Wander the path (Inactive)

Game Master Daedeloth

At this point it's kind of a mystery.


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For a brief second the members of the group see the image of an attractive 15' tall woman with 5 wings hovering before them, then she is gone.

If Chack was unconscious, she now has 10 hp.


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

Chack sits up,

um, I don't think we're ready for that dragon yet...I think your cousin has the armor Dwol.

Chack lays back down

-82/92 hp


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Guess you are right Chack. It's going to be a long angry walk to Janderhoff. The good news is we don't have to deliver any eggs.

channel heal x4: 20d6 ⇒ (4, 5, 3, 2, 3, 2, 3, 3, 5, 6, 6, 1, 1, 2, 1, 2, 3, 1, 3, 6) = 62

Head toward whatever direction we think Janderhoff lies.

perception: 1d20 + 19 ⇒ (18) + 19 = 37


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Here we go again. Better then a dragon's belly I guess.

perception on travel: 1d20 + 19 ⇒ (3) + 19 = 22


Janderhoff lies about 300 miles to the south through mountains and other wilderness.

??: 2d20 ⇒ (8, 16) = 24

Many hours into your journey Dwol spots a group of trolls headed to the west. They are crossing in front of you a hundred yards ahead. They don’t appear to have noticed you.


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

Cast Aspect of the Falcon and Gravity Bow


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

How many trolls?

Just trolls?


You can see 10 trolls.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Everyone just lay low and let them pass us by.

Stay hidden until the trolls are out of sight and continue on our way to Janderhoff.


About 15 minutes pass while the trolls continue on their way moving out of sight. Several hours later it is getting dark.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Dwol takes a look at the sun and starts trying to find a reasonable place to camp. Time to rest. Plenty of road to travel tomorrow.

-keep watch-

perception: 1d20 + 19 ⇒ (2) + 19 = 21


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Another night on the ground...

perception: 1d20 + 19 ⇒ (16) + 19 = 35


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

perception: 1d20 + 13 ⇒ (4) + 13 = 17


Chack?


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

another non post

paizo please accept my perception roll

perception: 1d20 + 13 ⇒ (17) + 13 = 30


Hal and Chack get an uneasy feeling like someone or something is out there watching the group but they don’t see or hear anything and nothing happens.

Actions for the next day.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Continue moving towards Janderhoff.

perception: 1d20 + 19 ⇒ (4) + 19 = 23


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

I hope the dwarves appreciate all my walking...

perception: 1d20 + 19 ⇒ (15) + 19 = 34


Chack/Garric?


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

accept my roll Lord Paizo

I beseech thee

perception: 1d20 + 13 ⇒ (3) + 13 = 16


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

what she said

perception: 1d20 + 13 ⇒ (9) + 13 = 22


Hal still feels as if he is being watched throughout the day, but again nothing happens. Actions for the night?


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

-keep watch-

perception: 1d20 + 19 ⇒ (19) + 19 = 38


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

perception: 1d20 + 19 ⇒ (18) + 19 = 37

I think something or somethings are stalking us Dwol.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Dwol grunts noncommittally-OK...and? If they are going to leave us alone I'm happy enough to leave them alone. We have wasted enough time on goose chases; I'm not going to spend any more worrying about what may or may not be watching us.

Let's just get to Janderhoff and see how bad it is. Brald getting the armor will only make our job tougher and he's had more than enough time to firm up his rule.

Who knows, maybe we'll get lucky and he won't actually be that crap of a king?


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

That doesn't sound like it's going to happen from what you've told me Dwol


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Yeah, you are probably right Chack, but being an optimist is somewhere on the list of a paladin's job requirements. It could happen, even if it probably isn't going to happen.


Dwol and Hal sense rather than see 4 figures move In towards the group’s camp from each cardinal direction in the middle of the night.

Initiative rolls.


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

initiative: 1d20 + 6 ⇒ (9) + 6 = 15


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

initiative: 1d20 + 7 ⇒ (16) + 7 = 23


Dwol/Hal?


Gandalf the Grey wrote:
Dwol/Hal?

FFS man it's been just over 12 hours; easy with the bumps.

