Out of the Abyss

Game Master Angie H

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Kalanzar Mizzrym wrote:
Alexandra, it seems to me that the knowledge check in 5e is an action, that is, you either remember about them or cast spell .)

I have very mixed feelings about this rule. One the one hand, it doesn't really make sense that it would take six seconds to remember/know something about a creature. On the other hand, as a player on this forum, I know that knowledge rolls are a good way to "use up" those pesky low die rolls, which is cheating and irritates me. Also impossible to prove.

How about this - knowledge rolls in combat use your bonus action. You can have advantage on the knowledge roll, but that will take a regular action. Using a regular action for a knowledge roll is more likely to give you something helpful in the fight.

Sound fair?

I'm very curious - what do y'all think is in the sarcophagus?


Female Barbarian 5 | HP 40/55 | AC:15 | Proficiency +3 | Inspiration: 1 | Madness: Lvl 1 | Exhaustion: 0 | S +6 D +2 C +6 I +0 W +1 Ch +1 | Init +2 | Perc: +4 | Rage: 2/3 | Active Conditions: None | Short Rest: 3/4HD

Inept treasure hunter or devious undead using adventurers’ need to save against them


Female Barbarian 5 | HP 40/55 | AC:15 | Proficiency +3 | Inspiration: 1 | Madness: Lvl 1 | Exhaustion: 0 | S +6 D +2 C +6 I +0 W +1 Ch +1 | Init +2 | Perc: +4 | Rage: 2/3 | Active Conditions: None | Short Rest: 3/4HD

May also be Khaem’s sword


M LN Mountain dwarf Ranger 5 (Fey Wanderer) | HP 39/39 | AC 15 | Saves: Str +4, Dex +5, Con +1, Int +0, Wis +4, Cha +1 | Passive Perc/Insight 16 | Init +2 | DV60' | Spells 4/4, 2/2 | SwA 1/1, BS 1/1 | Insp 0/2 | Exh 0/6 | Madness 2
Angie H wrote:
Sound fair?

More than fair. Recalling information of some "everyday" monster/thing could be quick enough to warrant a free-action roll, but then again, digging through your brain to recall something you had read 10 years ago in some obscure monster manual about a creature you have never personally seen before and thought you'd never actually encounter in life... I could see that taking minutes to remember enough to get something useful out of it.

Angie H wrote:
I'm very curious - what do y'all think is in the sarcophagus?

Either a comic relief NPC trapped there, or some ancient undead thingey just waiting to latch on to Precious's jugular ;^)


Female Temp HP 0/0 hp=34/43 AC=15 Spell slots 1/2 curse 0/1 SLA invis 1/1 SLA Silent image 1/1 passive perc=9 Advantadge 0/1 Madness 1 Hexblade 5 Resources hexblade curse 1/1 spellslots 1/2 Exhaustion: 0

That rule sounds fine, so, bonus action to roll knowledge normally, action to do so ith advantadge?


Stout Halfling Ranger lvl4 | AC 16/18 (st leather/shield) | HP 39/39 | Init +4 | P. Perception 12, P. Insight 12 | Exhaustion lvl0/Madness lvl2 | Inspiration: 0/2, Superiority dice: 2/4, Prim Aware: 1/1, Hunter sense: 2/2 | 14 arrows/20 bullets

What's in the box .... what's in the boooox!!!

Got no idea but I'm guessing a foe of the N5. Is this a grave or a prison? The vibe is definitely turning towards releasing a villain.

Rule ruling???

I think it's very judicial and I'm considering if there's a translation of that for pathfinder that I can incorporate.


m CG drow Druid 5 | HP 32/32 (5/5hd) | AC 16 | Saves: Str +1, Dex +2, Con +1, Int +3, Wis +6, Cha +1 | Passive Perc/Insight 16 | Init +2 | DV60' | Wild Shape 2/2 | Guiding Bolt 2/3 | Spells [I] 4/4 [II] 3/3 [III] 2/2 | Inspiration 2/2 | Exhaustion 0/6 | Madness 2/3
Angie H wrote:
Sound fair?

