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Heh, I realized my botting spoiler is in discord format, I'll get that fixed. But also Hmm, in case you're not familiar with how Combat Expertise works: It's more like a standard action Trick Attack than somethign that gets applied to all my attacks. Sorry if that wasn't clear.

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So Sorry all, dealing with multiple massive issues of grad work and car problems these past couple days. Will post soon I promise.

GM Hmm |

Heh, I realized my botting spoiler is in discord format, I'll get that fixed. But also Hmm, in case you're not familiar with how Combat Expertise works: It's more like a standard action Trick Attack than somethign that gets applied to all my attacks. Sorry if that wasn't clear.
Okay, can you lay out your botting spoiler in a bit more detail? That way I can pick which set of actions applies and just paste and go?

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I think I've seen just about all of you in discord, so if anyone is interested in a discord DM group for notifications, bot requests, meme spam, and/or backup chatter when the goblins and ysoki attack I can start one.

GM Hmm |

That would be great. I would love it if you started one!

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Alright, I'll send an invite to those I've already seen on discord. I'll need discord IDs from everyone else. I'm DebugAMP#4210.

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On review it does makes sense that the mechanic is the best at the party at Engineering and would give a very good shot at moving the pillars.
Daata is busy, but up for consideration as we work on this puzzle.

GM Hmm |

Maxamas's aid is best used on Daata or Zargothrax.

GM Hmm |

In the interest of being able to see the entire special, I think we best skip ahead to Mission 5 and come back to Mission 4, as it looks like Mission 5 is already 60% complete, and no one has completed Mission 4 yet. I am trying to avoid Mission 5 closing before we get there.
On the other hand, Mission 4 looks more roleplay-oriented and impactful. Thoughts?

GM Hmm |

As we are getting close to wrapping up this mission, two Delve missions are open to us.
Delve Mission 2: Halls of Eternity (Combat and Mysticism)
Delve Mission 5: A Fading Trail (Exploration)
Which would you like to do first? Any preferences?

GM Hmm |

Alright, that is what I will prep.

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Sorry everyone, lots of life happening this week apparently. I will be sure to post tomorrow, thanks for picking up my slack

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Apparently the time distortions here are making my hireling's response come before the PC's question.

GM Hmm |

Any preferences on the mission after this one? Everything but #4 is open, or should I just take the rest in order?

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I would be good with going to number #1 and taking them in order. The only one that stands out as any preference for me is #3, but since we just recently got out of a talk just a bit ago, I think that I can reasonable wait to do that a bit later.

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Did Maxamas get an energy based weapon? If not, Teka can loan her laser pistol to Maxamas in case it does full damage to these enemies. It might take a turn to hand it off, but I'm happy to do it if it helps.

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I don't have a way to get it to you quickly, but I'll let you have my inspiring merciful corona laser pistol, it does 2d4 fire damage and has a range of 90 feet, so it should work out for this fight.

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Okay, but my weapon deals 2d6 damage and their damage reduction is 5. Average of 5 damage vs average of 7 damage and then dr 5. Better, but I have get over to you and then move action interact to grab your weapon.

GM Hmm |

The DR is only 5. What Maxamas really needs on his weapon is a fusion. Holy seems appropriate.

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Kneepuncher has a merciful weapon fusion from a boon. He rarely remembers it, and can stick it on something else when not in combat.

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Okay, but my weapon deals 2d6 damage and their damage reduction is 5. Average of 5 damage vs average of 7 damage and then dr 5. Better, but I have get over to you and then move action interact to grab your weapon.
Given the DR is just 5, it is more reasonable to deal with. Still my offer stands if you want to grab the laser pistol from me to use for any part of this combat or the rest of the adventure.

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The DR is only 5. What Maxamas really needs on his weapon is a fusion. Holy seems appropriate.
Thanks for the suggestion, will probably pick it up after the session as I assume we are past the point of shopping unless it can be done in-between missions.

GM Hmm |

Shopping can be totally done between missions.

GM Hmm |

You could probably purchase new batteries, or exchange empty ones for full ones at the resupply.

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So how long of a vacation are we expecting because we are doing the missions so efficiently?

GM Hmm |

Pretty long, so I am taking today and tomorrow off, and will start us up again on Friday. I am also taking my foot off the botting accelerator for the moment, and only planning to bot after 24 hours.
The official timeline says the Special moves on to Part 2 on April 5th. We have one Delve Mission left, and so far have been 1/5th of the successes in the special. Y'all can look at the Success tracking document to see where progress on Delve missions is currently, but it does not look like we will be closing out Part 1 early.

