword , Flank, ST, PA]d20+8+2+1-2[/dice] [dice=+1 Longsword, Sneak Attack, ST, PA]d8+d6+5+1+6[/dice]
Slayer 4; Init +4; 47/47 HP; AC 18, T 12, FF 16; Fort +6, Ref +6, Will +4 (+1 vs saves from traps); Perception +14 (Trap Spotter)

I am glad you are feeling better again!


Female Cleric/4 | HP 31/31| AC 24/12/22 |Saves 6/4/8 | Init +2 | Perc +4

We're still with you, Mythic DM! Merry Christmas!


1 person marked this as a favorite.
Skills:
Acrobatics +6, Disable Device +11 (16), Dungeoneering +7, Geography +7, Local +5, Linguistics +4, Perception +14, Stealth +6, Survival +9 (+1 to Track), Swim +5
Attack:
[dice=+1 Longsword , Flank, ST, PA]d20+8+2+1-2[/dice] [dice=+1 Longsword, Sneak Attack, ST, PA]d8+d6+5+1+6[/dice]
Slayer 4; Init +4; 47/47 HP; AC 18, T 12, FF 16; Fort +6, Ref +6, Will +4 (+1 vs saves from traps); Perception +14 (Trap Spotter)

Merry Christmas everyone!


1 person marked this as a favorite.
Female Cleric/4 | HP 31/31| AC 24/12/22 |Saves 6/4/8 | Init +2 | Perc +4

Happy New Year everyone. Can't wait to get back into this game!


Sorry for the long silence. This December was stressful with everything going on. Im getting back into sorts but thinking unfortunately that I am gonna step away from the game.

I’ve been pulled in a lot of different directions with life and it’s been hard to find joy in some of the things I’ve done before. DM’ing on the boards is something that has grown increasingly difficult to find enjoyment in. I’m sorry for leaving you all with an unfulfilled game, and wish I had the time and the energy to keep going with the game. I did enjoy the game very much and am glad to have gotten the chance to run this for all of you. I wish the best for all of you and your games.


Skills:
Acrobatics +6, Disable Device +11 (16), Dungeoneering +7, Geography +7, Local +5, Linguistics +4, Perception +14, Stealth +6, Survival +9 (+1 to Track), Swim +5
Attack:
[dice=+1 Longsword , Flank, ST, PA]d20+8+2+1-2[/dice] [dice=+1 Longsword, Sneak Attack, ST, PA]d8+d6+5+1+6[/dice]
Slayer 4; Init +4; 47/47 HP; AC 18, T 12, FF 16; Fort +6, Ref +6, Will +4 (+1 vs saves from traps); Perception +14 (Trap Spotter)

I am sorry to see you go. The game has been great. I hope things lighten up for you.


Female Cleric/4 | HP 31/31| AC 24/12/22 |Saves 6/4/8 | Init +2 | Perc +4

Everyone ok with bringing in a new DM to finish what we started?

GM-MM, could we finish this fight?


Active Spells/Effects:
Bloodhound (4 hrs), Barkskin (40 mins), Blend (40 mins)
Female Half-Elf Druid 4 (Wolf shaman) HP 38/38 AC/T/FF 18 (20)/13/16 | F +7 R +3 W +7 (+9) Totem Transformation 0/4 Low light vision 60ft, CMD 16: Perception +9, Init +2

Sorry to hear that something you once enjoyed is now a source of stress. Do what you need to do for yourself. I wish you the best.


Skills:
Acrobatics +6, Disable Device +11 (16), Dungeoneering +7, Geography +7, Local +5, Linguistics +4, Perception +14, Stealth +6, Survival +9 (+1 to Track), Swim +5
Attack:
[dice=+1 Longsword , Flank, ST, PA]d20+8+2+1-2[/dice] [dice=+1 Longsword, Sneak Attack, ST, PA]d8+d6+5+1+6[/dice]
Slayer 4; Init +4; 47/47 HP; AC 18, T 12, FF 16; Fort +6, Ref +6, Will +4 (+1 vs saves from traps); Perception +14 (Trap Spotter)

I would be happy if we could find a new GM to continue on.


