| Garric Reisin |
Attack!
at the giant
Manyshot: 1d20 + 13 + 1 + 1 ⇒ (16) + 13 + 1 + 1 = 31
damage: 2d8 + 18 + 2 + 1d6 ⇒ (4, 7) + 18 + 2 + (6) = 37
Rapidshot: 1d20 + 13 + 1 + 1 ⇒ (3) + 13 + 1 + 1 = 18
damage: 1d8 + 9 + 1 + 1d6 ⇒ (5) + 9 + 1 + (5) = 20
Last Attack: 1d20 + 8 + 1 + 1 ⇒ (10) + 8 + 1 + 1 = 20
damage: 1d8 + 9 + 1 + 1d6 ⇒ (6) + 9 + 1 + (5) = 21
| Gandalf the Grey |
Garric’s first arrow penetrates the giant’s armor causing damage. Chack moves forward to engage in melee with the giant but is ineffective and stumbles during her attack.
Chack is enveloped by attackers.
Dog1
pa: 1d20 + 7 ⇒ (2) + 7 = 9
dam: 1d8 + 2 + 1d6 ⇒ (2) + 2 + (5) = 9
Dog2
pa: 1d20 + 7 ⇒ (3) + 7 = 10
dam: 1d8 + 2 + 1d6 ⇒ (3) + 2 + (4) = 9
Giant1
pa: 1d20 + 21 ⇒ (1) + 21 = 22
dam: 1d8 + 16 ⇒ (7) + 16 = 23
The giant stumbles as well!
The group hears more sounds of barking and what sounds like many giant footsteps approaching, the ground even shakes a bit.
Party action.
| Garric Reisin |
Attack!
Manyshot: 1d20 + 13 + 1 + 1 + 1 ⇒ (1) + 13 + 1 + 1 + 1 = 17
Rapidshot: 1d20 + 13 + 1 + 1 + 1 ⇒ (5) + 13 + 1 + 1 + 1 = 21
Haste: 1d20 + 13 + 1 + 1 + 1 ⇒ (2) + 13 + 1 + 1 + 1 = 18
Last Attack: 1d20 + 8 + 1 + 1 + 1 ⇒ (9) + 8 + 1 + 1 + 1 = 20
-wrong time to suck rolls-
| Chack -Sab-At |
ha, you fell for my stumbling trick
Attack!
use 1 panache pt to double precise strike damage
Scimitar: 1d20 + 18 + 1 ⇒ (6) + 18 + 1 = 25
damage: 1d6 + 19 + 8 ⇒ (5) + 19 + 8 = 32
Haste: 1d20 + 18 + 1 ⇒ (19) + 18 + 1 = 38
confirm crit: 1d20 + 18 + 1 + 1 ⇒ (3) + 18 + 1 + 1 = 23
crit damage: 2d6 + 19 + 11 + 2 ⇒ (4, 3) + 19 + 11 + 2 = 39
regain panache pt
Last Attack: 1d20 + 13 + 1 ⇒ (16) + 13 + 1 = 30
confirm crit: 1d20 + 13 + 1 + 1 ⇒ (12) + 13 + 1 + 1 = 27
crit damage: 2d6 + 19 + 11 + 2 ⇒ (4, 1) + 19 + 11 + 2 = 37
| DM Darkvision |
Hal speeds things up.
Dwol offers everyone some defense.
Garric shoots Chack in the back. dam: 1d8 + 10 ⇒ (3) + 10 = 13
Chack lands 3 attacks, however only the last one crits. The giant is now bleeding from multiple wounds.
The giant and dogs continue attacking Chack:
bite: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16
bite: 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11
pa: 1d20 + 21 + 2 ⇒ (15) + 21 + 2 = 38
dam: 3d6 + 15 ⇒ (3, 6, 5) + 15 = 29
pa: 1d20 + 15 + 2 ⇒ (6) + 15 + 2 = 23
dam: 3d6 + 15 ⇒ (2, 4, 5) + 15 = 26
pa: 1d20 + 11 + 2 ⇒ (14) + 11 + 2 = 27
dam: 3d6 + 15 ⇒ (1, 4, 3) + 15 = 23
Two more giants arrive next to the one attacking Chack.
Another giant and 4 more dogs arrive from the other side of the building towards the group's back near to Hal, Dwol, and Garric.
The party can hear the sounds of additional mobilizing giants and dogs.
