Jade Regent, the Unexpected Journey
Game Master
karlprosek
Loot List
Known NPCs
In Game Date: Sunday, 12 Arodus 4724
Current Location: Kalsgard | Combat Map: Asvig's Farmhouse
Female Cleric/4 | HP 31/31| AC 24/12/22 |Saves 6/4/8 | Init +2 | Perc +4
It looks like we did well with the initiative. Let's charge in there.
Slayer 4; Init +4; 47/47 HP; AC 18, T 12, FF 16; Fort +6, Ref +6, Will +4 (+1 vs saves from traps); Perception +14 (Trap Spotter)
Byron is taking a more leisurely stroll in.
Female Cleric/4 | HP 31/31| AC 24/12/22 |Saves 6/4/8 | Init +2 | Perc +4
You're a stroller? But we have no children here...
More seriously, we should offer the corbie bodies to the thing in T-16 and see if we make a friend.
Female Half-Elf Druid 4 (Wolf shaman) HP 38/38 AC/T/FF 18 (20)/13/16 | F +7 R +3 W +7 (+9) Totem Transformation 0/4 Low light vision 60ft, CMD 16: Perception +9, Init +2
Like feeding chickens to an alligator, if nothing else it'll get full enough to leave us alone for a bit.
Slayer 4; Init +4; 47/47 HP; AC 18, T 12, FF 16; Fort +6, Ref +6, Will +4 (+1 vs saves from traps); Perception +14 (Trap Spotter)
I don't like the idea of feeding sentient creatures, even dead ones, to monsters. I am going to vote a solid no on that one. Teaching alligators to eat humanoids turns out to be a bad idea IRL.
M NG half-elf arcanist 2 / sorcerer 1 | HP 22/22 | AC 13+4* T 13+4* FF 10+4* | CMB -1 CMD 12 | F +3* R +2* W +3*** | init +8 Per +6* SM +0 | abilities AB: 7/7 AR: 3/7 D: 7/7 R: fire 5 | spells A1: 4/4 S1: 3/4 | effects/conditions coin shot 1/3 30m, mage armor 3h, resistance 1m
I appreciate you botting me, GM! I have been on a cruise and thought I could keep up, but apparently not. :)
It’s all good, enjoy the cruise! If you preferred to not use a spell let me know!
Female Half-Elf Druid 4 (Wolf shaman) HP 38/38 AC/T/FF 18 (20)/13/16 | F +7 R +3 W +7 (+9) Totem Transformation 0/4 Low light vision 60ft, CMD 16: Perception +9, Init +2
Finally back from 2 week rod trip. Getting caught up now.
Female Cleric/4 | HP 31/31| AC 24/12/22 |Saves 6/4/8 | Init +2 | Perc +4
Reminder for Kelda to take her turn, then I will heal or attack, based on a highly complicated matrix of variables that I am totally making up.
Just a quick update; I’ve been prepping for and going back to work the last week and it’s been pretty busy. I should get time tomorrow to update things tomorrow, thanks for patience
Slayer 4; Init +4; 47/47 HP; AC 18, T 12, FF 16; Fort +6, Ref +6, Will +4 (+1 vs saves from traps); Perception +14 (Trap Spotter)
I start in about a week too. But I generally am more consistent outside the summer.
Best of luck with going back; I can agree once school starts it’s a lot easier.
Female Cleric/4 | HP 31/31| AC 24/12/22 |Saves 6/4/8 | Init +2 | Perc +4
Keep fighting, Adrian. I've got your back.
Slayer 4; Init +4; 47/47 HP; AC 18, T 12, FF 16; Fort +6, Ref +6, Will +4 (+1 vs saves from traps); Perception +14 (Trap Spotter)
I am sorry, work has slammed me and affected my posting this week. I have a big deadline for next week and all my time is being thrown into that. Please bot me as needed while I take care of this.
Appreciate the heads up; should be a little easier with combat over for the moment.
Female Cleric/4 | HP 31/31| AC 24/12/22 |Saves 6/4/8 | Init +2 | Perc +4
Let's search U7, then U4. Quiet people in front, listening and smelling.
Cool?
