
Huet-huet 'Hue' Proudfoot |

Hue reflexively plugged his ears against the mental shout and his amazed eyes turned from Alex to Kal.

Angie H |
1 person marked this as a favorite. |

Yikes, Alex's particular brand of crazy isn't easy to emulate. I'll just go with the roll.
Alex persuasion: 1d20 + 5 ⇒ (15) + 5 = 20
Alex added her own unique brand of mad persuasion to the others' voices. For a few minutes, your minds are full of competing voices, questions, and worries. Phylo's surely insane joy, Basidia's pleading refusal, the entreaties and the fears and the swirling emotions of more than a hundred myconids - it all fills your mind until you're certain you'll go mad. And yet your ears hear nothing but the gentle drip of water, and the sloshing footsteps as mycondis move around.
Finally, after minutes or hours later, the storm of mental debate eases. The myconids have split themselves into two groups, one with Phylo, one with Basidia. Basidia's group is larger, but dozens still follow Phylo. Ignoring the others, Phylo finally turns and begins to lead the others away, towards the terrace you just came from.
Basidia watches them leave for just a few seconds, then turns to their people. ::We must become nomads again. I know you would fight for your home if you could, but this is power beyond us. Explorers, show me the nearest Zurkhwoods you have ranged to. With this many, I will not be able to take us far, but hopefully it will be far enough.::
A roly-poly myconid waddles forward and communes privately with Basidia. The myconids wait, palpable fear and sadness in the air. They do not rush to get precious possessions, for they have nothing. Nothing, but this beautiful home.
Any last thoughts/actions before you flee?

Huet-huet 'Hue' Proudfoot |

::I'm sorry. I'm so sorry. Basidia, I'll do my utmost to help you away from here. I'm sure the others agree:: Hue looked out at the grove. ::Can I ask for something? I was wondering if you made books. You see, I lost my journal and I really do miss it and I would like to make some notes of this place before we go. Honestly, if this didn't happen ... I would have asked if I could stay. Learn. Maybe help out here and there::
He went about, to and fro, helping myconoids pack. When he had a chance, he picked some of the fungal life from the grove. But mostly he helped get people ready to move.
He seemed to be thinking about something for quite a long time because, later, on the trail, out of nowhere he said, ::'A peach remembered is sweeter than a peach tasted.' A bard topside once told me that was his academy motto, except it was in a longwinded dead language. It's just that I miss that old journal of mine. It's about the only thing I miss ... except my hat. I sure do miss that hat::

Kalanzar Mizzrym |

: Saving at least part of the herd is already a lot. You will have a new home, but if all the myconids had died, then there would be no hope of rebirth. You're doing everything right, Basidia. Get your people out of here and let the Dark Goddesses guide you through the darkness of these tunnels. :
Kalanzar's eyes are full of sadness and fatigue. But there you can still see the smoldering fire of determination to get out of this underground hell... To can get out on his own and lead his herd out.

Precious of Clan Ironeater |

Precious nodded his head, feeling relieved that at least part of the myconid community had taken their warning to heart. Truth to tell, it was better than what he had expected. ::Stay safe an’ remain watchful, as ye find a place to set down yer roots:: the dwarf sent. It was a crying shame what he feared was about to happen to the strange, beautiful and peaceful corner of this underground hellscape when the forces behind the corruption they had experience first-hand had time to mould it to their image, but at least some of the mushroom-people had a chance at rebuilding.
”Let’s be on our way, eh? We git a long trek to Blingdenstone, if we can find a way,” he said aloud.
Way back on 43 page, Precious tried to ask for directions ahead of time… but I don’t think he ever got a reply from the myconids?

