Wander the path (Inactive)

Game Master Daedeloth

At this point it's kind of a mystery.


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Garric Reisin wrote:

-well now it's causing me problems here...

[dice=perception]1d20 + 13

[dice=survival]1d20 + 9

The dreaded phone post beckons....


Dwoldrean Brewbelly wrote:
DM Darkvision wrote:

Why are Hal and Dwol making fort saves?

Chack and Garric perception and survival if you would like to help out.

~

The group climbs higher up into the thin mountain air.

Everyone make a DC16 fort save or become sickened.

~

And you made fort saves on Wednesday after I made that post.


As you move away from your camp, Garric finds large kobold tracks a couple hundred yards further up the mountain. He can identify at least 10 different sets.

Just beyond that Hal sees a tripwire for some sort of trap across the path.


DM Darkvision wrote:
Dwoldrean Brewbelly wrote:
DM Darkvision wrote:

Why are Hal and Dwol making fort saves?

Chack and Garric perception and survival if you would like to help out.

~

The group climbs higher up into the thin mountain air.

Everyone make a DC16 fort save or become sickened.

~

And you made fort saves on Wednesday after I made that post.

Just thought new day, new FORT


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Keep an eye out Garric; fine time for an ambush.

Halafrin moves forward to deal with the troublesome tripwire.

disable device: 1d20 + 14 + 1 ⇒ (16) + 14 + 1 = 31


Halafrin disarms the trap clearing the path forward.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

-continuing on towards certain doom-

perception: 1d20 + 19 ⇒ (12) + 19 = 31


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Maybe you can just talk to dragon and convince it of our just cause. Perhaps it will just gift you the armor?

perception: 1d20 + 19 ⇒ (3) + 19 = 22


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

perception: 1d20 + 13 ⇒ (6) + 13 = 19

survival: 1d20 + 1 ⇒ (5) + 1 = 6


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

perception: 1d20 + 13 ⇒ (10) + 13 = 23

survival: 1d20 + 9 ⇒ (20) + 9 = 29


The party comes to another waterfall and cliff about 20’ high. You see several large kobolds at the top of the cliff. One of the kobolds, who wears a headband with feathers of some sort hanging from it and holds a staff, points at you and shouts.

draconic:
Go back, you are not welcome here!

You are approximately 150’ from the cliff.


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

हामीले बुझेका छौं र तपाईं वा तपाईंको जनजातिसँग कुनै झगडा छैन। हामी कवचको सेट पुन: प्राप्त गर्न ठूलो सेतो संग दर्शक खोज्छौं। सायद तपाईंले हामीलाई परिचय दिन सक्नुहुन्छ? हामी तपाईंलाई तपाईंको सेवाको लागि इनाम प्रदान गर्न खुसी हुनेछौं।

draconic:
We understand and have no quarrel with you or your tribe. We seek an audience with the great white wyrm to retrieve a set of armor. Perhaps you can introduce us? We would be happy to provide you a reward for your service.

diplomacy: 1d20 + 15 ⇒ (2) + 15 = 17


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

What are you yammering on about? Hopefully it works; I don't fancy trying to get up to the top of that thing with those lizards opposing us.


draconic:
Throw down your weapons and you will be granted an audience.


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

He says throw down your weapons and an audience with the dragon will be granted. What do you think Dwol, could be your chance to get without bloodshed.-Halafrin gibes at the dwarf.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Dwol thinks seriously for a few moments-I don't like it, but I'm willing to give it a go if the party agrees. Kobolds are nasty little lizards, bigger in this case, but generally have a streak of law in them. what do you think Chack, Garric? Might be a way to get the armor without getting anyone killed. My goal is Janderhoff, not killing dragons.


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

How about if I stay here with the weapons.


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

I'm with the cat.


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Halafrin shakes his head in disbelief I wasn't really serious; a fireball and some arrows seems like a much better plan, but OK here it goes.

Shouting up to the kobolds-बौना उठ्नेछ, तर उसले तिम्रो जिब्रो बोल्दैन। तपाईंहरू मध्ये कोही सामान्य वा बौना बोल्नुहुन्छ?

Draconic:
The dwarf will come up, but he doesn't speak your tongue. Do any of you speak common or dwarven?


draconic:
No, we speak our language.


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Sorry Dwol but they only appear to speak Draconic. No way I am I going up there to get in their scaly clutches. Only one thing for it I suppose; it was a hare-brained idea in any case. Be about your business Garric.

fireball: 8d6 ⇒ (5, 6, 3, 5, 4, 5, 5, 4) = 37

Centered on the kobold with the feather.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

What in the blue blazes are you doing elf?!!!! That's no way to end a parlay!


Garric?


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

attack!

at feathered headdress kobold, switch to another if he goes down

Manyshot: 1d20 + 13 - 2 ⇒ (15) + 13 - 2 = 26
damage: 2d8 + 18 + 1d6 ⇒ (5, 5) + 18 + (5) = 33

Rapidshot: 1d20 + 13 - 2 ⇒ (11) + 13 - 2 = 22
damage: 1d8 + 9 + 1d6 ⇒ (3) + 9 + (2) = 14

Last attack: 1d20 + 8 - 2 ⇒ (20) + 8 - 2 = 26
crit damage: 3d8 + 27 + 1d6 ⇒ (7, 7, 5) + 27 + (6) = 52


Hal drops a fireball centered on the feather wearing kobold and Garric puts a pair of arrows into it dropping it to the ground. A few others appear to have been dropped by the blast. The rest run off.