Party action.
| Halafrin Mistweaver |
Remember when I advised running away and fighting a later day? Seems like a better idea by the moment!
Halafrin risks a quick look to see if there is any place to just get attacked in one direction before launching an icy fireball at the newly arrived giant and 4 dogs.
fireball: 8d6 ⇒ (4, 6, 5, 2, 1, 3, 5, 2) = 28 DC 19 REF
-versatile evocation- to change fire damage to cold
| Dwoldrean Brewbelly |
Seeing the odds against them-This is bad.
with an undaunted voice-Let's go Chack; time to chop some trees!
Activate -weapon of awe- and try to finish of Chack's wounded giant before attacking the new one.
Angval PA: 1d20 + 11 ⇒ (11) + 11 = 221d10 + 12 + 2 ⇒ (8) + 12 + 2 = 22
Angval PA haste: 1d20 + 11 ⇒ (7) + 11 = 181d10 + 12 + 2 ⇒ (5) + 12 + 2 = 19
Angval PA: 1d20 + 6 ⇒ (5) + 6 = 111d10 + 12 + 2 ⇒ (2) + 12 + 2 = 16
Correction, AC 31 vs giants; 27 vs others.
| Garric Reisin |
Sorry Chack!
Attck! Switch to new giant if the first one is finished off.
Manyshot: 1d20 + 13 + 1 + 1 + 1 ⇒ (14) + 13 + 1 + 1 + 1 = 30
damage: 2d8 + 18 + 2 + 1d6 ⇒ (8, 1) + 18 + 2 + (5) = 34
Rapidshot: 1d20 + 13 + 1 + 1 + 1 ⇒ (14) + 13 + 1 + 1 + 1 = 30
damage: 1d8 + 9 + 1 + 1d6 ⇒ (5) + 9 + 1 + (1) = 16
Haste: 1d20 + 13 + 1 + 1 + 1 ⇒ (16) + 13 + 1 + 1 + 1 = 32
damage: 1d8 + 9 + 1 + 1d6 ⇒ (8) + 9 + 1 + (2) = 20
Last Attack: 1d20 + 8 + 1 + 1 + 1 ⇒ (4) + 8 + 1 + 1 + 1 = 15
| Chack -Sab-At |
Much better Garric!
Attack! Old giant if needed, otherwise new.
use 1 panache pt to double precise strike damage
Scimitar: 1d20 + 18 + 1 ⇒ (19) + 18 + 1 = 38
confirm crit: 1d20 + 18 + 1 + 1 ⇒ (1) + 18 + 1 + 1 = 21
reg damage: 1d6 + 19 + 8 ⇒ (1) + 19 + 8 = 28
Haste: 1d20 + 18 + 1 ⇒ (19) + 18 + 1 = 38
confirm crit: 1d20 + 18 + 1 + 1 ⇒ (14) + 18 + 1 + 1 = 34
crit damage: 2d6 + 19 + 11 + 2 ⇒ (2, 6) + 19 + 11 + 2 = 40
-regain 1 panache pt-
Last Attack: 1d20 + 13 + 1 ⇒ (6) + 13 + 1 = 20
-39/92 hp
| Gandalf the Grey |
The party is between the fence with the hole and a building. Giants can come from either side of the building.
ref: 1d20 + 4 ⇒ (13) + 4 = 17
ref: 1d20 + 5 ⇒ (4) + 5 = 9
Hal’s frozen fireball kills the dogs and does some damage to the giant coming from behind. Dwol fails to make contact. Garric slays the original giant and Chack cuts into one of the newcomers.
Chack
bite: 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28
bite: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18
pa: 1d20 + 21 + 2 ⇒ (5) + 21 + 2 = 28
dam: 3d6 + 16 ⇒ (3, 6, 3) + 16 = 28
pa: 1d20 + 16 + 2 ⇒ (18) + 16 + 2 = 36
dam: 3d6 + 16 ⇒ (2, 6, 5) + 16 = 29
pa: 1d20 + 11 + 2 ⇒ (6) + 11 + 2 = 19
dam: 3d6 + 16 ⇒ (2, 2, 6) + 16 = 26
Dwol
pa: 1d20 + 21 ⇒ (6) + 21 = 27
dam: 3d6 + 16 ⇒ (6, 6, 6) + 16 = 34
pa: 1d20 + 16 ⇒ (9) + 16 = 25
dam: 3d6 + 16 ⇒ (5, 6, 5) + 16 = 32
pa: 1d20 + 11 ⇒ (5) + 11 = 16
dam: 3d6 + 16 ⇒ (2, 2, 6) + 16 = 26
Hal
pa: 1d20 + 21 ⇒ (9) + 21 = 30
dam: 3d6 + 16 ⇒ (3, 5, 2) + 16 = 26
pa: 1d20 + 16 ⇒ (13) + 16 = 29
dam: 3d6 + 16 ⇒ (3, 1, 3) + 16 = 23
pa: 1d20 + 11 ⇒ (7) + 11 = 18
dam: 3d6 + 16 ⇒ (1, 3, 1) + 16 = 21
Two more giants and two more dogs join those attacking Chack and Dwol. Two more giants and two more dogs join the giant in the back.