Madison Kokko |

Maddy wanted to offer help to Basidia to get the sane myconids to where they needed to be but it sounded like the others were done with Neverlight Grove.
She gave Stool a comforting hug. ::I'm sorry, Stool. It's not the homecoming we were hoping for. Will you come with us?::

Huet-huet 'Hue' Proudfoot |

I've posted that Hue wants to do two things at once - help myconoids get ready for the road and collect samples from the grove. I'd like to reduce that down to Hue helping the myconoids take as much re-plantable materials as possible. Appropriate seeds, fungal spore, quick packaging for fragile plant life.
nature: 1d20 + 6 ⇒ (19) + 6 = 25
Hue barely spoke but was always running about with damp cloth and small containers. Where he could find harder stock material he quickly cut holes and embedded spores in the holes and covered the stock in damp cloth. He communicated with the grove keepers to get as much guidance on what to take and what to leave.
He looked like a rich man on a sinking ship stuffing bags with money and realizing, no matter how hard he worked, he could only take a fraction of the wealth here.

Angie H |

The myconids didn't have directions to Blindingstone, only a rough direction.
Stool hesitated in Maddy's arms, then shook his head. He hugged her back with his stumpy arms, then wiggled down and headed over to Basidia's side. His old nursery myconid was heading up the path, following Phylo. ::I will stay with Basidia. I can help here:: the sprout said.
Hue was in a panic, trying to collect as much as he could. One of the gardener mycondids came to him and laid a nine-fingered hand on his shoulder, trying to still the frantic little person. ::Be at peace, softer friend. We already carry what we need with us:: They flapped their gills, revealing hundreds of pouches of spores.
::We must go:: Basidia projected to the group. They raised their hands and five of the nearby zurkhwoods suddenly shimmered. The fungi creaked, and large openings, big enough for three to walk abreast, appeared in them.
Hesitating only a little, the myconids began to stream into the magical portals. Basidia ushered them in, their large presence giving off waves of calm, helping to soothe their people as they fled. Gesturing to you, they project, ::Come with us. This will bring you closer to your destination, if only by a few days::

Huet-huet 'Hue' Proudfoot |

Hue looked at the charm and endless variety of life in the grove. He looked at his friends and smiled as cheerfully as he could. "As my Madder was fond of saying, 'Wealthy merchan's prefer i' sunny. Poor farmers pray for rain. Pick sleeping happy over sleeping well and never be alone again.' "
He followed the myconoids through the portal.

Kalanzar Mizzrym |

:: Thank you! We'll go with you... Basidia... you were talking about a reward. I'm sorry to remind you of this at this sad hour, but I have a duty to take care of my companions as you take care of your people. ::

Precious of Clan Ironeater |

::Any extra distance ‘tween us an’ ‘em be welcome,:: Precious agreed, following Hue through the portal... although with rather more trepidation.

Madison Kokko |

Maddy nodded as Stool chose to stay with his kin. It may not be Neverlight Grove but they did get him home and at least he would be safe from whatever horrific wedding was awaiting Phylo and those that followed them. The young woman was obviously sad but the plan had been to get Stool home. ::I'll miss you Stool but helping Basidia relocate your home is for the best::
Maddy rounded up Kip before following the others through the opening in the zurkhwoods.

