Wander the path (Inactive)

Game Master Daedeloth

At this point it's kind of a mystery.


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AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Dwol has moved into the room per Hal's direction and hopes the other two do as well with Garric closing the door.


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

Let it be so...


Where is Hal doing his perception checks from? From the stairs or is he moving about the room? If he is moving about is everyone else moving with him or staying put?


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Checks the stairs before going down them and then moves about the room. Everyone else should stay put until the all clear is given.


Magic and evil detected as previous room.

init mp: 2d20 ⇒ (7, 2) = 9

As Hal nears the lava a massive fire elemental erupts out of it to strike at a flat footed Hal.

slam: 1d20 + 15 ⇒ (19) + 15 = 34
dam: 2d6 + 4 ⇒ (3, 2) + 4 = 9
fire dam: 2d6 ⇒ (5, 4) = 9 DC18 ref or catch fire

slam: 1d20 + 15 ⇒ (2) + 15 = 17
dam: 2d6 + 4 ⇒ (1, 4) + 4 = 9
fire dam: 2d6 ⇒ (5, 6) = 11 DC18 ref or catch fire


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

Charge forward and attack the elemental

over here, burn boy!!

Scimitar: 1d20 + 20 ⇒ (12) + 20 = 32
damage: 1d6 + 12 ⇒ (2) + 12 = 14

Last Attack: 1d20 + 15 ⇒ (7) + 15 = 22
damage: 1d6 + 12 ⇒ (4) + 12 = 16


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

Attack!

Manyshot: 1d20 + 14 + 1 + 1 ⇒ (11) + 14 + 1 + 1 = 27
damage: 1d8 + 18 + 2 + 4 ⇒ (8) + 18 + 2 + 4 = 32

Rapidshot: 1d20 + 14 + 1 + 1 ⇒ (7) + 14 + 1 + 1 = 23
damage: 1d8 + 9 + 1 + 2 ⇒ (4) + 9 + 1 + 2 = 16

Last Attack: 1d20 + 9 + 1 + 1 ⇒ (8) + 9 + 1 + 1 = 19
damage: 1d8 + 9 + 1 + 2 ⇒ (7) + 9 + 1 + 2 = 19


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

REF: 1d20 + 10 ⇒ (12) + 10 = 22
REF: 1d20 + 10 ⇒ (13) + 10 = 23

-38/58 HP

Me and my cursed luck...

Halafrin moves away from the elemental and tries to flank it.

scorching ray/touch/cold damage-versatile evocation: 1d20 + 7 ⇒ (11) + 7 = 184d6 + 4d6 ⇒ (6, 5, 1, 2) + (5, 1, 1, 2) = 23

scorching ray/touch/cold damage-versatile evocation: 1d20 + 7 ⇒ (10) + 7 = 174d6 + 4d6 ⇒ (1, 6, 6, 3) + (6, 5, 5, 4) = 36


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Dwol moves in to take on the fiery foe.

PA: 1d20 + 15 ⇒ (4) + 15 = 191d10 + 12 ⇒ (10) + 12 = 22
PA: 1d20 + 7 ⇒ (6) + 7 = 131d10 + 12 ⇒ (4) + 12 = 16


Chack and Dwol move down the stairs to attack, Chack hits doing a bit of damage, Dwol misses. Garric lands a couple of shots. Hal’s rays do the most damage.

The elemental follows Hal.

slam: 1d20 + 15 ⇒ (10) + 15 = 25
dam: 2d6 + 4 ⇒ (3, 5) + 4 = 12
fire dam: 2d6 ⇒ (2, 2) = 4

slam: 1d20 + 15 ⇒ (3) + 15 = 18
dam: 2d6 + 4 ⇒ (2, 4) + 4 = 10
fire dam: 2d6 ⇒ (3, 2) = 5

A second elemental comes out of the lava and attacks Dwol.
cd: 1d2 ⇒ 2

slam: 1d20 + 15 ⇒ (9) + 15 = 24
dam: 2d6 + 4 ⇒ (4, 4) + 4 = 12
fire dam: 2d6 ⇒ (5, 2) = 7

slam: 1d20 + 15 ⇒ (14) + 15 = 29
dam: 2d6 + 4 ⇒ (2, 2) + 4 = 8
fire dam: 2d6 ⇒ (3, 4) = 7