Cool!

This is a good option! And here's my idea, which also seems logical to me. Checking knowledge is not an action, as in PF1e. But sharing what you know is always an action! Because you have a lot to tell, and this is both time and the choice of words... )


Just in case it wasn't clear, combat is now over. Three statues have dropped their weapons and are no longer moving. One statue has been destroyed.


Female Temp HP 0/0 hp=34/43 AC=15 Spell slots 1/2 curse 0/1 SLA invis 1/1 SLA Silent image 1/1 passive perc=9 Advantadge 0/1 Madness 1 Hexblade 5 Resources hexblade curse 1/1 spellslots 1/2 Exhaustion: 0

One of my arms is damaged and writing is a bit of a pain, getting better though.


Stout Halfling Ranger lvl4 | AC 16/18 (st leather/shield) | HP 39/39 | Init +4 | P. Perception 12, P. Insight 12 | Exhaustion lvl0/Madness lvl2 | Inspiration: 0/2, Superiority dice: 2/4, Prim Aware: 1/1, Hunter sense: 2/2 | 14 arrows/20 bullets
Alexandra Edgaria Poeschkina wrote:
One of my arms is damaged and writing is a bit of a pain, getting better though.

Sorry to hear - hope you feel better soon


M LN Mountain dwarf Ranger 5 (Fey Wanderer) | HP 39/39 | AC 15 | Saves: Str +4, Dex +5, Con +1, Int +0, Wis +4, Cha +1 | Passive Perc/Insight 16 | Init +2 | DV60' | Spells 4/4, 2/2 | SwA 1/1, BS 1/1 | Insp 0/2 | Exh 0/6 | Madness 2

"Damaged"? Ouch. Enjoy a short holiday away from a keyboard, then ;^)


Female Barbarian 5 | HP 40/55 | AC:15 | Proficiency +3 | Inspiration: 1 | Madness: Lvl 1 | Exhaustion: 0 | S +6 D +2 C +6 I +0 W +1 Ch +1 | Init +2 | Perc: +4 | Rage: 2/3 | Active Conditions: None | Short Rest: 3/4HD
Alexandra Edgaria Poeschkina wrote:
One of my arms is damaged and writing is a bit of a pain, getting better though.

Oh no! Hopefully it isn’t too painful. Wishing you a speedy recovery :)


Female Temp HP 0/0 hp=34/43 AC=15 Spell slots 1/2 curse 0/1 SLA invis 1/1 SLA Silent image 1/1 passive perc=9 Advantadge 0/1 Madness 1 Hexblade 5 Resources hexblade curse 1/1 spellslots 1/2 Exhaustion: 0

The story is kind of funny. I was training with my little brother, who is actually good at it (for reference the Sport is kind of Chinese-Mongolian Judo called Shuai-Jiao), we had a seminar with the acting European champion.

I wrestled with the champion, and well, got honoary promotion to paratroopers because I flew a lot. No damage to me though, he outclassed me that much he threw me absolutely safely and in fairly spectacular ways.
The actual damage came from the next sparring match, against another guy who also got very safely ragdolled by the acting champion.

Long story short, residual butthurt over getting effortlessly ragdolled in the previous fight resulted in us injuring each other.

He sprained his leg (I lifted him, he didnt want to be thrown so I couldnt really convert the lift into a real throw, and he kind of came down to hard on one of his feet, he later threw me, very surprsingly for me, so I fell badly on my right arm).

I may also have a small concussion, which explains the scatterbrainness.


Anything else to do down here, or ready to head to the boat?


Stout Halfling Ranger lvl4 | AC 16/18 (st leather/shield) | HP 39/39 | Init +4 | P. Perception 12, P. Insight 12 | Exhaustion lvl0/Madness lvl2 | Inspiration: 0/2, Superiority dice: 2/4, Prim Aware: 1/1, Hunter sense: 2/2 | 14 arrows/20 bullets

Everyone! To the boat!!!