Angie H |

Oooh...you were so close to leaving Kip behind!
When Kalanzar reminds the sovereign of the reward, they nod and move to another part of the circle. Reaching in to the fungal mat on the ground, they grope around and finally pull out a rotting backpack. You hear a clink from inside as Basidia passes it to Kalanzar.
The "trip" through the fungus was as simple as taking one step in, and then stepping out again. You find yourself in another fungal grove, this one reminiscent of the place you once found yourself chased by the drow. You splash out into ankle deep water. The zurkwoods are tall and thick, and it's dark here. Gone is the beautiful glow of the many phosphorescent fungi and lichens. Then, several light sources appeared, as various myconids began to glow, seemingly an ability they could turn on at will.
::This is one of the many places our people stopped on our great migration:: Basidia speaks as their people gather around. ::Of course, now some of my original people have stayed behind, and many of Neverlight Grove's original myconids are here with me. Fear not, my people. The road ahead will be difficult, but we have escaped immediate danger. Perhaps one day we can return to our beloved Grove::
Basidia points in one direction, barely visible in the dim glow. ::If you go this way, you will find dry land soon. Do not drink of this water, it is not healthsome. The way to Blindingstone is that direction, but it is many weeks of travel. They know the secret ways to the surface. I hope you find your way up and home. The Underdark is not safe, not for any of us. Not anymore. The madness is spreading::
Then the sovereign crouched down in front of Hue. Its attempt to make itself smaller just emphasied the height of the myconid leader. Basidia raised a hand, palm up, and seemed to focus on it for a moment. The "flesh" seemed to ripple, then a small sprout erupted. A mushroom began to grow - a large-capped beige mushroom on a thin stalk. It grew impossibly fast, the cap growing in size, then unfurling to reveal sturdy gills, hundreds of them, radiating out from the center. The stalk began to wither, and Basidia carefully plucked the mushroom from their own hand. The
Turning it over, they revealed that each gill grew in a small pocket. "This is a diaspora pilius. It is how our people carry our homes with us. I believe if you remove the gills and dry them, they will serve you as pages in a book. If you remove the gill, the pocket will become dry, and what you place inside will not rot. If you leave the gill in, the pocket will remain damp, and will keep mycelium and small samples alive. If you run your finger around the edge, it will close up and keep the young inside safe. May it serve you well, and remind you of us::
They ran a finger around the edge, demonstrating how to open and close the cap. Finally, Basidia used their finger to draw an arrow shape on the cap. It left a faintly glowing pale arrow on the surface of the mushroom cap. ::This is of my flesh, and will always point towards me. If it is ever safe to do so, you can use to it find us, to visit us again. You will always be welcome::
It was time to say goodbye. Stool was too upset to speak, but hugged everybody before returning to the other sprouts. Finally, you turn and splash away, heading back into the gloom of the Underdark.

Precious of Clan Ironeater |

Precious stumbled as one step from a firm if plant-covered footing took him to almost-dwarf’s-knee-deep water, with the stone below being a couple inches lower as if there had been a step of a ladder at the portal’s threshold. He used his staff to steady himself as he moved out of the way so the next person in line didn’t run into him, standing there gawking at the change in scenery.
There was no disguising his relief of them making a successful getaway, thanks mostly to Basidia’s magic. He had been half-expecting to see a horde of corrupt myconids or their zombielike seedbeds stumbling after them... but perhaps they and the power behind the incursion didn’t care enough for stragglers, as it had a base of power to solidify. At least they had managed to convince a part of the community to save themselves...
As the sovereign gave its gift to Hue Precious leaned over the halfling’s shoulder, watching in interest. It had certainly picked the right person to properly appreciate the two strange items. Then came the time for farewells. The dwarf could feel Stool’s grief even without the myconids’ strange telepathic bond – the sprout had been looking forward to a happy homecoming for who knows how long, only for... this to happen. His heart went out to the little mushroom-person. Perhaps some hero could come out who could fight back against this corrupting touch that seemed to be plaguing the Underdark – at least, Precious assume this wasn’t your average tenday for this underground hellscape. After all, there were some pretty wild stories about things that took place here...
”Well, so much fer a break,” he grunted aloud once they had put a bit of distance between the two parties. ”The route to yon Blingdenstone was kinda in this direction, aye? Best git a few more miles between us an... whatever in Nine Hells be goin’ on in these parts ‘fore we relax.”

Huet-huet 'Hue' Proudfoot |

Hue had to be careful not to get too wet as he came through the portal. The water here was twice as deep for him and it meant he had to be just a little thoughtful. He set his jaw and left the portal behind, grateful for the new light the mycanoids shed.
When Basidia pointed the way to Blindingstone Hue's shoulders dropped. They were parting ways already? He was off balance and didn't know what to think. He had friends and didn't want to be rude by being sad but the grove felt like it could have been a second home. These beings could have been his people. He didn't even notice the clinking bag.
Then Basidia came to him.
Hue raise his right foot out of the still water and shifted his weight to scratch the back of his left leg nervously. He looked up into the Sovereign's face. Then he followed the growth of the brown cap. He'd recognized the spore and when Basidia called it by name he whispered in sync, "diaspora pilius". He watched intently as the sovereign demonstrated how it functioned.
A double take at Precious, Hue held the cap up like a halfing in nursery show-and-tell. He had a humble 'look at what I have, isn't it amazing' wide-eyed expression. Then he clutched it close and his eyes went so wet they leaked. ::I'll see you again. I promise. And I'll have a full pilius to share with you:: He turned about a bit in place and watched the arrow change directions on the cap.
Hue started walking and his expression changed in phases and slowly. He saw his friends and watched the mycanoids look for new homesteads. He watched the demons in the shadows like he was learning to face them. His sadness was turning into a determination he had never previously known.

