Wander the path (Inactive)

Game Master Daedeloth

At this point it's kind of a mystery.


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AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

Chack shrugs,

hmmm, I think I'll follow Dwol's decision on this one.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Dwol sits quietly for a few moments, searching for direction. Finally-It's back to the worm for us. These giants may be evil, but we have no specific quarrel with them and on some level they bring more stability to this area than orcs or other evils are likely to provide. Killing them out of frustration or just to take some evil out of the world doesn't feel right. Sorry Garric and Hal, today is just not that day.

Heading back towards the white dragon's lair.

perception: 1d20 + 19 ⇒ (14) + 19 = 33


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Halafrin thinks to counter Dwol's argument for a moment but holds his tongue instead.

perception: 1d20 + 19 ⇒ (18) + 19 = 37


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

Well, we know where they are if we change our minds.


You make it back to the dragon’s territory as the sun begins to set several days later. You have stopped an bit outside the area where you encountered the kobolds on the previous trip.

Actions for the night?

Actions the next day as you approach the lair?

Are you just walking up or trying to be stealthy?


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Regular rest and -keep watch- for the night.

Next day approach discreetly as possible. Will want to run some buffs once we are 20 minutes out from the cave or so.

perception on watch: 1d10 + 19 ⇒ (1) + 19 = 20

perception on travel: 1d20 + 19 ⇒ (17) + 19 = 36

sad attempt at stealth: 1d20 - 4 ⇒ (3) - 4 = -1


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Adjust spells memorized

perception on watch: 1d20 + 19 ⇒ (4) + 19 = 23
perception on travel: 1d20 + 19 ⇒ (5) + 19 = 24
stealth: 1d20 + 12 ⇒ (15) + 12 = 27


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

perception on watch: 1d20 + 13 ⇒ (20) + 13 = 33

perception on travel: 1d20 + 13 ⇒ (2) + 13 = 15

stealth: 1d20 + 8 ⇒ (17) + 8 = 25


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

perception on watch: 1d20 + 13 ⇒ (18) + 13 = 31

perception on travel: 1d20 + 13 ⇒ (5) + 13 = 18

stealth: 1d20 + 13 ⇒ (4) + 13 = 17


The party sees and is seen by several different kobolds that inhabit the mountain, but they keep their distance.

You reach the outside of the cave.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Is there any way to tell if the dragon is at home without going into the cave?


You can see the cave entrance but the interior of the cave is obscured by fog/mist, perhaps the dragon is in there and is the cause of it?


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Casts:

-resist energy- cold on all 4 party members
-stoneskin- on Dwol, Chack, Garric
-mage armor- on Halafrin
-shield- on Halafrin

OK Dwol, time for you to work your magic.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Fair enough. Sooner begun, sooner done as they say.

Dwol enters the cave until he gets to any ice.

Dragon! We have returned from Ruconar's steading and are here to lay claim to the armor that was promised. Send it forth!


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

Equip the cold resisting fur


From previous encounter: The cave is approximately 120’ wide, 250’ high, and you can see it is at least 300’ deep with darkness extending beyond that. The floor of the cave is a sheet of thick ice with a river of water flowing out from the bottom. A large white dragon sits watching you from about 200’ away within the cave.

Despite what you know about the cave, Dwol can only see about 5-10' into the icy mist and fog. The enter floor of the cave is ice.

"The armor was promised for his blade and I know you did not bring the blade Dwoldrean Brewbelly so return to whence you came and bother me no more."

How many feet back from Dwol are Chack, Hal, and Garric?


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Halafrin is at the furthest edge of the cave, keeping an eye out for kobold ambushes. Close enough to move and catch the party in a hast burst.

perception: 1d20 + 19 ⇒ (4) + 19 = 23


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Yeah, bad news about that lizard breath-Ruconar didn't have a blade. I use the past tense in this case, because he's dead now.

So that's going to have to count as mission accomplished for us, and I must insist that you hold up your end of the bargain and return the armor. Otherwise I promise that we will do much more than 'bother' you.

Cast -ironskin-


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

I'm casting Asoect of the Falcon and Gravity Bow right before we enter the cavern


Nobody is in the cavern unless you are attempting to stand on the ice.

Dwol at cavern entrance, ice directly in front of him.

Hal is 45’ back from entrance, max range of haste.

Chack and Garric are 30’ back from entrance if they want haste to be cast on them as well as Dwol.

