Wander the path (Inactive)

Game Master Daedeloth

At this point it's kind of a mystery.


1,401 to 1,450 of 2,001 << first < prev | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | next > last >>

AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Dwol sighs and shakes his head-Be my guest elf. I'll take my chances with a giant before I take my chances with a dragon.

Your feet won't hurt very much when you are an elf-sicle; trust me.

Let me know what you want us to roll/do next.


You figure a day to get back off the mountain, then 3 days or so south across orc lands until you get to the north edge of the Mindspin Mountains.

Perception rolls as you start heading back down the mountain assuming that’s what you do.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

The good news to all this walking and no taverns is I think I may need to get my plate refitted when next we see an armorer. I swear I've lost a few pounds.

perception: 1d20 + 19 ⇒ (3) + 19 = 22


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Gods curse the cheery disposition of paladins...

perception: 1d20 + 19 ⇒ (12) + 19 = 31


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

perception: 1d20 + 13 ⇒ (20) + 13 = 33


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

perception: 1d20 + 13 + 4 ⇒ (1) + 13 + 4 = 18


Chack leads down the mountain into the broken hills near Wyvernsting spotting and avoiding 2 groups of orcs. The group finds a likely spot to camp as night falls.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

-keep watch-
perception: 1d20 + 19 ⇒ (7) + 19 = 26

Sensing Hal's brooding thoughts-Don't worry Hal, should we run into orcs I don't imagine much negotiating going on. Unless it's my axe negotiating heads from necks!


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

A few less orcs will make the world a better place, no question.

perception: 1d20 + 19 ⇒ (15) + 19 = 34


????: 4d20 ⇒ (16, 13, 13, 14) = 56

After a few days of dodging orcs the group makes it to the edge of the Mindspin mountains.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

I guess you missed your chance to make the world a better place Hal. Hopefully you feel the same about evil giants. Good news is you might get lucky on the trip back to the dragon's lair! Maybe we will let you haul the blade.

Head into the mountains and look for any likely signs of giants.

perception: 1d20 + 19 ⇒ (8) + 19 = 27


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

~updated spell list~

I think your banter is much more enjoyable over a glass of wine Dwol.

perception: 1d20 + 19 ⇒ (18) + 19 = 37


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

perception: 1d20 + 13 ⇒ (19) + 13 = 32

survival: 1d20 + 1 ⇒ (16) + 1 = 17


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

perception: 1d20 + 13 + 4 ⇒ (15) + 13 + 4 = 32

survival: 1d20 + 9 + 4 ⇒ (4) + 9 + 4 = 17


Hal and Chack think they have spotted a trail that may lead to a giant village or stronghold but it’s late in the day and can’t be explored until tomorrow.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

A good night's rest goes a long way in slaying giants.

-keep watch-
perception: 1d20 + 19 ⇒ (10) + 19 = 29


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

perception: 1d20 + 19 ⇒ (17) + 19 = 36


Chack? Garric?


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

it's not letting me post with them. ugh, here goes retry number three.


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

Fire giants huh, I hope I don't get my fur singed more.

perception: 1d20 + 13 ⇒ (7) + 13 = 20


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

-had to put some words in front, I guess-

perception: 1d20 + 13 + 4 ⇒ (14) + 13 + 4 = 31


The group hears something large move by the camp at a distance in the middle of the night.

The next morning you are able to follow up on the trail spotted the previous day, after following for a couple hours you are sure it sees frequent use by giants.

By late afternoon your trail has joined another and become even more clear.

An hour before sunset you see some sort of settlement obscured by a 20’ high palisade. You can see a closed gate at the end of the trail several hundred yards ahead.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Well I'm not knocking on THAT door; we don't have a good track record when it comes to gates and palisades. How about we look for another way in or some obvious weakness? I don't think we are going to be able to just pick them off as they come out or make a frontal assault.

Walk the perimeter of the settlement looking for anything promising.

perception: 1d20 + 19 ⇒ (14) + 19 = 33


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Maybe you can just parlay with them Dwol? Can't be any worse than a white dragon.

I jest! I jest! Let's look for a good way in.

perception: 1d20 + 19 ⇒ (15) + 19 = 34


How close are you going to the settlement?

Any actions to be stealthy?


