Wander the path (Inactive)

Game Master Daedeloth

At this point it's kind of a mystery.


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As soon as the party starts down the stairs the dwarves turn their attention to them.

The one with the strange helm points at Dwol: “That’s the Brewbelly traitor, kill him and his freak friends.”

init MP: 2d20 ⇒ (2, 15) = 17

Party action.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Stay your hands brothers, I have no quarrel with you, and am loathe to harm any of our good folk! The courtesy of these halls is somewhat lessened since last I was here.

Have Mr. High Hat here doff his helmet so we can see the truth of this matter and what lies his wagging tongue give forth like a simpering cur.

diplomacy: 1d20 + 20 + 3 ⇒ (17) + 20 + 3 = 40


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Halafrin waits to see if the dwarves listen to reason or if the party has to slaughter all of them to quell the threat provoked by the high-helmed dwarf.


C? G?


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

Ready my bow


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

ready to attack, depending upon dwarf response


Dwol’s words don’t appear to register with the dwarves, the simpering cur drops a fireball on the party.
dam: 8d6 ⇒ (2, 2, 3, 3, 6, 3, 6, 1) = 26ref dc 18 for 1/2

The four other dwarves move forward and attack the party’s frontline.

Chack
hammer: 1d20 + 15 ⇒ (13) + 15 = 28
dam: 1d8 + 12 ⇒ (4) + 12 = 16

hammer: 1d20 + 15 ⇒ (15) + 15 = 30
dam: 1d8 + 12 ⇒ (8) + 12 = 20

Dwol
hammer: 1d20 + 15 ⇒ (10) + 15 = 25
dam: 1d8 + 12 ⇒ (1) + 12 = 13

hammer: 1d20 + 15 ⇒ (4) + 15 = 19
dam: 1d8 + 12 ⇒ (5) + 12 = 17


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

REF: 1d20 + 9 ⇒ (20) + 9 = 29

-26/115 HP

Take down the caster Garric.

Dwol squares up against one of his foemen-With regrets kinsman.

Angval PA: 1d20 + 15 ⇒ (13) + 15 = 281d10 + 12 ⇒ (4) + 12 = 16
Angval PA: 1d20 + 7 ⇒ (2) + 7 = 91d10 + 12 ⇒ (10) + 12 = 22


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

REF: 1d20 + 10 ⇒ (5) + 10 = 15

-26/58 HP

Cast -hideous laughter- on Mr. Fireball

DC 18 Will

https://www.d20pfsrd.com/magic/all-spells/h/hideous-laughter/


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

Spend a panache pt to double precise strike

Attack!

Scimitar: 1d20 + 20 ⇒ (13) + 20 = 33
damage: 1d6 + 21 + 9 ⇒ (3) + 21 + 9 = 33

Last Attack: 1d20 + 15 ⇒ (1) + 15 = 16

REF: 1d20 + 13 ⇒ (8) + 13 = 21

-49/106 hp


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

Attack the caster!

Manyshot: 1d20 + 14 + 1 + 1 ⇒ (15) + 14 + 1 + 1 = 31
damage: 4d6 + 18 + 2 + 1d6 ⇒ (6, 2, 1, 1) + 18 + 2 + (6) = 36

Rapidshot: 1d20 + 14 + 1 + 1 ⇒ (14) + 14 + 1 + 1 = 30
damage: 2d6 + 9 + 1 + 1d6 ⇒ (6, 1) + 9 + 1 + (5) = 22

Last Attack: 1d20 + 9 + 1 + 1 ⇒ (12) + 9 + 1 + 1 = 23
damage: 2d6 + 9 + 1 + 1d6 ⇒ (4, 3) + 9 + 1 + (5) = 22


Think Garric still owes a reflex save.


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

-Ack! Sorry-

REF: 1d20 + 13 ⇒ (4) + 13 = 17

-26/106 hp


will: 1d20 + 7 ⇒ (13) + 7 = 20

Dwol cuts into one of his opponents. Chack does the same and then swings wildly almost slicing Dwol. Garric takes care of business filling the dwarf with the high helm with arrows and he goes down.

