
Game Master Tea |

Hello! Welcome to my table.
Before we start, please do the following:
Please complete the macros linked at the top of the page. This will be used for initiative and secret rolls.
Please also post your token to the slides and post your position in the marching order. The slides are also linked at the top of the page.
As per the Organized Play Foundation Community Standards, each player must decide if they will allow their characters to be damaged by friendly fire (usually via splash damage). I need to remind everyone that damaging a PC who doesn't give consent will generate infamy.
(Words borrowed from other GMs)

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I'm done too. I rounded and outlined my token as I usually do, but feel free to do with it as you wish.
Looking at the sign-ups, I don't see a lot of frontline types. Out of Rogue, Gunslinger, 2 Sorcerers, and 2 Summoners, it looks like the Eidolons will probably be best at the front, with gunslinger/rogue following and squishy sorcerers at the back.
As for splash damage, I'm ok with it as long as it doesn't take Kizik out of the fight.
My initiative does not include the +1 circumstance bonus for Scout (assuming anyone does that) because Kizik already gets a +2 circumstance bonus from his Ten Paces.
I am based in Europe, so my posting times will be similar to the GMs (for once).

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Unless it is fire, BakBat would prefer not to take friendly fire. BakBat likes friendly fire.

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Unless it is fire, BakBat would prefer not to take friendly fire. BakBat likes friendly fire.
Ah, true. I forgot. Kizik is also a Charhide Goblin with Resistance 1 to Fire damage.

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Hey everyone :D
No friendly fire for me thanks n.n
My character isn't a tank either but I think it can do some damage with let's say... Double electric arc? Snipe with double ray of frost? I'm all about damaging cantrips.

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I was looking at the Macros spreadsheet and noticed that the templates generated for Perception on sheet 2 were a copy of the ones for Initiative, which isn't right. The rest seem to be ok. Also, Schek Nek is missing a value for Initiative, so the template does not give him a bonus.

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I put my perception value as initiative as per default but depending on the situation either deception or stealth are better.

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Tomorrow (Saturday) morning (Central European Time: UTC+1) I will be leaving Spain and driving to Italy where I will be living for the next several months. If all goes according to plan, the trip should take about 3 days, with me getting there sometime on Monday evening. I will not be totally incommunicado during this time and will try to post at least once a day. But if you find that I am not as responsive as usual, you will at least know why.

Game Master Tea |

Tomorrow (Saturday) morning (Central European Time: UTC+1) I will be leaving Spain and driving to Italy where I will be living for the next several months. If all goes according to plan, the trip should take about 3 days, with me getting there sometime on Monday evening. I will not be totally incommunicado during this time and will try to post at least once a day. But if you find that I am not as responsive as usual, you will at least know why.
Thanks for letting us know! Have a good journey.

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Please arrange yourselves along the top corridor before we move on. Something will happen when one of you reaches the corner.
Why am I hearing that ominous Dun Dun Dunnn! sound in my head?
I'm good with the current marching order.

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I like where I'm right now at the map n.n

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I went ahead and dropped a yellow 30 foot emanation line around the yellow otyugh to indicate the extent of the Stench. Looks like the only ones currently missing out on the fortitude save are Kizik and the two Phantoms.
GM, can a PC who sees his less fortunate friends affected by the stench take measures to avoid the problem before entering the area of effect themselves? I'm thinking along the lines of Holding one's breath or wrapping something around the face, or holding one's nose, or combinations of the same. Which of those options would require an interact action to implement? Asking for a friend.

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Impulse-7. You may already realize this, but if you use Act Together, then your first action (Boost Eidolon) and that of Enforcer 571-294 (Stride) can happen at the same time, which would give Enforcer 571-294 two additional actions, for two Strikes instead of just the one.

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Yep, act together is the strongest perk that the summoner has and put Eidolons above animal companions.

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BakBat... attempts... to cast burning hands again. He successfully casts it, and, in order to get all three of the monsters in the fire, he will have to catch himself in the flames also.
I really hate to point this out, but the Cone rules state that: You can’t aim a cone so that it overlaps your space.

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Thanks.
Then it will not hit RED. And I will not take damage.

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Did we save Pethjun or nah?

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According to the new rules, Players are responsible for rolling and recording their own downtimes, and may chose not to do so if they prefer to simplify play. So to make it official, here is my earn income roll for the 2 days of downtime we get from a Quest.
Lore(Warfare): +3 vs DC 14: 1d20 + 3 ⇒ (17) + 3 = 20
According to this table a PC Level 1-2 success on a Quest is good for 1sp. Wooo! I'll tack it onto my chronicle.