“Your threats are entertaining dwarf but are of little use. I no longer possess the armor you seek, you see your cousin Brald visited me a few days back. He told me some very amusing stories and made a most generous offer for the armor, which I accepted. So be off to Janderhoff if you still desire the armor for that is where it now resides.”


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

There is an old saying in Jandrhoff-"Fool me once, shame on you. Fool me twice, well, we won't be fooled again."

So nice try wormling but I'm not buying it. Hand over the armor or we are going to have to do things the hard way.

We passed over destroying a town of evil giants already. Right now I don't have a reason to be as gracious with you.


“So be it, the hard way it is.”


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Not sure how you want to do this so -meta- Halafrin will throw a necklace of fireballs into the cave in the direction of the voice hoping to blast the dragon and gain some visibility.

fireball: 6d6 ⇒ (6, 1, 6, 3, 2, 3) = 21


You can only throw a bead from necklace of fireballs 70’ max so it would land only 25’ past Dwol if that’s how you want to proceed.


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Either move up to Dwol's position or preferably give him the necklace outside the cave and have him go back in and throw the bead.

If you really don't want us to fight the dragon, just say so, it's fine. Otherwise I plan on doing my worst.


Dwol takes the necklace and tosses a bead towards the center of the cave causing a flash of orange light, it looks like some of the mist burns off for a few seconds but more fog fills in the vacated space. You don’t see the dragon.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

The hard way it is indeed.-Dwol mutters to himself before walking cautiously out onto the ice looking for the dragon.

Louder and with some bluster-Come here little worm, time to pay up!


The ice is very slippery. How far forward is Dwol moving, and how fast?

Chack, Garric, Hal??? Is anyone else moving forward? If Dwol moves 10’ onto the ice he will not be visible to anyone staying behind. Vision is reduce to 10’ in the icy mist/fog.

Ice/Slippery Surface

A frozen lake, a sheen of thick ice on a dungeon or cavern floor, or some other cold and slick surface, slick ice can be hard to traverse, but can also increase the speed of creatures that are agile or foolhardy enough to utilize its surface’s lack of friction.

A creature traversing slick ice at more than half speed is required to make a DC 15 Acrobatic check at the start of the movement. Failure causes the creature to fall prone at the start of the movement. Running or charging on slick ice increases the DC by 5, with the same effect on a failed skill check. A creature that succeeds at this check by 5 or more can increase its move across the ice by 10 feet, but is considered flat-footed until the start of its next turn. Creatures (like those with enough levels of barbarian or rogue) that can’t be caught flat-footed at the start of combat are immune to this flat-footed effect as well.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Dwol moves forward at a pace that will prevent slipping (1/2 speed).

The rest of you hang back. I'm going to see if this deceitful worm is willing to show itself. If you hear some noise, it's probably just me trying to make my way back to the group.

Continue on looking for dragon or treasure or other opportunity.


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Halafrin snorts-Not likely Dwol. You said no to killing giants and have dragged me around half of Golarion; you won't leave me behind to hear you get eaten in some icy mist. Let's go kill a big lizard!

Casts -fly- on himself moves out over the ice 10' behind Dwol, keeping him in line of sight.


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

Sure Dwol

Chack starts moving forward with Dwol at 1/2 speed


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

Count me in

move forward 1/2 speed


The group caretfully inches forward at 10’ round for 5 rounds.

All is quiet and cold with almost no visibility.

Party action.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Completely search the cave as best as possible.

If needs be, will move back to the entrance and wait for several hours until the visibility returns.


The party moves another 10’ forward. You feel a cold draft of air as the dragon hovers 10’ above the group.

Everyone (except Dwol) make a DC 20 fort save. If you fail the dragon’s mere presence causes you to be shaken. +4 on save due to paladin’s presence

A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks.

Everyone make a DC 16 reflex save as freezing fog blasts down from the hovering dragon.
Failure means you fall prone.


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Will: 1d20 + 7 ⇒ (1) + 7 = 8

-shaken-
Halafrin gets rattled by the dragon's intimidating presence Maybe we should have stuck with giants... but otherwise ignores the buffeting of the dragon's wings (fly spell) and casts -fly- on Chack using his bonded item.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

REF: 1d20 + 8 ⇒ (2) + 8 = 10

Dwol gets pushed to the ground by the blast of air, but a bright angelic light bursts forth from him -angelic light- (+4AC/deflection; +4save/resistance) and he calls out to Cayden for aid against the evil dragon -smite evil- before clawing back to his feet.