Kalanzar Mizzrym |

Kalanzar kneels down and hugs Stool tightly. :: See you later, my young friend. I am happy that you have found your relatives. :: The drow doesn't seem to be in the worst of moods. After the horrors they had seen earlier, this... Almost a good ending to this part of the story, right?
After the goodbyes are over, he will look into the bag.

Madison Kokko |

I could fake outrage that I would never forget Kip but never say never. At least I didn't forget this time :)
While Basidia blessed Hue with his gift, Maddy unstrapped herself from Kip because she had a feeling that this was finally goodbye. She wanted to give Stool another hug but was far too high off the ground to reach him while being on Kip.
Maddy crouched down to Stool's level and gave the small myconid one last hug. ::I hope we meet again one day. If you ever find your way to the surface, please come find me at my village. I wish you speedy travels, a safe landing, and much prosperity when you get to your new home::
She turned towards Kip and got back into the saddle, wiping the occasional tear that escaped to roll down her cheek. Who would have thought that she would have developed such intense bonds to these random beings she had been enslaved with.
Question...do we now roll play not being able to understand each other because we're losing our interpreter.
Looking down at Jimjar, Maddy said, "You must be excited to get home next."

Kalanzar Mizzrym |

Good point. I can translate. The question is, yes, will we roleplay it?... Or maybe only when Kalanzar is not with the squad for one reason or another?

Angie H |

Stool waves you goodbye with his stubby little arms. Jimjar looks morosely at Maddy. "Well, I guess sort of. I mean, I never really fit in there. And now, after everything we've seen down here....what if it's...wrong?"
You splash away from the myconids, back into the pitch blackness of the underdark. The ground slopes gently up, and the zurkhwoods thin out, and an hour or so later you're out of the large cavern and back on dry rock. You find a passage that you think is going in the direction that Basidia pointed you in, and after a little while you find a defensible nook that looks suitable for a rest.
Kalanzar has two bags to examine, one that he took from the Garden of Horrors, and one that he received from the myconid sovereign. Finally taking time to examine the contents, he finds:
In the half-rotted drow bag: some very nice looking studded leather armour, a shortsword with an elegant spider design on the hilt, and a heavy leather drawstring bag. The bag weighs about 15 pounds, but doesn't rattle or make any noise when he shakes it. Inside, he discovers a wonder - much more room than should exist. There is a pile of money inside, and another bag filled with rations, and a scroll case that is surely too long to fit inside.
Basidia's bag is in even worse condition, and starts to disintegrate as Kalanzar opens it. Inside he finds a small box of fine wood, inlaid with silver. Inside that, there are a handful of gems - three amethysts, fours small diamonds, and one large, well-cut diamond. There are also two potions bottles, and a small, hide-bound book.

Precious of Clan Ironeater |

Stool waves you goodbye with his stubby little arms. Jimjar looks morosely at Maddy. "Well, I guess sort of. I mean, I never really fit in there. And now, after everything we've seen down here....what if it's...wrong?"
That was a valid concern, after all they had seen recently. ”Well, we ain’t exactly git much o’ a track record fer solvin’ other people’s problems,” the dwarf mused. ”But if there be somethin’ threatenin’ your home... wouldn’t ye rather know than keep guessin’? An’ ‘haps if some shadow be loomin’ over ‘em, we could at least give warning? That we seem to be doin’ quite a lot.”
Now, how did one go about identifying magical items in 5E again?