Chack
hammer: 1d20 + 15 ⇒ (10) + 15 = 25
dam: 1d8 + 12 ⇒ (3) + 12 = 15

hammer: 1d20 + 10 ⇒ (5) + 10 = 15
dam: 1d8 + 12 ⇒ (6) + 12 = 18

hammer: 1d20 + 15 ⇒ (8) + 15 = 23
dam: 1d8 + 12 ⇒ (8) + 12 = 20

hammer: 1d20 + 10 ⇒ (1) + 10 = 11
dam: 1d8 + 12 ⇒ (3) + 12 = 15

Dwol

hammer: 1d20 + 15 ⇒ (7) + 15 = 22
dam: 1d8 + 12 ⇒ (3) + 12 = 15

hammer: 1d20 + 10 ⇒ (11) + 10 = 21
dam: 1d8 + 12 ⇒ (7) + 12 = 19

hammer: 1d20 + 15 ⇒ (4) + 15 = 19
dam: 1d8 + 12 ⇒ (2) + 12 = 14

hammer: 1d20 + 10 ⇒ (9) + 10 = 19
dam: 1d8 + 12 ⇒ (7) + 12 = 19


-26/115 HP

Brothers, stop this madness! I mean you no harm and this violence only hurts our folk!

diplomacy: 1d20 + 20 + 3 ⇒ (5) + 20 + 3 = 28

Dwol chooses not to attack and hope his words might have impact instead.


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Halafrin hesitates and hopes Dwol's words might do more now that the agitating dwarf is down.


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

Chack will go into defensive stance


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

Garric raises his bow


A wave of negative energy hits the party and the dwarves make no reaction to Dwol’s plea except to keep attacking.

neg energy dam: 3d6 ⇒ (6, 3, 4) = 13 DC 13 Will save for 1/2

Chack
hammer: 1d20 + 15 ⇒ (15) + 15 = 30
dam: 1d8 + 12 ⇒ (5) + 12 = 17

hammer: 1d20 + 10 ⇒ (6) + 10 = 16
dam: 1d8 + 12 ⇒ (6) + 12 = 18

hammer: 1d20 + 15 ⇒ (2) + 15 = 17
dam: 1d8 + 12 ⇒ (6) + 12 = 18

hammer: 1d20 + 10 ⇒ (10) + 10 = 20
dam: 1d8 + 12 ⇒ (1) + 12 = 13

Dwol
hammer: 1d20 + 15 ⇒ (11) + 15 = 26
dam: 1d8 + 12 ⇒ (5) + 12 = 17

hammer: 1d20 + 10 ⇒ (11) + 10 = 21
dam: 1d8 + 12 ⇒ (6) + 12 = 18

hammer: 1d20 + 15 ⇒ (10) + 15 = 25
dam: 1d8 + 12 ⇒ (8) + 12 = 20

hammer: 1d20 + 10 ⇒ (10) + 10 = 20
dam: 1d8 + 12 ⇒ (6) + 12 = 18


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

will: 1d20 + 3 ⇒ (16) + 3 = 19

Attack!

Scimitar: 1d20 + 20 ⇒ (5) + 20 = 25
damage: 1d6 + 21 ⇒ (3) + 21 = 24
Menacing Swordplay to intimidate: 1d20 + 16 ⇒ (5) + 16 = 21

Last Attack: 1d20 + 15 ⇒ (4) + 15 = 19
damage: 1d6 + 21 ⇒ (1) + 21 = 22

-72/109 hp


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

will: 1d20 + 6 ⇒ (1) + 6 = 7

Attack Chack's foe!

Manyshot: 1d20 + 14 + 1 + 1 ⇒ (15) + 14 + 1 + 1 = 31
damage: 4d6 + 18 + 2 + 1d6 ⇒ (3, 1, 6, 2) + 18 + 2 + (6) = 38

Rapidshot: 1d20 + 14 + 1 + 1 ⇒ (17) + 14 + 1 + 1 = 33
damage: 2d6 + 9 + 1 + 1d6 ⇒ (2, 6) + 9 + 1 + (5) = 23

Last Attack: 1d20 + 9 + 1 + 1 ⇒ (8) + 9 + 1 + 1 = 19
damage: 2d6 + 9 + 1 + 1d6 ⇒ (5, 2) + 9 + 1 + (4) = 21

-42/106 hp


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

-69/115 HP

Will: 1d20 + 14 ⇒ (13) + 14 = 27

So be it...