Stout Halfling Ranger lvl4 | AC 16/18 (st leather/shield) | HP 39/39 | Init +4 | P. Perception 12, P. Insight 12 | Exhaustion lvl0/Madness lvl2 | Inspiration: 0/2, Superiority dice: 2/4, Prim Aware: 1/1, Hunter sense: 2/2 | 14 arrows/20 bullets

Huet will keep the torch tied to the spear of warning, unless its' power is tied to the tomb and goes out


Female Barbarian 5 | HP 40/55 | AC:15 | Proficiency +3 | Inspiration: 1 | Madness: Lvl 1 | Exhaustion: 0 | S +6 D +2 C +6 I +0 W +1 Ch +1 | Init +2 | Perc: +4 | Rage: 2/3 | Active Conditions: None | Short Rest: 3/4HD

If the Fast and the Furilus franchise has taught me anything, it’s to never count someone out as dead. If Ksenia wants to rejoin us, the writers will find a way :)

Same goes for Sarith…


Female Barbarian 5 | HP 40/55 | AC:15 | Proficiency +3 | Inspiration: 1 | Madness: Lvl 1 | Exhaustion: 0 | S +6 D +2 C +6 I +0 W +1 Ch +1 | Init +2 | Perc: +4 | Rage: 2/3 | Active Conditions: None | Short Rest: 3/4HD

I'll be camping this week and I'm not sure what my internet coverage will be like. If you need to bot Maddy, please do.


M LN Mountain dwarf Ranger 5 (Fey Wanderer) | HP 39/39 | AC 15 | Saves: Str +4, Dex +5, Con +1, Int +0, Wis +4, Cha +1 | Passive Perc/Insight 16 | Init +2 | DV60' | Spells 4/4, 2/2 | SwA 1/1, BS 1/1 | Insp 0/2 | Exh 0/6 | Madness 2

Testing... Interesting. Seems I can post here, but not in the gameplay thread now...


M LN Mountain dwarf Ranger 5 (Fey Wanderer) | HP 39/39 | AC 15 | Saves: Str +4, Dex +5, Con +1, Int +0, Wis +4, Cha +1 | Passive Perc/Insight 16 | Init +2 | DV60' | Spells 4/4, 2/2 | SwA 1/1, BS 1/1 | Insp 0/2 | Exh 0/6 | Madness 2

Init: 1d20 + 2 ⇒ (4) + 2 = 6 ... so let's try and roll on this side...


So, we now have a long stretch of travel to get to Gracklstugh. There are a few options for dealing with this.

1) Skip ahead completely.

2) Make it a slog. Roll for encounters each day, and play them out. That's 2 rolls per day x 10 days (unless one of the encounters makes things longer). 35% chance of getting an encounter on any particular roll.

3) Something in the middle. Give you 1 or 2 more encounters and turn them into a montage of sorts.

4) Secret option that one of you think of.

I'm open to any of the above. More encounters = more XP = probably one more level before you get to "town". But I know that for some, that sort of thing is not their jam. So let me know your preference(s).


m CG drow Druid 5 | HP 32/32 (5/5hd) | AC 16 | Saves: Str +1, Dex +2, Con +1, Int +3, Wis +6, Cha +1 | Passive Perc/Insight 16 | Init +2 | DV60' | Wild Shape 2/2 | Guiding Bolt 2/3 | Spells [I] 4/4 [II] 3/3 [III] 2/2 | Inspiration 2/2 | Exhaustion 0/6 | Madness 2/3

I think option 3 will be the best. In real-life-table I'll vote for 2, because it's not only XP but also a chance to die. But in PbP it gonna be too long (imho). So I vote for N3.


M LN Mountain dwarf Ranger 5 (Fey Wanderer) | HP 39/39 | AC 15 | Saves: Str +4, Dex +5, Con +1, Int +0, Wis +4, Cha +1 | Passive Perc/Insight 16 | Init +2 | DV60' | Spells 4/4, 2/2 | SwA 1/1, BS 1/1 | Insp 0/2 | Exh 0/6 | Madness 2

Yeah... I think I could live without half a dozen meaningless battles. Number 3 sounds good to me.