Kalanzar Mizzrym |

Kalanzar closely examines the contents of the two bags, and then carefully puts everything into the magic bag, except for the sword, armor, two potions bottles, scroll case and book. We'll have something to pay for a caravan to the surface or the supplies we need, apparently... Does anyone want to take a sword?... If not, then with this armor and sword, I'll look like a real underground drow. It can play into our hands. But in other circumstances, it can kill us. Then he shakes the bottles slightly and carefully examines the composition and color of the liquid. Well, well...
Herbalism kit (Arcana): Your knowledge of the nature and uses of herbs can add insight to ... your attempts to identify potions.
Arcana (by Herbalism): 1d20 + 4 ⇒ (16) + 4 = 20
After finishing studying the potions, the druid switches to the rest of his belongings. Kalanzar looks at the armor appraisingly (as if hesitating to try it on yet for some internal reasons), and then sequentially turns his attention to the scroll case (checks if there is anything inside) and the book.
Perception: 1d20 + 6 ⇒ (6) + 6 = 12 - I check if there are any hidden poison needle traps on the scroll case or book, then I open it and read

Angie H |

That was a valid concern, after all they had seen recently. ”Well, we ain’t exactly git much o’ a track record fer solvin’ other people’s problems,” the dwarf mused. ”But if there be somethin’ threatenin’ your home... wouldn’t ye rather know than keep guessin’? An’ ‘haps if some shadow be loomin’ over ‘em, we could at least give warning? That we seem to be doin’ quite a lot.”
Jimjar nodded hesitantly. "I guess so. It's just...everything seems so big, and so evil. What can we do against all this? So many of us have died trying to get this far. Eldeth and Sarith, Topsy and Turvy. Ksenia and Ziyad and Shuushar. Alara...and Buppido. And now we don't even know how to get to Blingdenstone. What real hope do we have?"
IDing magic items can be with the identify spell, or spending a short rest examining the item, which will reveal its properties to you. Also, I don't mind if druids wear studded leather armour.
Kalanzar examines the potions, and determines that they're potions specifically to restore a mind that has been touched by madness.
The scroll case and book don't seem to contain anything sinister. The case has two scrolls in it - one for "Remove Curse" and one for "Spider Climb". The book is a badly-damaged journal - most of the pages are damp and rotted. It will take several hours of careful examination to see if anything can be read in here.

Huet-huet 'Hue' Proudfoot |

survival: 1d20 + 8 ⇒ (1) + 8 = 9 Doesn't feel right to use 'lucky' here
Hue listened to Jimjar list-off names. There were so many. So many of them were gone before he'd met the group. He nodded to Precious in a 'lets get going' kind of way and yelled out a rally to the group, "This way everybody!". Then he started walking toward where Basidia's portal had landed them and the danger they just escaped.
In the past, he'd tried to work seamlessly with Precious to find a direction and keep the team from danger. Now, however, it was clear he wasn't paying attention to anything but Jimjar and Kal.

Madison Kokko |

Maddy tried to give a reassuring smile to Jimjar. "I never thought we would get this far when we escaped. The loss along the way has been hard. But it has proven how resilient we all are." And then as if trying to convince herself as well she added, "We've made it too far not to get to Blindingstone. And if it is in peril when we get there then we will do what we can."
She nodded at Hue when he kickstarted them on the next leg of their journey. "I can move faster on Kip so I can go a little ways ahead and check out the path to make sure it keeps going the way we expect."
survival: 1d20 + 4 ⇒ (10) + 4 = 14
She won't get very far from the group

Huet-huet 'Hue' Proudfoot |

When he realized Maddy was going in the right direction, Hue turned suddenly and tried to pretend he'd planned to go that way the entire time.

Kalanzar Mizzrym |

Kalanzar carefully puts all these extremely valuable items in a bag, planning in advance to spend several hours at the next stop to study the diary, and now he switches to another extremely important goal - his knowledge of nature and survival.
Survival: 1d20 + 7 ⇒ (8) + 7 = 15

Madison Kokko |

Maddy would never get used to losing track of time in the Underdark. Without the sun, she never seemed to know when it was time to rest until she was on the verge of exhaustion. It was a good thing that she was strapped into Kip's saddle because her head began to bob as she dozed off a couple of times. When her head jerked a third time, she knew enough was enough. "I think it's time to stop for a rest."
She lifted Dawn high to get the best look as she could at their surroundings. Pointing to the left she added, "That area is flat enough and large enough for us to rest." It was a small off-shoot of their current tunnel.