M NG half-elf arcanist 2 / sorcerer 1 | HP 22/22 | AC 13+4* T 13+4* FF 10+4* | CMB -1 CMD 12 | F +3* R +2* W +3*** | init +8 Per +6* SM +0 | abilities AB: 7/7 AR: 3/7 D: 7/7 R: fire 5 | spells A1: 4/4 S1: 3/4 | effects/conditions coin shot 1/3 30m, mage armor 3h, resistance 1m
Female Half-Elf Druid 4 (Wolf shaman) HP 38/38 AC/T/FF 18 (20)/13/16 | F +7 R +3 W +7 (+9) Totem Transformation 0/4 Low light vision 60ft, CMD 16: Perception +9, Init +2
Apologies for the slowness the last half of the week; looking at getting a house and it’s been quite a process.
Also realized I never posted it but I owe you all a post with everything you have seen/learned about the mystery of Brinewall. I’ll work to get you that later today.

Brinewall Clue’s
- Burned and dillapated village; bodies still in bed in some places.
- in the towers; ancient clues like spilled arrows, old bloodstains, dropped longbows, and the like, indicating that some massive battle took place here long ago.
- Briefing Room; documents, maps, and troop lists that date back to the night Brinewall was attacked; they point to the fact that the guards believed that the citizens of the village below were rioting, and that several of the buildings had caught on fire. They were preparing to mount an expedition to investigate and bring order, but there is no indication of their success or failure.
- Ballroom, gouges and bloodstains reveal that a battle took place here. With atleast one of the attackers having prodigious strength by the deep gouges in the wood nearest the largest messes. It likely came from an axe type weapon.
- Kikonu; claimed to have came here and witnessed the destruction long ago; claimed to work with the Frozen Shadows. He spoke of coming here to kill some specific people.
Slayer 4; Init +4; 47/47 HP; AC 18, T 12, FF 16; Fort +6, Ref +6, Will +4 (+1 vs saves from traps); Perception +14 (Trap Spotter)
I will be on vaction over the holiday weekend. It sounds like my internet access will be pretty bad. Please bot as needed.
I am far enough down the line that I am not going to post an action yet.
Female Half-Elf Druid 4 (Wolf shaman) HP 38/38 AC/T/FF 18 (20)/13/16 | F +7 R +3 W +7 (+9) Totem Transformation 0/4 Low light vision 60ft, CMD 16: Perception +9, Init +2
Coinshot is a stylish as hell spell, but so damn expensive. About the same as being a gunslinger (most expensive base class)
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There is something funny about winsome slowly killing enemies with gold. As for gunslinger I do enjoy the class but the idea of misfires just scares me.
And appreciate it Byron!
Slayer 4; Init +4; 47/47 HP; AC 18, T 12, FF 16; Fort +6, Ref +6, Will +4 (+1 vs saves from traps); Perception +14 (Trap Spotter)
Female Half-Elf Druid 4 (Wolf shaman) HP 38/38 AC/T/FF 18 (20)/13/16 | F +7 R +3 W +7 (+9) Totem Transformation 0/4 Low light vision 60ft, CMD 16: Perception +9, Init +2
Female Cleric/4 | HP 31/31| AC 24/12/22 |Saves 6/4/8 | Init +2 | Perc +4
"Byron's back and you're gonna be in trouble..."
DM, you mentioned a golden helmet. Did it not have value?
It does have value, and would be valued at 250 gp as a work of art, and a historical piece since it is given to the commander of Brinewall.
Female Cleric/4 | HP 31/31| AC 24/12/22 |Saves 6/4/8 | Init +2 | Perc +4
What is this...
Kn.Religion: 1d20 + 6 ⇒ (16) + 6 = 22
Zaraleva recognizes the helmet or at least the deity.
Female Cleric/4 | HP 31/31| AC 24/12/22 |Saves 6/4/8 | Init +2 | Perc +4
Does Zaraleva know the answer to Lyraesel's question? I rolled pretty well on the Knowledge Religion, but don't want to assume too much.
I would say she would know the answer; it’s technically neutralized. It may return eventually, it’s different for every haunt, but you know for the the time being it is not a threat. It’s generally a safe bet that it is atleast a day before it will rise again, to completely destroy it and release the spirits within completing the specific task for it will do the trick.
