Hmm's SFS 3-99: Perils of the Past [Outpost V] (Inactive)

Game Master Hmm

Perils of the Past Maps
RPG Chronicles
Success Reporting
Success Tracking

Preparation Rewards:
CLEAR THE WAY REWARD

The group does an amazing job of clearing away rubble! Appreciative of your assistance, Radaszam gives you tips on using leverage against an enemy.

Hard Once during the adventure, when rolling a combat maneuver check, a Strength based skill check, or a Strength-based attack roll, each PC can choose to roll the check twice and take the higher result.

COORDINATE COMMUNICATIONS REWARD

While working on the communications equipment, you gain valuable experience tinkering with machinery.

Hard Once during the adventure, each PC gains a +2 bonus to an Engineering check, a Sleight of Hand check, or a Reflex save against an analog trap or hazard.

EXPLORE AND REPORT REWARD

You gain some insight into the site's layout and recognize some patterns in its construction.

Hard Once during the adventure, each PC can roll twice and take the better result on a Survival or Perception check.

INTERVIEW LOCALS REWARD

You hear rumors from the locals about the dangers of the ruins.

Average The PCs hear several tales of people going into the ruins and not returning, or of people returning after months or even years had passed thinking they'd only been gone a few moments. Ghosts and spirits in peculiar clothing are also said to inhabit the ruins. Some of the locals take an interest in the PCs' investigations and gift them each a brown nanite hypopen that must be used during this adventure. A PC can use a brown nanite hypopen as a standard action on themselves or a willing or unconscious living creature to grant the benefits of lesser remove condition (Starfinder Armory 106).

RALLY THE RANKS REWARD You inspire your fellow Starfinders, and the experience buoys your own sprits.

Hard Once during the adventure, each PC can roll twice and take the higher on a Charisma-based skill check.

SUPPLY LINES REWARD

The supply teams are grateful for your assistance and grant them each a vial of magically-infused broth that heals the body and steels the mind.

Average Once during the adventure, a PC can consume this broth to gain the effects of a mk 3 serum of healing and a +1 bonus to Will saves for a number of minutes equal to their character level.


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Acquisitives

Male Vesk Envoy 7 | SP: 56/63 HP: 48/48 RP: 5/8, DR: 5/- | EAC: 22 KAC: 24 | F: +4, R: +6, W: +5 | Init: +1 | Perc: +4 (Low-Light Vision), SM: +13 | Speed 35ft | Active conditions: None.

Heh, I realized my botting spoiler is in discord format, I'll get that fixed. But also Hmm, in case you're not familiar with how Combat Expertise works: It's more like a standard action Trick Attack than somethign that gets applied to all my attacks. Sorry if that wasn't clear.

Dataphiles

1 person marked this as a favorite.
Male Izalguun Roboticist Mechanic 7.1 SP 12/42, HP 48/48, RP 9/9; EAC 21, KAC 23; F +5, R +7, W +5 (+1); Spd 15/35 ft.; Init +4; darkvision 60 ft., low-light vision, Perception +13 (+15 vision, +17 scanner); Posture: quadruped; Active conditions: — ; Used:

So Sorry all, dealing with multiple massive issues of grad work and car problems these past couple days. Will post soon I promise.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps
Srurdez wrote:

Heh, I realized my botting spoiler is in discord format, I'll get that fixed. But also Hmm, in case you're not familiar with how Combat Expertise works: It's more like a standard action Trick Attack than somethign that gets applied to all my attacks. Sorry if that wasn't clear.

Okay, can you lay out your botting spoiler in a bit more detail? That way I can pick which set of actions applies and just paste and go?

Exo-Guardians

Vesk Technomancer 7 49/49 SP | 41/41 HP |9/9 RP EAC 22 KAC 23 Fort 4 Ref 4 Will 5 | Speed 20 | Init +2 | Perception +0

I think I've seen just about all of you in discord, so if anyone is interested in a discord DM group for notifications, bot requests, meme spam, and/or backup chatter when the goblins and ysoki attack I can start one.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

That would be great. I would love it if you started one!

Exo-Guardians

Vesk Technomancer 7 49/49 SP | 41/41 HP |9/9 RP EAC 22 KAC 23 Fort 4 Ref 4 Will 5 | Speed 20 | Init +2 | Perception +0

Alright, I'll send an invite to those I've already seen on discord. I'll need discord IDs from everyone else. I'm DebugAMP#4210.