Angval PA: 1d20 + 15 ⇒ (18) + 15 = 331d10 + 12 ⇒ (8) + 12 = 20
Angval PA: 1d20 + 7 ⇒ (8) + 7 = 151d10 + 12 ⇒ (7) + 12 = 19


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

-32/58 HP

Will: 1d20 + 8 ⇒ (14) + 8 = 22

Flank and attack Chack's foe

acid splash; touch attack: 1d20 + 8 ⇒ (17) + 8 = 251d3 + 1 + 4d6 ⇒ (1) + 1 + (2, 1, 5, 4) = 14


The party slaughters the remaining dwarves.

Another blast of energy hits the party.
neg energy: 3d6 ⇒ (4, 6, 1) = 11


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Will: 1d20 + 8 ⇒ (10) + 8 = 18

-37/58

Halafrin tries to determine where the energy blasts are coming from.

-detect magic-
perception: 1d20 + 20 ⇒ (14) + 20 = 34


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

will: 1d20 + 14 ⇒ (1) + 14 = 15

-74/115 HP

While Halafrin tries to figure out the source of the damage, Dwol channels trying to save any of the fallen dwarven warriors that he can. Will bind them/take away their weapons.

pulse heal: 5d6 ⇒ (3, 3, 4, 5, 6) = 21

-43/115 HP


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

will: 1d20 + 3 ⇒ (19) + 3 = 22

-46/106 hp

perception: 1d20 + 14 ⇒ (7) + 14 = 21


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

will: 1d20 + 6 ⇒ (11) + 6 = 17

-26/106 hp

join Hal

perception: 1d20 + 14 ⇒ (10) + 14 = 24


One of the dwarves still breathes after Dwol’s healing and Dwol is able to bind his hands and feet.

Hal determines the negative energy is coming from the strange helmet.

Garric notices the room behind the group has partially filled with a reddish fog and misty tendrils are probing forward from the fog towards the open door behind you.

negative energy: 3d6 ⇒ (4, 1, 4) = 9


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

-16/58

Will: 1d20 + 8 ⇒ (3) + 8 = 11

-25/58

It's coming from the helmet Dwol; toss it away!

Check the single door on the right and open if safe.

perception: 1d20 + 20 ⇒ (5) + 20 = 25+1 for traps


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

-47/115 HP

Will: 1d20 + 14 ⇒ (10) + 14 = 24

Dwol picks up the helmet, tosses it into the room with the red mists, and closes that door.

pulse heal: 5d6 ⇒ (2, 2, 3, 3, 2) = 12

-25/115 HP


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

will: 1d20 + 3 ⇒ (3) + 3 = 6

-33/106 hp


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

will: 1d20 + 6 ⇒ (11) + 6 = 17

-18/106 hp


Dwol picks up the helmet and throws it through the door into the previous room.

neg energy: 3d6 ⇒ (4, 2, 1) = 7 Dwol only, no save.

Hal opens the door to the right after finding no traps.

init mp : 2d20 ⇒ (14, 16) = 30

A large elemental glides towards Hal from within the small cave like room.


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

Attack!

Manyshot: 1d20 + 14 + 1 + 1 + 1 ⇒ (7) + 14 + 1 + 1 + 1 = 24
damage: 4d6 + 18 + 2 + 4 + 1d6 ⇒ (5, 1, 2, 6) + 18 + 2 + 4 + (4) = 42

Rapidshot: 1d20 + 14 + 1 + 1 + 1 ⇒ (16) + 14 + 1 + 1 + 1 = 33
damage: 2d6 + 9 + 1 + 2 + 1d6 ⇒ (5, 1) + 9 + 1 + 2 + (5) = 23

Last Attack: 1d20 + 9 + 1 + 1 + 1 ⇒ (17) + 9 + 1 + 1 + 1 = 29
damage: 2d6 + 9 + 1 + 2 + 1d6 ⇒ (2, 6) + 9 + 1 + 2 + (6) = 26

if it's a fire elemental, ignore last 1d6

-18/106


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

Attack!