Female Cleric/4 | HP 31/31| AC 24/12/22 |Saves 6/4/8 | Init +2 | Perc +4
Is there a way to know what the specific task is?
Unless you have some way of communing or speaking with dead it’s more or less a guess based on the haunt. I play it that the haunt has a hint about the task within it.
Slayer 4; Init +4; 47/47 HP; AC 18, T 12, FF 16; Fort +6, Ref +6, Will +4 (+1 vs saves from traps); Perception +14 (Trap Spotter)
Well, we can see if you did enough positive energy to stop it tomorrow.
Ill update tomorrow; busy with going to drill this weekend for this first time in awhile.
Female Cleric/4 | HP 31/31| AC 24/12/22 |Saves 6/4/8 | Init +2 | Perc +4
The clothing underneath is still nice or used to be nice?
It was once nice; like you would see silks and what not or what’s left.
Slayer 4; Init +4; 47/47 HP; AC 18, T 12, FF 16; Fort +6, Ref +6, Will +4 (+1 vs saves from traps); Perception +14 (Trap Spotter)
It sounds like this is just the remains of the nobles in the castle. But there might be info on them that we need to understand what happened here. And maybe some loot, but whoever killed them probably took that.
Female Cleric/4 | HP 31/31| AC 24/12/22 |Saves 6/4/8 | Init +2 | Perc +4
So that was U9, 10, and 11? Let's try U12 next, using our standard methods. Then U13.
That is correct, give me a some time and I’ll get a post up for U12.
Female Half-Elf Druid 4 (Wolf shaman) HP 38/38 AC/T/FF 18 (20)/13/16 | F +7 R +3 W +7 (+9) Totem Transformation 0/4 Low light vision 60ft, CMD 16: Perception +9, Init +2
I'm pretty sure most of us were suggesting to leave it alone for now.
Female Cleric/4 | HP 31/31| AC 24/12/22 |Saves 6/4/8 | Init +2 | Perc +4
Female Cleric/4 | HP 31/31| AC 24/12/22 |Saves 6/4/8 | Init +2 | Perc +4
Byron, you're down seven hp? Lyraesel, you don't have healing?
Slayer 4; Init +4; 47/47 HP; AC 18, T 12, FF 16; Fort +6, Ref +6, Will +4 (+1 vs saves from traps); Perception +14 (Trap Spotter)
Yep. We all should be down at least a little from the haunt.
Female Half-Elf Druid 4 (Wolf shaman) HP 38/38 AC/T/FF 18 (20)/13/16 | F +7 R +3 W +7 (+9) Totem Transformation 0/4 Low light vision 60ft, CMD 16: Perception +9, Init +2
Zaraleva wrote: Byron, you're down seven hp? Lyraesel, you don't have healing? I'm a druid, and a combat druid at that. Didn't prepare any healing spells. I have the heal skill but that won't do all that much without feats to boost it.
Female Cleric/4 | HP 31/31| AC 24/12/22 |Saves 6/4/8 | Init +2 | Perc +4
Well, with a healer's kit, you can heal a little bit once per day per character, I think.
Female Half-Elf Druid 4 (Wolf shaman) HP 38/38 AC/T/FF 18 (20)/13/16 | F +7 R +3 W +7 (+9) Totem Transformation 0/4 Low light vision 60ft, CMD 16: Perception +9, Init +2
I don't currently have one.
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Long week; got behind on getting an update. But between closing on a house and drill this weekend I had quite a lot on my plate.
Female Cleric/4 | HP 31/31| AC 24/12/22 |Saves 6/4/8 | Init +2 | Perc +4
Female Half-Elf Druid 4 (Wolf shaman) HP 38/38 AC/T/FF 18 (20)/13/16 | F +7 R +3 W +7 (+9) Totem Transformation 0/4 Low light vision 60ft, CMD 16: Perception +9, Init +2
Yeah congratulations. I know how hectic that can be.
Slayer 4; Init +4; 47/47 HP; AC 18, T 12, FF 16; Fort +6, Ref +6, Will +4 (+1 vs saves from traps); Perception +14 (Trap Spotter)
Hopefully, the new place works out awesomely for you!
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