Wander the path
(Inactive)
Game Master
Daedeloth
At this point it's kind of a mystery.
Dwol opens the chest which contains a sack of coins (100pp) and two of the strange helms.
AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
If he thinks there is time (aka no fog of death)-Hal, come have a look at these things.
-detect evil- on the helms
AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
If there is time, Halafrin comes over to examine the helms.
-detect magic-
know arcana: 1d20 + 12 ⇒ (16) + 12 = 28
know history: 1d20 + 9 ⇒ (15) + 9 = 24
know planes: 1d20 + 9 ⇒ (14) + 9 = 23
know religion: 1d20 + 9 ⇒ (20) + 9 = 29
Then check the double doors in the other room if there is no way out from this room.
perception: 1d20 + 20 ⇒ (17) + 20 = 37+1 for traps
No evil or magic detected on the helms.
Upon inspection Hal finds that the top of the helm opens up revealing a compartment of some type with a padded interior. It looks like the compartment can be opened from the exterior or interior. Hal has never heard of anything like it.
The double doors appear to be trapped.
No fog has penetrated the doors closed by Dwol so far.
AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
You guess is as good as mine.-Halafrin gestures futilely at the helmet. Maybe something is contained inside the ones possessing dwarves? Why did you throw the other one away Dwol?-He asks crossly.
Halafrin works at disabling the doors-Stand back.
disable: 1d20 + 17 ⇒ (20) + 17 = 37+1 for traps
Hal disables the trap on the double doors preventing unprecedented death and destruction.
AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Acknowledging Hal's "all clear" signal, Dwol moves forward and opens the doors.
Dwol opens the doors, there is a landing area the doors open onto that is about 12’x12’ and a vertical shaft going down at least 60’.
AC 27 HP 106 INIT+6; PERCEPTION +14
Good job, Halafrin.
perception: 1d20 + 14 ⇒ (8) + 14 = 22
AC 21 HP 97/106 INIT+7; PERCEPTION +14
Yes, thank you for preventing Death and Destruction.
perception: 1d20 + 14 ⇒ (8) + 14 = 22
AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Inspect the area
-detect evil-
perception: 1d20 + 20 ⇒ (8) + 20 = 28
AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Looking around
-detect magic-
perception: 1d20 + 20 ⇒ (3) + 20 = 23+1 for traps
What's this all about?
know engineering: 1d20 + 9 ⇒ (17) + 9 = 26
Residual evil and magic as previous rooms. No traps found other than there is obviously what is essentially a 60’+ pit directly in front of you. Perhaps it’s a way down to a lower level.
As the group looks about and thinks deep thoughts you can hear a scraping sound coming from the darkness below.
AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Dwol looks down into the pit.
As Dwol watches a wooden platform rises slowly out of the darkness towards the party. It scrapes the walls occasionally as it rises causing the aforementioned noise. It is moving about 1’ per second and came into your view at 60’ down. It is now about 50’ down and continues to rise.
AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
If there are no other ways out or areas we have not explored, will wait for the platform to fully ascend.
The platform reaches the level of the group and comes to a stop.
AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Dwol frowns-I don't see a way back, I don't see a way out, and I don't want to ride down the shaft of doom on this rickety thing. Any other thoughts?
AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Halafrin snorts-Great, the DWARF doesn't know what to do underground...
Option four is we just wait here and see what happens. Those dwarves from the forge have to go somewhere after they finish their labor.
AC 21 HP 97/106 INIT+7; PERCEPTION +14
I don't see any other way Dwol. I think we have to ride the rickety.
The group talks.
After a brief pause at the group’s level the platform starts to descend about twice as fast as it came up.
AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
If it's safe to clamber on the contraption, the party does so. If not we wait.
AC 27 HP 106 INIT+6; PERCEPTION +14
The platform is about 2’ down from the party’s level.
You can hop down to it if you choose, you don’t really know if the platform is safe or not.
AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
We're in a bad enough situation as it is. Let's not make it worse by chancing a heavy jostle to that thing and make this long journey that much shorter.
Dwol waits and watches the platform descend.
AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Halafrin waits per Dwol's instruction and tries to get a sense of how the thing works and if it's trustworthy to traverse on.
know engineering: 1d20 + 9 ⇒ (15) + 9 = 24
AC 27 HP 106 INIT+6; PERCEPTION +14
Chack's shoulders slump and she taps her foot impatiently while waiting for the platform to make another cycle.
The platform descends out of sight.
AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Dwol will go check on the surviving dwarf in the other room and if he's conscious question him otherwise sit and wait assuming there is no other place for us to explore.
Hal doesn’t see any ropes or cables attached to the platform, maybe there is a mechanism underneath it or maybe it is magic.
Dwol turns and looks back just in time to see the dwarf get enveloped by the red fog with tendrils now reaching out towards the group.
AC 27 HP 106 INIT+6; PERCEPTION +14
Ahhg, I knew we should've have jumped.
move to other side of pit, away from fog and check for platform ascension
AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Dwol rushes forward and attempts to grab the dwarf before the red mist gets to him.
Chack, you are on a ledge by a vertical shaft, there is no way to reach the far side unless you are climbing a vertical face of stone.
Dwol roll a d20 to see if you can reach the dwarf.
AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Dwol's little dwarven legs churn furiously:
run Forest!: 1d20 ⇒ 8
Dwol is unable to reach the dwarf before its enveloped by the fog.
AC 27 HP 106 INIT+6; PERCEPTION +14
AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
If the platform doesn't return, Dwol will simply leap into the pit to find out what's below and then have the party use rope to climb down after him once it's secure.
The platform does not respond to Chack’s pleas.
Dwol had just run back in the other room with the red fog moving forward and just witnessed it envelop the captive dwarf.
As Dwol returns to his companions from the previous room the mist begins to flow forward further filling the previous room and creeping closer to the group.
AC 27 HP 106 INIT+6; PERCEPTION +14
Anywhere to tie off some rope?
If Chack closes the doors she could loop the rope through the door handles, you would use approximately 12’ of rope to reach the shaft.
AC 27 HP 106 INIT+6; PERCEPTION +14
do it!
Garrick, while I tie one end to the door, tie yours to the end of mine!
AC 21 HP 97/106 INIT+7; PERCEPTION +14
AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
If you want to use the rope to descend, I can hold the line and jump down once you are safely below.
When Chack closes the doors to tie the rope, the sound of the platform scraping the walls as it rises up to the level of the group and pauses.
AC 27 HP 106 INIT+6; PERCEPTION +14
If I have time, untie it and run to the platform.
If not, leave the rope and run to the platform.
Chack is able to retain her rope and board the platform without any problems.
AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Dwol and Hal get on the platform of certain doom.
Express elevator to hell! Goin’ down!
Will go out on a limb and make the wild assumption that Garric boards the platform as well.
The platform descends about 120’ and then stops at a small platform with double doors.
AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Check the platform and doors.
-detect magic-
perception: 1d20 + 20 ⇒ (14) + 20 = 34+1 for traps
AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
See? Nothing to worry about. You lot are a bunch of nervous necromancers. Smile! We are going to be OK...-Dwol jokes about lightheartedly.
perception: 1d20 + 20 ⇒ (13) + 20 = 33
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