Wander the path (Inactive)

Game Master Daedeloth

At this point it's kind of a mystery.


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AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Halafrin throws some acid at the lead troll

touch: 1d20 + 5 ⇒ (9) + 5 = 141d3 + 1 + 2d6 ⇒ (3) + 1 + (3, 4) = 11


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

If I'm attacked, I'm going to use Opportune Parry and Riposte, under Deeds.

Attack!

Scimitar: 1d20 + 14 ⇒ (20) + 14 = 34
crit damage: 2d6 + 13 + 8 + 2 ⇒ (4, 3) + 13 + 8 + 2 = 30

Intimidate: 1d20 + 12 - 2 ⇒ (2) + 12 - 2 = 12


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

Attack!

Longbow: 1d20 + 10 + 1 - 2 ⇒ (18) + 10 + 1 - 2 = 27
damage: 2d6 + 9 + 1 - 2 ⇒ (3, 1) + 9 + 1 - 2 = 12

Rapid Shot: 1d20 + 10 + 1 - 2 ⇒ (19) + 10 + 1 - 2 = 28
damage: 2d6 + 9 + 1 - 2 ⇒ (4, 1) + 9 + 1 - 2 = 13


Did Hal and Garric apply the sickened condition penalty to their attacks or not?


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

that's the -2 on each for Garric


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

No, I suck. Actually thought about this when I woke up to pee in the middle of the night. :(

So 12 to hit on the acid touch attack.


Dwol does his thing while the rest of the group savages the lead troll nearly killing it.

The lead troll attacks Chack:
bite: 1d20 + 9 ⇒ (18) + 9 = 27
dam: 1d8 + 6 ⇒ (7) + 6 = 13

claw: 1d20 + 9 ⇒ (5) + 9 = 14
dam: 1d8 + 6 ⇒ (5) + 6 = 11

claw: 1d20 + 9 ⇒ (10) + 9 = 19
dam: 1d8 + 6 ⇒ (3) + 6 = 9

The other troll hangs back and drops a fireball on the entire group as well as the lead troll which is finished by the flames.

fire dam: 10d6 ⇒ (6, 5, 1, 4, 1, 6, 3, 1, 6, 4) = 37DC18 ref for 1/2


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

REF: 1d20 + 8 + 3 - 2 ⇒ (12) + 8 + 3 - 2 = 21
-sickened-

Halafrin completely ducks out of the way of the fireball and fires a spell back at the troll.

-web bolt-
DC16 REF

https://www.d20pfsrd.com/magic/all-spells/w/web-bolt/
You launch a ball of webbing at a target, which must make a save or be affected as if by a web spell occupying only the creature’s space. If the creature saves or breaks free of the webbing, the remaining webs dissolve and the square is not considered difficult terrain. The spell has no effect if the target is not on or adjacent to a solid surface that can support the webbing.

https://www.d20pfsrd.com/magic/all-spells/w/web/


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

REF: 1d20 + 6 + 3 - 2 ⇒ (12) + 6 + 3 - 2 = 19

-18/65HP sickened
SA LOH w/mercy sickened: 2d6 ⇒ (3, 3) = 6
-8/65HP
Angelic bond 2/10

Dwol moves up to engage the troll-No more of THAT, thank you very much!

PA: 1d20 + 6 ⇒ (17) + 6 = 231d10 + 7 ⇒ (9) + 7 = 16


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

parry: 1d20 + 14 - 2 ⇒ (13) + 14 - 2 = 25

REF: 1d20 + 10 + 3 ⇒ (2) + 10 + 3 = 15

Cat's Luck: 1d20 + 10 + 3 ⇒ (7) + 10 + 3 = 20

-31/55 hp

Move up and attack!

Scimitar: 1d20 + 14 ⇒ (12) + 14 = 26
damage: 1d6 + 13 ⇒ (1) + 13 = 14

intimidate: 1d20 + 12 - 2 ⇒ (14) + 12 - 2 = 24


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

Attack!

Longbow: 1d20 + 10 + 1 - 2 ⇒ (19) + 10 + 1 - 2 = 28
damage: 2d6 + 9 + 1 - 2 ⇒ (4, 6) + 9 + 1 - 2 = 18

Rapid Shot: 1d20 + 10 + 1 - 2 ⇒ (17) + 10 + 1 - 2 = 26
damage: 2d6 + 9 + 1 - 2 ⇒ (6, 4) + 9 + 1 - 2 = 18

REF: 1d20 + 11 + 3 - 2 ⇒ (4) + 11 + 3 - 2 = 16

-37/55 hp


Dwol, Chack and Garric all strike the troll doing a considerable amount of damage but this appears to be a very tough troll.