Wayfinders

Female CG Ysoki Themeless Envoy 7 | SP 0/49 HP 27/44 | RP 5/6 | EAC 25, KAC 26 | Fort +3, Ref +11, Will +7 | Init: +5 | Perc: +10

On review it does makes sense that the mechanic is the best at the party at Engineering and would give a very good shot at moving the pillars.

Daata is busy, but up for consideration as we work on this puzzle.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

Maxamas's aid is best used on Daata or Zargothrax.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

In the interest of being able to see the entire special, I think we best skip ahead to Mission 5 and come back to Mission 4, as it looks like Mission 5 is already 60% complete, and no one has completed Mission 4 yet. I am trying to avoid Mission 5 closing before we get there.

On the other hand, Mission 4 looks more roleplay-oriented and impactful. Thoughts?

Wayfinders

Female CG Ysoki Themeless Envoy 7 | SP 0/49 HP 27/44 | RP 5/6 | EAC 25, KAC 26 | Fort +3, Ref +11, Will +7 | Init: +5 | Perc: +10

I do like the idea of mission 4, I do like roleplay-oriented sections) but I'm happy to try to help out with everything and get Mission 5 completed.

So Mission 5!

Exo-Guardians

Male CG halfling vanguard (power armor jockey) 8 | SP 27/91 HP 65/65 | RP 9/9 | EAC 26; KAC 31 | Fort +12; Ref +9; Will +5 | Init: +3 | Perc: +12, SM: +0 | Speed 30 ft., fly 30 ft. (average) | Entropy 0/6 | Reactive 1/1 | Size: Large | 0 Reroll | Active conditions: None

5 it is!


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

As we are getting close to wrapping up this mission, two Delve missions are open to us.

Delve Mission 2: Halls of Eternity (Combat and Mysticism)
Delve Mission 5: A Fading Trail (Exploration)

Which would you like to do first? Any preferences?

Wayfinders

Male Human Death-Touched Divine Champion Ghost Operative 9: Spd:50, Init:9, SP:99/99, HP:76/76, RP:10/10, EAC:25, KAC:26, 9 Piercing Resistance, Fort:9(toughness), Ref:12, Will:6, Per:16, Darkvision

Mission 5, exploration


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

Alright, that is what I will prep.

Dataphiles

1 person marked this as a favorite.
Male Izalguun Roboticist Mechanic 7.1 SP 12/42, HP 48/48, RP 9/9; EAC 21, KAC 23; F +5, R +7, W +5 (+1); Spd 15/35 ft.; Init +4; darkvision 60 ft., low-light vision, Perception +13 (+15 vision, +17 scanner); Posture: quadruped; Active conditions: — ; Used:

Sorry everyone, lots of life happening this week apparently. I will be sure to post tomorrow, thanks for picking up my slack

Exo-Guardians

1 person marked this as a favorite.
Male CG halfling vanguard (power armor jockey) 8 | SP 27/91 HP 65/65 | RP 9/9 | EAC 26; KAC 31 | Fort +12; Ref +9; Will +5 | Init: +3 | Perc: +12, SM: +0 | Speed 30 ft., fly 30 ft. (average) | Entropy 0/6 | Reactive 1/1 | Size: Large | 0 Reroll | Active conditions: None

Apparently the time distortions here are making my hireling's response come before the PC's question.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

Any preferences on the mission after this one? Everything but #4 is open, or should I just take the rest in order?

Wayfinders

Female CG Ysoki Themeless Envoy 7 | SP 0/49 HP 27/44 | RP 5/6 | EAC 25, KAC 26 | Fort +3, Ref +11, Will +7 | Init: +5 | Perc: +10

I would be good with going to number #1 and taking them in order. The only one that stands out as any preference for me is #3, but since we just recently got out of a talk just a bit ago, I think that I can reasonable wait to do that a bit later.

Wayfinders

1 person marked this as a favorite.
Female CG Ysoki Themeless Envoy 7 | SP 0/49 HP 27/44 | RP 5/6 | EAC 25, KAC 26 | Fort +3, Ref +11, Will +7 | Init: +5 | Perc: +10

Did Maxamas get an energy based weapon? If not, Teka can loan her laser pistol to Maxamas in case it does full damage to these enemies. It might take a turn to hand it off, but I'm happy to do it if it helps.