And we are rolling init now? ;-p


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

init: 1d20 ⇒ 4


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

init: 1d20 + 4 ⇒ (4) + 4 = 8


init: 1d20 ⇒ 19

Go ahead Garric. You can answer rather than see your foes. 50% miss chance


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

Manyshot: 1d20 + 13 + 1 ⇒ (18) + 13 + 1 = 32
miss on 1: 1d2 ⇒ 2
damage: 2d8 + 26 + 2 ⇒ (7, 1) + 26 + 2 = 36

Rapidshot: 1d20 + 13 + 1 ⇒ (14) + 13 + 1 = 28
miss on 1: 1d2 ⇒ 1

Last Attack: 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 15
miss on 1: 1d2 ⇒ 2
damage: 1d8 + 13 + 1 ⇒ (2) + 13 + 1 = 16


Garric thinks he killed whatever he hit.

All attacks on touch AC. If hit once or twice also make DC 16 Will save or become shaken. This is fear based.

Chack
slam: 1d20 + 12 ⇒ (8) + 12 = 20
dam: 1d8 ⇒ 8

slam: 1d20 + 12 ⇒ (14) + 12 = 26
dam: 1d8 ⇒ 2

Dwol
slam: 1d20 + 12 ⇒ (19) + 12 = 31
dam: 1d8 ⇒ 2

slam: 1d20 + 12 ⇒ (2) + 12 = 14
dam: 1d8 ⇒ 6

Hal
slam: 1d20 + 12 ⇒ (6) + 12 = 18
dam: 1d8 ⇒ 8

slam: 1d20 + 12 ⇒ (4) + 12 = 16
dam: 1d8 ⇒ 8

Party action including Garric.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

+4 on your saves from Dwol's Aura of Courage.

-8/100 HP

Dwol swings at invisible menace
Angval PA: 1d20 + 14 ⇒ (2) + 14 = 161d10 + 12 ⇒ (2) + 12 = 14
miss on 1: 1d2 ⇒ 2
Angval PA: 1d20 + 9 ⇒ (5) + 9 = 141d10 + 12 ⇒ (1) + 12 = 13
miss on 1: 1d2 ⇒ 2


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

-16/50HP

Will: 1d20 + 7 + 4 ⇒ (18) + 7 + 4 = 29

cast -stoneskin- on self


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

Use Charmed Life for +3 save

Will: 1d20 + 2 + 3 + 4 ⇒ (9) + 2 + 3 + 4 = 18
will: 1d20 + 2 + 3 + 4 ⇒ (4) + 2 + 3 + 4 = 13

Use 1 resolve point to remove Shaken

Attack!
Scimitar: 1d20 + 18 ⇒ (15) + 18 = 33
confirm crit: 1d20 + 18 + 1 ⇒ (6) + 18 + 1 = 25
crit damage: 2d6 + 19 + 11 + 2 ⇒ (1, 1) + 19 + 11 + 2 = 34

Last Attack: 1d20 + 13 ⇒ (19) + 13 = 32
confirm crit: 1d20 + 13 + 1 ⇒ (17) + 13 + 1 = 31
crit damage: 2d6 + 19 + 11 + 2 ⇒ (3, 5) + 19 + 11 + 2 = 40


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

On Hal's

Attack!

Manyshot: 1d20 + 13 + 1 ⇒ (12) + 13 + 1 = 26
damage: 2d8 + 18 + 2 + 1d6 ⇒ (7, 6) + 18 + 2 + (1) = 34

Rapidshot: 1d20 + 13 + 1 ⇒ (20) + 13 + 1 = 34
crit damage: 3d8 + 27 + 3 + 1d6 ⇒ (8, 6, 8) + 27 + 3 + (4) = 56

Last Attack: 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 29
crit damage: 3d8 + 27 + 3 + 1d6 ⇒ (1, 4, 8) + 27 + 3 + (4) = 47

if I kill Hal's, switch to Dwol's


Chack and Garric need to roll hit/miss due to invisibility


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

miss on 1: 2d2 ⇒ (1, 2) = 3


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

miss on 1: 3d2 ⇒ (1, 2, 2) = 5


Dwol misses. Hal casts. Chack takes down a foe, Garric takes down two more.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Dwol pokes around to see if he can find invisible corpses.


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Halafrin helps in the search for invisible assailants.


You don’t find any bodies but you do find what feels like a small invisible chest or box.


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

-detect magic- on the small invisible chest or box

not sure if there is any chance to detect/disarm traps or disable a lock


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Well that was as strange a thing as I've seen in a while. Attacked by invisible whatsits that leave no trace but instead some type of container.

Hurry it up there Hal. We aren't going to get to Janderhoff by standing around.

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