Female Barbarian 5 | HP 40/55 | AC:15 | Proficiency +3 | Inspiration: 1 | Madness: Lvl 1 | Exhaustion: 0 | S +6 D +2 C +6 I +0 W +1 Ch +1 | Init +2 | Perc: +4 | Rage: 2/3 | Active Conditions: None | Short Rest: 3/4HD

I also vote option 3. And I’m back from camping and of course, brought home a sunburn.


Female Temp HP 0/0 hp=34/43 AC=15 Spell slots 1/2 curse 0/1 SLA invis 1/1 SLA Silent image 1/1 passive perc=9 Advantadge 0/1 Madness 1 Hexblade 5 Resources hexblade curse 1/1 spellslots 1/2 Exhaustion: 0

Number 3 sounds good, I may have an idea for 4.


m CG drow Druid 5 | HP 32/32 (5/5hd) | AC 16 | Saves: Str +1, Dex +2, Con +1, Int +3, Wis +6, Cha +1 | Passive Perc/Insight 16 | Init +2 | DV60' | Wild Shape 2/2 | Guiding Bolt 2/3 | Spells [I] 4/4 [II] 3/3 [III] 2/2 | Inspiration 2/2 | Exhaustion 0/6 | Madness 2/3

Do I understand correctly that first the monster's move, and then mine? So that it doesn't happen that you are waiting for me.


Stout Halfling Ranger lvl4 | AC 16/18 (st leather/shield) | HP 39/39 | Init +4 | P. Perception 12, P. Insight 12 | Exhaustion lvl0/Madness lvl2 | Inspiration: 0/2, Superiority dice: 2/4, Prim Aware: 1/1, Hunter sense: 2/2 | 14 arrows/20 bullets

Sorry all, issues with work will be making it difficult for me to post for the next couple of days. I will try to make sure it isn't disruptive.


Yes, the monster had its turn, in the spoiler section. Now it is Kal's turn. Then in round two, everybody can join


m CG drow Druid 5 | HP 32/32 (5/5hd) | AC 16 | Saves: Str +1, Dex +2, Con +1, Int +3, Wis +6, Cha +1 | Passive Perc/Insight 16 | Init +2 | DV60' | Wild Shape 2/2 | Guiding Bolt 2/3 | Spells [I] 4/4 [II] 3/3 [III] 2/2 | Inspiration 2/2 | Exhaustion 0/6 | Madness 2/3

GM, incredibly, but I missed this post )) Sorry!


apologies all, I'm away tomorrow until Monday, off the grid. I was hoping to get another post up before then, but it's not looking good. I'll try to move us forward Monday. Have a great weekend!!


Time to level up!


m CG drow Druid 5 | HP 32/32 (5/5hd) | AC 16 | Saves: Str +1, Dex +2, Con +1, Int +3, Wis +6, Cha +1 | Passive Perc/Insight 16 | Init +2 | DV60' | Wild Shape 2/2 | Guiding Bolt 2/3 | Spells [I] 4/4 [II] 3/3 [III] 2/2 | Inspiration 2/2 | Exhaustion 0/6 | Madness 2/3

Wow! Cool *)


Female Barbarian 5 | HP 40/55 | AC:15 | Proficiency +3 | Inspiration: 1 | Madness: Lvl 1 | Exhaustion: 0 | S +6 D +2 C +6 I +0 W +1 Ch +1 | Init +2 | Perc: +4 | Rage: 2/3 | Active Conditions: None | Short Rest: 3/4HD

Maddy Level 4:

Ability Score increases:
+1 Con
+1 Wis

HP increases to 45

Skills:
Animal Handling increases to +3
Perception increases to +3
Survival increases to +3

I think those were the only changes with levelling up


M LN Mountain dwarf Ranger 5 (Fey Wanderer) | HP 39/39 | AC 15 | Saves: Str +4, Dex +5, Con +1, Int +0, Wis +4, Cha +1 | Passive Perc/Insight 16 | Init +2 | DV60' | Spells 4/4, 2/2 | SwA 1/1, BS 1/1 | Insp 0/2 | Exh 0/6 | Madness 2

Very few changes on this level...

