| Garric Reisin |
Attack!
Longbow: 1d20 + 10 + 1 - 2 ⇒ (16) + 10 + 1 - 2 = 25
damage: 2d6 + 9 + 1 - 2 ⇒ (4, 3) + 9 + 1 - 2 = 15
Rapid Shot: 1d20 + 10 + 1 - 2 ⇒ (15) + 10 + 1 - 2 = 24
damage: 2d6 + 9 + 1 - 2 ⇒ (6, 6) + 9 + 1 - 2 = 20
| DM Darkvision |
will: 1d20 + 7 ⇒ (16) + 7 = 23
The troll shrugs off Hal's spell and Dwol's attack, but Garric keeps chipping away at him, putting 2 more arrows into the heavily wounded troll.
"A few more bites and there won't be much left of you dwarf!"
bite: 1d20 + 16 ⇒ (17) + 16 = 33
dam: 1d12 + 16 ⇒ (5) + 16 = 21
claw: 1d20 + 14 ⇒ (9) + 14 = 23
claw: 1d20 + 14 ⇒ (14) + 14 = 28
dam: 1d8 + 12 ⇒ (7) + 12 = 19
This last one may hit or miss depending on interpretation of angelic bond. It says that all allies within 20' get the bonus, are you interpreting that to include Dwol? If so, let's hear the rationale!
| Dwoldrean Brewbelly |
LOL! I've been interpreting it as affecting Dwol the entire time with the assumption that it affected him plus allies w/in 20'. If I had to submit an argument based on the text of the document I would simply state that Dwol is first and foremost his own ally and that the holy radiance shining from him that impacts his friends within 20' must surely also affect him as the source. If not, I will probably rebuild on next level advancement and swap over to weapon as deflection and resistance bonuses will (in theory) continue to diminish in import as we advance.
-36/65HP or -55/65HP
8/10 Angelic Bond
Dwol begins to look worse for wear or Dwol strains to maintain his footing, bleeding from multiple savage wounds.
PA: 1d20 + 6 ⇒ (17) + 6 = 231d10 + 7 ⇒ (9) + 7 = 16
| Halafrin Mistweaver |
Halfrin will dose Chack with five doses of wand healing (50 HP/5 minutes) and let her get her bearings while he inspects the fallen troll for valuables and to make sure it is "dead"-dead.
-detect magic-
perception: 1d20 + 12 ⇒ (11) + 12 = 23
| DM Darkvision |
There is a large cavern about 100’ across. To the left of the entrance about 40’ away is what looks like a sizable pit 15’ wide or so with a thick dark smoke rising from it. To the right of the entrance about 30’ away is what you surmise to be a kennel. Straight ahead is some sort of stone dwelling built into the side of the cavern. No evil detected.
| Dwoldrean Brewbelly |
-36/65HP
Dwol gives himself a healthy dose of CLW wand 5d8 + 5 + 10 ⇒ (7, 1, 7, 2, 5) + 5 + 10 = 37 and check out the kennel, pit, and dwelling in that order.
-detect evil-
perception: 1d20 + 12 ⇒ (12) + 12 = 24
| Dwoldrean Brewbelly |
Well that doesn't make any sense...
Why in the world would they burn their own hounds at the bottom of a pit? These trolls are far to ready to use fire for my liking.
Dwol wanders over to the stone dwelling and has a look inside.
perception: 1d20 + 12 ⇒ (10) + 12 = 22
| DM Darkvision |
Dwol sees the half-orc with the peg leg sitting at a table eating. Nearby there is a fireplace with a pot of stew or something keeping warm. The half-orc looks up as Dwol enters and sets down a wooden spoon next to the large wooden bowl he is eating from.
"Good...trolls dead...hounds dead...me free to leave."
He starts to get up from the table to leave.
| Halafrin Mistweaver |
FORT: 1d20 + 3 ⇒ (9) + 3 = 12
Yeah, I don't feel so good. Going to lie down for a while.
Halafrin stumbles to a likely spot an falls to the ground.
Will wait however long it takes for the conditions to subside (including resting if required).
| DM Darkvision |
hours: 3d4 ⇒ (2, 4, 3) = 9
After using LOH on Hal and letting him rest for an entire night, Dwol is reasonable certain based on his skill with healing that the trap has afflicted Hal with some sort of disease.
While his LOH did remove the sickened condition from Hal it was only temporary, shortly after awakening Hal is sick once again. Dwol believes he can continue to alleviate the sickened condition using LOH but unless the underlying disease is cured the condition will keep coming back.
| Dwoldrean Brewbelly |
Well that's some bad luck Hal, sorry. We'll have to get you to a cleric with some real power to see if they can help you shake it off.
-detect evil- on the mummified hand and use a LOH w/mercy on Hal for the day.
What will be the closest location to get Hal the required services for a cure? Assuming there is nothing left to 'clear' and the troll menace is abated Dwol will lead the party towards a likely location for a cure.
| Halafrin Mistweaver |
That's alright Dwol; my carelessness gets me in trouble enough that sometimes I get used to the misfortune. I'll stay on my feet until we can get this remedied.
-detect magic- on the mummified hand.
Follow with Dwol towards some future cure.
| DM Darkvision |
Your map: https://pathfinderwiki.com/w/images/c/c8/Varisia_map.jpg
The party is currently located within the Ashwood in Varisia and you were headed to Kalsgard in the Land of the Linnorm Kings before deciding to take down the trolls. You are sure that the necessary healing would be available at one of Varisia's four major cities, though you could also try smaller towns. You recall that the quickest way to Kalsgard would probably be taking the river down to Magnimar and then the sea to Kalsgard.
Korvosa and Magnimar
Korvosa is the oldest and largest of these cities, founded as a Chelish colony in the 45th century AR, and is the only one to have established a hereditary monarchy. Thousands of dissatisfied Korvosans fled to Magnimar less than a century ago, disagreeing with their mother city's allying themselves with the new, infernally-backed Chelish government. Although Magnimar had existed before, the mass influx of new citizens made it a true rival to Korvosa's economic dominance of the region.
Riddleport
Far to the northwest of Magnimar and Korvosa is the pirate-haven of Riddleport. It is governed by a powerful Overlord who runs with a harsh, but decidedly laissez-faire attitude.
Kaer Maga
The smallest of Varisia's major cities is the unusual city of Kaer Maga, found on one of the highest parts of the Storval Rise. It exists in basically an anarchic state, with numerous smaller power groups looking after their own interests.
| Dwoldrean Brewbelly |
General plan:
Dwol will use a LOH each day to keep Halafrin from getting sicker and go somewhere that the party can take water passage on the Yondabakari to Magnimar. At Magnimar find someone to cure Halafrin and then book passage to Kalsgard.
Avoiding demonic masks at all costs. Mummified hands seem bad enough.