
stormraven |

The Wand of CLW (50 charges) was in the first skulk battle room. And you got 900GP in the hag's lair.
In terms of what people have laid claim to:
Senna took a MW Backpack and Tanglefoot Bag. I'll sell my old pack and the money goes to the team.
Yash took a MW Backpack.
Sabelina took a MW Backpack and 'all the stuff in it' in one post, so a Tanglefoot Bag and 2 daggers.
For Cookie, Uller will take one of the MW Backpacks and exchange it for a size appropriate MW Backpack.
To keep things simple anything you sell from this haul - daggers, your old backpacks, etc. you can assume you get 75% of the standard price.

Eben TheQuiet |

Oof. Also, do we have any idea how many charges are left on that wand? O.o
EDIT:
THIS POST:
4 charges
THIS POST:
1 charge (2nd skulk fight)
THIS POST:
1 charge (just after 2nd skulk fight)
So I believe the wand is at 44/50 charges remaining. I'll update the Loot tracker page (unless you're tracking it on your own profile, M.C. Let me know.
Oh yeah, and you all should have Paizo PM's with an invite to a loot tracker I threw together. I'm open to feedback.

Eben TheQuiet |

I have an Automatic Bonus Progression rule question. How is it done for unarmed strikes? Can I put my "Weapon Attunement" on a pendant to effectively make it an Amulet of Might Fists +1? Can I put it directly onto Xing's body (making every unarmed strike enhanced)?
Or do I need to put it on a glove, and only that fist is +1? That feels awkward to me, but I don't want to take advantage of the rules, either.
Love to hear thoughts.
HERE is the most 'official' answer I could find. :)

stormraven |

This is a co-DM decision but my off-the-cuff opinion would be...
Yes, unarmed strikes count and you'd just designate your 'fists' or 'feet' for the attunement... so no need for gloves, etc. Unarmed strikes are classed as a 'weapon', so they count.
And since when you write you are doing a punch or a kick or an elbow smash, that is really more 'color' than actually using a different 'weapon', I'd be inclined to let the bonus stand regardless of the colorful descriptors and the maneuver... you can trip someone equally with a foot or a hand.
The only limit (again off-the-cuff thinking here) that I'd be inclined to set is preventing the bonus from being applied to some of the more exotic feats that absolutely require a specific body part be used to carry the attack out. So if you default to attuning your 'fists', you'd lose the bonus when using the Vicious Stomp feat because that is a 'dedicated' foot attack. The reason I think this limit is reasonable is because with a 'standard' weapon, you have proscribed maneuvers you can and can't do with it. So if you attune a sword, you can't do a disarm maneuver, etc. because swords don't do that. So I'm thinking it seems fair to put some limits on how far you can stretch the bonus for an attuned unarmed strike. Anyhow, that's just my quick noodle on the subject without diving into the books for a serious session of rules reading.

Sabelina Kinbrace-Valognes |

Sounds reasonable to me.
I'd also like to thank those of you who have kept track of loot and wand charges and such. I never do those things. I'm absolutely the worst. In hell I'm the quartermaster.

Eben TheQuiet |

Cool. I was thinking along those same lines, but didn't want to skew everyone's perspective ... since I'm the guy directly benefitting.
Unless we hear that Yash has a differing vote, I'll go with that interpretation.
I'd also like to thank those of you who have kept track of loot and wand charges and such. I never do those things.
Ha! Same. The entire purpose of that Sheet is that so we can share the load a bit. :)

stormraven |

I'm making a command decision to sell the remaining daggers and MW backpack. Each character gets an additional 12GP and 9SP.
If anyone wants one of the remaining Tanglefoot Bags, lay claim to it in the next day or I'm going to sell them as well.

Sabelina Kinbrace-Valognes |

Sabelina has one tanglefoot bag, which I will probably perpetually forget to use. A second isn't likely to help me remember to use the first one. Sell it I say!

Yashnarz |

I think it would be hilarious for Yash to walk up and punch Burt in the face while the ladies are discussing the most appropriate way to handle the situation, but I didn't want to jump the gun. I may still...

Sabelina Kinbrace-Valognes |

I should add a disclaimer.
In case it's not completely obvious, everything Sabelina wrote is song lyrics I totally ripped off. I didn't credit them, but if you don't already know from who and want to find out, just put the lines into google and search.

Senna Proviso |

Hey guys, got a DM vote question for the crew. I was updating my copy of HeroLab and I saw that the community ginned up a version of the Zen Archer archetype for the uMonk. I’m wondering if you guys would be in favor or against me replacing my standard monk levels with uMonk levels and using the adjusted archetype?
Aside from the basic uMonk changes (better BAB, HP, altered Saves, simpler flurrying, etc.) here is the synopsis of the changes to the archetype itself:
Zen Archery replaces Ki Strike instead of Maneuver Training.
Point Blank Master moves from 3rd level to 4th level to replace Still Mind.
Ki Pool moves from 4th to 3rd level to match up with uMonk getting Ki Pool sooner.
Trick Shot moves from 11th to 12th to replace the Ki power as there is no Diamond Body for uMonk.
Ki Focus Bow moves from 17th to 16th level to replace the ki power as there is no Tongue of Sun and Moon for uMonk.
Bonus Feats are pretty similar I think:
1st – Combat Reflexes, Deflect Arrows, Dodge, Far Shot, PBS, Precise Shot, and Rapid Shot.
6th – Focused Shot, Improved Precise Shot, Manyshot, Mobility, and Parting Shot.
10th – Improved Critical, Pinpoint Targeting, Shot on the Run, and Snatch Arrows.
You are free to object for any reason, including a general dislike of character revisions after play has started. Give it some thought and then cast a vote. No pressure, either way. Thanks!

Yashnarz |

The Fate's Favored (Faith Trait) provides: Whenever you are under the effect of a luck bonus of any kind, that bonus increases by 1.
Since Divine Favor provides a luck bonus to hit and damage, it should be +2/+2.

stormraven |

Guys,
When you have time, please start a spoilered ‘wishlist’ in your profiles of magic items that would be cool for your character to have. Be sure to consider non-enhancement special abilities of weapons as well, like a ‘Keen falchion’. Please throw in a mix of less expensive and more expensive goodies. The idea here is to make it easy for DMs to supplement cash treasures with items that will be enjoyed and with a range of prices, we can shoot for relative item cost parity for all characters. Thanks!

stormraven |
1 person marked this as a favorite. |

Well, folks, we've hit the 1k posts milestone!
I'd like to thank you all for sticking with me on the long bits of exposition, for RPing well, for jumping into this game blind, and for generally playing like troopers no matter what was thrown at you.
Please view this personalized message from the DMing Supreme-Grandmaster:
"You get a FEAT! You get a FEAT! Everybody gets a FEAT!"
Yep, give yourself a bonus feat!
Legal Errata: From the list of feats for which you currently qualify.
NOTE: If there is a feat you are dying to get but you must be higher level (or whatever) to get it, you can hold this free feat as a placeholder and spend it when appropriate.