Ability Score increases:
+2 to Wis

HP increases to 32

Wis boos increases Attack, Spell DC, Animal Handling, Deception, Insight, Intimidation, Medicine, Perception, Performance, Perusasion and Survival by 1.


Stout Halfling Ranger lvl4 | AC 16/18 (st leather/shield) | HP 39/39 | Init +4 | P. Perception 12, P. Insight 12 | Exhaustion lvl0/Madness lvl2 | Inspiration: 0/2, Superiority dice: 2/4, Prim Aware: 1/1, Hunter sense: 2/2 | 14 arrows/20 bullets

Yahoo!

Spell-less Ranger doesn't change much.
+2 dex

New HPs 32 (25 +(1/2 of 10)+1 +1con)
Dex increase improves save, AC, some skills, and bow attack


m CG drow Druid 5 | HP 32/32 (5/5hd) | AC 16 | Saves: Str +1, Dex +2, Con +1, Int +3, Wis +6, Cha +1 | Passive Perc/Insight 16 | Init +2 | DV60' | Wild Shape 2/2 | Guiding Bolt 2/3 | Spells [I] 4/4 [II] 3/3 [III] 2/2 | Inspiration 2/2 | Exhaustion 0/6 | Madness 2/3

Same. +2 wis, affects spell DC and skills.


Female Temp HP 0/0 hp=34/43 AC=15 Spell slots 1/2 curse 0/1 SLA invis 1/1 SLA Silent image 1/1 passive perc=9 Advantadge 0/1 Madness 1 Hexblade 5 Resources hexblade curse 1/1 spellslots 1/2 Exhaustion: 0

New cantrip: Minor illusion
New spell: Shield
+2 to charisma (19 now)
What are teh HP roll rules? I dont recall.


HP is half+1


Female Temp HP 0/0 hp=34/43 AC=15 Spell slots 1/2 curse 0/1 SLA invis 1/1 SLA Silent image 1/1 passive perc=9 Advantadge 0/1 Madness 1 Hexblade 5 Resources hexblade curse 1/1 spellslots 1/2 Exhaustion: 0

+8 hp then!


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m CG drow Druid 5 | HP 32/32 (5/5hd) | AC 16 | Saves: Str +1, Dex +2, Con +1, Int +3, Wis +6, Cha +1 | Passive Perc/Insight 16 | Init +2 | DV60' | Wild Shape 2/2 | Guiding Bolt 2/3 | Spells [I] 4/4 [II] 3/3 [III] 2/2 | Inspiration 2/2 | Exhaustion 0/6 | Madness 2/3

I apologize for the low activity, I'm moving to another apartment. A couple more days and everything will be back to normal.


Female Barbarian 5 | HP 40/55 | AC:15 | Proficiency +3 | Inspiration: 1 | Madness: Lvl 1 | Exhaustion: 0 | S +6 D +2 C +6 I +0 W +1 Ch +1 | Init +2 | Perc: +4 | Rage: 2/3 | Active Conditions: None | Short Rest: 3/4HD

Does this merchant only deal in weapons or is it like a general store where you can get other goods?


Madison Kokko wrote:
Does this merchant only deal in weapons or is it like a general store where you can get other goods?

This particular merchants buys and sells weapons. There are lots of other market stalls and shops that sell other stuff.

Hue will make it back to the Blade Bazaar after about a half-hour absence.


I'm going to be away from wifi until around Aug 8th or so, and I don't have the pdf of my book on my phone. So I'm going to officially be on hiatus until then. I'll let you know when I'm back in wifi zone. Have a great week!