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Well done indeed Garric. Much better than trusting the dwarf's fate to some scaly-skinned fiends.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Dwol shakes his head in disgust-When we get to someplace where I can have a few drinks, I'm going to get nice and toasted and tell you what's what elf.

Any way up besides climbing or flying?


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

perception: 1d20 + 13 ⇒ (2) + 13 = 15

good job guys.


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

thanks

perception: 1d20 + 13 ⇒ (4) + 13 = 17


There is no obvious means to easily get up the cliff.


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Halafrin casts -fly- on Garric Go take a look. If it's safe, then bring us up: Dwol; Chack; yours truly.


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

Sounds good Halafrin

fly up, take a look perception: 1d20 + 13 ⇒ (6) + 13 = 19

if nothing, bring up the others Dwol, Chack, Hal


Garric goes up to look and sees several kobold bodies on the ground but other than that things look clear. A few minutes later the rest of the group stands at the top of the small cliff. About a quarter mile ahead the river appears to be flowing out from a massive cave.


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Search the bodies -detect magic-

Head towards the cave looking for dangers.

perception: 1d20 + 19 ⇒ (12) + 19 = 31+1 for traps

Once we reach the cave entrance cast:

-resist energy- on Dwol, Garric, and Halafrin (Chack has the wolf pelt); (80 minutes); cold/10
-mage armor- on Halafrin (60 minutes); AC now 18

If light source is needed, -light- on Dwol's shield.

https://www.d20pfsrd.com/magic/all-spells/r/resist-energy/

Lead the way Dwol.

perception in the cave: 1d20 + 19 ⇒ (17) + 19 = 36+1 for traps


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

perception on way to the cave entrance: 1d20 + 19 ⇒ (10) + 19 = 29

At the cave:

Well I guess this is what we came here for. No way to talk our way through things now I guess.-Dwol looks wryly at Hal.

perception: 1d20 + 19 ⇒ (5) + 19 = 24


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

When Halafrin starts his casting, Garric will cast Aspect of the Falcon and Gravity Bow

perception: 1d20 + 13 + 3 ⇒ (2) + 13 + 3 = 18


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

Thanks Halafrin

Wrap myelf in the special wolf pelt

perception: 1d20 + 13 ⇒ (9) + 13 = 22


The party heads up to the cave, no traps are found but there are kobold tracks in abundance. At the cave entrance Hal and Garric cast spells. Chack puts on the wolf cloak, this requires removal of cloak of resistance.

The cave is approximately 120’ wide, 250’ high, and you can see it is at least 300’ deep with darkness extending beyond that. The floor of the cave is a sheet of thick ice with a river of water flowing out from the bottom. A large white dragon sits watching you from about 200’ away within the cave.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

OK for us to try talking now Halafrin? Stay back and spread out.-Dwol murmurs to the party.

-detect evil- on the large white dragon

Cautiously advancing to the edge of the ice-Oh mighty wyrm, my name is Dwoldrim Brewbelly and I have come to reclaim the armor of my ancestors. I ask that you surrender it peacefully to us and we will be on our way from your domain without further disturbance.

diplomacy: 1d20 + 19 ⇒ (6) + 19 = 25+3 for dwarven dragons


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Halafrin tries to avoid being close enough to get breath weaponed with any other party members and prepares an assault of magical fire, just in case.


You are at the edge of the ice and 200’ from the dragon, detect evil doesn’t have the range to reach the dragon.

How far apart are you going to stand from one another. Please describe how you are arranged.

“Why should I give you anything dwarf? My people were sent to speak with you and you murder them without reason and without warning. Now you demand treasure that I have fairly won? If I do as you suggest I would soon see a line of petitioners demanding one thing or another from me until I was left with nothing. I ask that you leave my mountain immediately.”


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

I KNEW that pointy-eared bastard was going to get us into trouble with his rash decision making!

Dwol begins backing away from the ice and towards the cave entrance.

All fair points your esteemed scalyness. However, consider the risks:

If you surrender the armor as we have "asked" we might be able to trade you something in return and further will make a sacred vow to keep the exchange a secret. No one need know that the item came from your vast and valuable horde.

If you don't there is a risk, however infinitesimal, that we might defeat you in combat and you would lose both treasure and life.

I would think that exchanging some armor, of no value to you, would certainly be better than a chance of death, which we have clearly committed to in order to gain said armor.


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Dwol up in the front begging to get blasted by dragon breath, claw, and fang.

The remaining 3 just inside the entrance spread out as possible to avoid all 3 being blasted simultaneously and flee if needs be.


How many feet apart is everyone standing?

Chack? Garric? Actions?


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Just far enough away to make sure that we don't get grouped by AOE.

Whatever is reasonable for seasoned 8th level adventurers.

I promise not to whine (too much) when you screw us over.


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

I have my scimitar at the ready, otherwise

perception: 1d20 + 13 ⇒ (5) + 13 = 18

is there not some task we can perform for you, or item we can procur, in exchange for his familial armor...oh glorious draco blanco?

diplomacy: 1d20 + 7 ⇒ (12) + 7 = 19


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

on the lookout for anything out of the ordinary.

perception: 1d20 + 13 + 3 ⇒ (12) + 13 + 3 = 28

bow at the ready.


“Finally the cat provides a useful idea. If you slay the fire giant Rauconar and turn his sword over to me then I will grant you the armor the dwarf seeks. He lives not too far south of here in the northern part of the Mindspin Mountains.”


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Fair enough. We'll go take care of this Ruconar fellow and be back as soon as we can with his blade.

Exit the cave and figure out how to get to where the dragon described.


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

After exiting the cave-Are you we shouldn't just kill this dragon now Dwol? It's evil enough and my feet are already tired from all this marching about.

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