Spring to the attack...

Scimitar: 1d20 + 20 ⇒ (10) + 20 = 30
damage: 1d6 + 12 ⇒ (3) + 12 = 15

Last Attack: 1d20 + 15 ⇒ (9) + 15 = 24
damage: 1d6 + 12 ⇒ (1) + 12 = 13

-33/106


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

-32/115 HP

Dwol secures the door against the red fog and returns to the party to channel again.

pulse heal: 5d6 ⇒ (3, 4, 1, 5, 3) = 16

-6/115 HP


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

-9/58 HP

What kind of elemental?

Any other exits from the room that he sees?

Moves back from melee as he casts:

acid splash touch attack: 1d20 + 7 ⇒ (5) + 7 = 121d3 + 1 + 4d6 ⇒ (2) + 1 + (2, 6, 6, 6) = 23


It’s an earth elemental. Elementals aren’t subject to sneak attack Hal.

Garric hammers it with arrows and Chack moves up to attack getting in one attack as Hal backs away. Dwol heals.

Chack
slam: 1d20 + 17 + 1 ⇒ (8) + 17 + 1 = 26
dam: 2d8 + 10 ⇒ (2, 2) + 10 = 14

slam: 1d20 + 17 + 1 ⇒ (3) + 17 + 1 = 21
dam: 2d8 + 10 ⇒ (6, 3) + 10 = 19


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Dwol moves in to support Chack

Angval PA: 1d20 + 15 ⇒ (14) + 15 = 291d10 + 12 ⇒ (4) + 12 = 16
Angval PA: 1d20 + 7 ⇒ (18) + 7 = 251d10 + 12 ⇒ (5) + 12 = 17


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Halafrin watches the party's back for spooky fog and other threats.

perception: 1d20 + 20 ⇒ (7) + 20 = 27


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

Attack!

Scimitar: 1d20 + 20 ⇒ (16) + 20 = 36
damage: 1d6 + 12 ⇒ (6) + 12 = 18

Last Attack: 1d20 + 15 ⇒ (17) + 15 = 32
damage: 1d6 + 12 ⇒ (1) + 12 = 13

-7/106 hp


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

Attack!

Manyshot: 1d20 + 14 + 1 + 1 + 1 ⇒ (9) + 14 + 1 + 1 + 1 = 26
damage: 4d6 + 18 + 2 + 4 ⇒ (6, 4, 2, 1) + 18 + 2 + 4 = 37

Rapidshot: 1d20 + 14 + 1 + 1 + 1 ⇒ (15) + 14 + 1 + 1 + 1 = 32
damage: 2d6 + 9 + 1 + 2 ⇒ (5, 6) + 9 + 1 + 2 = 23

Last Attack: 1d20 + 9 + 1 + 1 + 1 ⇒ (20) + 9 + 1 + 1 + 1 = 32
damage: 2d6 + 9 + 1 + 2 ⇒ (3, 3) + 9 + 1 + 2 = 18

-2/106 hp


The elemental can’t withstand the continued pounding and goes down forming a pile of dirt.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Dwol looks at the rest of the room.

perception: 1d20 + 20 ⇒ (1) + 20 = 21


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Apparently Halafrin will as well.

perception: 1d20 + 20 ⇒ (19) + 20 = 39+1 for traps


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

perception: 1d20 + 14 ⇒ (8) + 14 = 22

search the pile of dirt and other secret treasure laden spots


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

keep an eye out for other happenings

perception: 1d20 + 14 ⇒ (10) + 14 = 24


A search of the small cave like room reveals nothing but a large wooden chest, no traps found. The pile of dirt is just a pile of dirt.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Dwol opens the chest-Stay back everyone.

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