| Dwoldrean Brewbelly |
It's as good a place as any to die I suppose.
With fury in his voice-Chack, Garric, probably time for you to leave.
Come on you fire eating bastards; come and feel my axe!
On wounded giant:
Anval PA: 1d20 + 11 ⇒ (18) + 11 = 291d10 + 12 + 2 ⇒ (7) + 12 + 2 = 21
Anval PA haste: 1d20 + 11 ⇒ (3) + 11 = 141d10 + 12 + 2 ⇒ (8) + 12 + 2 = 22
Anval PA: 1d20 + 6 ⇒ (4) + 6 = 101d10 + 12 + 2 ⇒ (3) + 12 + 2 = 17
| Garric Reisin |
Not if you're not coming with us Dwol
Attack!
Manyshot: 1d20 + 13 + 1 + 1 + 1 ⇒ (16) + 13 + 1 + 1 + 1 = 32
damage: 2d8 + 18 + 2 + 1d6 ⇒ (1, 2) + 18 + 2 + (4) = 27
Rapidshot: 1d20 + 13 + 1 + 1 + 1 ⇒ (20) + 13 + 1 + 1 + 1 = 36
crit damage: 3d8 + 27 + 3 + 1d6 ⇒ (5, 7, 8) + 27 + 3 + (3) = 53
Haste: 1d20 + 13 + 1 + 1 + 1 ⇒ (11) + 13 + 1 + 1 + 1 = 27
damage: 1d8 + 9 + 1 + 1d6 ⇒ (4) + 9 + 1 + (5) = 19
Last Attack: 1d20 + 8 + 1 + 1 + 1 ⇒ (12) + 8 + 1 + 1 + 1 = 23
| Chack -Sab-At |
I couldn't live with myself Dwol
Attack!
Use 1 panache pt to double precise strike damage]
Scimitar: 1d20 + 18 + 1 ⇒ (4) + 18 + 1 = 23
Haste: 1d20 + 18 + 1 ⇒ (20) + 18 + 1 = 39
crit damage: 2d6 + 38 + 2 ⇒ (2, 5) + 38 + 2 = 47
Last Attack: 1d20 + 13 + 1 ⇒ (9) + 13 + 1 = 23
-68/92 hp
| Dwoldrean Brewbelly |
As an immediate action Dwol could use Paladin’s Sacrifice to keep Hal up. Running away is probably the smart move your chances of success here appear to be minimal.
Yeah, I continue to suck. What's the point of working on all these cool abilities if I don't remember to use them? Fing useless; I deserve to die.
| Dwoldrean Brewbelly |
~merciful retcon~ (sorry about wasting all your awesome 20s!)
Dwoldrean reaches out with divine power and absorbs one of the giant's fell blows on Hal.
-26/100 HP
Get us out of here Hal!
| Halafrin Mistweaver |
~merciful retcon~
-44/50 HP
Hal tugs at Garric-Come on! and leads him towards his other two companions before using the power of his ring to cast -dimension door- and transport all four 1,040 feet away into the wilds from whence they just came.
| Dwoldrean Brewbelly |
Dwol releases a quick burst of healing as he talks.
channel x3: 15d6 ⇒ (6, 2, 4, 1, 2, 1, 1, 1, 5, 6, 2, 5, 6, 6, 2) = 50
Well that didn't go very well. I guess Hal's gut was right for once.
We should probably find a defensible place to hole up in. Seeing surprise is off the table, and direct confrontation appears inadvisable for the moment, I'm thinking we harass them and try and pick off patrols wearing their numbers down until direct action is more palatable.