Kalanzar Mizzrym |

Kalanzar just nods. The place is really good, but he no longer has the strength to speak...

Alexandra Edgaria Poeschkina |

Alex seems to be... out of it?
that was... a thing... I dont exactly recalled what happened, but we survived, as did most of stools people?
Good.
I dont know, but trying to impersonate a demonlord... it put me under immense strain somehow, and I dont think it worked well if at all.
But I think I learned something, dont pretend to be what the thing you are pretending to be also didnt want to be. Sounds pretty simple in theory.
To rest, and then to Blindgenstone and good gnomish booze!

Angie H |
1 person marked this as a favorite. |

You settle into the space that Maddy and Kalanzar have scouted. There is no water, and hasn't been any since leaving the flooded plain you entered into. Thanks to the drow's back you have several days worth of rations, but if you don't find a water source soon, you'll be in trouble.
The area is pitch dark, and Dawnbringer is the only source of light. At least in the tunnels, the light won't draw attention from too far away. Anybody close enough to see the light is close enough to hear you.
As Kalanzar examines the items he found, you all realize now would be a good time to take stock of what you have. It will likely be weeks before you get to Blingdenstone, and it is important to know what you have.
Everybody please make a spoiler with your equipment/loot please.
Eventually, you set watches, and take turns sleeping. You dream...
The voices are soft, silken, just on the edge of hearing. They are insidious, and they defy hearing, or understanding. You know without doubt that if you were to focus on them for too long, you would surely go mad.
That's never stopped you before.
But it's hard to focus. The language is slippery, it slides out of your mind as you try to understand it. You know it's important, though, and you focus all your considerable mental might on it, determined to decipher the words. So similar to abyssal, but different in some fundamental way.
And under that seductive, slick language, you can hear other words. They interrupt the sound you are focusing on, and you try to ignore them, to push the words away. But you cannot.
you see? it cannot resist. its infatuation with its patron and her kind has it hypnotized. it stands in the snare and cannot see the noose tightening. it will continue to puff and bluster, each time drawing us nearer.
And beyond those voices, an even smaller, more familiar voice. That of your patron. Make yourself small, be a moth, or they shall suck your marrow and I won't be able to help. Be a moth, fly on silent wings, stay away from the dark. Not all fire will burn.
A moth flits past, dust trailing from its wings. No, not dust....spores. Spores from within, spores inside you, spores that you can control. If you don't go mad first....
You have gained the spell "Moth plague." Like insect plague, but moths made of spores only you can see. They can be bitey moths or not, as you prefer. Also, make a Con save, DC 13
The zurkhwood "tree" stands tall before you, filling your vision. You are absorbed looking at the small details in the enormous fungus. An almost hairline crack seems to run up and down. You put your hand out, almost touching, and a thin growth spreads from under your fingernails. Like spidersilk...no...more like mycelium. A delicate fungal net bridges the gap from you to the zurkhwood, and slips inside the crack.
Suddenly your perspective slants, slips, and vanishes. You can no longer see, but you can sense a vast network of life, of fungus. It's as if the stone walls and tunnels of the underdark are but shadows, and you can see through them, no matter the distance. Through these shadows are fungal lines of life, of mycelium and spores. They are everywhere, and connect everything. And you are connected to them all. It's the spores, the spores in your blood, in your body, in your brain. The spores are a curse, no....a gift. A gift from Zuggtomy. And if you learn to use them properly, you can travel through her very veins and arteries. If you can learn before they drive you mad.