M LN Mountain dwarf Ranger 5 (Fey Wanderer) | HP 39/39 | AC 15 | Saves: Str +4, Dex +5, Con +1, Int +0, Wis +4, Cha +1 | Passive Perc/Insight 16 | Init +2 | DV60' | Spells 4/4, 2/2 | SwA 1/1, BS 1/1 | Insp 0/2 | Exh 0/6 | Madness 2

Have fun!


Female Barbarian 5 | HP 40/55 | AC:15 | Proficiency +3 | Inspiration: 1 | Madness: Lvl 1 | Exhaustion: 0 | S +6 D +2 C +6 I +0 W +1 Ch +1 | Init +2 | Perc: +4 | Rage: 2/3 | Active Conditions: None | Short Rest: 3/4HD

Does Precious have his own money? If not, we’d be back at zero money with his purchases. I figured the group would share the items Maddy is purchasing and she is getting a mess kit for the group.


M LN Mountain dwarf Ranger 5 (Fey Wanderer) | HP 39/39 | AC 15 | Saves: Str +4, Dex +5, Con +1, Int +0, Wis +4, Cha +1 | Passive Perc/Insight 16 | Init +2 | DV60' | Spells 4/4, 2/2 | SwA 1/1, BS 1/1 | Insp 0/2 | Exh 0/6 | Madness 2

Ah. I didn't realize you had money from before and thought we were going to sell something for the basics. Well, if we don't do that now, I believe we shall have to before we leave the city.

Besides, we'll need money to pay for rooms and meals in the inn too, so perhaps we should go ahead and sell some of our loot now?


Female Barbarian 5 | HP 40/55 | AC:15 | Proficiency +3 | Inspiration: 1 | Madness: Lvl 1 | Exhaustion: 0 | S +6 D +2 C +6 I +0 W +1 Ch +1 | Init +2 | Perc: +4 | Rage: 2/3 | Active Conditions: None | Short Rest: 3/4HD

We had no money from before. Maddy bought what she did from selling the scimitar we stole from the drow. I asked if there was anything else to sell but no one spoke up with anything else that had been taken/found.

I believe the only loot we have are the gold weapons from where we found Dawn. I don’t think we’ll get good price for them down here.

If I’ve misunderstood anything, someone please correct me.


Female Barbarian 5 | HP 40/55 | AC:15 | Proficiency +3 | Inspiration: 1 | Madness: Lvl 1 | Exhaustion: 0 | S +6 D +2 C +6 I +0 W +1 Ch +1 | Init +2 | Perc: +4 | Rage: 2/3 | Active Conditions: None | Short Rest: 3/4HD

We do have the magical short sword that can be shared between 2 users. Maddy was sharing it with Ksenia but I don’t think anyone left in the group uses a short sword and Maddy has 2 other sword choices.

We could try to sell this magical short sword for more money


This is what I wrote about the loot you found.

Quote:

Sorting it out, he discovers that the majority of the coins and jewelry is in fact little more than shiny rubbish. He manages to sort through and find 15 gold pieces of a type he's never seen before, and 47 silver coins with a square hole in the middle.

The five jeweled weapons/book, however, appeared to be quite valuable. All looked to be made of silver and gold, with various colourful gemstones encrusted on them. He was no gemsmith, but he guessed that each one was worth at least a few hundred gold pieces.

So there is some money there too, it's just unfamiliar to you.


m CG drow Druid 5 | HP 32/32 (5/5hd) | AC 16 | Saves: Str +1, Dex +2, Con +1, Int +3, Wis +6, Cha +1 | Passive Perc/Insight 16 | Init +2 | DV60' | Wild Shape 2/2 | Guiding Bolt 2/3 | Spells [I] 4/4 [II] 3/3 [III] 2/2 | Inspiration 2/2 | Exhaustion 0/6 | Madness 2/3

I think we need to figure out how much the tavern costs first. Then, pardon me for the banality, find a side quest (perhaps in the same tavern?) and earn money. And then buy basic equipment, along the way all this time asking about caravans to the surface and to the cities of our underground friends. Would that work as a plan?

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