Active Spells/Effects:
Bloodhound (4 hrs), Barkskin (40 mins), Blend (40 mins)
Female Half-Elf Druid 4 (Wolf shaman) HP 38/38 AC/T/FF 18 (20)/13/16 | F +7 R +3 W +7 (+9) Totem Transformation 0/4 Low light vision 60ft, CMD 16: Perception +9, Init +2

Agreed


Female Cleric/4 | HP 31/31| AC 24/12/22 |Saves 6/4/8 | Init +2 | Perc +4

Recruitment posted Click to find DM


Zaraleva wrote:

Everyone ok with bringing in a new DM to finish what we started?

GM-MM, could we finish this fight?

I’ll finish it up. This likely will be very quick anyways so it’s the least I can do.


Male Human (Tian-Shu) HP 17/30|AC 15/14/12|F +6 R+6 W+4| Int +2|Perc +9

Damn, just got to the news. Thanks for the game we've had. I'm still around if we can get a new GM.


Female Cleric/4 | HP 31/31| AC 24/12/22 |Saves 6/4/8 | Init +2 | Perc +4

We're definitely getting someone. I'll do it myself if I absolutely have to, but we've gone through this before and always found someone.


Female Human (Tian-Min) Ninja 2/Samurai (Warrior Poet) 2 | 28/31 HP | AC 15 T 13 FF 12 | Fort +4 Ref +6 Will +2 | Initiative +3 | Perception +10 (trap spotter) | Challenge 1/1 | Ki pool 2/3 | Resolve 0/1

Word.


Skills:
Acrobatics +6, Disable Device +11 (16), Dungeoneering +7, Geography +7, Local +5, Linguistics +4, Perception +14, Stealth +6, Survival +9 (+1 to Track), Swim +5
Attack:
[dice=+1 Longsword , Flank, ST, PA]d20+8+2+1-2[/dice] [dice=+1 Longsword, Sneak Attack, ST, PA]d8+d6+5+1+6[/dice]
Slayer 4; Init +4; 47/47 HP; AC 18, T 12, FF 16; Fort +6, Ref +6, Will +4 (+1 vs saves from traps); Perception +14 (Trap Spotter)

Sounds Awesome. That was a fast fight.


Hell's Vengeance Battlemaps; Jade Regent Battlemaps; Kingmaker Battlemaps; Mummy's Mask Battlemaps

Okay, has anyone actually looked at the map of the Library? The logistics of a nine person fight in this tiny room is impossible. The module specifically calls for you to pick a place in the castle, preferably outside, to lay your ambush.

To that end I'm going to call a muligan until just before Kikonu Dim Doors in. Zaiobe will encourage you to find a more suitable spot, one where she can take advantage of her flight ability, to waylay him.


Active Spells/Effects:
Bloodhound (4 hrs), Barkskin (40 mins), Blend (40 mins)
Female Half-Elf Druid 4 (Wolf shaman) HP 38/38 AC/T/FF 18 (20)/13/16 | F +7 R +3 W +7 (+9) Totem Transformation 0/4 Low light vision 60ft, CMD 16: Perception +9, Init +2

So just to clarify, we're backtracking to before she calls out to Kikonu and moving to somewhere more appropriate for the ambush, is that correct?


Hell's Vengeance Battlemaps; Jade Regent Battlemaps; Kingmaker Battlemaps; Mummy's Mask Battlemaps

Yes. There's a Roll20 map link under my alias.


Skills:
Acrobatics +6, Disable Device +11 (16), Dungeoneering +7, Geography +7, Local +5, Linguistics +4, Perception +14, Stealth +6, Survival +9 (+1 to Track), Swim +5
Attack:
[dice=+1 Longsword , Flank, ST, PA]d20+8+2+1-2[/dice] [dice=+1 Longsword, Sneak Attack, ST, PA]d8+d6+5+1+6[/dice]
Slayer 4; Init +4; 47/47 HP; AC 18, T 12, FF 16; Fort +6, Ref +6, Will +4 (+1 vs saves from traps); Perception +14 (Trap Spotter)

So there is what appears to be a gate tower directly south of us with the two F circular rooms. The larger area looks like it would be a place where we could set up the fight and have room to surround and deal with him. I am not sure how high the roof is for her though.