Wayfinders

Male Human Death-Touched Divine Champion Ghost Operative 9: Spd:50, Init:9, SP:99/99, HP:76/76, RP:10/10, EAC:25, KAC:26, 9 Piercing Resistance, Fort:9(toughness), Ref:12, Will:6, Per:16, Darkvision

Maxamas did not buy an energy weapon as he couldn't decide what he wanted.

Wayfinders

1 person marked this as a favorite.
Female CG Ysoki Themeless Envoy 7 | SP 0/49 HP 27/44 | RP 5/6 | EAC 25, KAC 26 | Fort +3, Ref +11, Will +7 | Init: +5 | Perc: +10

I don't have a way to get it to you quickly, but I'll let you have my inspiring merciful corona laser pistol, it does 2d4 fire damage and has a range of 90 feet, so it should work out for this fight.

Wayfinders

Male Human Death-Touched Divine Champion Ghost Operative 9: Spd:50, Init:9, SP:99/99, HP:76/76, RP:10/10, EAC:25, KAC:26, 9 Piercing Resistance, Fort:9(toughness), Ref:12, Will:6, Per:16, Darkvision

Okay, but my weapon deals 2d6 damage and their damage reduction is 5. Average of 5 damage vs average of 7 damage and then dr 5. Better, but I have get over to you and then move action interact to grab your weapon.

Wayfinders

Female CG Ysoki Themeless Envoy 7 | SP 0/49 HP 27/44 | RP 5/6 | EAC 25, KAC 26 | Fort +3, Ref +11, Will +7 | Init: +5 | Perc: +10

That is fair since it would stall you for a turn of trick attacks I think.

However, and I could be wrong, I think I was reading their DR as 15.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

The DR is only 5. What Maxamas really needs on his weapon is a fusion. Holy seems appropriate.

Exo-Guardians

Male CG halfling vanguard (power armor jockey) 8 | SP 27/91 HP 65/65 | RP 9/9 | EAC 26; KAC 31 | Fort +12; Ref +9; Will +5 | Init: +3 | Perc: +12, SM: +0 | Speed 30 ft., fly 30 ft. (average) | Entropy 0/6 | Reactive 1/1 | Size: Large | 0 Reroll | Active conditions: None

Kneepuncher has a merciful weapon fusion from a boon. He rarely remembers it, and can stick it on something else when not in combat.

Wayfinders

1 person marked this as a favorite.
Female CG Ysoki Themeless Envoy 7 | SP 0/49 HP 27/44 | RP 5/6 | EAC 25, KAC 26 | Fort +3, Ref +11, Will +7 | Init: +5 | Perc: +10
Maxamas Maxamas wrote:
Okay, but my weapon deals 2d6 damage and their damage reduction is 5. Average of 5 damage vs average of 7 damage and then dr 5. Better, but I have get over to you and then move action interact to grab your weapon.

Given the DR is just 5, it is more reasonable to deal with. Still my offer stands if you want to grab the laser pistol from me to use for any part of this combat or the rest of the adventure.

Wayfinders

Male Human Death-Touched Divine Champion Ghost Operative 9: Spd:50, Init:9, SP:99/99, HP:76/76, RP:10/10, EAC:25, KAC:26, 9 Piercing Resistance, Fort:9(toughness), Ref:12, Will:6, Per:16, Darkvision
GM Hmm wrote:
The DR is only 5. What Maxamas really needs on his weapon is a fusion. Holy seems appropriate.

Thanks for the suggestion, will probably pick it up after the session as I assume we are past the point of shopping unless it can be done in-between missions.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

Shopping can be totally done between missions.

Dataphiles

Male Izalguun Roboticist Mechanic 7.1 SP 12/42, HP 48/48, RP 9/9; EAC 21, KAC 23; F +5, R +7, W +5 (+1); Spd 15/35 ft.; Init +4; darkvision 60 ft., low-light vision, Perception +13 (+15 vision, +17 scanner); Posture: quadruped; Active conditions: — ; Used:

What about recharging batteries?


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

You could probably purchase new batteries, or exchange empty ones for full ones at the resupply.

Exo-Guardians

Male CG halfling vanguard (power armor jockey) 8 | SP 27/91 HP 65/65 | RP 9/9 | EAC 26; KAC 31 | Fort +12; Ref +9; Will +5 | Init: +3 | Perc: +12, SM: +0 | Speed 30 ft., fly 30 ft. (average) | Entropy 0/6 | Reactive 1/1 | Size: Large | 0 Reroll | Active conditions: None

So how long of a vacation are we expecting because we are doing the missions so efficiently?


