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About Kalanzar MizzrymPersonality Trait Underdark changes people. There is little naivety left in Kalanzar. Now he has more pragmatism and gloomy optimism. "We will survive, but not all of us." And still something of the old in him still remains: the desire to save friends (or "to bring the herd to the surface") and deep empathy for those who managed to keep something kind in their hearts living in this darkness. Ideal Change. We must help bring about the changes the gods are constantly working in the world.
* Bot me:
[dice=Frostbite]2d6[/dice] [ooc]+ disadvantage on the next weapon attack roll | Con save DC 15[/ooc [dice=Archer]1d20 + 7; 1d8 + 4[/dice]
[dice=Bolt]1d20 + 7; 5d6[/dice]
Background:
Family & Childhood I was raised by my mother, Khalica Mizzrym, who rejected her faith in Lolth and became a priestess Nocticula and escaped from the Underdark. My father, whose name I do not know, fled the underworld with her, but later abandoned and left, leaving her alone. Nevertheless, my mother was able to get to the surface world and find help in the forests among the servants of Eilistraee. Having won great favor among this drow, she was able to provide herself and her son with a decent life. Childhood Memories I had a several friends and my childhood was generally happy one. I became a druid because I have always had an affinity to animals, so I explored my talent to see how I could best use it. This interest, mixed with the faith of my mother and the drow around me, led me to the Circle of Stars. Life event (Tragedy) My beloved, Nulzana, died as a result of an attack by agents of the Spider Queen. They made periodic raids on our forest from caves, and my beloved was on patrol that day. =================================================
+ Shelter of the Faithful [Desna, Eilistraee, Nocticula, Selûne]: As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your religion will support you (but only you) at a modest lifestyle. + Skill Expert: Increase one ability score of your choice by 1 (Dex). You gain proficiency in one skill of your choice (Stealth). Choose one skill in which you have proficiency. You gain expertise with that skill (Stealth). ================================================= + Starry Form (Circle of the Stars)
While in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are incapacitated, die, or use this feature again. Whenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form: - Archer.
- Chalice.
- Dragon.
+ Cosmic Omen (Circle of the Stars) Whenever you finish a long rest, you can consult your Star Map for omens. When you do so, roll a die. Until you finish your next long rest, you gain access to a special reaction based on whether you rolled an even or an odd number on the die: - Weal (even). Whenever a creature you can see within 30 feet of you is about to make an attack roll, a saving throw, or an ability check, you can use your reaction to roll a d6 and add the number rolled to the total. - Woe (odd). Whenever a creature you can see within 30 feet of you is about to make an attack roll, a saving throw, or an ability check, you can use your reaction to roll a d6 and subtract the number rolled from the total. You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. =================================================
Studded Leather Armor [AC12]
Bag of Holding: Traveler's clothes (2) + Dungeoneer's pack
Extra Rations (8 days) 5 foot strand of silk rope
Herbalism Kit
Bag of caltrops (20) Another Studded Leather Armor (from dead drow)
A small box of fine wood, inlaid with silver. Inside that, there are a handful of gems - three amethysts, fours small diamonds, and one large, well-cut diamond. + Scroll case
"A badly-damaged journal" ? Antitoxin
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This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and any potion of healing. + Proficiency with an herbalism kit allows you to identify plants and safely collect their useful elements. - Components. An herbalism kit includes pouches to store herbs, clippers and leather gloves for collecting plants, a mortar and pestle, and several glass jars.
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