Active Spells/Effects:
Bloodhound (4 hrs), Barkskin (40 mins), Blend (40 mins)
Female Half-Elf Druid 4 (Wolf shaman) HP 38/38 AC/T/FF 18 (20)/13/16 | F +7 R +3 W +7 (+9) Totem Transformation 0/4 Low light vision 60ft, CMD 16: Perception +9, Init +2

Works for me.


Hell's Vengeance Battlemaps; Jade Regent Battlemaps; Kingmaker Battlemaps; Mummy's Mask Battlemaps

U1-The top of the gatehouse roof is a large open area of flat stone surrounded by low stone battlements.
Although it doesn't say, it looks to me that all the battlements are open to the sky above with only the guard towers (U2) having roofs above them.


Female Cleric/4 | HP 31/31| AC 24/12/22 |Saves 6/4/8 | Init +2 | Perc +4

Are we re-rolling all of the dice too? I'd hate for something weird to happen and he gets away.

DM, you know we cleared the towers already, right? (Or at least we think we did.) :-)


Female Cleric/4 | HP 31/31| AC 24/12/22 |Saves 6/4/8 | Init +2 | Perc +4

Open air seems bad. He can fly and we can't.

(High Wisdom FTW)


Active Spells/Effects:
Bloodhound (4 hrs), Barkskin (40 mins), Blend (40 mins)
Female Half-Elf Druid 4 (Wolf shaman) HP 38/38 AC/T/FF 18 (20)/13/16 | F +7 R +3 W +7 (+9) Totem Transformation 0/4 Low light vision 60ft, CMD 16: Perception +9, Init +2

The point is that she can fly so between that and ranged weapons he doesn't have an easy escape. And yeah I'm pretty sure we're re-rolling everything.


Male Human (Tian-Shu) HP 17/30|AC 15/14/12|F +6 R+6 W+4| Int +2|Perc +9

Good to know.


Hell's Vengeance Battlemaps; Jade Regent Battlemaps; Kingmaker Battlemaps; Mummy's Mask Battlemaps

Yes, we're going to take everything from the top once you set up a new ambush point. There's a reason, so trust me.


M NG half-elf arcanist 2 / sorcerer 1 | HP 22/22 | AC 13+4* T 13+4* FF 10+4* | CMB -1 CMD 12 | F +3* R +2* W +3*** | init +8 Per +6* SM +0 | abilities AB: 7/7 AR: 3/7 D: 7/7 R: fire 5 | spells A1: 4/4 S1: 3/4 | effects/conditions coin shot 1/3 30m, mage armor 3h, resistance 1m
GM Wulfson wrote:
Winsome (et al), Kikonu has Spell Resistance so please roll that as well when casting a spell affected by SR.

It looks like the spell coin shot targets the coins, not Kikonu, which means only the coins get Spell Resistance (unless you're changing this for your game).


Active Spells/Effects:
Bloodhound (4 hrs), Barkskin (40 mins), Blend (40 mins)
Female Half-Elf Druid 4 (Wolf shaman) HP 38/38 AC/T/FF 18 (20)/13/16 | F +7 R +3 W +7 (+9) Totem Transformation 0/4 Low light vision 60ft, CMD 16: Perception +9, Init +2

Yeah. The entry specifies (harmless, object) under the Spell Resistance entry. The ranged touch attacks are with a magically transmuted object not a spell effect.


Hell's Vengeance Battlemaps; Jade Regent Battlemaps; Kingmaker Battlemaps; Mummy's Mask Battlemaps

How exactly would coins get spell resistance? What is the SR of a coin?
You magically transmute the coins and throw them at your target. It is the magic on the coins that does the damage, not the coins themselves.

CRB p217 wrote:

Spell Resistance

Spell resistance is a special defensive ability. If your spell is being resisted by a creature with spell resistance, you must make a caster level check (1d20 + caster level) at least equal to the creature’s spell resistance for the spell to affect that creature. The defender’s spell resistance is like an Armor Class against magical attacks. Include any adjustments to your caster level to this caster level check.