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

Pretty long, so I am taking today and tomorrow off, and will start us up again on Friday. I am also taking my foot off the botting accelerator for the moment, and only planning to bot after 24 hours.

The official timeline says the Special moves on to Part 2 on April 5th. We have one Delve Mission left, and so far have been 1/5th of the successes in the special. Y'all can look at the Success tracking document to see where progress on Delve missions is currently, but it does not look like we will be closing out Part 1 early.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

If you want to roleplay your shopping expeditions, feel free.

Wayfinders

Male Human Death-Touched Divine Champion Ghost Operative 9: Spd:50, Init:9, SP:99/99, HP:76/76, RP:10/10, EAC:25, KAC:26, 9 Piercing Resistance, Fort:9(toughness), Ref:12, Will:6, Per:16, Darkvision

Maxamas will install the 4th level burning fusion to his semi-automatic advanced pistol(level 7 pistol) and the 2nd level holy fusion for 1040 credits.

Exo-Guardians

Vesk Technomancer 7 49/49 SP | 41/41 HP |9/9 RP EAC 22 KAC 23 Fort 4 Ref 4 Will 5 | Speed 20 | Init +2 | Perception +0

"Heya.... Kneepuncher? Was thinkin' bout goin down ta the req-dude and get a thermal capacitor fur yer armor. Then ah can be a little less careful with the big badaboom."

Thinking of buying a Mk 1 Thermal Capacitor, but putting it in Kneepunchers armor for the duration of the adventure so I can soak another 5 when I fireball him. Would you be onboard with that Kneepuncher?

Dataphiles

Male Izalguun Roboticist Mechanic 7.1 SP 12/42, HP 48/48, RP 9/9; EAC 21, KAC 23; F +5, R +7, W +5 (+1); Spd 15/35 ft.; Init +4; darkvision 60 ft., low-light vision, Perception +13 (+15 vision, +17 scanner); Posture: quadruped; Active conditions: — ; Used:

I'll be traveling Friday and Saturday, will do my best to post Sunday night.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

We've got two creature types in this fight. One, the Time Eaters, can be hit by normal weapons. The other, the Drift Dead, are incorporeal. The only things that do full damage on them are ghostkiller and force effects.

Wayfinders

Female CG Ysoki Themeless Envoy 7 | SP 0/49 HP 27/44 | RP 5/6 | EAC 25, KAC 26 | Fort +3, Ref +11, Will +7 | Init: +5 | Perc: +10

Just because I'm ready for my inspiring oration to restore the group their stamina (unless we keep doing real well and I don't need to) I have tracked the damage from the last two fights into totals here:

Arch Room Total Damage
Kneepuncher (0 Damage)
Daata (0 Damage)
Maxamas (39 damage) (18 from fight with crabs, 21 damage from drift dead)
Zargothrax (12 damage) (wasn't logged but I believe he was hit by time eater for 12)
Teka (17 damage)
Srurdez (9 damage)

If it looks like I'm off on that, let me know. I don't think I'll be using my oration just yet, but I'll see what it is like next round.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

The Boss fight will be here in Wave 4. Can you all do me a favor and roll your day job rolls? Also please double-check that your chronicle information is correct.

It's been a pleasure serving you all a healthy cup of Poshkettle Tea!

Exo-Guardians

Male CG halfling vanguard (power armor jockey) 8 | SP 27/91 HP 65/65 | RP 9/9 | EAC 26; KAC 31 | Fort +12; Ref +9; Will +5 | Init: +3 | Perc: +12, SM: +0 | Speed 30 ft., fly 30 ft. (average) | Entropy 0/6 | Reactive 1/1 | Size: Large | 0 Reroll | Active conditions: None

Profession (Courtesan): 1d20 + 17 ⇒ (4) + 17 = 21

Info on RPG Chronicles looks good.

Don't think I used my reroll. If I can...

Profession (Courtesan), Reroll, 2 Novas: 1d20 + 17 + 2 ⇒ (18) + 17 + 2 = 37

Wayfinders

Male Human Death-Touched Divine Champion Ghost Operative 9: Spd:50, Init:9, SP:99/99, HP:76/76, RP:10/10, EAC:25, KAC:26, 9 Piercing Resistance, Fort:9(toughness), Ref:12, Will:6, Per:16, Darkvision

I notice you reset our status, were we healed somehow?