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Dwol's stealth is garbage and I'm not sending Halafrin out by himself.

Will not be obvious circling the encampment, but not actively skulking; about 100' from the palisade.


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

Garric will go and scout

I will go as close I need to see anything of worth, within reason of course

stealth: 1d20 + 13 + 4 ⇒ (14) + 13 + 4 = 31

perception: 1d20 + 13 + 4 + 2 ⇒ (13) + 13 + 4 + 2 = 32


Is Dwol canceling his plan?


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Thanks Garric. I didn't want to volunteer you or Chack and the elf is always a strong breeze away from death.

Don't get killed or anything; I think I'm finally starting to understand your humor.

Dwol will wait Garric's report.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Thanks Garric. I didn't want to volunteer you or Chack and the elf is always a strong breeze away from death.

Don't get killed or anything; I think I'm finally starting to understand your humor.

Dwol will wait Garric's report.


Garric:
Garric circles the compound. He sees one area towards the rear of the settlement where the group might be able to squeeze through a gap in between some logs that form the palisade. He also hears sounds that indicate both giants and some sort of hound from inside the palisade.


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

Head back and report the information

stealth: 1d20 + 13 + 4 ⇒ (14) + 13 + 4 = 31

perception: 1d20 + 13 + 4 + 2 ⇒ (17) + 13 + 4 + 2 = 36


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Sounds like you found something promising Garric, well done. Let's go take a look and see if we can't slip in to pay Ruconar a surprise visit. Not sure how we will know which one is Ruconar. It's not like he will be wearing a name badge and anything that tall gives me neck pain to try and distinguish.

Once it's dark, move towards the location Garric describes and sneak into the settlement.


Stealth checks for all.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

It's like hauling around a bunch of pots and kettles on a rope...

stealth: 1d20 - 4 ⇒ (14) - 4 = 10


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

The dwarf is so loud I can hear his eyes blink...

stealth: 1d20 + 12 ⇒ (17) + 12 = 29


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

stealth: 1d20 + 13 + 4 ⇒ (11) + 13 + 4 = 28


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

stealth: 1d20 + 8 ⇒ (8) + 8 = 16


perception: 1d20 ⇒ 5

The group makes it to the gap in the fence, seemingly undetected.

Dwol and Garric will need to make escape artist checks to squeeze through.


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

escape artist: 1d20 + 5 ⇒ (10) + 5 = 15


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

EA: 1d20 - 4 ⇒ (2) - 4 = -2

I thought all of that walking would have helped more...

EA: 1d20 - 4 ⇒ (5) - 4 = 1

EA: 1d20 - 4 ⇒ (17) - 4 = 13


Dwol manages to squeeze through after a couple of minutes of effort. You’ve come through the fence and are now behind a wooden structure that is about 40’ wide, no entrances on this side of it. You can also see structures to the left and right of the the structure that you are behind. Probably dwellings.


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Stay here and stay quiet; I'll be back.

Before it can be discussed, Halafrin skulks into the darkness looking for the largest and/or most opulent structure available as well as getting a general layout of the settlement.

stealth: 1d20 + 12 ⇒ (6) + 12 = 18
perception: 1d20 + 19 ⇒ (19) + 19 = 38


How far is Hal going? Just checking out the 3 nearby structures or moving further?


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Not sure how long it would take to surveil, but Halafrin will try and review anything within 1-2 minutes of his starting point.


time: 1d10 ⇒ 8

Hal creeps about the small town for 48 seconds, getting a general sense of the layout before being spotted by a giant sentry.

perception: 1d20 + 14 ⇒ (8) + 14 = 22

init: 1d20 - 1 ⇒ (19) - 1 = 18

Hal make an initiative roll.


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

init: 1d20 + 4 ⇒ (17) + 4 = 21

Well that didn't take long...

Runs back to the party.


The group hears a horn sound and a shout: “INTRUDER!”

Party action.


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

I think I may have stirred the hornet's nest. Stay and fight or run and fight? I vote for run and fight.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

I'm for finding an out of the way place in one of these buildings and hope for the best. If we have to fight, might as well do it here. I'm tired of using my legs; time for my axe to see some work.

1,401 to 1,450 of 2,001 << first < prev | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Wander the path All Messageboards

Want to post a reply? Sign in.