The spell resistance entry and the descriptive text of a spell description tell you whether spell resistance protects creatures from the spell. In many cases, spell resistance applies only when a resistant creature is targeted by the spell, not when a resistant creature encounters a spell that is already in place.

The terms “object” and “harmless” mean the same thing for spell resistance as they do for saving throws. A creature with spell resistance must voluntarily lower the resistance (a standard action) in order to be affected by such spells without forcing the caster to make a caster level check.

If the spell duration were instantaneous then I would say you have a point, but since it says "10 minutes or until discharged" that leads me to believe the magic is still on the coins when you throw them and, therefore, can be resisted.


M NG half-elf arcanist 2 / sorcerer 1 | HP 22/22 | AC 13+4* T 13+4* FF 10+4* | CMB -1 CMD 12 | F +3* R +2* W +3*** | init +8 Per +6* SM +0 | abilities AB: 7/7 AR: 3/7 D: 7/7 R: fire 5 | spells A1: 4/4 S1: 3/4 | effects/conditions coin shot 1/3 30m, mage armor 3h, resistance 1m

I found this discussion on reddit with an example that might help explain.

Ultimate Magic wrote:

Magic stone adds magical power to stones, but spell resistance doesn’t help protect against being hit by the stones any more than spell resistance helps protect against a +1 arrow because the magic is focused on the stones, not on the creature with spell resistance.


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Female Human (Tian-Min) Ninja 2/Samurai (Warrior Poet) 2 | 28/31 HP | AC 15 T 13 FF 12 | Fort +4 Ref +6 Will +2 | Initiative +3 | Perception +10 (trap spotter) | Challenge 1/1 | Ki pool 2/3 | Resolve 0/1

This sounds a little like arguing that creatures get SR agaisnt the magic weapon spell because they can resist the magic that makes the weapon magical.


Active Spells/Effects:
Bloodhound (4 hrs), Barkskin (40 mins), Blend (40 mins)
Female Half-Elf Druid 4 (Wolf shaman) HP 38/38 AC/T/FF 18 (20)/13/16 | F +7 R +3 W +7 (+9) Totem Transformation 0/4 Low light vision 60ft, CMD 16: Perception +9, Init +2

Same with magic fang, The target of the spell would be subject to spell resistance. The person being bitten using magic fang wouldn't, since they aren't subject to a spell, but an attack with a magically enhanced bite.


Skills:
Acrobatics +6, Disable Device +11 (16), Dungeoneering +7, Geography +7, Local +5, Linguistics +4, Perception +14, Stealth +6, Survival +9 (+1 to Track), Swim +5
Attack:
[dice=+1 Longsword , Flank, ST, PA]d20+8+2+1-2[/dice] [dice=+1 Longsword, Sneak Attack, ST, PA]d8+d6+5+1+6[/dice]
Slayer 4; Init +4; 47/47 HP; AC 18, T 12, FF 16; Fort +6, Ref +6, Will +4 (+1 vs saves from traps); Perception +14 (Trap Spotter)

I will be on vacation from Thursday through next Monday. I am not sure how much I will be able to post in that time. Feel free to bot me as needed.

In regards to Coin Shot. I just thought I would throw in my two cents that I think this is just a poorly written spell.

In the rules to SR in the section on when SR applies there are only three options. All three, the spell targets the creature, the creature is in the area of effect, or you hit it with conjured items (Summon Monster, Spiritual Weapon, etc.) do not apply here. On a rough guess, I think whoever wrote this spell was thinking that if a creature was holding the item then you had to bypass it's SR to effect the item similar to using your saving throws to protect items you are holding.

I think this is really just a scenario where more editing would have been handy.


Hell's Vengeance Battlemaps; Jade Regent Battlemaps; Kingmaker Battlemaps; Mummy's Mask Battlemaps

Okay, will do. Just to be sure, you're attacking Zaiobe, the harpy, and not Kikonu, the demonic-looking tengu?