You have gained the spell Fungus Stride. As per the spell Tree Stride, but for fungus. Also, make a Con save, DC 13
You are lying on your back in the grass, not far from home. Above, the night sky is clear and moonless. The stars sparkle with such clarity, such brightness, that it brings a lump to your throat. You reach up a hand, and the stars move in response.
You bring a hand down, and a scattering of stars drops into the clearing. You point to a stone, and the stars lift it high into the sky. A curious raccoon wanders near, and you use the stars to lift the startled creature onto a tree branch. The stars twinkle and glimmer with a familiar shine. No...not a shine....phosphorescence. They're not stars, but spores. Spores from within, spores circulating through your body, spores that will do your bidding, if you can learn to tame them. If you don't go mad first.
You have gained the spell Telekinesis. It's actually spores making the things move, but only you can see them. Also, make a Con save, DC 13
You are with your flock on a sunny day. The clouds dance across the sky, and the wind is warm on your face. The sheep are fat and happy, eating grass, and the lambs are playing.
A familiar sound comes from a copse of trees not far away. You look, and see a wolf stalking a pregnant ewe. You begin to run, but you know you won't get there in time. The wolf is about to strike, and you throw your hand out in negation, shouting "NO!". And a cloud of tiny motes flies from hands, zooming at impossible speed towards the wolf, and surround it. They pin it in place, and the wolf is paralyzed. The ewe hears your shout and bounds away to safety.
You look at your hand in amazement. There are tiny pores there, in your palms, and within, you can see something. Dust? No...spores. Spores within your skin, within your body. Spores that you can learn to control, that you can use to freeze your enemies in place. If they don't drive you mad first.
You have gained the spell Hold Monster. You cast it with spores from your body that only you can see. Also, make a Con save, DC 13
You are standing in a forge, surrounded by your tools. The forge is stoked, the tools are sharpened and put away, the iron in tidy piles. The tub of water has been refilled, the floor is swept and even the anvil has been polished. You feel the satisfaction of having gotten the forge in order, and you know your master will be here soon to inspect your work.
A black cat suddenly leaps onto a table, knocking over a rack of files which clatter to the floor. You leap at the creature, trying to grab it, and it leaps away to the top of a shelf. It has too-knowing eyes. Familiar eyes. Fey eyes.
The cat tears through the forge, knocking over tools, spilling water, even dashing through the forge itself, leaving charcoal pawprints on everything. You know you'll feel the back of your master's hand for this mess.
The cat is clearly laughing. You begin to dash around, trying to set the place in order. You grab a broom to sweep, but there are too many tools on the floor. You take the rack, grabbing files and tongs and trying to jam them back in place. You take a towel, trying to mop up the spilled water. And suddenly you stand in place, realizing that the room is getting tidy around you. The racks are picking up the tools, the broom is sweeping, the towel is wiping, a large shovel is scooping ingots back into a bin. Amazed, you stare at the animated objects. You realize they're covered with small particles, glowing motes almost too small to see. With surprise, you realize they're spores, and that they came from you. Spores from within, spores that you sent out in your panic, but spores that you can control. If they don't drive you mad first.
You have gained the spell Animate Objects. The objects are actually moved around by tiny spores that only you can see. Also, make a Con save, DC 13