GM Hmm |

If you want to roleplay your shopping expeditions, feel free.

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Maxamas will install the 4th level burning fusion to his semi-automatic advanced pistol(level 7 pistol) and the 2nd level holy fusion for 1040 credits.

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"Heya.... Kneepuncher? Was thinkin' bout goin down ta the req-dude and get a thermal capacitor fur yer armor. Then ah can be a little less careful with the big badaboom."
Thinking of buying a Mk 1 Thermal Capacitor, but putting it in Kneepunchers armor for the duration of the adventure so I can soak another 5 when I fireball him. Would you be onboard with that Kneepuncher?

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I'll be traveling Friday and Saturday, will do my best to post Sunday night.

GM Hmm |

We've got two creature types in this fight. One, the Time Eaters, can be hit by normal weapons. The other, the Drift Dead, are incorporeal. The only things that do full damage on them are ghostkiller and force effects.

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Just because I'm ready for my inspiring oration to restore the group their stamina (unless we keep doing real well and I don't need to) I have tracked the damage from the last two fights into totals here:
Arch Room Total Damage
Kneepuncher (0 Damage)
Daata (0 Damage)
Maxamas (39 damage) (18 from fight with crabs, 21 damage from drift dead)
Zargothrax (12 damage) (wasn't logged but I believe he was hit by time eater for 12)
Teka (17 damage)
Srurdez (9 damage)
If it looks like I'm off on that, let me know. I don't think I'll be using my oration just yet, but I'll see what it is like next round.

GM Hmm |

The Boss fight will be here in Wave 4. Can you all do me a favor and roll your day job rolls? Also please double-check that your chronicle information is correct.
It's been a pleasure serving you all a healthy cup of Poshkettle Tea!

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Profession (Courtesan): 1d20 + 17 ⇒ (4) + 17 = 21
Info on RPG Chronicles looks good.
Don't think I used my reroll. If I can...
Profession (Courtesan), Reroll, 2 Novas: 1d20 + 17 + 2 ⇒ (18) + 17 + 2 = 37

GM Hmm |

Only if you drank your healing serums. I am not tracking your damage between fights. Teka has been, but I assume that if you need healing you might drink one of the three healing serums you were given.

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I think Teka was going to use inspiring oration, which would also clear some of it.

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Chronicle info looks correct.
Electricial: 1d20 + 16 ⇒ (2) + 16 = 18

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I've been tracking damage and right now after, the dinosaur slam, the damage totals are:
Arch Room Total Damage
Kneepuncher (13 Damage)
Maxamas (39 damage)
Teka (17 damage)
Srurdez (36 damage)
There were still a few reflex pending for Daata and Zargothrax:
Daata (0 Damage)
Zargothrax (12 damage)
Both are looking at 27 force damage, half if they make a DC 17 Reflex save.
In any case though no one has hit point damage as of yet.
That said, after seeing Srurdez get hit pretty hard by that shockwave, I will be using inspiring oration to restore 25 SP to the party as my last action of the previous fight. I'll post in there but the damage totals I have (which if they are off let me know).
After I heal the group damage totals
Kneepuncher (0 Damage)
Maxamas (14 damage)
Teka (17 damage)
Srurdez (11 damage)
Daata (2 Damage on Failed Ref Save, 0 Damage on success)
Zargothrax (14 damage on Failed Ref Save, 0 damage on success)
Edit: I'm assuming everyone is accepting the healing even if it is more than you need. At the moment I'm only over healing Kneepuncher for 12 and Daata, if he saves, for 12 as well.

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Silly lizard got battered. I've got 14 marked on my character sheet after all of that.

GM Hmm |

The Boss fight will be here in Wave 4. Can you all do me a favor and roll your day job rolls? Also please double-check that your chronicle information is correct.
It's been a pleasure serving you all a healthy cup of Poshkettle Tea!
Noting that I have Day Jobs from only two characters so far.

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Apologies! I just checked my chronicle information, here is my day job.
Profession chef: 1d20 + 5 ⇒ (12) + 5 = 17
In addition I'll be using Inside Manufacturer to turn in one of the weapons we found during the adventure. Since this adventure was in the Pact Worlds that will be one check box. I'll mark that on the notes on the chronicle site as well.