Skills:
Acrobatics +6, Disable Device +11 (16), Dungeoneering +7, Geography +7, Local +5, Linguistics +4, Perception +14, Stealth +6, Survival +9 (+1 to Track), Swim +5
Attack:
[dice=+1 Longsword , Flank, ST, PA]d20+8+2+1-2[/dice] [dice=+1 Longsword, Sneak Attack, ST, PA]d8+d6+5+1+6[/dice]
Slayer 4; Init +4; 47/47 HP; AC 18, T 12, FF 16; Fort +6, Ref +6, Will +4 (+1 vs saves from traps); Perception +14 (Trap Spotter)

I meant Kikonu, I just looked and grabbed the first name that came up. I did not mean to backstab our new ally. :(

Thanks for asking.


Female Human (Tian-Min) Ninja 2/Samurai (Warrior Poet) 2 | 28/31 HP | AC 15 T 13 FF 12 | Fort +4 Ref +6 Will +2 | Initiative +3 | Perception +10 (trap spotter) | Challenge 1/1 | Ki pool 2/3 | Resolve 0/1
Hattori Aiko wrote:
This sounds a little like arguing that creatures get SR agaisnt the magic weapon spell because they can resist the magic that makes the weapon magical.

Incidentally, this is actually how it works in core Ars Magica 5e. If you have a parma magica (shield against magic), and someone attacks you with a magic sword and fails the roll to defeat your parma, the sword just bounces off of you.


Active Spells/Effects:
Bloodhound (4 hrs), Barkskin (40 mins), Blend (40 mins)
Female Half-Elf Druid 4 (Wolf shaman) HP 38/38 AC/T/FF 18 (20)/13/16 | F +7 R +3 W +7 (+9) Totem Transformation 0/4 Low light vision 60ft, CMD 16: Perception +9, Init +2

That would drastically alter the power of spell resistance. In theory, at high level, you'd have to negate every magical element that added to your attack roll if you didn't beat spell resistance.

Technically, the magic arrows, magic bow, bracers of archery, ioun stone that boosts your dex, goggles that give you a bonus on ranged attacks, boots that give you haste all are part of the attack roll.


Hell's Vengeance Battlemaps; Jade Regent Battlemaps; Kingmaker Battlemaps; Mummy's Mask Battlemaps

Okay, waiting on Hattori's and Zaraleva's surprise round actions before we move on.


Female Cleric/4 | HP 31/31| AC 24/12/22 |Saves 6/4/8 | Init +2 | Perc +4

Zaraleva shot and missed early on.


Hell's Vengeance Battlemaps; Jade Regent Battlemaps; Kingmaker Battlemaps; Mummy's Mask Battlemaps

Oops, sorry, I must have missed it.


Skills:
Acrobatics +6, Disable Device +11 (16), Dungeoneering +7, Geography +7, Local +5, Linguistics +4, Perception +14, Stealth +6, Survival +9 (+1 to Track), Swim +5
Attack:
[dice=+1 Longsword , Flank, ST, PA]d20+8+2+1-2[/dice] [dice=+1 Longsword, Sneak Attack, ST, PA]d8+d6+5+1+6[/dice]
Slayer 4; Init +4; 47/47 HP; AC 18, T 12, FF 16; Fort +6, Ref +6, Will +4 (+1 vs saves from traps); Perception +14 (Trap Spotter)

Would you like us to wait or just post actions?


Male Human (Tian-Shu) HP 17/30|AC 15/14/12|F +6 R+6 W+4| Int +2|Perc +9

What the hell's going on with these dice rolls?


Active Spells/Effects:
Bloodhound (4 hrs), Barkskin (40 mins), Blend (40 mins)
Female Half-Elf Druid 4 (Wolf shaman) HP 38/38 AC/T/FF 18 (20)/13/16 | F +7 R +3 W +7 (+9) Totem Transformation 0/4 Low light vision 60ft, CMD 16: Perception +9, Init +2

I know!


Male Human (Tian-Shu) HP 17/30|AC 15/14/12|F +6 R+6 W+4| Int +2|Perc +9

Maybe someone can Bluff her into coming down.

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