Alexandra Edgaria Poeschkina |

con: 1d20 + 3 ⇒ (1) + 3 = 4
I hear...
Moths, the tender of dreams? She was involved in my Ladies ascension, though I know not if she is worshipped on this plane
Such council I shall not dare refuse, there is a time to be silent, yes...
Moths, I can summon them? No, not to bite as a rabid swarm..., this would not be the way. But perhaps to lead to redemption? Or failing that, perhaps to distract or to restrain? Can I alter such a gift? I can try!
She focuses on this, to a significant level of exhaustion, nothing is gained without cost after all

Huet-huet 'Hue' Proudfoot |

Hue went through his gear and repacked his equipment. As he did so he became distracted by the cave floor. He began to wander around not looking up. He was whispering to the ground at seemingly nothing.
[spoiler=If you look very closely]There is a little line of small red florinda spiders he's trying to talk into going in another direction
He does this for some time and, eventually (according to some invented criteria of his own) satisfied in a job managed, he came back to the centre of camp and collapsed. He didn't move for ages and several watche shifts of the night came and went. Finally, he began to squeeze his eyelids from softly closed to tight. He stopped. A great sensation of falling came over him and he woke with a loud vocalization, "UNRAVELLING!!".
He looked about. Saw whomever was taking a shift at watch and called out (but significantly lower), "Ahem. My turn at watch?"
He looked about and huffed and tried to see in the dark.
It didn't work.
perception (listen): 1d20 + 2 ⇒ (16) + 2 = 18
Tattered clothing (the same clothes he came to the underdark in)
Studded leather armour
scimitar
A sling w/ 16of20 bullets
2 daggers
short bow w/ 14of20 arrows
A shield
Spear of Warning - broken and forgotten on the trail
potions:
2 cure wounds
1 comprehend languages
1 feather fall
1 jump
Dungeoneer's pack:
backpack
crowbar
hammer
10 pitons
10 torches
a tinderbox
10 days of rations - probably eaten since time with the Duergar
waterskin - probably empty
50 feet of hempen rope
Diaspora Pilius book and plant storage system

Madison Kokko |

Still working on my equipment
Con: 1d20 + 6 ⇒ (4) + 6 = 10
Maddy woke up with a start, one hand outstretched before her. Her eyes looked a bit unfocused as the dream world faded to be replaced by the reality of the Underdark. Her dream had seemed so real but was it?

Precious of Clan Ironeater |

Con save: 1d20 + 1 ⇒ (15) + 1 = 16
Animate Objects? That’s some powerful magic... so it’s not added to my spell list, I assume. Can Precious cast it once per long rest or something?
Startled out of the strange dream, Precious woke up compulsively dusting his clothes, looking as if he was batting out flames... or trying to dust out his clothes while still wearing them, with a wild look in his eyes. It took him a moment to realize he was back in the waking world, but for the longest while he couldn’t resist surreptitiously glancing under his jacket’s lapels and in his pockets as if expecting to find something there that didn’t belong.
Most of the stuff bought with the druergar reward money...
Traveler's clothes
Quarterstaff
Chain shirt
Blanket
Dungeoneer's pack
- Backpack
- Tinderbox
- Waterskin
- Crowbar
- Hammer
- Pitons (10)
- Torches (10)
- Rations (10 days)
- Hemp rope (50')
Mess kit (2sp)
Grappling hook
Bedroll (1g)
Smith's tools
Mason's tools
Oil flask (5)
Sack (2)
Bag of caltrops (20)
Healer's Kit
Bottle of fine spirits
Light Crossbow
Crossbow bolts (20)
Dagger
Antitoxin
Cure Wounds Potion x 2
Feather Fall Potion
Longstride Potion

Madison Kokko |

Dawnbringer
Greatsword
Chainshirt
Climber's kit
2 potions of healing (not sure where these came from but I had added them to my equipment list - if you want me to remove, I will)
3 waterskins
1 mess kit
fishing tackle
hemp rope
2 blankets
Ring of Water Walking (I had forgotten about that one)
Backpack
5 bejeweled weapons from tomb (in backpack)
15 strange gold pieces (party treasure)
Silver pieces with square hole (party treasure)

Alexandra Edgaria Poeschkina |

Backpack of good quality (gained in Gracklstough but I cant find the post for it) with:
Waterskin
Mess kit
2 blankets
Rope
A couple of trail rations
on her:
Cold weather clothing
Chainshirt
Short spear
Hat of swapping (no idea who currently has the other one)
very comfortable socks
she is mostly useing a conjured pact weapon for actual violence, with the short spear being there to make her not an obvious spell caster of sometype should the group be ambushed.

Madison Kokko |
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2 Handaxes (this seems more in line with her culture than javelins) - 10gp
Shield - 10gp
Herbalism Kit - 5gp
Climber's Kit - 25gp
Tinderbox and 5 torches - 10sp (1gp)
Cure Wounds Potion x 2 - 100gp
Feather Fall Potion - 50gp
Speak with Animals Potion - 50gp
Jump Potion - 50gp
Dawnbringer
Greatsword
Chainshirt
3 waterskins
1 mess kit
fishing tackle
hemp rope
2 blankets
Ring of Water Walking (I had forgotten about that one)
Backpack
5 bejeweled weapons from tomb (in backpack)
15 strange gold pieces (party treasure)
Silver pieces with square hole (party treasure)