Why don't you come down here and say it to my face COWARD!


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

fort: 1d20 + 9 + 4 + 4 ⇒ (1) + 9 + 4 + 4 = 18 -shaken-

ref: 1d20 + 13 + 4 - 2 ⇒ (3) + 13 + 4 - 2 = 18

Attack!

Manyshot: 1d20 + 13 + 1 - 2 ⇒ (18) + 13 + 1 - 2 = 30
damage: 2d8 + 18 + 2 + 1d6 ⇒ (5, 7) + 18 + 2 + (3) = 35

Rapidshot: 1d20 + 13 + 1 - 2 ⇒ (7) + 13 + 1 - 2 = 19
damage: 1d8 + 9 + 1 + 1d6 ⇒ (5) + 9 + 1 + (4) = 19

Last Attack: 1d20 + 8 + 1 - 2 ⇒ (10) + 8 + 1 - 2 = 17
damage: 1d8 + 9 + 1 + 1d6 ⇒ (8) + 9 + 1 + (4) = 22


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

fort: 1d20 + 5 + 4 ⇒ (3) + 5 + 4 = 12

ref: 1d20 + 13 ⇒ (17) + 13 = 30

as a swift action, use a panache pt to remove Shaken

fly up and...Attack!

Scimitar: 1d20 + 18 ⇒ (11) + 18 = 29
damage: 1d6 + 19 ⇒ (1) + 19 = 20

Last Attack: 1d20 + 13 ⇒ (1) + 13 = 14


All attacks are turned aside by the dragon's formidable frosty white scales.

"I'm saving you for last dwarf that way you'll get to enjoy watching all your friends die first!"

The dragon continues to hover and attacks one of the fliers.
CH: 1d2 ⇒ 1

On Chack:

bite: 1d20 + 25 ⇒ (9) + 25 = 34
dam: 2d8 + 13 ⇒ (1, 3) + 13 = 17

claw: 1d20 + 24 ⇒ (4) + 24 = 28
dam: 2d6 + 9 ⇒ (1, 1) + 9 = 11

claw: 1d20 + 24 ⇒ (4) + 24 = 28
dam: 2d6 + 9 ⇒ (5, 3) + 9 = 17

wing: 1d20 + 19 ⇒ (14) + 19 = 33
dam: 1d8 + 4 ⇒ (2) + 4 = 6

wing: 1d20 + 19 ⇒ (17) + 19 = 36
dam: 1d8 + 4 ⇒ (1) + 4 = 5

tail: 1d20 + 19 ⇒ (18) + 19 = 37
dam: 2d6 + 13 ⇒ (1, 4) + 13 = 18


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Halafrin casts -haste- on the party.

Get it Chack!

And gets low to the ground to try and avoid any dragon attacks.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

See if you can bring it down lower Chack! Dwol yells as he lobs a fireball bead at a section of the dragon that won't hurt the party and snaps off a crossbow bolt.

DC14 REF
fireball: 8d6 ⇒ (1, 2, 5, 5, 5, 1, 1, 5) = 25

crossbow: 1d20 + 8 ⇒ (1) + 8 = 91d8 ⇒ 4


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

use 1 panache pt to increase precise strike damage

Attack!

Scimitar: 1d20 + 18 + 1 ⇒ (9) + 18 + 1 = 28

Haste: 1d20 + 18 + 1 ⇒ (14) + 18 + 1 = 33
damage: 1d6 + 19 + 8 ⇒ (5) + 19 + 8 = 32

Last Attack: 1d20 + 13 + 1 ⇒ (19) + 13 + 1 = 33
confirm crit: 1d20 + 13 + 1 + 1 ⇒ (16) + 13 + 1 + 1 = 31
crit damage: 2d6 + 19 + 11 + 2 ⇒ (5, 4) + 19 + 11 + 2 = 41

-23/92 hp
-51/80 stoneskin


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

Attack!