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

REF: 1d20 + 10 ⇒ (20) + 10 = 30
REF: 1d20 + 10 ⇒ (13) + 10 = 23

-69/58 HP

Halafrin collapses in a charred heap.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

REF: 1d20 + 9 ⇒ (20) + 9 = 29
REF: 1d20 + 9 ⇒ (7) + 9 = 16

Dwol burst into flames additional burning damage: 1d6 ⇒ 2

-36/115HP

LOH 1/9: 5d6 + 10 ⇒ (1, 3, 5, 4, 6) + 10 = 29

-7/115HP

PA: 1d20 + 15 ⇒ (12) + 15 = 271d10 + 12 ⇒ (10) + 12 = 22
PA: 1d20 + 7 ⇒ (6) + 7 = 131d10 + 12 ⇒ (1) + 12 = 13


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

Attack!

Scimitar: 1d20 + 20 ⇒ (4) + 20 = 24
damage: 1d6 + 12 ⇒ (5) + 12 = 17

Last Attack: 1d20 + 15 ⇒ (15) + 15 = 30
damage: 1d6 + 12 ⇒ (1) + 12 = 13


Is Garric fiddling as the party burns?


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

booo, I think I hit preview and not submit...

Manyshot: 1d20 + 14 + 1 + 1 ⇒ (5) + 14 + 1 + 1 = 21
damage: 2d8 + 18 + 2 + 4 ⇒ (3, 6) + 18 + 2 + 4 = 33

Rapidshot: 1d20 + 14 + 1 + 1 ⇒ (20) + 14 + 1 + 1 = 36
damage: 1d8 + 9 + 1 + 2 ⇒ (1) + 9 + 1 + 2 = 13

Last Attack: 1d20 + 9 + 1 + 1 ⇒ (18) + 9 + 1 + 1 = 29
damage: 1d8 + 9 + 1 + 2 ⇒ (6) + 9 + 1 + 2 = 18


Hal smokes. Dwol and Chack hack away at the new elemental while Garric finishes the first elemental off.

On Dwol:
slam: 1d20 + 15 ⇒ (10) + 15 = 25
dam: 2d6 + 4 ⇒ (2, 6) + 4 = 12
fire dam: 2d6 ⇒ (4, 6) = 10

slam: 1d20 + 15 ⇒ (6) + 15 = 21
dam: 2d6 + 4 ⇒ (3, 5) + 4 = 12
fire dam: 2d6 ⇒ (3, 4) = 7


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

Attack!

Scimitar: 1d20 + 20 ⇒ (6) + 20 = 26
damage: 1d6 + 12 ⇒ (6) + 12 = 18

Last Attack: 1d20 + 15 ⇒ (14) + 15 = 29
damage: 1d6 + 12 ⇒ (3) + 12 = 15


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

Attack!!

Manyshot: 1d20 + 14 + 1 + 1 ⇒ (20) + 14 + 1 + 1 = 36
damage: 2d8 + 18 + 2 + 4 ⇒ (1, 6) + 18 + 2 + 4 = 31

Rapidshot: 1d20 + 14 + 1 + 1 ⇒ (12) + 14 + 1 + 1 = 28
damage: 1d8 + 9 + 1 + 2 ⇒ (2) + 9 + 1 + 2 = 14

Last Attack: 1d20 + 9 + 1 + 1 ⇒ (9) + 9 + 1 + 1 = 20


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

REF existing flame: 1d20 + 9 ⇒ (5) + 9 = 14
REF new hit: 1d20 + 9 ⇒ (5) + 9 = 14

Dwol continues to burn for an additional 1d6 ⇒ 4

-43/115HP

LOH 2/9: 5d6 + 10 ⇒ (2, 5, 5, 3, 6) + 10 = 31

-12/115HP

PA: 1d20 + 15 ⇒ (19) + 15 = 341d10 + 12 ⇒ (2) + 12 = 14
PA: 1d20 + 7 ⇒ (1) + 7 = 81d10 + 12 ⇒ (3) + 12 = 15


Chack, Garric and Dwol destroy the remaining elemental but Dwol’s axe slips from his burnt hands and goes flying towards the pool of lava.