Open to any other ideas as well.
| Garric Reisin |
Fun?! Fun?!?! Pointing to Halafrins near dead body. Does that look like fun?
perception: 1d20 + 13 + 4 + 2 ⇒ (1) + 13 + 4 + 2 = 20
For hiding and ambush spots
survival: 1d20 + 9 + 4 + 2 ⇒ (18) + 9 + 4 + 2 = 33
| Halafrin Mistweaver |
Halafrin nods at Garric in appreciation-It's OK Garric, I just need to learn to be a bit more forceful with my position. Not ALL my ideas are about backstabbing, theft, and murder.
Just the most effective ones...-he thinks to himself
Looking for a hiding/camping spot:
perception: 1d20 + 19 ⇒ (7) + 19 = 26
survival: 1d20 + 1 ⇒ (4) + 1 = 5
| Dwoldrean Brewbelly |
The plan is to find a defensible, out-of-the-way, camping location that will allow us to try and pick off any 'manageable' groups that exit the town. Try to thin them out until entering the place is more realistic.
Happy to take a call if it's easier to talk through it.
perception: 1d20 + 19 ⇒ (17) + 19 = 36
survival: 1d20 + 2 ⇒ (14) + 2 = 16
| Gandalf the Grey |
Hal did obtain a decent overview of the layout of the settlement. Essentially there were 12 structures along the walls, 3 along each wall, and a single larger structure in the middle of the town, next to a town square.
You are able to find a suitable ambush spot along the trail that you followed to the giant settlement. It is about a mile from the town, out of sight/sound. You can camp there along the trail or on a nearby hill about a 5 minute walk away, you can see the gate to the settlement from the hill.
| Dwoldrean Brewbelly |
I'd like to see them, or anything else, coming if at all possible. Getting dropped in the pot seems to be counterproductive at best.
We'll just do our best to kill off whatever comes our way, but at some point we are probably going to have to move. Can't imagine they will ignore people not returning or the lack of incoming traffic.
Is it possible to get from the hill to the ambush site before anyone spotted from said hill gets there? If so, camp atop the hill and await travelers. If not, wait at the ambush site during the day but camp at night on the hill.
Any other likely sites to displace to if/when things get too hot?
Other thoughts from the party?
-keep watch- if resting, otherwise surveil roll:
perception: 1d20 + 19 ⇒ (10) + 19 = 29
| Halafrin Mistweaver |
Thinking about this more, Halafrin probably should have dropped a whole Hudson vibe from Aliens. "Well, that's great. That's just f!*#in' great, man! Now what the f&!# are we supposed to do? We're in some real pretty shit now, man!"
Oh well, next time for sure.
| Gandalf the Grey |
You can move from hill to ambush and still have a few minutes before anyone from the settlement could arrive, absent any magical or supernatural means of travel.
The view the other direction is not as far or as good, maybe a couple rounds to spare for anything headed towards the settlement.
You are in wilderness so there are lots of places to hide but you recall the giants do have dogs so there is possibility of being tracked, and random monsters.
Any actions from Garric/Chack as you wait and watch on first day?
| Dwoldrean Brewbelly |
Going on record that since Gandalf has been the GM of this campaign, things have definitely gone worse for us. Lathspell I name you!
Will watch and wait for a few days from the hill and ambush site.
perception: 4d20 ⇒ (18, 20, 8, 18) = 64+19
| Dwoldrean Brewbelly |
Dwol works his way to be in front of the cart about 30' before stepping out and addressing the pair-Stop where you are! Leave the wagon and I'll spare your lives. You are welcome to go back the way you came or continue on, without the wagon of course, to the town ahead.
diplomacy: 1d20 + 19 ⇒ (7) + 19 = 26
| Gandalf the Grey |
The goblins nearly fall off the wagon as Dwol surprises them by stepping out from the bushes near the path.
After a moment to regain their composure.
To Dwol:
Goblin 1: “What are you doing hiding in the bushes accosting travelers?”
Goblin 2: “Why would we leave our wagon? Are you a bandit?”
To each other:
Goblin 1: ”Did Haford warn us of bandits on this trip?”
Goblin 2: “Not that I recall, certainly nothing about feral dwarf rogues.”
| Dwoldrean Brewbelly |
Dwol smiles at the chatty goblins-Not a bandit, just part of a force denying transit to or from Ruconar's village. Again, your options are forward, back, or die but all without the wagon.