-shaken-

Manyshot: 1d20 + 13 + 1 + 1 - 2 ⇒ (2) + 13 + 1 + 1 - 2 = 15

Rapidshot: 1d20 + 13 + 1 + 1 - 2 ⇒ (19) + 13 + 1 + 1 - 2 = 32
damage: 1d8 + 9 + 1 + 1d6 ⇒ (1) + 9 + 1 + (2) = 13

Haste: 1d20 + 13 + 1 + 1 - 2 ⇒ (14) + 13 + 1 + 1 - 2 = 27

Last Attack: 1d20 + 8 + 1 + 1 - 2 ⇒ (16) + 8 + 1 + 1 - 2 = 24


cl: 1d20 + 10 ⇒ (17) + 10 = 27
ref: 1d20 + 12 ⇒ (10) + 12 = 22

The fireball does some minor damage to the great beast whose thick scales once again defeat all other attacks against it.

Chack:

b: 1d20 + 25 ⇒ (20) + 25 = 45
dam: 4d8 + 26 ⇒ (2, 2, 5, 4) + 26 = 39

c: 1d20 + 24 ⇒ (2) + 24 = 26
dam: 2d6 + 9 ⇒ (5, 6) + 9 = 20

c: 1d20 + 24 ⇒ (12) + 24 = 36
dam: 2d6 + 9 ⇒ (2, 4) + 9 = 15

w: 1d20 + 19 ⇒ (12) + 19 = 31
dam: 1d8 + 4 ⇒ (8) + 4 = 12

w: 1d20 + 19 ⇒ (8) + 19 = 27
dam: 1d8 + 4 ⇒ (8) + 4 = 12

t: 1d20 + 19 ⇒ (14) + 19 = 33
dam: 2d6 + 13 ⇒ (5, 3) + 13 = 21


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

Complete retreat back to Dwol

stoneskin gone

-81/92 hp

sorry Dwol, he's too tough for me


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

no manyshot, rapidshot, or deadly aim. use bullseye shot

Longbow: 1d20 + 13 + 4 + 1 + 1 + 2 - 2 ⇒ (5) + 13 + 4 + 1 + 1 + 2 - 2 = 24

Haste: 1d20 + 13 + 4 + 1 + 1 + 2 - 2 ⇒ (5) + 13 + 4 + 1 + 1 + 2 - 2 = 24

Last Attack: 1d20 + 8 + 4 + 1 + 1 + 2 - 2 ⇒ (11) + 8 + 4 + 1 + 1 + 2 - 2 = 25

Can't pierce his thick hide Dwol


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

With Chack at AC 30 I show -71 stoneskin, -62HP?

Dwol casts -paladin's sacrifice- to absorb the 39 point critical.

-29/100HP
-10stoneskin

1/9 LOH: 5d6 + 10 ⇒ (3, 3, 3, 2, 1) + 10 = 22

-7/100HP

Bitterly-All right, looks like we don't have what it takes to kill this thing today. Fall back to the cave entrance.

Make sure everyone is moving towards the cave entrance in front of Dwol and move in that direction as well, trying to keep himself between them and the dragon.


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Halafrin casts -ball lightning-, versatile evocation-fire, and follows Dwol's direction moving towards the cave entrance.

DC 20 REF
ball 1: 3d6 ⇒ (1, 5, 3) = 9
ball 2: 3d6 ⇒ (1, 6, 2) = 9

SR +12 (+8 level, +2 elven magic, +2 spell penetration)


Are Dwol and Garric going to retreat at half speed on the ice?
There is no way for Dwol to keep between the dragon and his companions as the dragon can fly and its attacks have a reach of 10' and15'.

sr: 1d20 + 12 ⇒ (12) + 12 = 24
ref: 1d20 + 12 ⇒ (14) + 12 = 26

The lightning does no damage.

The dragon goes in for the kill on Chack.

b: 1d20 + 25 ⇒ (11) + 25 = 36
dam: 2d8 + 13 ⇒ (1, 7) + 13 = 21

c: 1d20 + 24 ⇒ (14) + 24 = 38
dam: 2d6 + 9 ⇒ (4, 2) + 9 = 15

c: 1d20 + 24 ⇒ (4) + 24 = 28
dam: 2d6 + 9 ⇒ (2, 4) + 9 = 15

w: 1d20 + 19 ⇒ (9) + 19 = 28
dam: 1d8 + 4 ⇒ (4) + 4 = 8

w: 1d20 + 19 ⇒ (7) + 19 = 26
dam: 1d8 + 4 ⇒ (3) + 4 = 7

t: 1d20 + 19 ⇒ (13) + 19 = 32
dam: 2d6 + 13 ⇒ (1, 5) + 13 = 19

There's a blinding flash of light and Dwol, Hal, Chack and Garric find themselves by a small meadow along the river at the bottom of the mountain.

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