Ref: 1d20 + 9 ⇒ (8) + 9 = 17

The troll avoids Hal’s bolt and casts a spell at Garric.

Garric make a DC17 Will save or become confused.

Table: Confusion Effects (roll at the start of each round)
d% Behavior
01-25 Acts normally
26-50 Does nothing but babble incoherently
51-75 Deals 1d8 points of damage + Str modifier to self with item in hand
76-100 Attacks nearest creature (for this purpose, a familiar counts as part of the subject’s self)
A confused character who can’t carry out the indicated action does nothing but babble incoherently.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

-8/65HP
Angelic bond 3/10

Dwol continues to melee PA: 1d20 + 6 ⇒ (14) + 6 = 201d10 + 7 ⇒ (1) + 7 = 8


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

-sickened-

Halafrin summons a flaming sphere 1/5: 3d6 ⇒ (6, 3, 2) = 11 on the troll.

DC17REF


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

Attack!

Scimitar: 1d20 + 14 + 1 ⇒ (9) + 14 + 1 = 24
damage: 1d6 + 13 + 1 ⇒ (6) + 13 + 1 = 20


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

WILL: 1d20 + 3 - 2 + 3 + 2 ⇒ (12) + 3 - 2 + 3 + 2 = 18

Attack!

Longbow: 1d20 + 10 + 1 - 2 ⇒ (5) + 10 + 1 - 2 = 14

Rapid Shot: 1d20 + 10 + 1 - 2 ⇒ (15) + 10 + 1 - 2 = 24
damage: 2d6 + 9 + 1 - 2 ⇒ (3, 2) + 9 + 1 - 2 = 13


Why is Garric’s save +3+3-2+2?
+3 = Garric’s Will save
+3 = Dwol’s bond (should really only be +2 if you have +1 cloak)
-2 = sickened
+2 = ??


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL
DM Darkvision wrote:

Why is Garric’s save +3+3-2+2?

+3 = Garric’s Will save
+3 = Dwol’s bond (should really only be +2 if you have +1 cloak)
-2 = sickened
+2 = ??

Favorite enemy?


At 1st level, a ranger selects a creature type from the ranger favored enemies table. He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures.

Nothing about saves?


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

No, I was reading the Prot. from Evil from the Angelic Bond, effect two, but I need to roll again with that +2...here goes

Will#2: 1d20 + 3 + 2 - 2 + 2 ⇒ (3) + 3 + 2 - 2 + 2 = 8, lol

confusion: 1d100 ⇒ 45

der, blg blg bumbl bork not...doodle doo


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL
DM Darkvision wrote:

At 1st level, a ranger selects a creature type from the ranger favored enemies table. He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures.

Nothing about saves?

Pretty sure that's a long standing house rule you forgot about?

I always get worried when the guy that teaches math for a living makes these mistakes. Almost as bad as the accountant! ;-D


The troll avoids the sphere while Chack and Dwol chop at it again doing further damage as the troll’s original wounds begin to heal.

ref: 1d20 + 9 ⇒ (19) + 9 = 28

“Har, har! That’s better, no more pesky arrows! Who’s next? Stinky cat or feeble elf! Let’s see that fur burn!”

C H: 1d2 ⇒ 1
Flaming sphere on Chack.
dam: 3d6 ⇒ (2, 1, 2) = 5DC16 reflex for no damage


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

-sickened-

Halafrin adjusts the flaming sphere 2/5 on the troublesome troll.

REF 17: 3d6 ⇒ (1, 1, 2) = 4


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

-8/65HP
Angelic bond 4/10

Dwol swings away PA: 1d20 + 6 ⇒ (20) + 6 = 263d10 + 21 ⇒ (9, 1, 10) + 21 = 41

Not as funny with an axe in your face, heh?


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

REF: 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20

Not so fast, Wart-face. Hahaha!

Attack!

Scimitar: 1d20 + 14 ⇒ (6) + 14 = 20
damage: 1d6 + 13 ⇒ (1) + 13 = 14


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

Confusion: 1d100 ⇒ 78

When did this pointy-eared troll get here?

Attack!