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

Only if you drank your healing serums. I am not tracking your damage between fights. Teka has been, but I assume that if you need healing you might drink one of the three healing serums you were given.

Exo-Guardians

Vesk Technomancer 7 49/49 SP | 41/41 HP |9/9 RP EAC 22 KAC 23 Fort 4 Ref 4 Will 5 | Speed 20 | Init +2 | Perception +0

I think Teka was going to use inspiring oration, which would also clear some of it.

Exo-Guardians

Vesk Technomancer 7 49/49 SP | 41/41 HP |9/9 RP EAC 22 KAC 23 Fort 4 Ref 4 Will 5 | Speed 20 | Init +2 | Perception +0

Chronicle info looks correct.
Electricial: 1d20 + 16 ⇒ (2) + 16 = 18

Wayfinders

Female CG Ysoki Themeless Envoy 7 | SP 0/49 HP 27/44 | RP 5/6 | EAC 25, KAC 26 | Fort +3, Ref +11, Will +7 | Init: +5 | Perc: +10

I've been tracking damage and right now after, the dinosaur slam, the damage totals are:

Arch Room Total Damage
Kneepuncher (13 Damage)
Maxamas (39 damage)
Teka (17 damage)
Srurdez (36 damage)

There were still a few reflex pending for Daata and Zargothrax:
Daata (0 Damage)
Zargothrax (12 damage)

Both are looking at 27 force damage, half if they make a DC 17 Reflex save.

In any case though no one has hit point damage as of yet.

That said, after seeing Srurdez get hit pretty hard by that shockwave, I will be using inspiring oration to restore 25 SP to the party as my last action of the previous fight. I'll post in there but the damage totals I have (which if they are off let me know).

After I heal the group damage totals
Kneepuncher (0 Damage)
Maxamas (14 damage)
Teka (17 damage)
Srurdez (11 damage)
Daata (2 Damage on Failed Ref Save, 0 Damage on success)
Zargothrax (14 damage on Failed Ref Save, 0 damage on success)

Edit: I'm assuming everyone is accepting the healing even if it is more than you need. At the moment I'm only over healing Kneepuncher for 12 and Daata, if he saves, for 12 as well.

Exo-Guardians

Vesk Technomancer 7 49/49 SP | 41/41 HP |9/9 RP EAC 22 KAC 23 Fort 4 Ref 4 Will 5 | Speed 20 | Init +2 | Perception +0

Silly lizard got battered. I've got 14 marked on my character sheet after all of that.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps
GM Hmm wrote:

The Boss fight will be here in Wave 4. Can you all do me a favor and roll your day job rolls? Also please double-check that your chronicle information is correct.

It's been a pleasure serving you all a healthy cup of Poshkettle Tea!

Noting that I have Day Jobs from only two characters so far.

Wayfinders

Female CG Ysoki Themeless Envoy 7 | SP 0/49 HP 27/44 | RP 5/6 | EAC 25, KAC 26 | Fort +3, Ref +11, Will +7 | Init: +5 | Perc: +10

Apologies! I just checked my chronicle information, here is my day job.

Profession chef: 1d20 + 5 ⇒ (12) + 5 = 17

In addition I'll be using Inside Manufacturer to turn in one of the weapons we found during the adventure. Since this adventure was in the Pact Worlds that will be one check box. I'll mark that on the notes on the chronicle site as well.

Acquisitives

Male Vesk Envoy 7 | SP: 56/63 HP: 48/48 RP: 5/8, DR: 5/- | EAC: 22 KAC: 24 | F: +4, R: +6, W: +5 | Init: +1 | Perc: +4 (Low-Light Vision), SM: +13 | Speed 35ft | Active conditions: None.

Doorman Profession: 1d20 + 19 ⇒ (14) + 19 = 33

With Knwon Quality that should be 198 credits.

Wayfinders

Male Human Death-Touched Divine Champion Ghost Operative 9: Spd:50, Init:9, SP:99/99, HP:76/76, RP:10/10, EAC:25, KAC:26, 9 Piercing Resistance, Fort:9(toughness), Ref:12, Will:6, Per:16, Darkvision

profession artist: 1d20 + 19 ⇒ (20) + 19 = 39

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