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Would like to understand what happened with the holy water. I believe I would have hit. And I believe holy water can effect a haunt. I know 11 points might not do it in but I was hoping for some effect.
From Occult Adventures "A flask (1 pint) of Holy Water that successfully hits a haunt as a splash weapon deals 2d4 points of damage to the haunt on a direct hit, and deals 1 point of damage to haunts within 5 feet of the splash radius." Found on page 228

GM Dien |

Yes, I'm familiar with the line on holy water vs haunts.
This particular haunt is explicitly immune to positive energy, which I was initially reading as would also stop the holy water from having any effect. I'm re-reading right now and could see it as going either way...
In a thematic/RAI sense it seems that a haunt that is immune to positive, and that isn't 'evil', etc, would also be immune to holy water. In a RAW sense, however, the damage that the holy water deals to a haunt is not explicitly listed as being positive energy damage-- it's annoyingly untyped damage that specifically only harms undead, evil outsiders, and, well, haunts.
It's kind of a weird edge case. But I generally prefer to err on the side of the player in that situation.
So I'll retcon that and your holy water will do its damage. The haunt is definitely still active.

GM Dien |

I had thought that Kn Religion was kind of the default way to know about a particular haunt's weaknesses/specialties, but that doesn't seem enshrined in the actual rules on Haunts anywhere, unless I missed it.
The statblock for this haunt doesn't call out a specific skill other than Perception to notice it manifesting (which I rolled for you all). I'm going to go with religion though, and say that you ICly know (now) that positive energy won't affect it.

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OK - Not sure that (positive energy) is an easy option for this group anyway.
I think haunts are too common and overused in general to be so strangely written and ill defined. Just my opinion.

GM Dien |
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This, to me, absolutely feels like it should more some sort of like....... mindscape/mind-duel thing than a haunt. Not that I'm crazy about mindscapes either. But this is a legitimately weird haunt, that I feel was shoehorned into being 'a haunt' due to the mindscape rules being even more obscure.
I dunno. I actually really like the thematic parts of this, but trying to wedge the imagery and theme into the existing rulesets of 'haunt' felt like a bad fit to me. If you have to make too many exceptions to how X normally works to class an encounter as X, maybe it shouldn't be an X.

GM Dien |

Go ahead and post your PFS numbers and factions, etc, and I'll get Chronicles out soon.

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Thanks a lot for GMing!!
Player Name: noral
Character Name: Aatish
PFS ID#: 314670-23
Faction: Concordance
Race/Class: Gnome / Sorcerer 3
Progression (Slow/Normal): normal
Day Job: none

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Thanks for running the game GM Dien!
Player Name: Eric Swanson
Character Name: Gery Thylley
PFS: 13977-3
Faction: Silver Crusade
Race/Class: Halfling / Fighter 3
Progression (Slow/Normal): normal
Day Job: none

GM Dien |

My pleasure, gang. Thanks for bearing with me on a scenario that I think might have been better suited to a table atmosphere, but hey, so it goes.
See the link posted in Discord for your Chronicles.

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I now see that you are asking for my chronicle data. My bad. I do not normally look at discord unless prompted. Just not in the habit.
Character Name: Greyveil
PFS ID#: 3387-13
Faction: Scarab Sages
Class: Alchemist 7
Progression (Slow/Normal): normal
Day Job: Craft Alchemy: 1d20 + 22 ⇒ (10) + 22 = 32

GM Dien |

NP, Greyveil. I'll get yours added in today, and will log the game today as well.

GM Dien |

Greyveil - your sheet is added to the folder, and the game is now logged.
As I said on the Discord, I'll bow on out, but feel free to discuss in here if y'all want. If the next GM wants to keep using this thread that's fine, I can always transfer GMship of the thread to someone else. Or if y'all start a new one I'll put this table inactive after that.