-sorry Halafrin-

Longbow: 1d20 + 10 + 1 - 2 ⇒ (11) + 10 + 1 - 2 = 20
damage: 2d6 + 9 + 1 - 2 ⇒ (4, 3) + 9 + 1 - 2 = 15

Rapid Shot: 1d20 + 10 + 1 - 2 ⇒ (7) + 10 + 1 - 2 = 16
damage: 2d6 + 9 + 1 - 2 ⇒ (5, 4) + 9 + 1 - 2 = 17


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

AOO fury...deploy!

-32/32HP

stabilize: 1d20 ⇒ 13

Halafrin stumbles but stays on his feet.


Garric shoots Hal.

Dwol and Chack’s continued assault finally causes the troll to fall and Hal’s sphere finishes it.

ref: 1d20 + 9 ⇒ (4) + 9 = 13

As the troll dies Garric is released from its spell.


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

Oh my God! Halafrin, I'm so sorry!

Garric rushes over and tries to staunch the blood.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

-8/65HP

Dwol provides some healing and looks over the bodies of the fallen for valuables.

pulse x3: 9d6 ⇒ (4, 6, 1, 3, 4, 4, 1, 5, 3) = 31

-detect evil-
perception: 1d20 + 12 ⇒ (8) + 12 = 20

You are tougher than you look Halafrin. Those arrows would have stopped a charging bull.


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Halafrin smiles weakly at Garric-Don't worry, they are just like pointy snowballs. At least I don't have any fur to clean.

-1/32 -sickened-

Halafrin helps Dwol search.

-detect magic-
perception: 1d20 + 12 ⇒ (19) + 12 = 31


Dwoldrean Brewbelly wrote:

-8/65HP

Dwol provides some healing and looks over the bodies of the fallen for valuables.

[dice=pulse x3]9d6

-detect evil-
[dice=perception]1d20+12

You are tougher than you look Halafrin. Those arrows would have stopped a charging bull.

Shouldn’t Dwol’s channel be 2d6?

Paladin5=Cleric2=1d6
Skylords headband=1d6


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

1 extra d6 for being so awesome!!


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Yeah, I'm not sure WTF I was doing here. Looks like I input it at the top and then again at the bottom.

I'll show my daily uses as all used up (2 more @x2d6) and burn 8 wand charges.


The troll has a necklace that Hal determines is magical. Nothing else of value is found.


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Vas is das?

spellcraft to identify: 1d20 + 9 ⇒ (20) + 9 = 29


Necklace of fireballs.
1: 8d6
1: 6d6


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Are you sure they aren't 9d6 and 7d6? Seems like you are missing an extra d6 somewhere....

Guess that will come in handy at some point. Ironic that a troll would 'play with fire' like that. Ballsy.

Dwol advances down the remaining hallway.

-detect evil-
perception: 1d20 + 12 ⇒ (1) + 12 = 13


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Halafrin puts the fireballs in as safe and secure a location as possible Hope I don't fall on them and set them off... and follows the group behind Dwol.

-detect magic-
perception: 1d20 + 12 ⇒ (12) + 12 = 24


The party continues down the passage for a while until Hal sees that it begins to open up about 90’ ahead. He can also partially see a trollhound that is facing away from the party close to where that passage starts to open up.


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

I'll try and hit it with a web bolt and Garric can fill it full of arrows. If any more 'friends' come to visit I'll throw a fireball at them.

Assuming no one objects.

https://www.d20pfsrd.com/magic/all-spells/w/web-bolt/

DC16 REF


Looks like range of web bolt is 35’.


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Halafrin moves within range and fires.

stealth: 1d20 + 7 ⇒ (16) + 7 = 23


Hal is moving approximately 60’ up by himself?


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

move up with Hal to 30', ready to fire when he does

Stealth: 1d20 + 11 ⇒ (5) + 11 = 16

Longbow: 1d20 + 10 + 1 ⇒ (15) + 10 + 1 = 26
damage: 2d6 + 9 + 1 ⇒ (3, 4) + 9 + 1 = 17

Rapid Shot: 1d20 + 10 + 1 ⇒ (3) + 10 + 1 = 14


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

Move up with Garric and Halafrin

Stealth: 1d20 + 7 ⇒ (9) + 7 = 16


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Yes. Dwol will move as close as he thinks he can to stay outside of hound's hearing range and be ready to double move just in case.


perception: 1d20 + 8 ⇒ (8) + 8 = 16
distance: 3d20 + 35 ⇒ (10, 8, 13) + 35 = 66

The group is approximately 66’ from the trollhound when it notices them and begins to growl and bark!

Party action.


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

I will fire the above shots, -1 to hit/dam


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

Move out in front and stand/move with Dwol

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