Chack is between Dwol and the lava and can make an attack to try to strike the axe down as it sails by her.


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

Axe Save: 1d20 + 20 ⇒ (9) + 20 = 29


Chack saves the flying axe from lava death.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

CLW wand on Hal: 20d6 + 10 ⇒ (4, 1, 1, 4, 5, 2, 3, 2, 2, 5, 2, 3, 5, 1, 5, 5, 6, 2, 1, 3) + 10 = 72


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Check the single door.

perception: 1d20 + 20 ⇒ (18) + 20 = 38+1 for traps


Dwoldrean Brewbelly wrote:
[dice=CLW wand on Hal]20d6+10

Why is CLW wand 20d6+10?

1d8+1


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

cuz I got stuck on channels

CLW: 13d8 + 13 ⇒ (5, 3, 2, 1, 8, 4, 7, 7, 7, 6, 7, 3, 1) + 13 = 74


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

-That's a channel I like to watch...-


No traps found on the single door.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Dwol opens the door and looks at whatever is behind it.


Dwol opens the door onto a room that is about 25’ wide by 35’ deep. The room is just a a warm if not warmer than the room with the elementals, the last 5’ at the far end of the room looks like a rectangular pool of lava. A pair of forges and anvils stand near to the lava with 4 dwarves working there, the sounds of hammers striking fills the room. The 4 dwarves don’t appear to have noticed the door opening, concentrating on their work and with their backs more or less to Dwol.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

-detect evil-


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

Cast Gravity Bow and Aspect of the Falcon


Evil is detected as the previous rooms, the dwarves do not detect as evil.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Dwol enters the room and calls out to the dwarves-Hey there fellows, I'm looking for some friends amongst the Burntbeards but it's been quite some time since last I was in Jandrehoff and I am ashamed to admit I may be a little lost. Can you help?

diplomacy: 1d20 + 20 + 3 ⇒ (16) + 20 + 3 = 39


A young looking dwarf with a reddish beard and hair stops working and turns to Dwol.

“I am Grym Burntbeard, what do you need?”


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Well met Grym, sorry to disrupt your work. A friend of mine, one of your folk-Oin Ironfist, came to see me several months ago. He said I should call on him if I ever came back to Janderhoff. Can you tell me where I might find him?


“Haven’t seen nor heard about him in weeks, or maybe months. Oin attacked Sky Lord Brald and was sentenced to perform hard labor, he’s probably down in the mines somewhere. If there’s nothing else, I’ve work to do.”


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Halafrin casts -mage armor- and goes back to examine the double doors.

-detect magic-
perception: 1d20 + 20 ⇒ (13) + 20 = 33+1 for traps


Where are Dwol, Chack, Garric? In room with dwarves or the main room? What are they doing, if anything?


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

Chack and Garric are following Halafrin


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Following


The door does not detect as magic and Hal finds no traps.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Dwol opens the double doors and looks inside with the party standing 10' back from the doors.


Dwol opens the door revealing 10’ wide stairs leading down about 20’ into a 40’x40’ room. In the center of the room is what looks like a circle of soil about 15’ across. Standing around the circle of soil are five dwarven soldiers, one has a strange helm that is higher than the standard dwarven helm, makes that dwarf look about a foot taller. There are large double doors at the far side of the room and a single door in the wall to the right.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

-detect evil- on room, soil, and dwarves.


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

perception: 1d20 + 14 ⇒ (7) + 14 = 21


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

perception: 1d20 + 14 + 3 ⇒ (9) + 14 + 3 = 26


Room and soil detect as evil as per previous rooms. The dwarf with the strange helm flickers on and off with evil, no evil detected on other dwarves.

Garric and Chack don’t spot anything beyond previous description.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Dwol will lead the party past the dwarves to the single door on the right and open it.


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Following Dwol.

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